"Burn the world. Burn it all."
QC Checks: - / - / -
GP Checks: -
[OVERVIEW]
- In a tier with Infernape and Volcanion, Entei carves a niche for itself through unique access to Sacred Fire as a primary STAB while still having incredible late-game cleaning potential.
- Entei is also quite bulky for being an offenive threat, and is the bulkiest Physical Fire-Type in UnderUsed.
- However, as a pure Fire-Type, Entei is vulnerable to all forms of Entry Hazards, losing a quarter of its health to Stealth Rocks alone.
- Additionally, Entei has no real way to recover health, leaving it prone to wearing down.
- On top of that, it has a very shallow movepool, leaving it with very few viable sets to run, though it should not be underestimated in that role.
- Overall, Entei is a powerful wallbreaker that can plow through common defensive measures while still cleaning up against offense.
[Choice Band]
Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Flare Blitz
[SET COMMENTS]
Moves
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- Sacred Fire is the Entei's primary STAB attack, and has almost no drawbacks bar a slightly less than perfect accuracy. Additionally, it has an incredible 50% chance to burn a target. However, it has only 8 PP, making it prone to running out quickly.
- Extreme Speed is used to patch up a somewhat middling speed forced upon it by an Adamant nature.
- Stone Edge is a way to hit opposing Pokemon that would otherwise resist Sacred Fire, such as Latias.
- Flare Blitz is secondary STAB that provides slightly more power at the expense of some health, while also covering for Sacred Fire's low PP.
Set Details
========
- Entei is forced to run an Adamant nature due to Flare Blitz and Extreme Speed being event moves.
- Choice Band is optimal to maximize Entei's damage output, as otherwise it tends to fall flat in regards to other wallbreakers.
- Maximum attack is used for highest damage output, while the remaining EVs are placed into Speed to outpace Positive-natured Base 86s and below.
Usage Tips
========
- Overall, Entei should be used to break walls against bulkier teams, while using Extreme Speed to pick off faster offensive teams.
- Early-Game, it should use Sacred Fire to spread burns and wear on walls, while Flare Blitz can be used for Late-Game cleaning as it can punch through the previously weakened walls.
- Entei forces switches from a good portion of the tier, so one can use this to gain momentum by switching or simply denting an incoming wall.
- Extreme Speed can pick off weakened foes that would otherwise outspeed Entei, such as Crobat and Latias.
- It can check Faeries such as Clefable in a pinch, but must beware of Thunder Wave as it cuts Entei's already-poor speed even further.
Team Options
========
- Being a pure Fire-type, Entei is worn down very quickly through entry hazards, especially Stealth Rocks, so Hazard Removal such as Starmie and Latias pair well with it as Entei beats Grass and Bug-Types for Starmie, and Steel and Fairy-Types for Latias.
- Bulky Waters prove a solid check or even counter to Entei, so something that can handle them quickly such as Roserade is useful to have.
- Pokemon like Krookodile that can help out with Rock-Types such as Mega Aerodactyl work well.
- Special Wallbreakers can partner well with Entei as they can break through the few physically-oriented walls that would otherwise stop Entei in its tracks.
- Spikes support and Hazard Stacking in general can allow Entei to 2HKO some Pokemon that would otherwise be completely out of reach, so Roserade again is a solid partner.
[STRATEGY COMMENTS]
Other Options
=============
- Entei has a very small movepool to choose from, but Iron Head in particular sticks out as it gives it a way to beat some niche picks such as Diancie and Rhyperior.
- It can run a viable Sleep Talk set to absorb sleep from Amoonguss and still be effective, and even more difficult to switch into as it becomes unpredictable.
- Flame Charge is an incredibly niche option that nonetheless allows Entei to patch up a middling speed stat, though it is weak and should use something like Charcoal or Flame Plate to be effective.
- With a Liechi Berry and Natural Gift, Entei can lure in and do massive amounts of damage to Swampert, outright OHKO'ing sets without a large Defence investment.
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**Hazards**: Entei is already prone to wearing down, and Entry Hazards will greatly speed up this process as it is already prone to all forms of hazards.
**Bulky Waters**: Suicune, Alomomola, and Swampert all shrug off Entei's stabs and can either heal off the damage or just retaliate with a super-effective move in return.
**Revenge Killiers**: The likes of Mega Aerodactyl, Krookodile, and Sharpedo can all revenge kill Entei, though none can reliably switch in due to Sacred Fire's burn chance.
**Flash Fire**: Flash Fire immediately shuts Entei down if locked into a STAB, though only Chandelure commonly carries it in UU.
**Faster Fire Resists**: Pokemon such as Keldeo and Latias can both comfortably switch in on Entei's STABs and OHKO after any chip at all, but must beware of Extreme Speed.
**Ground Types**: Ground types in general are bulky enough to survive a hit from any single one of Entei's hits and do large amounts of damage in kind, though some must be wary of burns. Swampert and Gliscor in particular stand out, with Swampert taking little damage from any of Entei's attacks and Gliscor being unable to be burned and likely outspeeding.
**Rock Types**: Aerodactyl and Gigalith can just about freely come in on almost all of Entei's attacks, though Aerodactyl must be wary of burns and Stone Edge as the former cripples it and the latter does massive damage.
**Snorlax**: Due to Thick Fat and Rest, Snorlax can set up in front of it with Curse and completely ignore burns and stab attacks, allowing Snorlax to completely wall Entei.
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