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Completed Engineer Pikachu vs. smashlloyd20 MK II (reffed by Flamestrike)

Discussion in 'ASB' started by Flamestrike, Dec 12, 2011.

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  1. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    842
    Hey look it's you guys again. Same players, new arena huh? Should be interesting.
    And who did you bring this time?

    Engineer Pikachu:
    Fuji the Numel (open)
    [​IMG]
    Numel (Fuji) (M)
    Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

    Type:
    Fire / Ground
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
    Own Tempo (LOCKED): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    60 / 60 / 40 / 65 / 45 / 35

    HP: 90
    Atk: ** (2)
    Def: ** (2)
    SpA+: **** (4)
    SpD: ** (2)
    Spe-: 30 (35 / 1.15)

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Evolution Counter: 2 / 6
    Move Counter: 0
    Dream Counter: 1 / 5

    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Flame Burst
    Take Down
    Amnesia
    Lava Plume
    Earth Power

    AncientPower (#)
    Endure (#)
    Yawn (#)

    Protect (#)
    Fire Blast (#)
    Will-o-Wisp (#)

    Move Count: 16

    Yukai the Dusclops (open)
    [​IMG]
    Dusclops (Yukai) (F)
    Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)

    Kills: 1

    Type: Ghost
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats: 40 / 70 / 130 / 60 / 130 / 25

    HP: 90
    Atk+: **** (4)
    Def: ***** (5)
    SpA: ** (2)
    SpD: ***** (5)
    Spe-: 21 (25 / 1.15)

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    Evolution Counter: 5 / 9
    Move Counter: 2
    Dream Counter: Not Applicable.

    Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

    Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Attacks:
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-o-Wisp
    Evil Eye
    Fire Punch
    Ice Punch
    ThunderPunch
    Gravity
    Bind

    Destiny Bond (#)
    Imprison (#)
    Pain Split (#)

    Toxic (#)
    Ice Beam (#)
    Psychic (#)
    Charge Beam
    Flash
    Taunt
    Rock Slide

    Move Count: 24

    Yacho the Murkrow (open)
    [​IMG]
    Murkrow (Yacho) (M)
    Nature: Lonely (Attack increased by *, Defense decreased by *)

    Kills: 1

    Type: Dark / Flying
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Prankster (LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats: 60 / 85 / 42 / 85 / 42 / 91

    HP: 90
    Atk+: **** (4)
    Def-: * (1)
    SpA: *** (3)
    SpD: ** (2)
    Spe: 91

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Evolution Counter: 2 / 6
    Move Counter: 0
    Dream Counter: 2 / 5

    Attacks:
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance

    FeatherDance (#)
    Perish Song (#)
    Sky Attack (#)

    Heat Wave

    Calm Mind (#)
    Shadow Ball (#)
    Hidden Power [Fighting 7] (#)
    Protect

    Move Count: 15

    VS.

    smashlloyd20:
    Windows XP the Metang (open)
    [​IMG]
    Windows XP [Metang] (M)
    Nature: Brave (+1 Atk, Spe/1.15, -10 Eva)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 2
    Weight Class: 6 (202.5 kg)
    Base Rank Total: 16

    EC: 4/9
    MC: 4
    DC: 2/5

    Attacks:
    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face

    Iron Defense
    Zen Headbutt
    Iron Head

    Nubnuts the Pineco (open)
    [​IMG]
    Nubnuts [Pineco] (M)
    Nature: Sassy (+1 Special Defense, Spe/1.15, -10 Eva)
    Type: Bug
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Abilities:
    Sturdy (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Overcoat (DW Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 13 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/6
    MC: 4
    DC: 2/5

    Attacks:
    Tackle
    Protect
    Selfdestruct
    Bug Bite
    Take Down
    Rapid Spin
    Bide
    Natural Gift

    Counter
    Reflect
    Revenge

    Toxic
    Light Screen
    Payback

    Spinner the Klang (open)
    [​IMG]
    Spinner [Klang] (-)
    NATURE: Quiet (+1 Special Attack, -10% Evasion)

    TYPE
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    ABILITIES
    Plus: (Innate)This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost does not stack.
    Minus: (Innate) This Pokemon possesses a negativeelectrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost does not stack.
    Clear Body (DW Locked): (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    STATS
    Klang
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 16

    EC: 4/9
    MC: 7
    DC: 3/5

    ATTACKS
    Vicegrip
    Charge
    Thundershock
    Gear Grind
    Bind
    Shift Gear
    Lock-On
    Zap Cannon

    Toxic
    Thunder Wave
    Volt Switch

    Well, I recognize a few of these guys! Anyway, right now that device is off so you guys don't need to worry about it. Engineer, send out your Pokemon and let's get started!

    Engineer, you're up!
  2. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Apparently 2v2 is actually 3v3! Not so bad!

    Fuji, it's time for some more fireballs!
    [​IMG]
    Fuji (M) @ Simple
  3. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,306
    kafuck

    Nubnuts the Pineco, go!

    Light Screen~toxic~take down
  4. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Uh-oh, stalling doesn't look too great for us!

    Fire Blast - Protect - Fire Blast

    Screens or not, we'll wear you down either way!
  5. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    842
    Fuji the Numel (open)
    [​IMG]
    Numel (Fuji) (M)
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (-10%)
    Energy: 100
    Ability: Simple

    Nubnuts the Pineco (open)
    [​IMG]
    Pineco (Nubnuts) (M)
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 13 (-10%)
    Energy: 100
    Ability: Sturdy

    Round 2, here we go! smashlloyd goes back to his trusty lead, Nubnuts the Pineco, while Engineer opts to change it up a bit, going to Fuji the Numel first! Fuji is fastest and roasts the pine cone with a Fire Blast! Nubnuts didn't like that, but he chooses to play it safe and sets up a Light Screen to lessen those blows in the future! Then he sprays Fuji with some Toxic, but a timely Protect blocks it! Fuji then throws another Fire Blast at Nubnuts, and while the Light Screen absorbs some of the blow it surely stings! Nubnuts responds offensively this time, nailing Fuji with a Take Down!

    As the trainers prepare for the next round, the device in the middle of the arena starts to glow silver! Suddenly, the arena takes on a decidedly metallic feel! Next round any attacks that hit super-effective on steel will be more powerful, and anything that is resisted by it (ie practically everything else) will be weakened!
    [​IMG]
    Numel (Fuji) (M)
    HP: 80
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (-10%)
    Energy: 79
    Ability: Simple
    [​IMG]
    Pineco (Nubnuts) (M)
    HP: 48
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 13 (-10%)
    Energy: 79
    Ability: Sturdy
    Light Screen (4 actions)

    Device type: Steel (+2 BAP to Fire, Fighting, and Ground, -2 BAP to Normal, Grass, Ice, Poison, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, and Steel)

    Calculations (open)
    Action 1:
    Fuji used Fire Blast
    -> RNG roll to hit (1-9500 to hit) -> 4990 (hit)
    -> RNG roll to crit (1-625 to crit) -> 1822 (no crit)
    -> RNG roll to burn (1-1000 to burn) -> 6119 (no burn)
    (12[BP] + 3[STAB] + 1.5[Stat Dif.] - 1[Sturdy]) * 1.5[SE] = 23.25, rounded to 23 damage, 7 energy
    Nubnuts used Light Screen -> 8 energy, Nubnuts has Light Screen for 6 actions

    Action 2:
    Fuji used Protect -> 7 energy, all attacks will be negated
    Nubnuts used Toxic -> Negated by Protect, 7 energy

    Action 3:
    Fuji used Fire Blast
    -> RNG roll to hit (1-9500 to hit) -> 2577 (hit)
    -> RNG roll to crit (1-625 to crit) -> 8193 (no crit)
    -> RNG roll to burn (1-1000 to burn) -> 4000 (no burn)
    (12[BP] + 3[STAB] + 1.5[Stat Dif.] - 5[Light Screen] - 1[Sturdy]) * 1.5[SE] = 15.75, rounded to 16 damage, 7 energy
    Nubnuts used Take Down
    -> RNG roll to hit (1-9500 to hit) -> 8103 (hit)
    -> RNG roll to crit (1-625 to crit) -> 4990 (no crit)
    8[BP] + 1.5[Stat Dif.] = 9.5, rounded to 10 damage, 6 energy, 2.5, rounded to 3 recoil damage

    Roll for arena: 17/17 (Steel)

    Engineer Pikachu, you're up!
  6. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Alright Fuji, we're doing pretty well; let's take this opportunity to knock this thing out!

    Fire Blast - Lava Plume - Fire Blast
    IF (Bide is used on A1) THEN (Use Lava Plume - Fire Blast - Protect instead)
  7. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,306
    revenge~take down~revenge
  8. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    842
    zsbgdawvdklqhbjwfiwv I had this done last night and apparently didn't post it and now it's gone >:( LAZY REFFING GO!
    Fuji the Numel (open)
    [​IMG]
    Numel (Fuji) (M)
    HP: 80
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (-10%)
    Energy: 79
    Ability: Simple

    Nubnuts the Pineco (open)
    [​IMG]
    Pineco (Nubnuts) (M)
    HP: 48
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 13 (-10%)
    Energy: 79
    Ability: Sturdy
    Light Screen (4 actions)

    Everything happened the same way it would have happened in the previous reffing. Device type is now Fighting.
    [​IMG]
    Numel (Fuji) (M)
    HP: 59
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (-10%)
    Energy: 59
    Ability: Simple
    [​IMG]
    Pineco (Nubnuts) (M)
    HP: KO
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 13 (-10%)
    Energy: KO
    Ability: Sturdy
    Light Screen (1 action)

    Device type: Fighting (+2 BAP to Flying and Psychic, -2 BAP to Bug, Rock, and Dark)

    Calculations (open)
    Action 1:
    Fuji used Fire Blast -> (12[BP] + 3[STAB] + 1.5[Stat Dif.] + 3[Crit] - 1[Sturdy] + 2[Arena]) * 1.5[SE] = 30.75, rounded to 31 damage, 7 energy
    Nubnuts used Revenge -> 12[BP] + 1.5[Stat Dif.] + 2[Arena] = 15.5, rounded to 16 damage, 8 energy

    Action 2:
    Fuji used Lava Plume -> (8[BP] + 3[STAB] + 1.5[Stat Dif.] - 5[Light Screen] - 1[Sturdy] + 2[Arena]) * 1.5[SE] = 12.75, rounded to 13 damage, 5 energy, Nubnuts burned
    Nubnuts used Take Down 8[BP] + 1.5[Stat Dif.] - 3[Burn] - 2[Arena] = 4.5, rounded to 5 damage, 6 energy, 1.25, rounded to 1 recoil damage

    Nubnuts -> 2 damage due to burn

    Action 3:
    Fuji used Fire Blast -> (12[BP] + 3[STAB] + 1.5[Stat Dif.] - 5[Light Screen] - 1[Sturdy] + 2[Arena]) * 1.5[SE] = 18.75, rounded to 19 damage, 7 energy, Nubnuts KOed

    Roll for arena: 7/17 (Fighting)

    smashlloyd20, you're up!
  9. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,306
    METANG

    ZEN HEADBUTT~TAKE DOWN~ZEN HEADBUTT
    IF PROTECT, CHILL AND PUSH ACTIONS DOWN
  10. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    GO MY LITTLE VOLCANO

    Protect - Fire Blast - Lava Plume
    IF (You are Flinched on A2) THEN (Use Fire Blast A3)
  11. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    842
    Fuji the Numel (open)
    [​IMG]
    Numel (Fuji) (M)
    HP: 59
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (-10%)
    Energy: 59
    Ability: Simple

    Windows XP the Metang (open)
    [​IMG]
    Metang [Windows XP] (M)
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 43 (-10%)
    Energy: 100
    Ability: Clear Body
    Light Screen (1 action)

    Nubnuts is out, and in his place is Windows XP! I remember him! Fuji quickly throws up a Protect hoping to dodge an expected Zen Headbutt, but Windows XP just chills, though I'm not sure what that achieved! Then, knowing that Fuji can't do that again, he strikes hard with a Zen Headbutt, taking advantage of the new properties of the arena to strike harder than usual! However, it's still not nearly has painful as the Fire Blast he takes in return with the Light Screen that Nubnuts had created having expired! Trying to even the score a bit, the Metang retaliates with a Take Down, but after taking a Lava Plume in response, things aren't looking good for Windows XP or smashlloyd! Then the device glows yet again, and this time everything takes on a sandy feel. Looks like it's the Ground type this round!
    [​IMG]
    Numel (Fuji) (M)
    HP: 32
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (-10%)
    Energy: 40
    Ability: Simple
    [​IMG]
    Metang [Windows XP] (M)
    HP: 42
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 43 (-10%)
    Energy: 90
    Ability: Clear Body

    Device type: Ground (+2 BAP to Water, Grass, and Ice, -2 BAP to Electric, Poison, and Rock)

    Calculations (open)
    Action 1:
    Fuji used Protect -> 7 energy, all attacks against Fuji this action negated
    Windows XP used chill -> +12 energy

    Action 2:
    Windows XP used Zen Headbutt
    -> RNG roll to crit (1-625 to crit) -> 2355 (no crit)
    -> RNG roll to flinch (1-2000 to flinch) -> 8351 (no flinch)
    8[BP] + 3[STAB] + 3[Stat Dif.] + 2[Arena] = 16 damage, 5 energy
    Fuji used Fire Blast
    -> RNG roll to hit (1-9500 to hit) -> 6349 (hit)
    -> RNG roll to crit (1-625 to crit) -> 4014 (no crit)
    -> RNG roll to burn (1-1000 to burn) -> 8548 (no burn)
    (12[BP] + 3[STAB] + 1.5[Stat Dif.]) * 1.5[SE] = 24.75, rounded to 25 damage, 7 energy

    Action 3:
    Windows XP used Take Down
    -> RNG roll to hit (1-9500 to hit) -> 5563 (hit)
    -> RNG roll to crit (1-625 to crit) -> 1409 (no crit)
    8[BP] + 3[Stat Dif.] = 11 damage, 5 energy, 3.75, rounded to 4 recoil damage
    Fuji used Lava Plume
    -> RNG roll to crit (1-625 to crit) -> 2619 (no crit)
    -> RNG roll to burn (1-3000 to burn) -> 8481 (no burn)
    (8[BP] + 3[STAB] + 1.5[Stat Dif.]) * 1.5[SE] = 18.75, rounded to 19 damage, 5 energy

    Roll for arena: 9/17 (Ground)

    Engineer, you're up!
  12. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Alright Fuji, we might have a chance to score a second KO!

    Fire Blast - Lava Plume - Fire Blast
  13. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,306
    NAH

    ZEN HEADBUTT~ZEN HEADBUTT+ZEN HEADBUTT COMBO
  14. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    842
    Fuji the Numel (open)
    [​IMG]
    Numel (Fuji) (M)
    HP: 32
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (-10%)
    Energy: 40
    Ability: Simple

    Windows XP the Metang (open)
    [​IMG]
    Metang [Windows XP] (M)
    HP: 42
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 43 (-10%)
    Energy: 90
    Ability: Clear Body

    Windows XP nails Fuji with another Zen Headbutt, and this time Fuji's Fire Blast misses it's mark! While he gets a Lava Plume off, Windows XP's Mega Zen Headbutt KOes him! Then the device changes again, and this time it looks like Bug is the magic type! A bit late for Fuji unfortunately :/
    [​IMG]
    Numel (Fuji) (M)
    HP: KO
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (-10%)
    Energy: KO
    Ability: Simple
    [​IMG]
    Metang [Windows XP] (M)
    HP: 23
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 43 (-10%)
    Energy: 41
    Ability: Clear Body

    Device type: Bug (+2 BAP to Fire, Flying, and Rock, -2 BAP to Grass, Fighting, and Bug)

    Calculations (open)
    Action 1:
    Windows XP used Zen Headbutt
    -> RNG roll to crit (1-625 to crit) -> 9030 (no crit)
    -> RNG roll to flinch (1-2000 to flinch) -> 9268 (no flinch)
    8[BP] + 3[STAB] + 3[Stat Dif.] = 14 damage, 5 energy
    Fuji used Fire Blast
    -> RNG roll to hit (1-9500 to hit) -> 9810 (miss)
    Missed, 7 energy

    Action 2:
    Fuji used Lava Plume
    -> RNG roll to crit (1-625 to crit) -> 4959 (no crit)
    -> RNG roll to burn (1-3000 to burn) -> 4340 (no burn)
    (8[BP] + 3[STAB] + 1.5[Stat Dif.]) * 1.5[SE] = 18.75, rounded to 19 damage, 5 energy
    Windows XP used Zen Headbutt + Zen Headbutt
    -> RNG roll to hit (1-9100 to hit) -> 7890 (hit)
    -> RNG roll to crit (1-625 to crit) -> 5275 (no crit)
    18[BP] + 3[STAB] + 3[Stat Dif.] = 24 damage, (5 + 4 + 5 + 8) * 2 = 44 energy, Fuji KOed

    Roll for arena: 12/17 (Bug)

    Engineer, you're up!
  15. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    So be it.

    Yukai, let's finish off this machine!

    [​IMG]
    Yukai (F) @ Pressure
  16. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,306
    zenbutt~iron head~zenbutt
  17. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    The possibility of flinching sucks, but there's nothing to do about it, I guess...

    Fire Punch + ThunderPunch combo [Fire-type] - cooldown - Shadow Sneak
    IF (You are Flinched) THEN (Push actions back; if this would push the combo to A3, then use Fire Punch on A3 instead)
  18. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    842
    Yukai the Dusclops (open)
    [​IMG]
    Dusclops (Yukai) (F)
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 5
    Spe: 21 (-10%)
    Energy: 100
    Ability: Pressure

    Windows XP the Metang (open)
    [​IMG]
    Metang [Windows XP] (M)
    HP: 23
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 43 (-10%)
    Energy: 41
    Ability: Clear Body

    Windows XP continues to use Zen Headbutt, but even a critical hit isn't enough to prevent Yukai from combining Fire Punch and ThunderPunch to finish him off! Then the device changes again, and everything gets a rough, rocky feel. Rock type next round, folks! smash sends out Klink and the ability is irrelevant, so Engineer orders!
    [​IMG]
    Dusclops (Yukai) (F)
    HP: 77
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 5
    Spe: 21 (-10%)
    Energy: 82
    Ability: Pressure
    [​IMG]
    Metang [Windows XP] (M)
    HP: KO
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 43 (-10%)
    Energy: KO
    Ability: Clear Body

    Device type: Rock (+2 BAP to Water, Grass, Fighting, Ground, and Steel, -2 BAP to Normal, Fire, Poison, and Flying)

    Calculations (open)
    Action 1:
    Windows XP used Zen Headbutt
    -> RNG roll to crit (1-625 to crit) -> 102 (crit)
    -> RNG roll to flinch (1-2000 to flinch) -> 2916 (no flinch)
    8[BP] + 3[STAB] - 1.5[Stat Dif.] + 3[Crit] = 12.5, rounded to 13 damage, 5 + 12[Consecutive move use] = 17 energy
    Yukai used Fire Punch + ThunderPunch (Fire)
    -> RNG roll to crit (1-625 to crit) -> 2872 (no crit)
    -> RNG roll to burn (1-1000 to burn) -> 8074 (no burn)
    -> RNG roll to paralyze (1-1000 to paralyze) -> 4783 (no paralysis)
    (16[BP] + 2[Arena]) * 1.5[SE] = 27 damage, (6 + 6) * 1.5 = 18 energy, Windows XP KOed

    Roll for arena: 13/17 (Rock)

    Engineer, you're up!
  19. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Hmm...

    Will-o-Wisp - Night Shade - Night Shade
    IF (Gear Grind is used successfully) THEN (Use Disable Gear Grind and push actions back)
  20. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,306
    Uhhhhh

    Thunder Wave~Shift Gear~Toxic
  21. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    842
    Yukai the Dusclops (open)
    [​IMG]
    Dusclops (Yukai) (F)
    HP: 77
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 5
    Spe: 21 (-10%)
    Energy: 82
    Ability: Pressure

    Spinner the Klang (open)
    [​IMG]
    Klang (Spinner) (-)
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 43 (-10%)
    Energy: 100
    Ability: Plus

    Spinner comes in with the daunting task of taking down two Pokemon, but he doesn't go on the offensive right away, instead opting to Thunder Wave Yukai! The weak jolt of electricity paralyzes the Dusclops, but that doesn't stop her with responding with some status of her own; a Will-O-Wisp that leaves the Klang burned! Looking to counteract the burn somewhat, Spinner uses Shift Gear to boost his Attack and greatly boost his Speed, but Yukai simply hits him with a Night Shade! Then Spinner goes back to the status plan with a Toxic, while Yukai goes for another Night Shade! Then the device changes yet again! Now the field has an eerie feeling to it, as we're on the Ghost type now! Yukai feels right at home, but will it give her an edge?
    [​IMG]
    Dusclops (Yukai) (F)
    HP: 76
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 5
    Spe: 21 (-10%) (5 w/ PRZ)
    Energy: 71
    Ability: Pressure
    Paralyzed (20%)
    Toxic Poison (2 DPA)
    [​IMG]
    Klang (Spinner) (-)
    HP: 64
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 43 (-10%)
    Energy: 83
    Ability: Plus
    Burned (2 DPA, -3 BAP to physical attacks)
    +1 Attack
    +2 Speed
    Shift Gear (5 actions)

    Device type: Ghost (+2 BAP to Ghost and Dark, -2 BAP to Normal, Fighting, Poison, and Bug)

    Calculations (open)
    Action 1:
    Spinner used Thunder Wave -> 7 + 2[Pressure] = 9 energy, Yukai paralyzed (25%)
    Yukai used Will-O-Wisp
    -> RNG roll for paralysis (1-2500 for full paralysis) -> 5918 (success)
    -> RNG roll to hit (1-8500 to hit) -> 819 (hit)
    7 energy, Spinner burned (2 DPA, -3 BAP to physical attacks)

    Spinner -> 2 damage due to burn

    Action 2:
    Spinner used Shift Gear -> 6 energy, +1 Attack, +2 Speed
    Yukai used Night Shade
    -> RNG roll for paralysis (1-2500 for full paralysis) -> 7701 (success)
    10 damage, 4 energy

    Spinner -> 2 damage due to burn

    Action 3:
    Spinner used Toxic -> 7 + 2[Pressure] = 9 energy, Yukai badly poisoned (1 DPA, increases each round)
    Yukai used Night Shade
    -> RNG roll for paralysis (1-2500 for full paralysis) -> 3097 (success)
    10 damage, 4 + 4[Consecutive move use] = 8 energy

    Spinner -> 2 damage due to burn
    Yukai -> 1 damage due to poison

    Roll for arena: 14/17 (Ghost)

    smashlloyd20, you're up!
  22. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,306
    Shift Gear~Gear Grind~Gear Grind
    IF Gear Grind gets Disabled, use Zap Cannon A3 instead
  23. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Don't forget about Pressure!

    Fire Punch - Night Shade - Flash

    GOGOGO
  24. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    842
    Yukai the Dusclops (open)
    [​IMG]
    Dusclops (Yukai) (F)
    HP: 76
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 5
    Spe: 21 (-10%) (5 w/ PRZ)
    Energy: 71
    Ability: Pressure
    Paralyzed (20%)
    Toxic Poison (2 DPA)

    Spinner the Klang (open)
    [​IMG]
    Klang (Spinner) (-)
    HP: 64
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 43 (-10%)
    Energy: 83
    Ability: Plus
    Burned (2 DPA, -3 BAP to physical attacks)
    +1 Attack
    +2 Speed
    Shift Gear (5 actions)

    Spinner decides to use Shift Gear again, but he can't get much more out of it than he already has. He does, however, boost his Speed! However, Yukai hammers him with a Fire Punch! Finally, Spinner retaliates, striking back with a Gear Grind, made easier by the effects of Shift Gear, but the damage is disappointing, and even Yukai's Night Shade does more. Regardless, Spinner goes for another Gear Grind, and when Yukai goes for a Flash her paralysis finally strikes, seizing up her body and leaving her fully paralyzed. Another flash, and this time the arena has an airy, floaty feel; it's Flying type this round!
    [​IMG]
    Dusclops (Yukai) (F)
    HP: 52
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 5
    Spe: 21 (-10%) (5 w/ PRZ)
    Energy: 61
    Ability: Pressure
    Paralyzed (10%)
    Toxic Poison (3 DPA)
    [​IMG]
    Klang (Spinner) (-)
    HP: 34
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 43 (-10%)
    Energy: 59
    Ability: Plus
    Burned (2 DPA, -3 BAP to physical attacks)
    +1 Attack
    +3 Speed
    Shift Gear (4 actions)

    Device type: Flying (+2 BAP to Electric, Ice, and Rock, -2 BAP to Grass, Fighting, Ground, and Bug)

    Calculations (open)
    Action 1:
    Spinner used Shift Gear -> 6 energy, +1 Speed, Shift Gear refreshed
    Yukai used Fire Punch
    -> RNG roll for paralysis (1-2000 for full paralysis) -> 9222 (success)
    -> RNG roll to crit (1-625 to crit) -> 1530 (no crit)
    (8[BP] + 1.5[Stat Dif.]) * 1.5[SE] = 14.25, rounded to 14 damage, 6 energy

    Spinner -> 2 damage due to burn
    Yukai -> 2 damage due to poison

    Action 2:
    Spinner used Gear Grind
    -> RNG roll to hit (1-9500 to hit) -> 4375 (hit)
    -> RNG roll to crit #1 (1-625 to crit) -> 8102 (no crit)
    -> RNG roll to crit #2 (1-625 to crit) -> 4538 (no crit)
    10[BP] + 3[STAB] - 3[Stat Dif.] - 3[Burn] + 1.75[Boost Dif.] = 8.75, rounded to 9 damage, 5 + 2[Pressure] = 7 energy
    Yukai used Night Shade
    -> RNG roll for paralysis (1-2000 for full paralysis) -> 4654 (success)
    10 damage, 4 energy

    Spinner -> 2 damage due to burn
    Yukai -> 2 damage due to poison

    Action 3:
    Spinner used Gear Grind
    -> RNG roll to hit (1-9500 to hit) -> 2715 (hit)
    -> RNG roll to crit #1 (1-625 to crit) -> 6719 (no crit)
    -> RNG roll to crit #2 (1-625 to crit) -> 4205 (no crit)
    10[BP] + 3[STAB] - 3[Stat Dif.] - 3[Burn] + 1.75[Boost Dif.] = 8.75, rounded to 9 damage, 5 + 2[Pressure] + 4[Consecutive move use] = 11 energy
    Yukai used Flash
    -> RNG roll for paralysis (1-2000 for full paralysis) -> 1477 (full paralysis)
    Yukai was fully paralyzed, paralysis level -5%

    Spinner -> 2 damage due to burn
    Yukai -> 2 damage due to poison

    Roll for arena: 10/17 (Flying)

    Engineer, you're up!
  25. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Alright, a KO here is in our sights!

    Night Shade - Fire Punch - Night Shade
    IF (You are fully paralyzed) THEN (Push actions back)
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