Team Engineer:
Numel (Fuji) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)
Type: Fire / Ground
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (LOCKED): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Stats: 60 / 60 / 40 / 65 / 45 / 35
HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: **** (4)
SpD: ** (2)
Spe-: 30 (35 / 1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Evolution Counter: 4 / 6
Move Counter: 0
Dream Counter: 2 / 5
Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume
Earth Power
Earthquake
Flamethrower
AncientPower (#)
Endure (#)
Yawn (#)
Protect (#)
Fire Blast (#)
Will-o-Wisp (#)
Move Count: 18
Pikachu (Pika) (M)
Nature: Rash (Special Attack increased by *, Special Defense decreased by *)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (Unlocked): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Stats: 35 / 55 / 30 / 50 / 40 / 90
HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: *** (3)
SpD-: * (1)
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Evolution Counter: 8 / 9
Move Counter: 0
Dream Counter: 5 / 5
Attacks:
ThunderShock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot
Quick Attack
Swift
Electro Ball
Double Team
Slam
Thunderbolt
Agility
Encore (#)
Endure (#)
Fake Out (#)
Surf
Fly
Yawn
Teeter Dance
Hidden Power [Ice 7] (#)
Protect (#)
Grass Knot (#)
Move Count: 23
Team Yarnus:
Deerling [Aww!] (F)
Nature: Mild (+1 SpA, -1 Def)
Type: Normal/Grass
Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass: Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Chlorophyll: Type: Innate During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper: Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace: (locked)Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Moves:
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Agility
Grass-Whistle
Synthesis
Wild Charge
Solar Beam
Shadow Ball
Ditto (Plop!)
Nature: Serious (no effect on stats)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus
Abilities: Limber, Imposter
Limber: Type: Innate This Pokemon’s body is well trained and immune to paralysis.
Imposter: (unlocked) Type: Innate This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12
DC: 5/5
Moves:
Transform
OPEN CHALLENGE
2v2 Singles
Infinite Recovers / chills
DQ: 48 Hours
Abilities: All
Items: On (I'll be using an Exp Share, you can use whatever you want)
Switch: OK
Restrictions: BST Sum of your two Pokemon may not exceed 30.
Arena: Frozen Vault
At the end of each round, Articuno flies down from the Vault and either attacks all Pokemon with Icy Wind or the Pokemon with the lowest HP with Ice Beam. Articuno has 3 SpA, STAB on Ice, and cannot be attacked. EngNote: 50% for Icy Wind and 50% for Ice Beam.
Engineer Sends Out!
Yarnus Sends Out and Actions!
Engineer Actions!
I Ref.
GLglgl
Numel (Fuji) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)
Type: Fire / Ground
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (LOCKED): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Stats: 60 / 60 / 40 / 65 / 45 / 35
HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: **** (4)
SpD: ** (2)
Spe-: 30 (35 / 1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Evolution Counter: 4 / 6
Move Counter: 0
Dream Counter: 2 / 5
Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume
Earth Power
Earthquake
Flamethrower
AncientPower (#)
Endure (#)
Yawn (#)
Protect (#)
Fire Blast (#)
Will-o-Wisp (#)
Move Count: 18
Pikachu (Pika) (M)
Nature: Rash (Special Attack increased by *, Special Defense decreased by *)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (Unlocked): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Stats: 35 / 55 / 30 / 50 / 40 / 90
HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: *** (3)
SpD-: * (1)
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Evolution Counter: 8 / 9
Move Counter: 0
Dream Counter: 5 / 5
Attacks:
ThunderShock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot
Quick Attack
Swift
Electro Ball
Double Team
Slam
Thunderbolt
Agility
Encore (#)
Endure (#)
Fake Out (#)
Surf
Fly
Yawn
Teeter Dance
Hidden Power [Ice 7] (#)
Protect (#)
Grass Knot (#)
Move Count: 23
Team Yarnus:
Deerling [Aww!] (F)
Nature: Mild (+1 SpA, -1 Def)
Type: Normal/Grass
Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass: Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Chlorophyll: Type: Innate During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper: Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace: (locked)Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Moves:
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Agility
Grass-Whistle
Synthesis
Wild Charge
Solar Beam
Shadow Ball
Ditto (Plop!)
Nature: Serious (no effect on stats)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus
Abilities: Limber, Imposter
Limber: Type: Innate This Pokemon’s body is well trained and immune to paralysis.
Imposter: (unlocked) Type: Innate This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12
DC: 5/5
Moves:
Transform
OPEN CHALLENGE
2v2 Singles
Infinite Recovers / chills
DQ: 48 Hours
Abilities: All
Items: On (I'll be using an Exp Share, you can use whatever you want)
Switch: OK
Restrictions: BST Sum of your two Pokemon may not exceed 30.
Arena: Frozen Vault
At the end of each round, Articuno flies down from the Vault and either attacks all Pokemon with Icy Wind or the Pokemon with the lowest HP with Ice Beam. Articuno has 3 SpA, STAB on Ice, and cannot be attacked. EngNote: 50% for Icy Wind and 50% for Ice Beam.
Engineer Sends Out!
Yarnus Sends Out and Actions!
Engineer Actions!
I Ref.
GLglgl