Team EndQuote: Koops (Move your mouse to reveal the content) Koops (open) Koops (close) Wartortle: Koops (M) Nature: Relaxed: Adds * to Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon. Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 90 Atk: Rank 3 Def: Rank 4 (+) SpA: Rank 3 SpD: Rank 3 Spe: 50 (-) Size Class: 2 Weight Class: 2 Base Rank Total: 16 EC: 4/9 MC: 0 DC: 4/5 Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Rain Dish (DW): (Innate, Locked) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Attacks: (27) Tackle Tail Whip Bubble Withdraw Water Gun Bite Rapid Spin Protect Water Pulse Rain Dance Counter Mirror Coat Yawn Mud Sport Fake Out Flail Water Spout Aqua Jet Scald Toxic Double Team Ice Beam Dig Brick Break Focus Punch Bide Gyro Ball Galahad (Move your mouse to reveal the content) Galahad (open) Galahad (close) Lairon: Galahad (M) Nature: Brave: Adds (*) to attack, divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon. Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 5 SpA: Rank 2 SpD: Rank 2 Spe: 35 (-) Size Class: 2 Weight Class: 5 (120 kg) Base Rank Total: 16 EC: 8/9 MC: 0 DC: 5/5 Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Attacks: (24) Tackle Harden Mud-Slap Headbutt Metal Claw Iron Defense Roar Take Down Protect Heavy Slam Metal Burst Autotomize Magnet Rise Mimic Endure Endeavor Head Smash Superpower Stealth Rock Hone Claws Shadow Claw Earthquake Dig Sandstorm Cleo (Move your mouse to reveal the content) Cleo (open) Cleo (close) Luxio: Cleo (F) Nature: Brave: Adds * to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 52 (-) Size Class: 2 Weight Class: 3 Base Rank Total: 14 EC: 8/9 MC: 0 DC: 5/5 Abilities: Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Guts: (DW): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Attacks: (21) Tackle Leer Charge Spark Bite Roar Swagger Crunch Wild Charge Discharge Magnet Rise Fire Fang Ice Fang Helping Hand Quick Attack Toxic Thunder Wave Return Light Screen Facade Volt Switch VS Team Cross: Daphne the Deerling (Move your mouse to reveal the content) Daphne the Deerling (open) Daphne the Deerling (close) Deerling* [Daphne] (F) Nature: Jolly (+15% Speed, +18% Accuracy, -1 SpA) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Chlorophyl (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Sap Sipper (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Serene Grace (DW) (Innate) [LOCKED]: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 87 (75*1.15^) +18% Accuracy Size Class: 1 Weight Class: 2 Base Rank Total: 12 EC: 1/6 MC: 0 DC: 1/5 Attacks: Level Up: Tackle* Camouflage* Growl* Sand-Attack* Double Kick* Leech Seed* Faint Attack* Take Down* Jump Kick* Egg Moves: Agility* Baton Pass* Synthesis* BW TMs: Thunder Wave* Wild Charge* Work Up* Return Number of Moves: 16 Neptune the Omanyte (Move your mouse to reveal the content) Neptune the Omanyte (open) Neptune the Omanyte (close) Omanyte* [Neptune] (M) Nature: Docile (No effect on stats) Type: Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain. Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Weak Armor (DW) (Can be Enabled) [LOCKED]: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Stats: HP: 90 Atk: Rank 2 Def: Rank 4 SpA: Rank 3 SpD: Rank 2 Spe: 35 Size Class: 1 Weight Class: 1 Base Rank Total: 15 EC: 2/6 MC: 0 DC: 2/5 Attacks: Level Up: Constrict* Water Gun* Withdraw* Horn Attack* Bite* Rollout* Leer* Mud Shot* AncientPower Shell Smash Hydro Pump Egg Moves: Aurora Beam* Spikes* Water Pulse* BW TMs: Protect* Rock Tomb* Scald* Surf Total Moves: 18 Atlas the Venonat (Move your mouse to reveal the content) Atlas the Venonat (open) Atlas the Venonat (close) Venonat [Atlas] (M) Nature: Modest (+1 SpA, -1 Atk) Type: Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings Abilities: Compoundeyes (Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Tinted Lens (Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Run Away (DW) (Innate) [LOCKED]: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 45 Size Class: 2 Weight Class: 3 Base Rank Total: 12 EC: 4/6 MC: 0 DC: 2/5 Attacks: Level Up: Tackle* Disable* Foresight* Supersonic* Confusion* Poisonpowder* Leech Life* Stun Spore* Psybeam* Psychic Sleep Powder Poison Fang Egg Moves: Signal Beam* Toxic Spikes* Bug Bite* BW TMs: Toxic* Venoshock* Sludge Bomb* Struggle Bug Total Moves: 19 So, EndQuote...who's it going to be?