EndQuote vs. Pwnemon! Features a ref guaranteed to give you diabetes!

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Where are the hostages?!


That's for me to know and you to find out...

***


<You really think I'm gonna let you go after leveling a fucking block like that?!>


Well what do you want me to do, just let them all die?!

***


Now then, Chief...next, you must incise the red wire.


Which red wire!? They're all red!

***


HELLO. I AM A ROBOT. DO YOU THINK THAT EVIDENCE MEANS ANYTHING?


Oh, I assure you it will...

***


NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!

*Both run away from an exploding building*

***


Oh my god...Rico and the Lad have awoken a vengeful pharaoh in Egypt!

Da Rules said:
4v4 FE Singles
2 Day DQ
1 recovery, 5 chills
2 subs
Abilities = All
Switch = OK
Items = On
Field Type = Neutral
Complexity = Moderate
Format = Eh, whatever
No Restrictions on anything

Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
Torch: Light up your favorite pal, and voila! Instant fire-type!
Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.


And tonight's warriors are...

Endquote:

Blastoise: Koops (M)
Nature: Quiet: Adds * to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 67 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Attacks: (36)

Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Rain Dance
Hydro Pump
Flash Cannon

Counter
DynamicPunch
Icy Wind

Mirror Coat
Brine
Yawn
Mud Sport
Fake Out
Flail
Water Spout
Aqua Jet

Scald
Toxic
Double Team
Ice Beam
Dig
Brick Break
Focus Punch
Bide
Gyro Ball
Dive
Swagger
Attract
Reflect

Togekiss: Joy (F)

Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Attacks: (44)

Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Wish
Safeguard
After You
ExtremeSpeed
Sky Attack
Aura Sphere
Air Slash

Morning Sun
Mirror Move
Psycho Shift
Future Sight

Magic Coat
Heal Bell
Counter
Endure
Endeavor
Tailwind

Flamethrower
Shadow Ball
Thunder Wave
Grass Knot
Toxic
Psychic
Solarbeam
Reflect
Light Screen
Dream Eater
Fly
Incinerate
Attract
Roost
Psyshock
Hyper Beam
Brick Break
Water Pulse

Cinccino: Opal (F)

Nature: Jolly: x1.15 speed, +20% accuracy; Subtracts one (1) Rank from Special Attack

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link (DW): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 132 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 17
+20% Accuracy

EC: 6/6
MC: 1
DC: 5/5

Attacks: (30)
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap
Wake-Up Slap
After You
Last Resort
Rock Blast
Bullet Seed

Endure
Aqua Tail
Flail
Knock Off

Covet
Sleep Talk

Dig
Thunder Wave
Double Team
Protect
Rest
Toxic
Safeguard
U-Turn
Substitute
Swagger

Swalot (*) Smudge (M)

Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 48 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks: (34)

Pound (*)
Yawn (*)
Poison Gas (*)
Sludge (*)
Amnesia (*)
Encore (*)
Toxic
Gastro Acid
Sludge Bomb
Wring Out
Stockpile
Spit Up
Swallow

Counter
Endure
Mimic
Fire Punch

Destiny Bond (*)
Mud-Slap (*)
Pain Split (*)

Ice Beam (*)
Shadow Ball (*)
Double Team (*)
Protect
Dream Eater
Solarbeam
Shock Wave
Venoshock
Attract
Hyper Beam
Snatch
Water Pulse
Sludge Wave
Earthquake


VS.

Pwnemon:

(Pyroak) Ambrose (M)
Nature: Brave (+1 atk, -8 spe, -10% flat evasion)
Types: Grass / Fire
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 52 (-) (10% flat evasion drop)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: FULL
MC: 1
DC: FULL

Attacks:
Wood Hammer
Flare Blitz
Sweet Scent
Growth
Absorb
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Zap Cannon
Flame Burst

Earth Power
Counter
Dragonbreath
Aromatherapy
Revenge
GrassWhistle

Heat Wave
Sleep Talk
Stealth Rock
Low Kick

Sunny Day
Safeguard
SolarBeam
Fire Blast
Will-O-Wisp
Hidden Power (Ice, 7)
Endure
Protect
Substitute
Bulldoze
Light Screen
Stone Edge
Dragon Tail
Rock Slide
Earthquake
Flash Cannon
Flame Charge

42 moves


(Porygon-Z) Crystal (N)

Nature: Modest (+ SpA, - Atk)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability:
(Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 6 (+)
SpD: 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: FULL
MC: 0
DC: FULL

Attacks:
Nasty Plot
Trick Room
Defense Curl
Conversion2
Tackle
Sharpen
Conversion
Psybeam
Agility
Recover
Magnet Rise
Magic Coat
Tri Attack
Zap Cannon
Signal Beam
Embargo
Lock-on
Recycle

Endure
Ice Beam
Swift
Nightmare
Electroweb
Icy Wind
Uproar

SolarBeam
Thunder Bolt
Hyper Beam
Psyshock
Hidden Power (Fire, 7)
Substitute
Reflect
Protect
Thunder Wave
Double Team

35 moves

(Colossoil) Sid (M)

Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 22% flat acc boost to attacks)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

EC: Full
MC: 0
DC: Full

Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 22
14% flat acc boost

moves:
Leer
Drill Run
Peck
Horn Attack
Bite
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Body Slam
Dig
Crunch
Bounce
Megahorn

Encore
Fake Out
Dive
Sucker Punch
Superpower
Fire Fang
Thunder Fang
Double-Edge

Taunt
Protect
Substitute
Earthquake
Snatch
Dragon Tail
U-turn
Rock Slide
Rest
Sleep Talk
Smack Down

35 moves

(Sableye) Nelson (M)

Types: Ghost/Dark
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Nature: Brave (+1 Atk, -15% spe, -10% evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
-10 EVA

Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

EC: FULL
MC: 0
DC: FULL

Attacks:

Leer
Scratch
Foresight
Night Shade
Astonish
Fake Out
Fury Swipes
Detect
Shadow Sneak
Zen Headbutt
Foul Play

Metal Burst
Recover
Sucker Punch

Magic Coat
Gravity
Fire Punch
Ice Punch

Taunt
Dig
Payback
Will-O-Wisp
Toxic
Substitute
Snatch
Low Sweep
Focus Punch
Telekinesis

28 moves


Order:
EndQuote sends out a mon + item + type item
Pwnemon does the same + Orders
EndQuote orders
I ref
 
This is the first FE battle for Koops, Joy, and Opal, so let's make it count!

Joy, get out there and hold this Expert Belt!
I don't want to add any weaknesses, nor double up on existing ones, so...wear these Mad Scientist Goggles!
 

Stratos

Banned deucer.
ugh this sucks :(

screw togekiss

go Nelson i guess...? and take this Shieldon Fossil

We're going to go on the all-out offensive this time, so look out! But first, no funny business! Nelson, make sure that Togekiss plays fair, by Taunting it! then, let's end with an Ice Punch*2!

Sub1: IF He uses Magic Coat when you would be taunting then use Focus Punch that action and pushback
SUB2: IF he uses air slash then use Sucker Punch and pushback

protip you should buy protect
 
Could have sworn I did. Ah well.

Assuming Shieldon Fossil = Bastiodon Skeleton

Solarbeam ~ Water Pulse ~ Solarbeam
 
EndQuote (OAOO):

Joy @ Expert Belt
HP: 100
EN: 100
Stats: 2/3/6/4/69
Abilities: Hustle (OFF), Serene Grace, Super Luck
Ailments: None
Stat changes: -10 evasion
Other: SCIENCE! (Type: Normal/Flying/Electric)

VS.

Pwnemon (OOOA):

Nelson
HP: 90
EN: 100
Stats: 4/3/3/3/43
Abilities: Keen Eye, Stall, Prankster
Ailments: None
Stat changes: -10 Evasion
Other: Leethoof expy (Type: Ghost/Dark/Rock)​

Round 1: We're gonna have a super-kawaii time now~! ^0^

♫Little Wish


Konnichiwa, minna-saaaaaaan~! I'm Super Kawaii Yume Neko Tenshi Moe-tan, and this kawaii little Clefairy here is Pipi-chan! Say hello, Pipi-chaaan~!


<My life is pain.>

Pipi-chan and I are here today at the super sugoi Mr. Heetloof's Magical Type Shop, refereeing a singles battle between Endquote and Pwnemon! Quote-san starts off with a super kawaii Togekiss named Joy, wearing some goggles, while Pwn-san brings out his not-so-kawaii Sableye named Nelson, lugging around a big heavy fossil deeeeeeeeeeeesu~.

Nelson-san gets the first move by being very naughty and saying bad things to Joy-tan, his mean Taunts making her so angry she takes in sunlight and blasts him with a Solarbeam! While the mischievous Sableye starts preparing a super sugoi attack, Joy-tan flies over towards some Water and squirts a Pulse at him, and while Nelson-san is all dizzy, he's still able to throw his super sugoi Glacier Fist Oops! I made a mistake - he's just using a regular Ice Punch, followed by another one! Oooh, it's so samuiiiiiii~! But Nelson-san is so tired that he has to cool down now, leaving him open to another Solarbeam from Joy-taaaaaaan~!

Looks like Nelson-san won't be lasting much longer...that's so not sugoi. But what happens to him is gonna have to wait; we gotta watch some commercials first. Right, Pipi-chan?

<Please kill me now.>

See you soon, minna-saaaaaaan~! ^0^

*Meanwhile, in the Tomb of Hotekh...*


Boss, the void's getting bigger...



You think I didn't notice?

Well how the hell are we gonna get out of this one?!

Shh! Keep your voice down! If he hears us, we're fu-


<YOU WRETCHES THINK YOU CAN RUN FROM YOUR SINS? I KNOW EXACTLY WHERE YOU ARE!>

RUN!

*CRASH!*

Order: Togekiss, Sableye

Action 1 (Priority: Sableye, Togekiss, Togekiss)
Nelson used Taunt!
Joy is pissed! (6 actions)
Joy is charging her lazer!
Joy used Solarbeam!

-Hit chance: Irrelevant = Hit
-Crit chance (Crit <= 1250): 958 = EEEEEEEEEEYUP.
-Damage: (12 + 3 + 2 + 8.5 - 4.5) * 1.5 = 31.5 Damage!!
Numbers:
-Togekiss: -8 EN
-Sableye: -31.5(Ouch!) HP, -9 EN

Action 2 (Priority: Togekiss, Sableye)
Joy used Water Pulse!
-Hit chance: Irrelevant = Hit
-Crit chance (Crit <= 1250): 7324 = NOPE.
-Damage: (6 + 2 + 8.5 - 4.5) * 1.5 = 18 damage
-Effect chance (Confused <= 4000): 2541 = EEEEEEEEEEEYUP.
-Confusion duration (1-3333 = slight; 3334-6666 = severe; 6667-10000 = intense): 6808 = Damn, you're getting shafted here, Pwn.
Nelson was confused! (4 actions)
-Move chance (Hit self <= 5000): 8480 = Move
Nelson used Ice Punch!
-Hit chance: Irrelevant = Hit
-Crit chance (Crit <= 625 unless stated otherwise): 6520 = NOPE.
-Damage: (8 + 6 - 4.5) * 1.5 = 14.25 damage
-Effect chance (Frozen <= 1000): 6886 = NOPE.
Numbers:
-Togekiss: -14.25 HP, -4 EN
-Sableye: -18 HP, -6 EN

Action 3 (Priority: Togekiss, Sableye, Togekiss)
Joy is charging her lazer!
-Move chance (Hit self <= 5000): 8674 = Move
Nelson used Ice Punch!
-Hit chance: Irrelevant = Hit
-Crit chance: 6402 = NOPE.
-Damage: (8 + 6 - 4.5) * 1.5 = 14.25 damage
-Effect chance (Frozen <= 1000): 6988 = NOPE.
Joy used Solarbeam!
-Hit chance: Irrelevant = Hit
-Crit chance (Crit <= 1250): 7040 = NOPE.
-Damage: (12 + 2 + 8.5 - 4.5) * 1.5 = 27 damage!
The force of the blow snapped Nelson out of confusion!
Numbers:
-Togekiss: -14.25 HP, -8 EN
-Sableye: -27(!) HP, -10 EN

Final Numbers:
-Togekiss: -29 (28.5) HP, -20 EN
-Sableye: -77 (76.5) HP, -26 EN

EndQuote (OAOO):

Joy @ Expert Belt
HP: 71
EN: 80
Stats: 2/3/6/4/69
Abilities: Hustle (OFF), Serene Grace, Super Luck
Ailments: Taunt (3 actions)
Stat changes: -10 evasion
Other: SCIENCE! (Type: Normal/Flying/Electric)

VS.

Pwnemon (OOOA):

Nelson
HP: 13
EN: 74
Stats: 4/3/3/3/43
Abilities: Keen Eye, Stall, Prankster
Ailments: None
Stat changes: -10 Evasion
Other: Leethoof expy (Type: Ghost/Dark/Rock)​

Quote-san, it's your turn deeeeeesu~!
 
Actually, I think it's my turn. (I lol'd at the poor little Jigglypuff)

Magical Leaf ~ Water Pulse ~ Magical Leaf
IF Recover THEN Solarbeam
 

Stratos

Banned deucer.
ice punch *2 ≠ ice punch + ice punch

nevertheless it shouldn't make a big difference, but it should have been reffed as ice punch ~ ice punch

Furthermore: Serene Grace does not double crit chance, so the first solarbeam should not have critted.

This means that a Magical Leaf would not OHKO sableye, so i'll give EQ a chance to reorder if he so pleases
 
Serene Grace might not double crit chance, but Super Luck certainly does.
I think my actions stand, so long as Sableye still has 13 HP and Joy isn't frozen...
 

Stratos

Banned deucer.
oops yeah x_x

let's at least leave togepiss with a parting gift, even if we got raped that round...

Fake Out ~ Recover ~ Sucker Punch + Sucker Punch
 
EndQuote (OAOO):

Joy @ Expert Belt
HP: 71
EN: 80
Stats: 2/3/6/4/69
Abilities: Hustle (OFF), Serene Grace, Super Luck
Ailments: Taunt (3 actions)
Stat changes: -10 evasion
Other: SCIENCE! (Type: Normal/Flying/Electric)

VS.

Pwnemon (OOOA):

Nelson
HP: 13
EN: 74
Stats: 4/3/3/3/43
Abilities: Keen Eye, Stall, Prankster
Ailments: None
Stat changes: -10 Evasion
Other: Leethoof expy (Type: Ghost/Dark/Rock)​

Round 2: Nelson-san tries his best


Okaerinasai, minna-saaaaaaaaaan~! ^0^ Say hello, Pipi-chan!


<Make the pain stop...>

This is round 2 of the super kawaii match between EndQuote-san and Pwnemon-san! Unfortunately, it doesn't look very good for Nelson-san, but he tries his best, Faking Joy-san Out to buy himself enough time to Recover some lost health before getting slammed with a Solarbeam! As a last ditch effort, Nelson-san combines two sucker punches to hit Joy-san with a...um, this name isn't very kawaii... -_-

<He Bitchslapped her.>

Eeto...anyway, Joy-san uses a nearby tree to throw super-kawaii Magical Leaves at Nelson-San, taking the Sableye down. EndQuote-san gets the first KO of the match!

Gomen, we have to take a commercial break...maybe we'll see some more super sugoi action next round deeeeeeeeesu~! See you next time~! ^0^

*In the background, Pipi-chan attempts to hang himself, and fails miserably. Meanwhile, in Egypt...*


Okay Rico, I got a plan...but I'm gonna need live bait.


...You're not gonna blow Hotekh sky high, are you?

No...yes.

Order: Togekiss, Sableye

Action 1 (Priority: Sableye, Togekiss)
Nelson used Fake Out!
-Hit chance: Irrelevant = Hit
-Crit chance: 2386 = NOPE.
-Damage: 4 + 6 - 4.5 = 5.5 damage
-Effect chance: Irrelevant = Flinch
Joy flinched and couldn't move!
Numbers:
-Togekiss: -5.5 HP
-Sableye: -4 EN

Action 2 (Priority: Sableye, Togekiss)
Nelson used Recover!
Nelson recovered 20 HP!

-Energy Cost: (90 / 10) + 2 = 11 EN
Joy is charging her lazer!
Joy used Solarbeam!
-Hit chance: Irrelevant = Hit
-Crit chance (Crit <= 1250) 7468 = NOPE.
-Damage: (12 + 8.5 + 4.5) * 1.5 = 24 damage!
Numbers:
-Togekiss: -8 EN
-Sableye: -4 HP, -11 EN

Action 3 (Priority: Sableye, Togekiss)
Nelson used Bitchslap!
-Hit chance: Irrelevant = Hit
-Crit chance: 4048 = NOPE.jpg
-Damage: (8 * 2.25) + 3 + 6 - 4.5 = 22.5 damage!
-Energy Cost: (16 * 1.75) - 1 = 27 EN
Joy used Magical Leaf!
-Hit chance: Irrelevant = Hit
-Crit chance: Doesn't really matter at this point = NOPE.
-Damage: (6 + 8.5 - 4.5) * 1.5 = 15 damage
Nelson fainted!
Numbers:
-Togekiss: -22.5(!) HP, -5 EN
-Sableye: -10 HP, -27 EN

Final Numbers:
-Togekiss: -28 HP, -13 EN
-Sableye: -13 HP, -42 EN

EndQuote (OAOO):

Joy @ Expert Belt
HP: 43
EN: 67
Stats: 2/3/6/4/69
Abilities: Hustle (OFF), Serene Grace, Super Luck
Ailments: Taunt (2 actions)
Stat changes: -10 evasion
Other: SCIENCE! (Type: Normal/Flying/Electric)

VS.

Pwnemon (OOOX):

Nelson
HP: KO
EN: 32
Stats: 4/3/3/3/43
Abilities: Keen Eye, Stall, Prankster
Ailments: Faint
Stat changes: -10 Evasion
Other: None​

Send out your next pokemon, Pwn-san~! ^0^
 

Stratos

Banned deucer.
porygon-z @rusty ghostbuster

Ice Beam ~ thunderbolt ~ ice beam

IF protective/evasive then chill and pushback.
IF Yawn and you have no sub then sub (15) and pushback
 
EndQuote (OAOO):

Joy @ Expert Belt
HP: 43
EN: 67
Stats: 2/3/6/4/69
Abilities: Hustle (OFF), Serene Grace, Super Luck
Ailments: Taunt (2 actions)
Stat changes: -10 evasion
Other: SCIENCE! (Type: Normal/Flying/Electric)

VS.

Pwnemon (OAOX):

Crystal
HP: 100
EN: 100
Stats: 2/3/6/3/90
Abilities: Adaptability, Download, Analytic
Ailments: None
Stat changes: Download (+1 atk)
Other: Who you gonna call? (Type: Normal/Ghost)​

Round 3: Dameeee~! >_< Crystal-san can't move!


Yaaaaay, we're back! ^0^ And Pwn-san has sent out his next pokemon, a Porygon-Z named Crystal! Isn't it kawaii, Pipi-chan?...Pipi-chan?

*Pipi-chan is just swinging around with the noose around his belly, crying over having botched yet another suicide.*

Hey, where'd you get that swing at? It's kawaii! But right now, we have a battle to ref - Crystal-san gets the first move, shooting a super-samui Ice Beam at Joy-san...who retaliates by paralyzing it with a Thunder Wave! Now that she has the advantage in speed, Joy-san denies Crystal-san an attack by flinching it with an Air Slash, and then tries to Roost off some of the damage she took earlier - and Crystal-san can't even move, thanks to the paralysis! No fair! >_<


<Like everything else...>

Aww, we have to take another break for commercials, but we'll be back in no time. Bye-bye! ^0^

*Meanwhile, in Egypt...*


Are you crazy, Boss?! We can't wreck the tomb!


Why not? He's doing it.


<THERE WILL BE NOTHING BUT DEATH!>

*Hotekh chucks a piece of broken pillar at Rico and the wanderer, but they dive out of the way, and the chunk hurtles into the void. Arceus only knows what happened to it.*

Order: Porygon-Z, Togekiss

Action 1
Crystal used Ice Beam!
-Hit chance: Irrelevant = Hit
-Crit chance: 1047 = NOPE.
-Damage: (10 + 8.5 - 6) * 1.5 = 18.75 damage
-Effect chance (Freeze <= 1000): 6337 = NOPE.
Joy used Thunder Wave!
-Hit chance: Irrelevant = Hit
Crystal was paralyzed! (25%)
Numbers:
-Togekiss: -18.75 HP, -6 EN
-Porygon-Z: -7 EN

Action 2
Joy used Air Slash!
-Hit chance (Hit <= 9500): 7556 = Hit
-Crit chance (Crit <= 1250): 7814 = NOPE.
-Damage: 8 + 3 + 8.5 - 4.5 = 15 damage
-Effect chance (Flinch <= 6000): 2549 = EEEEEEEEEEEYUP.
Crystal flinched and couldn't move!
Numbers:
-Togekiss: -5 EN
-Porygon-Z: -15 HP

Action 3
Joy used Roost!
Joy recovered 20 HP!

-Energy Cost: (100 / 10) + 1 = 11 EN
-Move chance (Paralyzed <= 2500): 2069 = NOPE.
Crystal couldn't move! (-5% paralysis)
Numbers:
-Togekiss: +20 HP, -11 EN
-Porygon-Z: No changes

Final numbers:
-Togekiss: +1 (1.25) HP, -22 EN
-Porygon-Z: -15 HP, -7 EN

EndQuote (OAOO):

Joy @ Expert Belt
HP: 44
EN: 45
Stats: 2/3/6/4/69
Abilities: Hustle (OFF), Serene Grace, Super Luck
Ailments: None
Stat changes: -10 evasion
Other: SCIENCE! (Type: Normal/Flying/Electric)

VS.

Pwnemon (OAOX):

Crystal
HP: 85
EN: 93
Stats: 2/3/6/3/23 (90 / 4)
Abilities: Adaptability, Download, Analytic
Ailments: Paralysis (15%)
Stat changes: Download (+1 atk)
Other: Who you gonna call? (Type: Normal/Ghost)​
 
Light Screen ~ Air Slash ~ Air Slash
IF Porygon has Double Team clones up on your action THEN Magical Leaf and push back.
IF Porygon uses Thunder Wave THEN Safeguard and Encore your next action.
 

Stratos

Banned deucer.
Trick Room ~ Tri Attack ~ Tri Attack

IF the first tri attack somehow freezes, replace a3 with hyper beam + ice beam
 
EndQuote (OAOO):

Joy @ Expert Belt
HP: 44
EN: 45
Stats: 2/3/6/4/69
Abilities: Hustle (OFF), Serene Grace, Super Luck
Ailments: None
Stat changes: -10 evasion
Other: SCIENCE! (Type: Normal/Flying/Electric)

VS.

Pwnemon (OAOX):

Crystal
HP: 85
EN: 93
Stats: 2/3/6/3/23 (90 / 4)
Abilities: Adaptability, Download, Analytic
Ailments: Paralysis (15%)
Stat changes: Download (+1 atk)
Other: Who you gonna call? (Type: Normal/Ghost)​


Round 4: Dameeeeeee~! >_< Crystal-san still can't move!


Okaerinasai, Minnaaaaaaaaaa~! ^0^ Last time, Pwn-san's Porygon-Z got paralyzed, and that's really unkawaii. ;_; And to make matters worse, Crystal-san STILL can't move, leaving Joy-san not only a free pass at conjuring a Light Screen to protect herself, but also throwing an Air Slash at the datamon! In fact, it only gets in a single Tri-attack before getting flinched with asecond Air Slash...poor Crystal-san...


Look, boss, all I'm saying is if we call the Professor-



<THERE IS NO ESCAPE!> *CRASH*


-he might be able to help us take this guy out before shit hits the fan!


Fine, fine...

*Meanwhile, in an undisclosed university in Alexandria...*


<Um, Professor? Is this a bad time?>


<Not at all, Omar. What's the matter?>


<Well, it's about the test next week...there's been a family emergency and I'm not going to be able to make it to class that day. I was wondering if I could take a make-up the day after.>


<...Yeah, I think we can do that. Anything else you->

*Noise of a cell phone going off - in a ringtone Musharraf is all too aware of.*


<Uh-oh...Sorry, Omar. I've been waiting for this call.> *Click* [CENSORED]?


[Uh, hi Professor.]


Something the matter, [CENSORED]? You found the tomb, right?


[Yeah, but...]


...You hit a snag, didn't you?


[...Yeah.]


<Oh for the love of...> How bad is it?


[<STOP IGNORING ME AND DIE!>]


[*CRASH!!!* ...Space-time distorting Revenankh bad.]


...I see. Hold on a second. <Omar, are you still here?>


<Y, yessir.>


<Can you do me a favor and fetch me the Big Book of Mummies? It's on the top shelf, third book on the left.>

Order: Togekiss, Porygon-Z

Action 1 (Priority: Togekiss, Porygon-Z)
Joy used Light Screen!
Joy was shielded! (6 actions)
-Move chance (Paralyzed <= 1500): 1367 = Man, you are really getting shafted, Pwn.
Crystal can't move! (-5% paralysis)
Numbers:
-Togekiss: -8 EN
-Porygon-Z: No changes

Action 2
Joy used Air Slash!
-Hit chance (Hit <= 9500): 1774 = Hit
-Crit chance (Crit <= 1250): 6585 = NOPE.
-Damage: 8 + 3 + 8.5 - 4.5 = 15 damage
-Effect chance (Flinch <= 6000): 9156 = NOPE.
-Move chance (Paralyzed <= 1000): 7270 = Move
Crystal used Tri-Attack!
-Hit chance: Irrelevant = Hit
-Crit chance: 5537 = NOPE.
-Damage: (8 / 2) + 3 + 2 + 2 + 8.5 - 6 = 13.5 damage
-Effect chance (Ailment <= 2000): 6972 = NOPE.
Numbers:
-Togekiss: 13.5 HP, -5 EN
-Porygon-Z: -15 HP, -5 EN

Action 3
Joy used Air Slash!
-Hit chance (Hit <= 9500): 7086 = Hit
-Crit chance (Crit <= 1250): 7181 = NOPE.
-Damage: 8 + 3 + 8.5 - 4.5 = 15 damage
-Effect chance (Flinch <= 6000): 2657 = EEEEEEEEEEEEEYUP.
Crystal flinched and couldn't move!
Numbers:
-Togekiss: -9 EN
-Porygon-Z: -15 HP

Final Numbers:
-Togekiss: -14 (13.5) HP, -22 EN
-Porygon-Z: -30 HP, -5 EN

EndQuote (OAOO):

Joy @ Expert Belt
HP: 30
EN: 23
Stats: 2/3/6/4/69
Abilities: Hustle (OFF), Serene Grace, Super Luck
Ailments: None
Stat changes: -10 evasion
Other: SCIENCE! (Type: Normal/Flying/Electric), Light Screen (3 actions)

VS.

Pwnemon (OAOX):

Crystal
HP: 55
EN: 88
Stats: 2/3/6/3/23 (90 / 4)
Abilities: Adaptability, Download, Analytic
Ailments: Paralysis (5%)
Stat changes: Download (+1 atk)
Other: Who you gonna call? (Type: Normal/Ghost)​
 

Stratos

Banned deucer.
fffffffff

tri attack ~ hyper beam ~ chill

if protective/evasive and one was not used last action then trick room first time, chill second time and pushback

if you're flinched then RAGE and pushback
 
Chill ~ Fly ~ Air Slash

IF Fly would activate Pwnemon's protective/evasive sub, (I think it's evasive damaging, not evasive) THEN Air Slash that action.
 
I'm thinking Endquote's in the right on this one.
EndQuote (OAOO):

Joy @ Expert Belt
HP: 30
EN: 23
Stats: 2/3/6/4/69
Abilities: Hustle (OFF), Serene Grace, Super Luck
Ailments: None
Stat changes: -10 evasion
Other: SCIENCE! (Type: Normal/Flying/Electric), Light Screen (3 actions)

VS.

Pwnemon (OAOX):

Crystal
HP: 55
EN: 88
Stats: 2/3/6/3/23 (90 / 4)
Abilities: Adaptability, Download, Analytic
Ailments: Paralysis (5%)
Stat changes: Download (+1 atk)
Other: Who you gonna call? (Type: Normal/Ghost)​

Round 5: Dameee-do we have to do this again? -_-

Really, this is just a repeat of the last couple of rounds...

<I can't get out of this noose...>

[<Let's see...Hotekh...Hotekh...Ah, here we are.> According to this, Hotekh's spirit is sealed by a certain staff resting upon his sarcophagus, and can only be awakened when it's...wait...[CENSORED], I told you about that, didn't I?]


Yeah, but-


[You fool! I told you specifically NOT to touch the staff when you got there!]


But I didn't! The damn thing started attacking the moment Rico and I walked in!


[But the staff is the only way to awaken him! If you didn't take it, then that means...]


...Someone's been here.

Order: Togekiss, Porygon-Z

Action 1
Joy used Chill!
Joy recovered 12 EN!
-Move chance (Paralyzed <= 500): 8637 = Move
Crystal used Tri-Attack!
-Hit chance: Irrelevant = Hit
-Crit chance: 2985 = NOPE.
-Damage: (8 / 2) + 3 + 2 + 2 + 8.5 - 6 = 13.5 damage
-Effect chance (Ailment <= 2000): 9405 = NOPE.
Numbers:
-Togekiss: -13.5 HP, +12 EN
-Porygon-Z: -5 EN

Action 2 (Priority: Togekiss, Porygon-Z, Togekiss)
Joy flew up high!
-Move chance (Paralyzed <= 500): 4405 = Move
Crystal used Hyper Beam!
-Hit chance: Irrelevant = NOPE.
Joy used Fly!
-Hit chance (Hit <= 9500): 893 = Hit
-Crit chance (Crit <= 1250): 7938 = NOPE.
-Damage: 9 + 3 + 3 - 4.5 = 10.5 damage
Numbers:
-Togekiss: -10 EN
-Porygon-Z: -10.5 HP, -10 EN

Action 3
Joy used Air Slash!
-Hit chance (Hit <= 9500): 6985 = Hit
-Crit chance (Crit <= 1250): 2950 = NOPE.
-Damage: 8 + 3 + 8.5 - 4.5 = 15 damage
-Effect chance (Flinch <= 6000): 745 = EEEEEEEEEEEEYUP.
Pwnemon is frothing at the mouth!
Numbers:
-Togekiss: -5 EN
-Porygon-Z: -15 HP

Final Numbers:
-Togekiss: -14 (13.5) HP, -3 EN
-Porygon-Z: -26 (25.5) HP, -15 EN

EndQuote (OAOO):

Joy @ Expert Belt
HP: 16
EN: 20
Stats: 2/3/6/4/69
Abilities: Hustle (OFF), Serene Grace, Super Luck
Ailments: None
Stat changes: -10 evasion
Other: SCIENCE! (Type: Normal/Flying/Electric)

VS.

Pwnemon (OAOX):

Crystal
HP: 29
EN: 73
Stats: 2/3/6/3/90
Abilities: Adaptability, Download, Analytic
Ailments: None
Stat changes: Download (+1 atk)
Other: Who you gonna call? (Type: Normal/Ghost)​
 
Joy, as always, you've done an amazing job. Let's see how much longer we can keep this up...

Endure ~ Air Slash ~ Air Slash
IF Thunder Wave AND Porygon-Z doesn't have a Substitute up THEN Magic Coat the first time.
IF Porygon-Z has Double Team clones up on a2 or a3 THEN swap that action with a Magical Leaf
 

Stratos

Banned deucer.
endquote is, indeed, correct

also: i hate endquote, do i legitimately not have a way to break endure???

fortunately my para wore off so the air slashes can't flinch moi, double fortunately tri attack does 15.5 dmg

Recover ~ chill ~ agilidodge
 
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