EndQuote vs. Ziposaki

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1 vs. 1 Training NFE Singles
ASB Arena
1 Day DQ
0 Recovers/ 0 Chills
1 Sub
Switch=KO
Items=Training
Abilities=One



EndQuote's Team

Chimchar Kindle (M)

Nature: Lonely (Adds one (1) Rank to Attack, Subtracts one (1) Rank from Defense)

Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Locked, Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5

Attacks: (19)
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Flamethrower
Slack Off
Acrobatics
Fire Spin

Counter
Encore
ThunderPunch

Dig
Shadow Claw
U-turn
Attract


Togetic: Joy (F)

Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 35 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 5/9
MC: 0
DC: 5/5

Abilities:

Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Attacks: (31)

Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Wish
Safeguard
After You

Morning Sun
Mirror Move
Psycho Shift
Future Sight

Magic Coat

Flamethrower
Shadow Ball
Thunder Wave
Grass Knot
Toxic
Psychic
Solarbeam
Reflect
Light Screen
Dream Eater
Fly
Incinerate
Attract


Ziposaki's Team


Cubone [M] (M)

Nature: Adamant (+1 Atk, -1 SpA)

Type: Ground

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Battle Armor (DW): (Innate) (Locked) This Pokemon’s thick armor prevents it from taking critical hits.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang

Iron Head
Swords Dance
Rock Slide

Protect
Toxic
Earthquake

Total: 13



After a bit of a delay, Here it is! Endquote need to send out his mon, and actions, then Zipo then I'll ref it!
 
Alrighty, I'll send out Joy, using Serene Grace and holding an Amulet Coin.

Solarbeam ~ Flamethrower ~ Solarbeam

IF Toxic is used AND Cubone is not already poisoned, Magic Coat it.
 

HP: 90
EN: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 35 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

vs.

HP: 90
EN: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13


Round 1

Super late by me, because I totally forgot about this, Thanks for bumping it. Without further adue, Battle on!

Togetic gets really messed up this round, Cubone protects its first Solar beam, then became faster than it with a swords dance, and flinched it with a Rock Slide, all while just having to get hit by a Flamethrower

Action 1

Cubone used Protect
-16 energy

Togetic used Solar Beam
Crit: 7768
12+3)*1.5= 22.5 damage(Protected), 8 energy

Action 2

STie: 1 (Togetic)

Togetic used Flamethrower
Crit: 5879
Burn: 2819
10+3= 13 damage, 7 energy

Cubone used Sword Dance
-7 energy, +1Atk/+1SpD

Action 3

Cubone used Rock Slide
Crit: 1880
Flinch: 55
8*1.5= 12 damage, 6 energy

Togetic Flinched



HP: 78
EN: 77
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 35 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

vs.

HP: 77
EN: 69
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13
 

HP: 78
EN: 77
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 35 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

vs.

HP: 77
EN: 69
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13



Round 2

This round is really more of the same, neither trainer is really concerned for stratagem they're just worried about pulling the win off through sheer force. Cubone uses Headbutt, while Togetic chooses to go with Solar beam as her choice of attack. Followed up by a Rockslide while Togetic safeguards, blocking out Cubone's toxic, and Togetic hits with another Solar Beam.

Action 1

Togetic used Solar Beam
Crit: 8453
12+3)*1.5= 22.5 damage, 8 energy

Cubone used Headbutt
Crit: 4450
Flinch: 3219
7 damage, 5 energy

Action 2

Cubone used Rock Slide
Crit: 2309
Flinch: 6834
8*1.5= 12 damage, 6 energy
Togetic used Safeguard
-10 energy

Action 3

Cubone used Toxic
-7 energy
Togetic used Solar Beam
Crit: 8757
12+3)*1.5= 22.5 damage, 8 energy



HP: 59
EN: 51
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 35 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

vs.

HP: 32
EN: 69
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13
 
The Joy's of reffing late battles.


HP: 59
EN: 51
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 35 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

vs.

HP: 32
EN: 69
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13




Round 3


Action 1

Cubone used Protect
-12.5 energy

Togetic used Flamethrower
-7 energy

Action 2

Togetic used Solar Beam
Crit: 3124
12+3)*1.5= 22.5 damage, 8 energy

Cubone used Rock Slide
Crit: 1212
Flinch:8896
8*1.5= 12 damage, 6 energy

Action 3

Cubone used Iron Head
8 damage, 6 energy

Togetic used Flamethrower
Crit: 5879
Burn: 2819
10+3= 13 damage, 7 energy(KO'd)



Togetic and it's trainer EndQuote win!

EndQuote Receives 3 CC
-Togetic gets 1EC/2MC/1DC and a KOc

Ziposaki gets 2 CC
-Cubone gets 1EC/2MC/1DC

I get 3 UC
 
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