Entei

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"Burn the world. Burn it all."
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[OVERVIEW]
  • In a tier with Infernape and Volcanion, Entei carves a niche for itself through unique access to Sacred Fire as a primary STAB while still having incredible late-game cleaning potential.
  • Entei is also quite bulky for being an offenive threat, and is the bulkiest Physical Fire-Type in UnderUsed.
  • However, as a pure Fire-Type, Entei is vulnerable to all forms of Entry Hazards, losing a quarter of its health to Stealth Rocks alone.
  • Additionally, Entei has no real way to recover health, leaving it prone to wearing down.
  • On top of that, it has a very shallow movepool, leaving it with very few viable sets to run, though it should not be underestimated in that role.
  • Overall, Entei is a powerful wallbreaker that can plow through common defensive measures while still cleaning up against offense.

[Choice Band]
Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Flare Blitz

[SET COMMENTS]
Moves
========
  • Sacred Fire is the Entei's primary STAB attack, and has almost no drawbacks bar a slightly less than perfect accuracy. Additionally, it has an incredible 50% chance to burn a target. However, it has only 8 PP, making it prone to running out quickly.
  • Extreme Speed is used to patch up a somewhat middling speed forced upon it by an Adamant nature.
  • Stone Edge is a way to hit opposing Pokemon that would otherwise resist Sacred Fire, such as Latias.
  • Flare Blitz is secondary STAB that provides slightly more power at the expense of some health, while also covering for Sacred Fire's low PP.

Set Details
========
  • Entei is forced to run an Adamant nature due to Flare Blitz and Extreme Speed being event moves.
  • Choice Band is optimal to maximize Entei's damage output, as otherwise it tends to fall flat in regards to other wallbreakers.
  • Maximum attack is used for highest damage output, while the remaining EVs are placed into Speed to outpace Positive-natured Base 86s and below.

Usage Tips
========
  • Overall, Entei should be used to break walls against bulkier teams, while using Extreme Speed to pick off faster offensive teams.
  • Early-Game, it should use Sacred Fire to spread burns and wear on walls, while Flare Blitz can be used for Late-Game cleaning as it can punch through the previously weakened walls.
  • Entei forces switches from a good portion of the tier, so one can use this to gain momentum by switching or simply denting an incoming wall.
  • Extreme Speed can pick off weakened foes that would otherwise outspeed Entei, such as Crobat and Latias.
  • It can check Faeries such as Clefable in a pinch, but must beware of Thunder Wave as it cuts Entei's already-poor speed even further.

Team Options
========
  • Being a pure Fire-type, Entei is worn down very quickly through entry hazards, especially Stealth Rocks, so Hazard Removal such as Starmie and Latias pair well with it as Entei beats Grass and Bug-Types for Starmie, and Steel and Fairy-Types for Latias.
  • Bulky Waters prove a solid check or even counter to Entei, so something that can handle them quickly such as Roserade is useful to have.
  • Pokemon like Krookodile that can help out with Rock-Types such as Mega Aerodactyl work well.
  • Special Wallbreakers can partner well with Entei as they can break through the few physically-oriented walls that would otherwise stop Entei in its tracks.
  • Spikes support and Hazard Stacking in general can allow Entei to 2HKO some Pokemon that would otherwise be completely out of reach, so Roserade again is a solid partner.

[STRATEGY COMMENTS]
Other Options
=============
  • Entei has a very small movepool to choose from, but Iron Head in particular sticks out as it gives it a way to beat some niche picks such as Diancie and Rhyperior.
  • It can run a viable Sleep Talk set to absorb sleep from Amoonguss and still be effective, and even more difficult to switch into as it becomes unpredictable.
  • Flame Charge is an incredibly niche option that nonetheless allows Entei to patch up a middling speed stat, though it is weak and should use something like Charcoal or Flame Plate to be effective.
  • With a Liechi Berry and Natural Gift, Entei can lure in and do massive amounts of damage to Swampert, outright OHKO'ing sets without a large Defence investment.
Checks and Counters
===================

**Hazards**: Entei is already prone to wearing down, and Entry Hazards will greatly speed up this process as it is already prone to all forms of hazards.
**Bulky Waters**: Suicune, Alomomola, and Swampert all shrug off Entei's stabs and can either heal off the damage or just retaliate with a super-effective move in return.
**Revenge Killiers**: The likes of Mega Aerodactyl, Krookodile, and Sharpedo can all revenge kill Entei, though none can reliably switch in due to Sacred Fire's burn chance.
**Flash Fire**: Flash Fire immediately shuts Entei down if locked into a STAB, though only Chandelure commonly carries it in UU.
**Faster Fire Resists**: Pokemon such as Keldeo and Latias can both comfortably switch in on Entei's STABs and OHKO after any chip at all, but must beware of Extreme Speed.
**Ground Types**: Ground types in general are bulky enough to survive a hit from any single one of Entei's hits and do large amounts of damage in kind, though some must be wary of burns. Swampert and Gliscor in particular stand out, with Swampert taking little damage from any of Entei's attacks and Gliscor being unable to be burned and likely outspeeding.
**Rock Types**: Aerodactyl and Gigalith can just about freely come in on almost all of Entei's attacks, though Aerodactyl must be wary of burns and Stone Edge as the former cripples it and the latter does massive damage.
**Snorlax**: Due to Thick Fat and Rest, Snorlax can set up in front of it with Curse and completely ignore burns and stab attacks, allowing Snorlax to completely wall Entei.
 
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Eyan

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Hey before I QC this, when writing an analysis that isn't going to require a full write-up for the time being like UU for now, you should try to follow this template, so it'd look like this. To give a brief rundown of stuff you'd edit

- All your bullet points that aren't the ones in Checks and Counters should look like (* In a tier with Infernape and Volcanion, Entei carves a niche for itself through unique access to Sacred Fire as a primary STAB while still having incredible late-game cleaning potential.) This basically creates the bullet point when you actually upload it onto the site, and yes, the space after the asterisk is important.

- The set should look like this ([SET] is just the labelling for uploading, and the following again ensures everything will be as it looks on smogdex)
[SET]
name: Choice Band
move 1: Sacred Fire
move 2: Extreme Speed
move 3: Stone Edge
move 4: Flare Blitz
item: Choice Band
ability: Pressure
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

- Make sure there's a line break after each Check / Counter.

Tag me when you're done, and I'll give it a proper look over.
 

Cynde

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hi not qc so this is all obviously unofficial but i was talking about it with you before and i do think that there are a few things you could change

Overview
Wall breaking i.e sacred fire, should not be kept in the same point as late game cleaning as the two are different functions and should be split into two points imo. also you should mention that entei gets access to extreme speed when you're talking about its late game cleaning.

the third and fourth bullet point can be grouped together because they are both related.

"On top of that, it has a very shallow movepool, leaving it with very few viable sets to run, though it should not be underestimated in that role."

few viable sets is incorrect since this analysis only has one viable set. you could just say that it has next to no versatility whatsoever. the latter part of the sentence is just fluff.

you could probably also include a bullet point about it's speeding leaving something to be desired due to the fact that it's forced to run an adamant nature.

Moves
a better explanation for extreme speed would be that it's used to pick off faster, frailer and weakened pokemon, such as Mienshao.
latias isn't a good stone edge target because flare blitz almost does the same amount of damage. a better example might be flash fire mons like chandelure which entei is unable to touch otherwise or volcanion which doesn't take much from its other attacks.

Usage Tips
"Early-Game, it should use Sacred Fire to spread burns and wear on walls, while Flare Blitz can be used for Late-Game cleaning as it can punch through the previously weakened walls."

flare blitz and stone edge are able to muscle past certain pokemon post them being burnt like slowking. they aren't used for cleaning. extreme speed is.

in ur fairy point, you should give more examples because togekiss can also cripple entei with thunder wave, clefable has other options to cripple entei too, like knock off.

Team Options
give more examples of mons that can beat waters, raikou, toxicroak, there are loads.

mega aerodactyl cannot help out entei with rock types as it is a flying type. better examples of this would be ground types such as krookodile and swampert as well as water types such as alomomola or suicune.

you should give examples of special wallbreakers, primarina, hydreigon etc are good examples.

more examples of spikers, like klefki.

Other Options
Iron head is bad. i don't think it should be there.

give toxic a mention, hitting a swampert / alomomola on the switch can be hugely beneficial in the long run.

Checks and Counters

in the ground type part, gliscor really isn't going to be outspeeding entei most of the time, so remove mentions of it likely outspeeding.

just sharing some thoughts. once again, not qc so you can take my opinion with a grain of salt
 
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