Team Endquote: Spook (Move your mouse to reveal the content) Spook (open) Spook (close) Lampent: Spook (F) Nature: Modest: Adds * to Special Attack, subtracts * from Attack Type: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 55 Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 6/9 MC: 0 DC: 5/5 Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Attacks: (24) Ember Astonish Minimize Smog Fire Spin Confuse Ray Night Shade Will-O-Wisp Flame Burst Imprison Curse Pain Split Memento Inferno Clear Smog Captivate Endure Taunt Shadow Ball Flamethrower Double Team Solarbeam Sunny Day Telekinesis Galahad (Move your mouse to reveal the content) Galahad (open) Galahad (close) Lairon: Galahad (M) Nature: Brave: Adds (*) to attack, divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon. Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 5 SpA: Rank 2 SpD: Rank 2 Spe: 35 (-) Size Class: 2 Weight Class: 5 (120 kg) Base Rank Total: 16 EC: 5/9 MC: 0 DC: 4/5 Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Heavy Metal (DW): (Innate, Locked) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Attacks: (22) Tackle Harden Mud-Slap Headbutt Metal Claw Iron Defense Roar Take Down Protect Heavy Slam Metal Burst Autotomize Magnet Rise Mimic Endeavor Head Smash Superpower Stealth Rock Hone Claws Shadow Claw Earthquake Dig Cleo (Move your mouse to reveal the content) Cleo (open) Cleo (close) Luxio: Cleo (F) Nature: Brave: Adds * to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 60 Size Class: 2 Weight Class: 3 Base Rank Total: 14 EC: 4/9 MC: 0 DC: 4/5 Abilities: Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Guts: (DW): (Innate, Locked) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Attacks: (19) Tackle Leer Charge Spark Bite Roar Swagger Crunch Wild Charge Discharge Magnet Rise Fire Fang Ice Fang Helping Hand Quick Attack Toxic Thunder Wave Return Light Screen Team Orcinus Duo: Mind (Move your mouse to reveal the content) Mind (open) Mind (close) Mind (Mine Jr.) (F) Nature: Timid Type: Psychic Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. * Abilities: Soundproof:Type: Innate Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar. Filter:Type: Innate This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2). Technician (DW):Type: Innate This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. * HP: 80 Atk: Rank 0 (-) Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 69 (+) Acc: +27% Size Class: 1 Weight Class: 2 Base Rank Total: 12 * Evolution Counter: 3 / 6 Move Counter: 2 Dream Counter: 3 / 5 * Attacks: Tickle Barrier Confusion Copycat Meditate Encore DoubleSlap Mimic Light Screen Reflect Psybeam * Fake Out Confuse Ray Icy Wind * Psyshock Protect Toxic Psychic Double Team Hypnosis Endure Magic coat Thunder Wave Thunder Taunt Shadow Ball Moves: 24 Nommy (Move your mouse to reveal the content) Nommy (open) Nommy (close) Nommy (F) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. * Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) * Pick Up: Type: Innate This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. * Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). * Stats: HP: 120 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 4 (-) Evasion: -10% Size Class: 1 Weight Class: 5 Base Rank Total: 16 * EC: 3/6 MC: 0 DC: 3/5 * Attacks: Metronome Odor Sleuth Tackle Defence Curl Amnesia Lick Recycle Screech Chip Away * Counter Double Edge Substitute * Earthquake Rock Slide Toxic Body Slam Outrage Focus Punch Stockpile Rollout * Total:20 Purple Boss (Move your mouse to reveal the content) Purple Boss (open) Purple Boss (close) Haunter(*) Purple Boss (M) Nature: Timid * Type: Poison/Ghost Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. * Abilities: Levitate: Type: Trait This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. * * Stats: * HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 SpD: Rank 2 Spe: 106 (+) Accuracy: +30% Size Class: 3 Weight Class: 1 Base Rank Total: 15 * EC: 6/9 MC: 0 * Attacks: Hypnosis(*) Lick(*) Spite(*) Mean Look(*) Curse(*) Night Shade(*) Confuse Ray(*) Sucker Punch(*) Shadow Punch * Will-O-Wisp(*) Astonish(*) Disable(*) * Sludge Bomb(*) Substitute(*) Thunderbolt(*) Shadow Ball Toxic Energy Ball Taunt Pain split Hex Dark Pulse Venoshock Total Moves: 22 What an ummm, Lovely day here at the prestigious (*cough*dump*cough*) Warioware arena. The battle today will be reffed by yours truly, let the battle begin!!! Wait, oh im getting word of a challenge: BAH, I want to see some Damage inflicted right away: USE ONLY DAMAGING MOVES THE FIRST ROUND! Ok... lets get on with the show I guess. Order: Orcinus Duo sends out Endquote Sends out and issues actions OD issues actions I ref. Good luck! BTW sorry for spelling your name wrong Orcinus.