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Completed EndQuote vs Albinoloon in a Bowl of Soup

Discussion in 'ASB' started by jayjinde, Nov 10, 2011.

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  1. jayjinde

    jayjinde

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    EndQuote's Team:
    Odin (open)


    [​IMG][​IMG]
    Nidoran M: Odin (M)
    Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type:

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 3/9
    MC: 0
    DC: 3/5

    Abilities:

    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group
    Hustle: (DW): (Can be Enabled, Locked) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks: (25)

    Leer
    Peck
    Focus Energy
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand
    Flatter
    Toxic Spikes

    Counter
    Disable
    Endure

    Ice Beam
    Thunderbolt
    Sludge Bomb
    Dig
    Venoshock
    Thief
    Toxic
    Rest
    Sleep Talk
    Bide
    Protect
    Substitute

    Albinoloon's Team:
    Heroine the Seel (open)

    [​IMG]*
    Seel (Heroine[F])
    Nature: Quiet(increased rank in SpA; base speed/1.15; -15% evasion)
    Personality:
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Abilities:
    Thick Fat:(Innate)This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Hydration:(Innate)This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    Ice Body(DW LOCKED):(Innate)This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Stats:
    HP:100
    Atk: Rank 2
    Def: Rank 2
    SAtk: Rank 3(+)
    SDef: Rank 3
    Speed: 39 (-; 45/1.15=39 )

    EC: 2/6
    DC: 1/5
    MC: 2

    Moves:
    Headbutt
    Growl
    Water Sport
    Icy Wind
    Encore
    Ice Shard
    Rest
    Aqua Ring

    Fake Out
    Perish Song
    Stockpile

    Hidden Power (Ghost 7)
    Surf
    Rain Dance

    Move Total: 14


    Wolv the Nohface (open)

    [​IMG]****
    Nohface (Wolv[M])
    Nature: Adamant (Attack increased by rank; Special Attack decreased by rank)
    Type: Ghost/Steel
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 3(+)
    Def: Rank 3
    SpA: Rank 0(-)
    SpD: Rank 3
    Spe: 10

    EC: 2/6
    DC: 1/5
    MC: 0/

    Moves:
    Tackle
    Iron Defense
    Lick
    Leer
    Faint Attack
    Shadow Sneak
    Curse
    Shadowstrike
    Metal Burst

    Foul Play
    Psycho Shift
    Meteor Mash

    Toxic
    Trick Room
    Taunt

    Move Total: 16

    Rules:
    1v1 Singles
    1 Recovery, 5 Chills
    2 Day DQ
    Switch = Ramen (let the soup jokes begin)
    Items = NO (eat this soup with your hands)
    One Ability

    Stage: Unown Soup (open)

    The battlers are on a solid platform in the middle of a giant bowl filled with delicous broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.


    EndQuote, choose actions, then Loon, then I'll ref, and we'll go from there.

    (Bonus points for spelling out curse words with the Unown)
  2. Albinoloon

    Albinoloon

    Joined:
    Apr 27, 2010
    Messages:
    1,408
    I post actions, because of my challenger status, then Endquote, because he's the host.

    [​IMG]
    "This opponent has quite the advantage, I'm afraid. We have to act with caution and haste."

    "Wolv, Take the stage. Your vitality and power will be useful, here. Dazzle the opposition with your Levitation."

    Unown W(Water Sport) ~ Shadowstrike ~ Trick Room

    If TAUNT is used on ANY ACTION, replace your CURRENT ACTION with UNOWN P(Protect) and push your actions back

    If COUNTER is used on ACTION 2, replace your current action with TAUNT and push your actions back ONCE
  3. EndQuote

    EndQuote

    Joined:
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    My word, what colorful writing.

    Come on out, Odin!
    Neither one of your abilities is going to work here, but let's go with Poison Point.

    Unown S: Smack Down ~ Dig ~ Flatter
  4. jayjinde

    jayjinde

    Joined:
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    Messages:
    694
    The match begins after the Torkoal finish warming up this giant soup bowl. A machine releases all of the Unown into the broth while both Pokemon are placed on a platform suspended in the center. Albinoloon sends out his Nohface, Wolv, while EndQuote uses his Nidoran, Odin.

    The ref gives the signal and Odin begins by grabbing the "S" out of the broth and using Smack down on Wolv, stopping it from Levitating. Wolv then grabs the "W" and uses Water Sport to weaken any fire moves Odin tries to use.

    Odin then burrows into the platform (pretty thick croutons) to dodge a Shadowstrike from Wolv. Odin then surfaces and attack Wolv who can't float away due to Smack Down.

    Odin decides to flatter Wolv by complimenting its fine white fur. Wolv, although confused uses Trick Room.

    Rolls: (open)

    719 (<625, Smack Down Crit, no)
    4657 (<625, Dig Crit, no)
    5029 (<5000, Wolv Hits Itself, no)

    Calcs: (open)

    Smack Down: (5 - 1.5) * 2/3 = 2.33 DMG
    Dig: (8 -1.5) * 1.5 = 9.75 DMG


    Post Round:
    [​IMG]
    Odin
    HP: 90
    EN: 82
    Status: None
    [​IMG]
    Wolv
    HP: 87
    EN: 80
    Status: Water Sport (3 Actions), Grounded (3 Actions), Confused (2 Actions)

    Field Effects: Trick Room (3 Rounds)
    Used Unown: S, W
    EndQuote, choose your next actions
  5. EndQuote

    EndQuote

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    Shouldn't Wolv still be confused?

    Right, Odin, lets do this!
    Unown E: Earth Power ~ Thunderbolt ~ Flatter

    IF Unown E isn't there, use Unown B: Bonemerang
  6. jayjinde

    jayjinde

    Joined:
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  7. Albinoloon

    Albinoloon

    Joined:
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    1,408
    [​IMG]
    "Can't say that went well on our part, but I'm afraid there's not much we could have done in that situation. With that being said, let's make life horrible for our adversary!"


    Wolv...

    Magnet Rise ~ Unown P(Psycho Boost) ~ Taunt
    If you were to HIT YOURSELF IN CONFUSION on ACTION ONE, MOVE YOUR ACTIONS DOWN THE QUEUE.
  8. jayjinde

    jayjinde

    Joined:
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    No flavor today, I'm too tired, I'll do it at the next update.
    Rolls: (open)

    6299 (<5000, Wolv Hits Itself, no)
    9939 (<625, Earth Power Crit, no)
    9911 (<1000, Earth Power -SpD, no)
    3214 (<5000, Wolv Hits Itself, yes)
    9636 (<625, Thunderbolt Crit, no)
    6633 (<625, Thunderbolt Paralysis, no)


    Calcs: (open)

    Earth Power: (9) * 1.5 = 13.5 DMG
    Hit Self: 4 + 0 = 4 DMG
    Thunderbolt: (10) = 10 DMG

    Calcs:

    Post Round:
    [​IMG]
    Odin
    HP: 90
    EN: 66
    Status: Taunted (5 Actions)
    [​IMG]
    Wolv
    HP: 59
    EN: 67
    Status: None

    Field Effects: Trick Room (2 Rounds)
    Used Unown: S, W, E, P

    Albinoloon, choose actions
  9. Albinoloon

    Albinoloon

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    flavor is for losers

    Unown P(Psycho Boost) ~ Shadowstrike ~ Foul Play
  10. EndQuote

    EndQuote

    Joined:
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    EDIT: (Again)

    lol we really are having a lot of trouble with this.

    Will issue actions (For REAL
    this time) after Albinoloon does.
  11. jayjinde

    jayjinde

    Joined:
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    Albinoloon, you can only use one Unown per round, please choose your actions, and EndQuote, you're allowed to change your actions after he does, if you'd like
  12. jayjinde

    jayjinde

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    Messages:
    694
    Actually, Albinoloon can't use Psycho Boost because the P has already been used, so he needs to change actions again

    EDIT: I'm giving him an extension until Midnight EST because otherwise DQ would be in about 2 hours
  13. Albinoloon

    Albinoloon

    Joined:
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    I never used Unown P due to my flinching, so therefore it should have never been used.

    ALSO, I should be levitating due to Magnet Rise.

    If I cannot get mt point across, my new actions are:
    Unown T(Thunder Wave) ~ Shadowstrike ~ Foul Play
    this seems a tad more frustrating than it has to be :/
  14. EndQuote

    EndQuote

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    Actually, your Nohface doesn't know Magnet Rise.

    Okay, so Albinoloon is going with:
    Unown P(Psycho Boost) ~ Shadowstrike ~ Foul Play

    Odin, I'd like you to use Unown B for Bide ~ Hold ~ Release
  15. Albinoloon

    Albinoloon

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    oh wow I am an idiot
    harglblarghl i wish i played better :< sorry
    no change of actions, then
  16. jayjinde

    jayjinde

    Joined:
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    So it is, I'll ref the round then, because I remember EndQuote used Bide...

    And on the Magnet Rise matter, I forgot to add it due to the Smack Down neutralizing it, but it is in effect for the next 3 actions.

    The round begins with Odin biding its energy by grabbing the "B" out of the soup. Wolv grabs the "P" and uses Psycho Boost causing big damage to Odin.

    Odin is still biding its time, while Wolv uses its ShadowStrike.

    Odin releases its energy, nearly fainting Wolv, and decides some foul play is in order, and hits Odin from behind.

    Rolls (open)

    1736 (Psycho Boost Crit, no)
    6154 (ShadowStrike Crit, no)
    6810 (ShadowStrike -Def, no)
    5867 (Foul Play Crit, no)

    Calcs (open)

    Psycho Boost: (14 - 3) * 1.5 = 16.5 DMG
    ShadowStrike: (8 + 3 + 1.5) = 12.5 DMG
    Bide:
    Damage: 1.75 * 29 = 50.75 DMG
    Energy: 6 + 50.75/2 = 31.375 EN
    Foul Play: 10 + 0 = 10 DMG


    Post-Round:
    Post Round:
    [​IMG]
    Odin
    HP: 51
    EN: 35
    Status: Taunted (2 Actions)
    [​IMG]
    Wolv
    HP: 8
    EN: 46
    Status: None

    Field Effects: Trick Room (1 Rounds)
    Used Unown: S, W, E, B, P
    EndQuote, choose your final actions
  17. EndQuote

    EndQuote

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    Fastest. Reffing. Ever.
    Seriously, you get +3 Awesome Points for being faster than lightning.

    Finish him off, Odin!
    Thunderbolt ~ Protect ~ Thunderbolt
    IF Thunderbolt is Disabled, replace the first with Unown H for Hidden Power Fire (7) and the second with a Chill.
  18. Albinoloon

    Albinoloon

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    afraid I can't do much more
    sorry, wolv

    Unown R Roost ~ chill ~ Shadowstrike
  19. jayjinde

    jayjinde

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    The round begins with Wolv coming down to the ground to Roost. Odin decides to cause some damage by firing off a Thunderbolt.

    Odin protects to stop any attacks, but Wolv decides to chill out due to the pressure of the battle nearing an end.

    Wolv fires off another ShadowStrike while Odin shoots off more Thunderbolts.

    Rolls (open)

    1303 (Thunderbolt Crit, no)
    1304 (Thunderbolt Para, no)
    8656 (ShadowStrike Crit, no)
    2631 (ShadowStrike -Def, yes)
    1485 (Thunderbolt Crit, no)
    6489 (Thunderbolt Para, no)

    Calcs (open)

    Thunderbolt: 10 + 0 = 10 DMG
    ShadowStrike: (8 + 3 + 1.5) = 12.5 DMG

    Post Round:
    [​IMG]
    Odin
    HP: 38
    EN: 14
    Status: Taunted (2 Actions)
    [​IMG]
    Wolv
    HP: 8
    EN: 42
    Status: None

    Used Unown: S, W, E, B, P
    Albinoloon, choose your final actions (for real this time)
  20. Albinoloon

    Albinoloon

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    you are just waiting for me to die, aren't you

    Shadow Sneak + Unown F Flail ~ ??? ~ Shadowstrike
  21. EndQuote

    EndQuote

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    We outspeed again, Odin!

    Unown A Aqua Jet + Double Kick Combo ~ Cooldown ~ Chill

    Because Aqua Jet is elemental and Double Kick is passive, the combination should be Water-typed.

    This took me a really long time to work out.
  22. jayjinde

    jayjinde

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    The final round begins with Odin firing off a Double Aqua Kick, knocking Wolv into the soup. Wolv retaliates with a Shadow Flail.

    Both Pokemon cool down from their comboes.

    Odin chills while Wolv fires off yet another ShadowStrike.

    Rolls (open)

    No hax happened

    Calcs (open)

    Double Aqua Kick:
    BAP: 4 / 2 + 6 = 8 BAP
    Damage: 8 - 1.5 = 6.5 DMG
    Energy: (3 + 4) * 1.5 = 10.5 EN

    Shadow Flail:
    BAP: 15 + 4 / 2 = 17 BAP
    Damage = 17 + 3 + 1.5 = 21.5 DMG
    Energy: (10 + 2) * 1.5 = 18 EN

    ShadowStrike:
    12.5 DMG, I've done this one like 6 times

    Post Round:
    [​IMG]
    Odin
    HP: 4
    EN: 15
    Status: None
    [​IMG]
    Wolv
    HP: 1
    EN: 20
    Status: None
    Used Unown: S, W, E, B, P, A, F
    EndQuote, just choose Ice Shard and get it over with
  23. EndQuote

    EndQuote

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    Sorry, how did you get 8 BAP for the combination?
    Base Attack Power = BAP 1 + BAP 2
    Aqua Jet has 4 BAP.
    Double Kick has 3 per hit. 3*2=6.
    I got 10, which KOes. (Barely)
    I might have missed something, though.

    EDIT: Learn something new every day...

    Right, Unown I for Ice Shard ~ Thunderbolt ~ Thunderbolt
    IF Unown D for Detect is used, replace a1 with Chill and use Unown I for Ice Shard a2.

    gg, Albinoloon.
  24. jayjinde

    jayjinde

    Joined:
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    Power for priority moves in combinations is Power of the other move plus half of the priority

    Proof:
    Priority attacks used in combinations (e.g. Aqua Jet, ExtremeSpeed) only add half their Base Attack Power to a combination with a different move
    Quoted from the data thread
  25. Albinoloon

    Albinoloon

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    I apologize for any bad sportsmanship I may have portrayed.
    Anyways,

    Shadow Sneak+Shadow Sneak ~ ~

    good game, EndQuote
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