A discussion with a couple of my friends and I sparked an interesting argument on whether or not entry hazards are broken. I'm curious to see what the general consensus of this site believes. Keep in mind this discussion is limited to entry hazards only, meaning Stealth Rock, Spikes and Toxic Spikes. The poll above grants 4 options. Yes, No, Stealth Rock is broken and Other. I deliberately made these choices very broad, as I'd encourage you to post if you decide to vote. There have been more direct approaches to similar topics in the past which have not ended well, therefore please be considerate if you chose to argue against another user's opinion. If you believe a specific entry hazard should be nerfed, such as Stealth Rock, you may give an example why. Just be sure it is something reasonable and can be debated. You may also discuss the impact entry hazards have on the metagame. This can mean the prevalence of spinners, spikers and so on. Again, just make sure it relates to the larger discussion here: whether or not hazards are broken. Keep in mind this thread does not relate to any potential suspect test or banning of entry hazards. It's merely a place for people to discuss their opinions on one of the biggest factors in competitive play. This discussion is not limited to the OU tier.