Completed EP subrefs a Brawl! SimonSays, Metal Bagon, Galladiator, and Leethoof Face Off!

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#1
Rules: 1v1v1v1 Singles
2 Day DQ
2 Recoveries/ 5 Chills
Arena:
Field Type- Neutral
Complexity- Simple
Format- All
Restrictions- Little water sources



No Man’s Land: the only remnants of a war taking place on this lonely plane are craters from cannons and two hastily made trenches opposite of one another. This place is perfect for an intense brawl of epic proportions because unlike domes, gyms, or protected forests this place is dying to be torn apart again. There are no trees or grass, just mounds of dirt and dust, with some puddles here and there from past storms. The air is stale, and you can feel the tension that was strained here years ago. Yes, this already forgotten area is perfect for rough housing and playing dirty. Summary: Dig/earthquake is allowed. Weather is allowed.​


Little Cup (apparently not Beginner, which forbids the likes of Munchlax and Cranidos)
Items=Off
Abilities=One.

Teams:

Geodude [Solid] (M)
Nature: Careful [Adds One (1) to Special Defense; Subtracts One (1) from Special Attack]
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil (DW): (Innate)This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 20
Size Class: 1
Weight Class: 2


EC: 1/9
MC: 0
DC: 0/5


Attacks:
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Rollout
Rock Blast
Smack Down

Curse
Hammer Arm
Focus Punch

Sunny Day
Stone Edge
Toxic


Murkow - Dark Death(M)
Nature: Quirky Nature Neatral
Type: Dark/Flying
Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15


EC: 5/6
MC: 0
DC: 2/5


Abilities:
Super Luck: (Inmate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Insomnia: (inmate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster: (inmate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Sucker Punch
Dark Pulse


Perish Song
Roost
Drill Peck


Payback
Psychic
Subsitute


Heat Wave


Monohm - Zeus' Pet (F)
Nature: Modest Nature Special Attack increased by*; Attack reduced by*
Type: Electric/Dragon
Electric STAB: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon STAB: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 2/9
MC: 0
DC: 0/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW) (Locked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Moves:
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Twister


Hydro Pump
Magnet Rise
Power Gem


Hyper Beam
FlameThrower
Thunder



Litwick [Jean] (F)
Nature: Modest (+ Sp. Atk, - Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20

EC: 0/9
MC: 0
DC: 0/5

Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison

Acid Armor
Clear Smog
Heat Wave

Shadow Ball
Fire Blast
Energy Ball


Cutie - Cherrim (F)
Nature: Timid (+15% Speed, -1 Attack) (+5% accuracy)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 41 (35x1.15=40.25->41)
Short Class: 1
Weight Class: 1

EC: 1/6
MC: 0
DC: ...

Attacks:
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day
Solarbeam

Grasswhistle
Heal Pulse
Weather Ball

Toxic
Energy Ball
Hidden Power Ice 7


SimonSays is the only halfway cool person here; all of his mons are updated with Size/Weight classes and Base Rank Totals. I'll input them myself for the purposes of this battle, but you risk the wrath of the mods if you leave them un-updated. That being said, match flow:

SimonSays sends out his Pokemon + Ability
Metal Bagon sends out his Pokemon + Ability
Galladiator sends out his Pokemon + Ability
Leethoof sends out his Pokemon + Ability, gives orders
Galladiator gives orders
Metal Bagon gives orders
SimonSays gives orders

Remember, only 2 actions, folks. Let's roll.
 
#2
Let's go, Solid!

Show them what it takes to be the strongest and best! Show them your ability to take the hits and keep on dishing back! (Sturdy)
 
#5
Go, Cutie! Obviously Clorophyll will be used.

The sun is probably not the best idea with Litwick and Monohm running around, so we will keep it dark for now.

Leech Seed Monohm->Energy Ball Geodude.
 
#7

"Leech Seed Sucks, so we must do something about it."

Flamethrower the Leech Seed (some damage on Cherubi would be nice to, but priority is to stop the leech seed) - Hydro Pump Geodude
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#9
I'm subreffing this; please note that I'll be away tomorrow.

Hit Points: 90 | 90 | 90 | 90
Energy: 100 | 100 | 100 | 100
Speed: 20 | 60 | 20 | 41 (+)
Stats: 3 / 4 / 1 / 3 | 1 / 3 / 4 / 2 | 1 / 2 / 4 / 2 | 2 / 2 / 3 / 1
Misc.: 1 / 2 / 14 | 1 / 2 / 14 | 1 / 1 / 12 | 1 / 1 / 13

BEGIN ROUND ONE

Monohm starts the round off searching for his intended target. As soon as Cherubi shoots some strange parasitic plants towards him, the Monohm fires off a huge blast of fire that completely fries the seeds! It also seems like a portion of the smoldering flames hit Cherubi for some minor damage. Deciding to join in on the fun, Litwick fires off large fire blast of his own, dealing a huge amount of damage. Ignored for now, Geodude channels some negative energy into himself, raising his attack and defense by one stage, but lowering his speed by one as well.

Healthy as a horselamb, the Monohm now turns to Geodude and releases a blast of water, completely drenching the poor rock. He doesn't get a break at all as both Litwick and Cherubi fire green pellets of life at him, dealing a huge amount of damage. Smarting from all the hits, the Geodude summons an earthquake of a massive magnitude, dealing a rather large amount of damage.

END ROUND ONE

Hit Points: 14 | 67 | 65 | 39
Energy: 89 | 85 | 87 | 86
Speed: 20 | 60 | 20 | 41 (+)
Stats: 3 / 4 / 1 / 3 | 1 / 3 / 4 / 2 | 1 / 2 / 4 / 2 | 2 / 2 / 3 / 1
Misc.: 1 / 2 / 14 | 1 / 2 / 14 | 1 / 1 / 12 | 1 / 1 / 13
Other: -1 Spe, +1 Atk, +1 Def | N/A | N/A | N/A

Metal Bagon, SimonSays, Leethoof, Galladiator.
 
#10
Placeholder for me because I'm asking EP a question but he hasn't got a chance to go online it seems.

EDIT:
Rain Dance - Hyper Beam @ Cherubi
SUB: If Geodude uses Magnitude, replace your current action with magnet rise and shif all actions downward
 
#11

"These are your last moments, but we are going out with a BANG!"

Stone Edge/SulfDestruct Combination
The hope is to turn yourself into a Frag Grenade: Get that stone shrapnel everywhere!
 
#13
Energy Ball Geodude, Fire Blast Cherubi. If we're lucky, we may get two KOs.

Oh, and if Geodude dies before your turn, make it Fire Blast Cherubi, Shadow Ball Monohm.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#14

Hit Points: 14 | 67 | 65 | 39
Energy: 89 | 85 | 87 | 86
Speed: 20 | 60 | 20 | 41 (+)
Stats: 3 / 4 / 1 / 3 | 1 / 3 / 4 / 2 | 1 / 2 / 4 / 2 | 2 / 2 / 3 / 1
Misc.: 1 / 2 / 14 | 1 / 2 / 14 | 1 / 1 / 12 | 1 / 1 / 13
Other: -1 Spe, +1 Atk, +1 Def | N/A | N/A | N/A

BEGIN ROUND TWO

While Monohm dances around and summons glorious rain, Cherubi promptly knocks the Geodude out. Nothing much to be said. Of course, Litwick now shoots brilliant flames out of its candlewick at Cherubi, dealing significant damage, but the rain somewhat mitigates the damage.

Monohm quickly shoots a beam of ridiculous energy at Cherubi, knocking it out! Litwick hurls a ball of shadows at Monohm, dealing some decent damage. This wasn't very interesting, was it... BE MORE INTERESTING.

END ROUND TWO

Hit Points: KO | 54 | 65 | KO
Energy: 89 | 65 | 75 | 77
Speed: 20 | 60 | 20 | 41 (+)
Stats: 3 / 4 / 1 / 3 | 1 / 3 / 4 / 2 | 1 / 2 / 4 / 2 | 2 / 2 / 3 / 1
Misc.: 1 / 2 / 14 | 1 / 2 / 14 | 1 / 1 / 12 | 1 / 1 / 13
Other: N/A | Sluggish (1a) | N/A | N/A

The rain is falling. |||||||||||
Geodude: 1 EC, 2 MC, 1 DC
Monohm: 1 EC, 2 MC, 1 DC
Litwick: 1 EC, 2 MC, 1 DC
Cherubi: 1 EC, 2 MC, 1 DC, 1 KOC

Galladiator, Metal Bagon; 3 actions now.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#17

Hit Points: KO | 54 | 65 | KO
Energy: 89 | 65 | 75 | 77
Speed: 20 | 60 | 20 | 41 (+)
Stats: 3 / 4 / 1 / 3 | 1 / 3 / 4 / 2 | 1 / 2 / 4 / 2 | 2 / 2 / 3 / 1
Misc.: 1 / 2 / 14 | 1 / 2 / 14 | 1 / 1 / 12 | 1 / 1 / 13
Other: N/A | Sluggish (1a) | N/A | N/A

The rain is falling. |||||||||||

BEGIN ROUND THREE

The Monohm begins the round, attempting to charge up electrical energy. But what's that? The Monohm is simply too sluggish to complete the action! The Litwick happily capitalizes on this, shooting a massive ball of shadowy material at the Monohm, dealing huge damage. Recovering from its mistake, the Monohm just summons a large bolt of lightning from the clouds above, striking Litwick for quite a bit of damage while he rests. The Monohm follows that up with a blast of water, which hits for a large amount of damage. Finally recovering, the Litwick lets some ghostly flames loose, burning the Monohm!

END ROUND THREE

Hit Points: KO | 27 | 20 | KO
Energy: 89 | 50 | 38 | 77
Speed: 20 | 60 | 20 | 41 (+)
Stats: 3 / 4 / 1 / 3 | 1 / 3 / 4 / 2 | 1 / 2 / 4 / 2 | 2 / 2 / 3 / 1
Misc.: 1 / 2 / 14 | 1 / 2 / 14 | 1 / 1 / 12 | 1 / 1 / 13
Other: N/A | BRN | N/A | N/A

The rain is falling. |||||||||||

Metal Bagon, Galladiator.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#20

Hit Points: KO | 27 | 20 | KO
Energy: 89 | 50 | 38 | 77
Speed: 20 | 60 | 20 | 41 (+)
Stats: 3 / 4 / 1 / 3 | 1 / 3 / 4 / 2 | 1 / 2 / 4 / 2 | 2 / 2 / 3 / 1
Misc.: 1 / 2 / 14 | 1 / 2 / 14 | 1 / 1 / 12 | 1 / 1 / 13
Other: N/A | BRN | N/A | N/A

The rain is falling. |||||||||||

BEGIN ROUND FOUR

Before she can make her attack, the Litwick finds her candlewick drenched. She faints.

END ROUND FOUR


Hit Points: KO | 25 | KO | KO
Energy: 89 | 38 | 38 | 77
Speed: 20 | 60 | 20 | 41 (+)
Stats: 3 / 4 / 1 / 3 | 1 / 3 / 4 / 2 | 1 / 2 / 4 / 2 | 2 / 2 / 3 / 1
Misc.: 1 / 2 / 14 | 1 / 2 / 14 | 1 / 1 / 12 | 1 / 1 / 13
Other: N/A | BRN | N/A | N/A

The rain is falling. |||||||||||

Rewards:

Geodude:
1 EC, 2 MC, 1 DC
Monohm: 1 EC, 2 MC, 1 DC, 2 KOC
Litwick: 1 EC, 2 MC, 1 DC
Cherubi: 1 EC, 2 MC, 1 DC, 1 KOC
Each Trainer: 2 TC

Engineer Pikachu: 5 RC.

And I'd appreciate it if someone could change the tag to Completed.
 
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