Completed Endquote And Orcinus Dou Duke it out at WarioWare Arena

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#1
Quote:
Originally Posted by Fat Orcinus Duo

Quote:
Originally Posted by Fat EndQuote

Challenge Number Two:
3v3 Singles!
NFE only.
2 Day DQ
0 Recoveries, 5 Chills.
Arena:


An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.

At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.

Both battles can be training battles if the acceptor wishes.


Accepting number two.
Switch=KO
All abilities
items=amulet coin and the like



Accepting number two.
Switch=KO
All abilities
items=amulet coin and the like
Team Endquote:



Lampent: Spook (F)
Nature: Modest: Adds * to Special Attack, subtracts * from Attack

Type:

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 6/9
MC: 0
DC: 5/5

Abilities:

Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Attacks: (24)

Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Curse
Pain Split
Memento
Inferno

Clear Smog
Captivate
Endure

Taunt
Shadow Ball
Flamethrower
Double Team
Solarbeam
Sunny Day
Telekinesis



Lairon: Galahad (M)
Nature: Brave: Adds (*) to attack, divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 35 (-)
Size Class: 2
Weight Class: 5 (120 kg)
Base Rank Total: 16

EC: 5/9
MC: 0
DC: 4/5

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate, Locked) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Attacks: (22)

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Protect
Heavy Slam
Metal Burst
Autotomize

Magnet Rise
Mimic

Endeavor
Head Smash
Superpower
Stealth Rock

Hone Claws
Shadow Claw
Earthquake
Dig



Luxio: Cleo (F)
Nature: Brave: Adds * to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 4/9
MC: 0
DC: 4/5

Abilities:

Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts: (DW): (Innate, Locked) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Attacks: (19)

Tackle
Leer
Charge
Spark
Bite
Roar
Swagger
Crunch
Wild Charge
Discharge

Magnet Rise

Fire Fang
Ice Fang
Helping Hand
Quick Attack

Toxic
Thunder Wave
Return
Light Screen


Team Orcinus Duo:

Mind (Mine Jr.) (F)
Nature: Timid
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
*
Abilities:
Soundproof:Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Filter:Type: Innate
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
Technician (DW):Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
*
HP: 80
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 69 (+)
Acc: +27%
Size Class: 1
Weight Class: 2
Base Rank Total: 12
*
Evolution Counter: 3 / 6
Move Counter: 2
Dream Counter: 3 / 5
*
Attacks:
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam
*
Fake Out
Confuse Ray
Icy Wind
*
Psyshock
Protect
Toxic
Psychic
Double Team
Hypnosis
Endure
Magic coat
Thunder Wave
Thunder
Taunt
Shadow Ball
Moves: 24



Nommy (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
*
Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
*
Pick Up:
Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
*
Gluttony:
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
*
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (-)
Evasion: -10%
Size Class: 1
Weight Class: 5
Base Rank Total: 16
*
EC: 3/6
MC: 0
DC: 3/5
*
Attacks:
Metronome
Odor Sleuth
Tackle
Defence Curl
Amnesia
Lick
Recycle
Screech
Chip Away
*
Counter
Double Edge
Substitute
*
Earthquake
Rock Slide
Toxic
Body Slam
Outrage
Focus Punch
Stockpile
Rollout
*
Total:20



Haunter(*) Purple Boss (M)
Nature: Timid
*
Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
*
Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
*
*
Stats:
*
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 106 (+)
Accuracy: +30%
Size Class: 3
Weight Class: 1
Base Rank Total: 15
*
EC: 6/9
MC: 0
*
Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Night Shade(*)
Confuse Ray(*)
Sucker Punch(*)
Shadow Punch
*
Will-O-Wisp(*)
Astonish(*)
Disable(*)
*
Sludge Bomb(*)
Substitute(*)
Thunderbolt(*)
Shadow Ball
Toxic
Energy Ball
Taunt
Pain split
Hex
Dark Pulse
Venoshock
Total Moves: 22


What an ummm, Lovely day here at the prestigious (*cough*dump*cough*) Warioware arena. The battle today will be reffed by yours truly, let the battle begin!!! Wait, oh im getting word of a challenge:

BAH, I want to see some Damage inflicted right away: USE ONLY DAMAGING MOVES THE FIRST ROUND!

Ok... lets get on with the show I guess.

Order:
Orcinus Duo sends out
Endquote Sends out and issues actions
OD issues actions
I ref.

Good luck!

BTW sorry for spelling your name wrong Orcinus.


 
#5
Oh my gods I am the single most idiotic person who has ever lived.
I could have sworn I bought him counter.
My stupidity leaves me speechless.

EDIT: Update, Lairon doesn't even learn Counter. -facepalm-
 
#6
Round 1 Start!

Nommy
HP:120
EN:100
Speed:4
Stats: NA
Other: None

VS.


Gallahad
HP: 90
EN: 100
Speed: 35
Stats: NA
Other: None

Action 1
Gallahad used Struggle:
3616 [<=625 crit] No.
(5+(4-2)*1.5)=7 [7DMG] [5ENG]
Nommy used Earthquake:
8362 [<=625 crit] No.
(10-1+(4-5)*1.5)*2.25=16.8=17 [17DMG] [7ENG]
Action 2
Gallahad used Superpower:
2299 [<= crit] No.
(12+(4-2)*1.5)*1.5=22.5=23 [23DMG] [8ENG]
ATK AND DEF -1
Nommy used Counter:
23*1.5=34.5=35 [35DMG] 6+(35/3)=17.666=18 [18ENG]
Action 3
Gallahad used Struggle:
6800 [<=625 crit] No.
5+(3-2)*1.5+(-1*1.75)=4.75=5 [5DMG] [5ENG]
Nommy used Earthquake:
200 [<=625 crit] YES!
(10-1+(4-4)*1.5+3)*2.25+(-1*1.75)=25.25=25 [25DMG] [7ENG]

Let's get this party started! Because of User error, Gallahad uses Struggle for decent damage, Nommy replies by furiously Quakeing the Earth! as Gallahad recovers from the vicious super effective hit, he manages to Superly use his Power for an attack on the munchlax! Nommy takes it like a man and unleashes a vicious Counter that sends poor Galahad reeling. Tired from his last attack, the lairon uses an even weaker Struggle. Nommy barely feels it and hits Galahad with a CRITICAL EARTHQUAKE!!! Galahad takes it and is barely able to stand up after that one. what will happen next round? Stay tuned.
(Wario and friends are so pleased by the first round no challenge is issued.)

ROUND 1 END!

Nommy
HP:85
EN:68
Speed:4
Stats: NA
Other: None

VS.


Gallahad
HP: 13
EN: 82
Speed: 35
Stats: NA
Other: None

ORDER:
OD ACTIONS
END'S ACTIONS
I REF!

 
#7
Hate to shoot myself in the foot, but...

On the first Earthquake, you forgot Sturdy. (-1 BAP) and type effectiveness.
It should be (10-1+(4-5)*1.5)*2.25=16.87, or 17 damage.

The second Earthquake needs Sturdy too.
In addition, Galahad's negative defense drop applies to Stage differences, not base ranks.
(10-1+(4-4)*1.5+3)*2.25+(-1*1.75)=25.25, or 25 damage.

With this, Galahad now has:
90-25-17-35=13 hp. WOOT FIVE MORE HP.
WE TOTALLY GOT THIS NOW, GALAHAD!

EDIT: Also, Struggle deals neutral damage.
The first time, it shouldn't have been doubly-super-effective.
5+(3-2)*1.5=6.5, or 7 damage.

The second time needs the negative attack drop too:
5+(3-2)*1.5+(-1*1.75)=4.75, or 5 damage.

With this, Munchlax has 85 health, still depressingly high.
120-7-5-23=85
 
#10
Alright, Lairon, if we can't win, at least we can give it our best shot.

Magnet Rise + Protect combo
, to simultaneously rise into the air while protecting against Munchlax's Focus-Punch.
Cooldown, levitating harmlessly above the Earthquake.
Mimic the Focus Punch, and hit it hard while it fruitlessly tries to Earthquake again.

Let's go!
 
#11
ROUND 2 START!

Nommy
HP:85
EN:68
Speed:4
Stats: NA
Other: None

VS.


Gallahad
HP: 13
EN: 82
Speed: 35
Stats: NA
Other: None

Action 1
G: used MAGNET RISE/ PROTECT
G is floating for 6 actions and is protected -23ENG
N used Focus Punch: (failed but need DMG for combo energy)
4292=no crit
(15+(4-5)*1.5)*2.25=30.375=30 DMG -10ENG
Action 2
G recovers from combo
N uses Earthquake(failed) -7ENG
G is floating for 5 actions
Action 3
G uses Mimic(Focus Punch) -5ENG
N uses Eartquake(failed) -7ENG
G is floating for 4 actions

Easy round, to calc :) To start things off, Galahad uses a nifty MAGNET RISE/ PROTECT Combo to avoid future Earthquakes and the FOCUS PUNCH aimed at him by Nommy. While Galahad just chills there recovering from his combo, Nommy forgets the lairon is floating and launches and EARTHQUAKE to pass underneath him. Galahad then uses MIMIC to copy Nommy's focus punch and store it in his memory until he is knocked out. Nommy, still ignorant that Lairon is floating, launches another Earthquake that fails (again).

ROUND 2 END!

Nommy
HP:85
EN:44
Speed:4
Stats: NA
Other: None

VS.


Gallahad
HP: 13
EN: 54
Speed: 35
Stats: NA
Other: floating for 4 actions

ORDER:
Endquote's actions
Orcinus Duo's actions
I ref!

oh crap, challenge:

No damage this turn, that sucks. USE MOVES THAT MATCH YOUR TYPE NEXT TURN!!!
 
#15
ROUND 3 START!

Nommy
HP:85
EN:68
Speed:4
Stats: NA
Other: None

VS.


Gallahad
HP: 13
EN: 82
Speed: 35
Stats: NA
Other: None

ACTION 1
G used Stealth Rock: -12ENG
N used Focus Punch:
4926= no crit
(15+(4-5)*1.5)*2.25-1=29.375=29 29DMG -10ENG
N failed challenge -30 hp
ACTION 2
N chills +12ENG
ACTION 3
N chills +12ENG

quick round... Galahad starts by Stealthily placing Rocks on Orcinus Duo's side of the field. Nommy doesn't like this and lets a tremendous FOCUS PUNCH, for the knock out. Wario and friends dont like this however and sap 30 hp from Nommy. Nommy just grabs a nice can of coke and Chills for the rest of the round.
ROUND 3 END!

Nommy
HP:55
EN:82
Speed:4
Stats: NA
Other: None

VS.


Gallahad
HP: K
EN: O
Speed: E
Stats: D
Other: KO'ED

ORDER:
End sends out new mon
OD chooses actions
End chooses action
I ref!

No challenge this round
 
#18
Spook doesn't have Levitate. ;)

The Lampent looks down nervously, but remains as grounded as ever.

Confuse Ray ~ Flamethrower ~ Flamethrower
 

Orcinus Duo

Banned deucer.
#19
This may help you in future battles.
Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Pokemon with the Levitate Command (Based on Anime precedent, basic wings, etc.):

Magnemite, Magneton, Geodude, Staryu, Starmie, Porygon, Dragonair, Mewtwo, Dunsparce, Heracross, Forretress, Scizor, Porygon2, Nincada, Nosepass, Volbeat, Illumise, Banette, Dusclops, Glalie, Metang, Metagross, Magnezone, Froslass, Probopass, Porygon-Z, Dusknoir, Garchomp, Dialga, Palkia, Darkrai, Arceus, Cottonee, Yamask, Cofagrigus, Solosis, Duosion, Reuniclus, Vanillite, Vanillish, Vanilluxe, Excavalier, Frillish, Jellicent, Litwick, Lampent, Chandelure, Druddigon, Golurk, Klink, Klang, Klinklang, Larvesta, Reshiram, Zekrom, Genesect, Revenankh.

Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
 
#21
ROUND 4 START!

Nommy
HP:55
EN:82
Speed:4
Stats: NA
Other: None

VS.


Spook
HP: 90
EN: 100
Speed: 55
Stats: NA
Other: none

Action 1
spook used confuse ray. Nommy is confused for (RNG=2) 2 actions -4ENG
Nommy is confused. (RNG2) it hurt itself in confusion
4+(4-2)*1.5=7 7DMG
Nommy is confused for 1 action
Action 2
Spook used Flamethrower (4830 no crit)
(10+3+(4-3)*1.5)*0.67=10.705=11 (<1000 to burn=5333 no.) 11DMG -6ENG
Nommy is confused. (RNG=1) Nommy used Rock slide
Hit=5516 yes
Crit=1536 no.
(7+(4-2)*1.5*)1.5=15 15DMG -6ENG
3970=no flinch
Nommy broke out of confusion
Action 3
Spook used Flamethrower (555=crit)
(10+3+3+(4-3)*1.5)*0.67=12.715=13 (<1000 to burn=1001 no but so close.) 13DMG -6ENG
Nommy used Rock slide
Hit=2699 yes
Crit=5224 no
(7+(4-2)*1.5*)1.5=15 15DMG -6ENG
4818= no flinch

ROUND FOUR START! Spook doesnt waste any time and uses a weak confuse ray that makes Nommy want to punch it self in the face. Spook then unleashes a flamethrower that Nommy endures because of his thick fat. Nommy manages to focus and lands a super effective rock slide. Spook uses another reduced flamethrower that lands a critical hit. Nommy replies again with a rock slide.



ROUND 4 END!

Nommy
HP:24
EN:70
Speed:4
Stats: NA
Other: None

VS.


Spook
HP: 60
EN: 84
Speed: 55
Stats: NA
Other: none

ORDER
END
OD
I REF

Challenge is to use at least one stat affecting move
 

Orcinus Duo

Banned deucer.
#23
confirming that thick fat was added into the calcs, right?

Also, I seem to be pretty bad with these challenges. meh.
EQ-EQ-EQ
If flamethrower crits on A2, replace A2 with a superduperdoubleEQ combo
 
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