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Completed EndQuote VS. Ziposaki (Ref: Wolfe)

Discussion in 'ASB' started by TheWolfe, Feb 11, 2012.

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  1. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Heaven or Hell...

    ~A giant ceramic bowl 30 feet tall by 50 feet wide stands filled to the brim with delicious, hot soup. The Unown-shaped noodles floating lazily are so packed, that it is nearly impossible to view the warm broth underneath. The soup's strong aroma wafts through the air, filling the nostrils with exotic spices and flavors. It begs for indulgence, yet the drive of battle overpowers such temptation.~

    RULES
    Battle Type: 1v1 Singles
    DQ Time: 2 Days (48 hour period)
    Restoration: 2 Recoveries/5 Chills
    Switch: KO
    Abilities: One
    Items: None
    Substitutions: Two
    Music: Sam Sparro - Hot Mess
    Arena: Unown Soup

    EndQuote
    O
    Fang the Feraligatr (open)
    [​IMG]
    Feraligatr(*) Fang (M)
    Nature: Adamant: Adds * to Attack, subtracts * from Special Attack

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 78
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks: (37)

    Scratch (*)
    Leer (*)
    Water Gun (*)
    Rage (*)
    Bite (*)
    Scary Face (*)
    Ice Fang (*)
    Flail (*)
    Thrash (*)
    Crunch
    Superpower
    Agility
    Screech

    Counter
    Seismic Toss
    Endure
    Mimic
    DynamicPunch
    Spite
    Low Kick

    Dragon Dance (*)
    Aqua Jet (*)
    Mud Sport (*)
    Ice Punch

    Dig (*)
    Shadow Claw(*)
    Waterfall (*)
    Double Team
    Rain Dance
    Protect
    Substitute
    Earthquake
    Roar
    Attract
    Dive
    Toxic
    Giga Impact

    Galahad the Aggron (open)
    [​IMG]
    Aggron: Galahad (M)
    Nature: Brave: Adds (*) to attack, divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

    Type:

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 7
    SpA: Rank 2
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 8 (360kg)
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Attacks: (25)

    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Protect
    Heavy Slam
    Metal Burst
    Autotomize

    Magnet Rise
    Mimic
    Endure

    Endeavor
    Head Smash
    Superpower
    Stealth Rock

    Hone Claws
    Shadow Claw
    Earthquake
    Dig
    Sandstorm
    Taunt

    VS.

    Ziposaki
    O
    Xatu (open)

    [​IMG]
    Xatu(*) [X] (M)

    Nature: Mild (Adds * to Special Attack, Subtracts * from Defense)

    Type: Psychic/Flying

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks:

    Peck(*)
    Leer(*)
    Night Shade(*)
    Teleport(*)
    Lucky Chant(*)
    Miracle Eye(*)
    Me First(*)
    Confuse Ray(*)

    Drill Peck(*)
    Roost(*)
    Quick Attack(*)
    Heat Wave
    Signal Beam

    Psychic(*)
    Shadow Ball(*)
    Reflect(*)
    Giga Drain

    Total: 17

    X was Ana's first pokemon, as well as first shadowed pokemon. He was what made Ana discover what shadowed pokemon were and the Shadowed Laboratories. She received him as present as an egg, so she didn't realize it was a shadow pokemon at first. He has a rough telepathic connection with Ana, though it only functions outside of battle as X cannot withstand the strength needed to focus on battling and keeping up with the telepathy. He is the calm one of the group, often keeping the other rambunctious members in line. X is also Ana's most trusted partner, helping her judge and pick new members of the team. He finds other Xatu crazy for staring into the sun all day, even if it is how they see the future. because he thinks they will hurt their eyes. Thus, he wears a pair of Black Glasses to protect his eyes. This, incidentally, is why he cannot tell the future.

    Lanturn (open)

    [​IMG]
    Lanturn(*) [L] (F)

    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

    Type: Water/Electric

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:

    Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Illuminate: (Can Be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:

    HP: 120
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 67
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:

    Bubble(*)
    Thunder Wave(*)
    Supersonic(*)
    Flail(*)
    Water Gun(*)
    Confuse Ray(*)
    Spark(*)
    Take Down(*)

    Agility(*)
    Whirlpool(*)
    Shock Wave(*)
    Psybeam

    Thunderbolt(*)
    Scald(*)
    Ice Beam (*)
    Signal Beam
    Discharge
    Surf
    Toxic
    Charge Beam

    Total: 20

    L is the "sunshine and rainbows", forever positive girl of the team, which irritates X a lot. X personally thinks L absorbed one too many volts as a child and that's what made her like this, and someday those volts are going to fly out of her and she's going to become sane. There is so far no backing to this theory. L has this strange obsession with mascara, which is strange since she has no eyelashes to apply it to. Everyday she just paints it on to her eyelids (she's found the Kingdra's Ink brand is the most water-resistant) and at the end of the day, she can usually just rinse it off with a special saltwater solution (that's why L only swims in freshwater). How L applies the mascara with stubby arms that can't reach her face, no one is quite sure.


    EndQuote sends out first.
    Ziposaki sends out after and attacks first.
    EndQuote attacks after.
  2. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    I'll be sending out Fang the Feraligatr.
    Ability: Sheer Force.

    Come at me, Lanturn. :)
  3. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    I would send out Xatu just to spite you if I really didn't need some MC on Lanturn. Whatever, go L. Use Water Absorb 'cause it might actually be helpful here instead of Volt Absorb and Illuminate sucks.

    Magnet Rise (Unown M)> Charge Beam> Thunderbolt
    If Feraligatr gets Unown M before you, change the first action to Thunderbolt.
    If Feraligatr uses Attract, do an Evasive Agility that action and push actions back, but not consecutively.
  4. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Here we go, Fang!

    Mud Sport ~ Unown S (Smack Down) ~ Earthquake
  5. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    DUEL 1! LET'S ROCK!

    Fang's eyes dart around the broth, before scooping up a good chunk of noodle and combining it with his internal water sources. The makeshift mud splatters all over Fang and L, while L pulls out an Unown to levitate into the air. However, Fang is ready for this as he knocks L out of the air with his own Unown. L tries to follow up with her electric beam, yet due to the makeshift mud its power is severely cut. Fang finishes the round with a powerful Earthquake, while L counters with a Thunderbolt.

    Damage report (open)

    Speed order:
    Feraligatr > Lanturn

    ((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

    Action 1
    -Feraligatr used Mud Sport!
    Electric's power has been weakened!
    Energy: -5

    -Lanturn used Unown M: Magnet Rise!
    Lanturn rose into the air!
    Energy: -6

    Action 2
    -Feraligatr used Unown S: Smack Down!
    To critical (<=625): 3540 (No)
    Damage: 10
    Energy: -4
    Lanturn came crashing down!

    -Lanturn used Charge Beam!
    To hit (<=9000): 6568 (Yes)
    To critical (<=625): 1556 (No)
    To boost SpA (<=7000): 127 (Yes)
    Damage: 8
    Energy: -5
    Lanturn's Special Attack rose to +1!

    Action 3
    -Feraligatr used Earthquake!
    To critical (<=625): 8404 (No)
    Damage: 22
    Energy: -7

    -Lanturn used Thunderbolt!
    To critical (<=625): 1711 (No)
    To paralyze (<=1000): 1671 (No)
    Damage: 12
    Energy: -6

    HP Left:
    Feraligatr: 100 - 8 from A2 - 12 from A3 = 80
    Lanturn: 120 - 10 from A2 - 22 from A3 = 88

    Energy Left:
    Feraligatr: 100 - 5 from A1 - 4 from A2 - 7 from A3 = 84
    Lanturn: 100 - 6 from A1 - 5 from A2 - 6 from A3 = 83

    Stat modifiers:
    Feraligatr: Nothing
    Lanturn: +1 SpA (Will reset to 0 at end of Round 2)


    EndQuote
    O
    [​IMG]
    Fang - Feraligatr (M)
    HP: 80
    EN: 84
    Ability: Sheer Force
    Effects: Nothing
    Status: OK!

    VS.

    Ziposaki
    O
    [​IMG]
    L - Lanturn (F)
    HP: 88
    EN: 83
    Ability: Water Absorb
    Effects: Smack Down (4 actions), +1 SpA
    Status: OK!


    Arena: Unown Soup
    Mud is everywhere - Electricity's power weakened by 50%. (3 actions)
    Music: Sam Sparro - Hot Mess
    Remaining letters (open)
    A B C D E F G H I J K L N O P Q R T U V W X Y Z


    EndQuote attacks first.
    Ziposaki attacks after.
  6. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Enable Sheer Force (Though it won't matter this round)

    Dig ~ Unown H for Horn Leech ~ Earthquake
    IF Unown H is taken, use Unown L for Leaf Blade
    If Confuse Ray is used a2 or a3 AND you do not already have a Substitute, create a 15 HP Substitute on that action and push actions back.
  7. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    Protect (Unown P) > Toxic > Charge Beam
  8. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    DUEL 2! LET'S ROCK!

    As Fang tunnels deep into his platform and effortlessly swims through the broth, L quickly harnesses one of the nearby Unowns to project a powerful force field repelling Fang's assault. In response, Fang draws out the power of another Unown to forcefully drain L's health. The lightheaded Lanturn sprays a toxic cloud, but it ends up way off the mark. Fang then rocks the soup bowl with another powerful tremor, while L energizes herself with her electrical attack.

    On another note, the makeshift mud from earlier has washed away.

    Damage report (open)

    Speed order:
    Feraligatr > Lanturn

    ((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

    Feraligatr has Sheer Force!

    Action 1
    -Lanturn used Unown P: Protect!
    Lanturn is protecting itself!

    -Feraligatr dug a hole!
    Energy: -10

    -Feraligatr used Dig!
    Lanturn is protecting itself! (-15 Energy)

    Action 2
    -Feraligatr used Unown H: Horn Leech!
    To critical (<=625): 3640 (No)
    Damage: 19
    Energy: -8
    Sapped health from Lanturn! (+10 HP)

    -Lanturn used Toxic!
    To hit (<=9000): 9813 (No)
    Lanturn's attack missed!
    Energy: -7

    Action 3
    -Feraligatr used Earthquake!
    To critical (<=625): 5076 (No)
    Damage: 22
    Energy: -7

    -Lanturn used Charge Beam!
    To hit (<=9000): 574 (Yes)
    To critical (<=625): 8117 (No)
    To boost SpA (<=7000): 1791 (Yes)
    Damage: 8
    Energy: -5
    Lanturn's Special Attack rose to +2!

    Lanturn's SpA fell to +1!

    HP Left:
    Feraligatr: 80 + 10 from A2 - 8 from A3 = 82
    Lanturn: 88 - 19 from A2 - 22 from A3 = 47

    Energy Left:
    Feraligatr: 84 - 10 from A1 - 8 from A2 - 7 from A3 = 59
    Lanturn: 83 - 15 from A1 - 7 from A2 - 5 from A3 = 56

    Stat modifiers:
    Feraligatr: Nothing
    Lanturn: +1 SpA (Will reset to 0 in 4 actions/end of Round 4)


    EndQuote
    O
    [​IMG]
    Fang - Feraligatr (M)
    HP: 82
    EN: 59
    Ability: Sheer Force (Active)
    Effects: Nothing
    Status: OK!

    VS.

    Ziposaki
    O
    [​IMG]
    L - Lanturn (F)
    HP: 47
    EN: 56
    Ability: Water Absorb
    Effects: Smack Down (1 action), +1 SpA
    Status: OK!


    Arena: Unown Soup
    Music: Sam Sparro - Hot Mess
    Remaining letters (open)
    A B C D E F G I J K L N O Q R T U V W X Y Z


    Ziposaki attacks first.
    EndQuote attacks after.
  9. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    Toxic > Charge Beam > Thunderbolt
  10. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Unown W (Wood Hammer) ~ Earthquake ~ Dig
  11. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    DUEL 3! LET'S ROCK!

    Empowered with an Unown's might, which grants him the power of nature's harshness, Fang leaps up with incredible agility and delivers a powerful double arm swing that sends L flying. With her mascara running down her face from the severe impact, she exhales another toxic cloud that just misses her foe by inches. Now that the broth is clear of mud, she tries to follow up with her electrical attacks unhindered, yet she is finally put down by Fang's Earthquake.

    Damage report (open)

    Speed order:
    Feraligatr > Lanturn

    ((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

    Feraligatr has Sheer Force!

    Action 1
    -Feraligatr used Unown W: Wood Hammer!
    To critical (<=625): 2907 (No)
    Damage: 28
    Energy: -9
    Feraligatr was hurt by recoil! (-9 HP)

    -Lanturn used Toxic!
    To hit (<=9000): 9462 (No)
    Lanturn's attack missed! (Again!)
    Energy: -7

    Action 2
    -Feraligatr used Earthquake!
    To critical (<=625): 9714 (No)
    Damage: 22
    Energy: -7

    Lanturn fainted!

    HP Left:
    Feraligatr: 82 - 9 from A1 = 73
    Lanturn: 47 - 28 from A1 - 22 from A2 = -3

    Energy Left:
    Feraligatr: 59 - 9 from A1 - 7 from A2 = 43
    Lanturn: 56 - 7 from A1 = 49

    Stat modifiers:
    Feraligatr: Nothing
    Lanturn: Nothing


    VICTORY!

    EndQuote wins the match!
    O
    [​IMG]
    Fang - Feraligatr (M)
    HP: 73
    EN: 43
    Ability: Sheer Force (Active)
    Effects: Nothing
    Status: OK!

    Spoils of battle:
    Ziposaki:
    -Ziposaki obtains 2 Currency Counters.
    -L the Lanturn obtains 3 MC.
    EndQuote:
    -EndQuote obtains 2 Currency Counters.
    -Fang the Feraligatr obtains 3 MC and 1 KO Counter.
    TheWolfe:
    -I get 3 Universal Counters.​

    Thanks for the match you two and see you both again sometime. :3
  12. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    gg, Ziposaki, and thanks for reffing, Wolfe!
  13. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    GG EndQuote, and many thanks for reffing this, Wolfe.
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