Flora
Yep, that tasted purple!
Challenge 1: CHALLENGING TRAVELLOG
2v2 Doubles
2 Day DQ
0 Chills/Recovers
Tournament Arena
(It's Croagunk + Haunter vs. Riolu + Prinplup; hopefully not too one-sided?)
i know engineer probably didn't see me pick the battle out but oh well, you're stuck with me!Accepting Engineer's challenge with the following caveat:
If the match looks like it is super one-sided the ref an implement a crazy occurrence to slightly even the odds.
Items=none
Abilities=one
Croagunk (Kailu) (M)
Nature: Lonely (Attack increased by *, Defense decreased by *)
Type: Poison / Fighting
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch (LOCKED): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Stats: 48 / 61 / 40 / 61 / 40 / 50
HP: 90
Atk+: **** (4)
Def-: * (1)
SpA: *** (3)
SpD: ** (2)
Spe: 50
Evolution Counter: 4 / 6
Move Counter: 0
Dream Counter: 0 / 5
Attacks:
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Cross Chop
Counter
Fake Out
Ice Punch
Rain Dance
Rock Slide
Venom Shock
Haunter (Youma) (M)
Nature: Hasty (+15% Speed, +17.29% Acc, Defense decreased by *)
Type: Ghost / Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Stats: 45 / 50 / 45 / 115 / 55 / 95
HP: 90
Atk: ** (2)
Def-: * (1)
SpA: **** (4)
SpD: ** (2)
Spe+: 110 (95 * 1.15)
Evolution Counter: 6 / 9
Move Counter: 2
Dream Counter: Not Applicable.
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Shadow Punch
Disable
Explosion
Ice Punch
Will-O-Wisp
Thunderbolt
Sludge Bomb
Hidden Power [Fighting 7]
Giga Drain
Riolu [Vercingetorix] (F)
Nature: Lonely (+Atk, -Def)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Stradfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 1
Spe: 60
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Blaze Kick
Crunch
Hi Jump Kick
Dig
Hidden Power (Ice 7)
Shadow Claw
Prinplup [Pengwin] (M)
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Water
Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant(DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-) (50/1.15)
EC: 4/9
MC: 0
DC: 2/5
Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Metal Claw
Drill Peck
Hydro Pump
FeatherDance
Yawn
Mud Sport
Brick Break
Dig
Ice Beam
Scald
K, I'll send out everything. GO STUFF!
Hrm, I just have an odd feeling that Haunter may be a bit too strong, but who knows. Okay, I'm not going to rig anything up. Your Pokemon go as they are.
TravelLog's actions then Engineer's actions!