NUMBER OF POKEMON: 2v2 BATTLE TYPE: Singles RECOVERIES: Two Recovers per Pokemon | Five Chills per Pokemon SWITCH: Switch=KO ITEMS: Items OFF ABILITIES: All Abilities The ASB Tournament Arena Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle. Team Engineer Pikachu: Tsuki the Kitsunoh (Move your mouse to reveal the content) Tsuki the Kitsunoh (open) Tsuki the Kitsunoh (close) Kitsunoh* [Tsuki] (F) Nature: Adamant (Attack increased by *, Special Attack reduced by *) Type: Ghost / Steel Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: 80 / 103 / 85 / 55 / 80 / 110 HP: 100 Atk+: ***** (5) Def: *** (3) SpA-: * (1) SpD: *** (3) Spe: 110 Evolution Counter: 6 / 6 Move Counter: 0 Dream Counter: 5 / 5 Abilities: Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up. Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Cursed Body (Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Attacks: Scratch (*) Iron Defense (*) Lick (*) Odor Sleuth (*) Faint Attack (*) Shadow Sneak (*) Curse (*) Leer (*) ShadowStrike Fake Out Metal Burst Tail Whip Copycat Ice Fang Thunder Fang Pain Split Meteor Mash (*) FeatherDance (*) Flail (*) Yawn Will-o-Wisp (*) Rock Slide (*) Dig (*) Attract Substitute Toxic Flash Kidoku the Dragonite (Move your mouse to reveal the content) Kidoku the Dragonite (open) Kidoku the Dragonite (close) Dragonite* (Kidoku) (M) Nature: Naughty (Attack increased by *, Special Defense reduced by *) Type: Dragon / Flying Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Stats: 91 / 134 / 95 / 100 / 100 / 80 HP: 100 Atk+: ****** (6) Def: *** (3) SpA: **** (4) SpD-: *** (3) Spe: 80 Evolution Counter: 9 / 9 Move Counter: 0 Dream Counter: 5 / 5 Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Multiscale (Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. Attacks: Wrap (*) Leer (*) Thunder Wave (*) Twister (*) Dragon Rage (*) Slam (*) Agility (*) Outrage Fire Punch ThunderPunch Roost Safeguard Hurricane ExtremeSpeed (*) Aqua Jet (*) Dragon Pulse (*) Draco Meteor Ice Beam (*) Thunderbolt (*) Fire Blast (*) Surf Earthquake Stone Edge Team Deck Knight: Will Powers the Steelix (Move your mouse to reveal the content) Will Powers the Steelix (open) Will Powers the Steelix (close) Steelix [Will Powers] (M) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Steel/Ground Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 8 SpA: Rank 2 SpD: Rank 3 Spe: 26 (30 / 1.15v = 26) (-) EC: 6/6 MC: 0 DC: 5/5 (Unlocked) Attacks: Thunder Fang Ice Fang Fire Fang Mud Sport Tackle Harden Bind Screech Rock Throw Rage Rock Tomb Knock Down Sandstorm Slam Dragonbreath Crunch Sand Tomb Iron Tail Stone Edge Rock Blast Flail Stealth Rock Taunt Earthquake Dragon Tail Explosion Tournament additions: Bide Dig Gyro Ball Rock Polish AquaVelva the Gastrodon (Move your mouse to reveal the content) AquaVelva the Gastrodon (open) AquaVelva the Gastrodon (close) Gastrodon(*) [AquaVelva] (F) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Water/Ground Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 33 (39 / 1.15v = 33) (-) EC: 6/6 MC: 0 DC: 5/5 (Unlocked) Abilities: Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round. Sand Strength (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. Attacks: Mud-Slap(*) Mud Sport(*) Harden(*) Water Pulse(*) Mud Bomb(*) Hidden Power (Fire 7)(*) Rain Dance(*) Body Slam Muddy Water Recover Ancientpower Clear Smog(*) Stockpile(*) Yawn(*) Toxic Ice Beam(*) Protect Earthquake Sandstorm Rest(*) Scald(*) Tournament Additions: Mirror Coat The RNG has decided that Engineer Pikachu will order first! Good Luck Trainers!