Rules: 1v1v1v1 Singles 2 Day DQ 2 Recoveries/ 5 Chills Arena: Field Type- Neutral Complexity- Simple Format- All Restrictions- Little water sources No Man’s Land: the only remnants of a war taking place on this lonely plane are craters from cannons and two hastily made trenches opposite of one another. This place is perfect for an intense brawl of epic proportions because unlike domes, gyms, or protected forests this place is dying to be torn apart again. There are no trees or grass, just mounds of dirt and dust, with some puddles here and there from past storms. The air is stale, and you can feel the tension that was strained here years ago. Yes, this already forgotten area is perfect for rough housing and playing dirty. Summary: Dig/earthquake is allowed. Weather is allowed. Little Cup (apparently not Beginner, which forbids the likes of Munchlax and Cranidos) Items=Off Abilities=One. Teams: Team SimonSays (Move your mouse to reveal the content) Team SimonSays (open) Team SimonSays (close) Geodude [Solid] (M) Nature: Careful [Adds One (1) to Special Defense; Subtracts One (1) from Special Attack] Type: Rock/Ground Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Sand Veil (DW): (Innate)This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 90 Atk: Rank 3 Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 3 (+) Spe: 20 Size Class: 1 Weight Class: 2 EC: 1/9 MC: 0 DC: 0/5 Attacks: Tackle Defense Curl Mud Sport Rock Polish Rock Throw Magnitude Selfdestruct Rollout Rock Blast Smack Down Curse Hammer Arm Focus Punch Sunny Day Stone Edge Toxic Team Metal Bagon (Move your mouse to reveal the content) Team Metal Bagon (open) Team Metal Bagon (close) Murkow - Dark Death(M) Nature: Quirky Nature Neatral Type: Dark/Flying Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 91 Size Class: 1 Weight Class: 1 Base Rank Total: 15 EC: 5/6 MC: 0 DC: 2/5 Abilities: Super Luck: (Inmate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Insomnia: (inmate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Prankster: (inmate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Attacks: Peck Astonish Pursuit Haze Wing Attack Night Shade Assurance Sucker Punch Dark Pulse Perish Song Roost Drill Peck Payback Psychic Subsitute Heat Wave Monohm - Zeus' Pet (F) Nature: Modest Nature Special Attack increased by*; Attack reduced by* Type: Electric/Dragon Electric STAB: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 Spe: 60 EC: 2/9 MC: 0 DC: 0/5 Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Sheer Force (DW) (Locked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Moves: Tackle Growl Dragon Rage Charge Thundershock Rain Dance Sonicboom Twister Hydro Pump Magnet Rise Power Gem Hyper Beam FlameThrower Thunder Team Galladiator (Move your mouse to reveal the content) Team Galladiator (open) Team Galladiator (close) Litwick [Jean] (F) Nature: Modest (+ Sp. Atk, - Atk) Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 20 EC: 0/9 MC: 0 DC: 0/5 Moves: Ember Astonish Minimize Smog Fire Spin Confuse Ray Night Shade Will-o-Wisp Flame Burst Imprison Acid Armor Clear Smog Heat Wave Shadow Ball Fire Blast Energy Ball Team Leethoof (Move your mouse to reveal the content) Team Leethoof (open) Team Leethoof (close) Cutie - Cherrim (F) Nature: Timid (+15% Speed, -1 Attack) (+5% accuracy) Type: Grass Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Chlorophyll (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 41 (35x1.15=40.25->41) Short Class: 1 Weight Class: 1 EC: 1/6 MC: 0 DC: ... Attacks: Morning Sun Tackle Growth Leech Seed Helping Hand Magical Leaf Sunny Day Solarbeam Grasswhistle Heal Pulse Weather Ball Toxic Energy Ball Hidden Power Ice 7 SimonSays is the only halfway cool person here; all of his mons are updated with Size/Weight classes and Base Rank Totals. I'll input them myself for the purposes of this battle, but you risk the wrath of the mods if you leave them un-updated. That being said, match flow: SimonSays sends out his Pokemon + Ability Metal Bagon sends out his Pokemon + Ability Galladiator sends out his Pokemon + Ability Leethoof sends out his Pokemon + Ability, gives orders Galladiator gives orders Metal Bagon gives orders SimonSays gives orders Remember, only 2 actions, folks. Let's roll.