UU Espeon



QC: Kushalos / Meru / dingbat / IronBullet93
GP: The Dutch Plumberjack ( Stamped P Squared's amcheck) / GatoDelFuego


Overview
########

Espeon is a decent Pokemon in the UU metagame. It has a great ability in Magic Bounce, which makes Espeon immune to all status attacks such as Whirlwind. It also has a great base Special Attack and good Speed, which allows it to deal some nice damage to opponents. Furthermore, Espeon can fill out different roles in the metagame such as offensive Baton Passing or setting up dual screens successfully thanks to a wide movepool. However, it has a bad typing that is weak to Ghost-, Bug-, and Dark-types, while it resists only two types. It also has quite low HP and Defense stats, which makes it very frail, and because of that, Espeon is easily beaten by physical attackers. Lastly, Espeon faces huge competition from Mega Alakazam in offensive roles, as it has higher Special Attack and Speed.

Offensive Baton Pass
########
name: Offensive Baton Pass
move 1: Baton Pass
move 2: Calm Mind / Substitute
move 3: Psyshock
move 4: Dazzling Gleam / Shadow Ball
ability: Magic Bounce
item: Leftovers
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

Baton Pass passes stat boosts to a teammate and helps Espeon keep up momentum for teammates. Calm Mind boosts Espeon's decent special bulk and also boosts the damage output of Psyshock and Dazzling Gleam. Substitute can be used instead, as Espeon can then pass the Substitute to an ally that can proceed to set up afterwards. Examples of these setup sweepers include Haxorus and Mega Absol. Psyshock is a strong STAB attack that deals a lot of damage to special walls such as Blissey and Florges. Dazzling Gleam provides great coverage against Dark-types such as Hydreigon which threaten Espeon. Shadow Ball hits other Psychic-types such as Alakazam and Jirachi for super effective damage.

Set Details
========

Magic Bounce stops entry hazards from being set up, as well as stopping Taunt and status. Leftovers grants Espeon a little amount of recovery. The invested EVs and Timid nature maximize Espeon's Speed and improve Espeon's specially offensive capabilities. Colbur Berry is an option to lessen the damage taken from Knock Off and Pursuit.

Usage Tips
========

Use Espeon as a lead, as entry hazard setters are common leads and will most likely switch out of Espeon, allowing it to set up a free Calm Mind or Substitute. Switch Espeon in when predicting status moves to cripple defensive Pokemon. Use Calm Mind if the opponent doesn't threaten Espeon much, as it boosts both Espeon's Special Attack and Special Defense. Use Baton Pass when you think you have set up enough or in emergencies when Espeon is up against a foe that threatens it.

Team Options
========

Anything that appreciates a Calm Mind boost, such as Mega Sceptile, Mega Pidgeot, or Nidoking, will work as a partner, as it gives them the opportunity to sweep. Setup sweepers such as Lucario and Absol appreciate a Substitute so they can safely set up. Pokemon that can deal with Ghost- and Dark-types, such as Florges, Aromatisse, and Hydreigon, are quite useful, as these threaten Espeon badly.

Dual Screens
########
name: Dual Screens
move 1: Light Screen
move 2: Reflect
move 3: Baton Pass
move 4: Yawn / Psychic
ability: Magic Bounce
item: Light Clay
evs: 252 HP / 4 Def / 252 Spe
nature: Timid

Moves
========

Light Screen helps teammates take opposing special attacks with more ease and especially helps setup sweepers. Reflect does the same as Light Screen but decreases the power of physical attacks instead of special attacks. Baton Pass is a way for Espeon to gain momentum and switch out of its checks and counters without having to risk taking damage from Pursuit. Yawn is good after setting up screens; it forces the opponent to switch, allowing Espeon to Baton Pass out into a Pokemon with an advantage over the switched-in Pokemon. Psychic is a good STAB move that offers high Base Power and decent coverage and therefore can be used in the fourth slot.

Set Details
========

Magic Bounce is the standard ability, as it bounces back status moves, entry hazards, and most importantly Taunt, which would otherwise completely stop Espeon. The HP investment patches up Espeon's low HP a bit. The Speed EVs along with a Timid nature allow Espeon to set up screens faster and allow it to Baton Pass quicker, gaining momentum and switching out of its checks and counters earlier. Light Clay makes Light Screen and Reflect last three turns longer, which allows Espeon to perform its job better.


Usage Tips
========

Make sure to use Espeon as a lead, as it forces Pokemon that set up entry hazards to switch. When a wall is on the field and you're predicting something like Toxic, switch in Espeon, as Toxic will wear the opposing Pokemon down easily. Watch out for Knock Off, as this will limit the amount of turns that Light Screen and Reflect will be up to five instead of eight.

Team Options
========

Setup sweepers, such as Haxorus, Lucario, and Mega Absol, appreciate screens a lot as they can set up more safely with them. Bulky physical walls such as Forretress and Umbreon are quite good teammates, as they can take on the physical attackers that threaten Espeon. Pokemon that can take care of Dark-types, such as Virizion, Lucario, and Scrafty, make for great teammates too, as Dark-types are immune to Psychic and can take Espeon out without effort.

Other Options
########

A purely offensive set with Life Orb is an option, but Espeon does not have a wide offensive movepool. Work Up is another option to go with Baton Pass that is pretty useful for mixed attackers, but Espeon is too frail in most situations to set up enough boosts. Heal Bell provides cleric support, but other Pokemon such as Blissey and Florges do that better because of better bulk. Wish helps teammates at low health, but because of Espeon's frailty, it's not a very good user of the move. Morning Sun can be used for direct recovery and therefore boosting Espeon's longevity, but because Espeon is frail it's not a good user of the move. Hidden Power Fighting hits Steel-types, but lacks power in most situations, and therefore most Steel-types won't take a lot from it. Choice Specs can be used to give a boost to Espeon's Special Attack, but this will lock Espeon into a single move and Espeon is a bit too frail to sweep.


Checks & Counters
########

**Physical Attackers** Physical attackers can easily defeat Espeon as it is very frail. Examples of these Pokemon include Krookodile and Haxorus.

**Ghost-types**: Ghost-types such as Doublade and Chandelure can hit Espeon with one of their powerful STAB attacks and easily beat it, though they both need to watch out for Shadow Ball.

**Dark-types**: Dark-types such as Hydreigon, Absol, and Honchkrow can hit Espeon with one of their powerful STAB attacks and easily beat it, though they have to be wary of Dazzling Gleam.

**Steel-types**: Steel-types such as Jirachi, Mega Aggron, and Empoleon resist Espeon's STAB moves and Dazzling Gleam as well, which means they wall Espeon completely. Furthermore, these Steel-types are also capable of taking it out with strong attacks.

**Priority**: As Espeon is frail, powerful priority attackers can wear it down easily, especially those with super effective priority moves such as Shadow Sneak or Sucker Punch.

**Pursuit Users**: Pokemon with Pursuit, such as Honchkrow and Krookodile, can trap Espeon and OHKO it.
 
Last edited:

Lumari

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Yawn works pretty well on the screens set in conjunction with Baton Pass. Screens -> Yawn -> opponent switches -> Baton Pass to appropriate breaker/sweeper. Worth a mention at least imo.
 

KM

slayification
is a Community Contributoris a Tiering Contributor
what is this cmpass set i have literally never seen that in my life and it looks very very sketchy lol. The correct cmpass set is offensive, with psyshock and dazzling gleam, and it should be listed first. If defensive cmpass even deserves a set (which I highly doubt), presuming that you'll ever get sufficient boosts to make stored power worth it is very dubious, especially without even running morning sun.

This analysis is really lacking in continuity and overall direction. Your overview mentions morning sun and good offensive stats (which are two of the main reasons to use espeon!) and then you have two sets, neither of which runs morning sun and both of which don't make much use of espeon's great offensive capabilities. these offensive capabilities are what should be primarily listed, not the dubious support sets
 
what is this cmpass set i have literally never seen that in my life and it looks very very sketchy lol. The correct cmpass set is offensive, with psyshock and dazzling gleam, and it should be listed first. If defensive cmpass even deserves a set (which I highly doubt), presuming that you'll ever get sufficient boosts to make stored power worth it is very dubious, especially without even running morning sun.

This analysis is really lacking in continuity and overall direction. Your overview mentions morning sun and good offensive stats (which are two of the main reasons to use espeon!) and then you have two sets, neither of which runs morning sun and both of which don't make much use of espeon's great offensive capabilities. these offensive capabilities are what should be primarily listed, not the dubious support sets
Edited stuff, also swapped psyshock with msun on the dual screen set as Blissey should switch out of Espeon anyway.
 
Not QC, but I think Yawn>Morning Sun on the Screens set, and possibly should be the primary slash. It prevents Espeon from being setup fodder, and allows your own setup sweeper to switch in for free.
 
I'd clarify the point about Work Up- it doesn't offer any advantages to Espeon itself (just use CM). If you're trying to pass Attack boosts, I'd use someone with access to BP and SD instead.
 

Kushalos

ÜN ÜN ÜN
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OUPL Champion
  • Is immune to all status attacks thanks to its great ability, named Magic Bounce.

Not just status attacks, it also makes it immune to roar whirlwind taunt etc.

add hydreigon to calm mind receivers cause scarf+1 hydreigon is p scary
 

boltsandbombers

i'm sorry mr. man
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  • Quite low HP and Defense that makes it somehow frail.
  • Easily beaten by strong physical attackers.
These two points can be merged in the overview.
Also, remove wish from the overview as well - Espeon is not a very good user of Wish.
 
  • Is immune to all status attacks thanks to its great ability, named Magic Bounce.
Not just status attacks, it also makes it immune to roar whirlwind taunt etc.

add hydreigon to calm mind receivers cause scarf+1 hydreigon is p scary
  • Quite low HP and Defense that makes it somehow frail.
  • Easily beaten by strong physical attackers.
These two points can be merged in the overview.
Also, remove wish from the overview as well - Espeon is not a very good user of Wish.
edited!
 
Talked a shitton with Soulblaster
i can confirm this, thanks kushalos.

also ready for 2nd check, sorry that I forgot stuff, i didnt'have much time and had to finish it quickly :<
you may think this is a bad excuse but im saying the truth.
 

Meru

ate them up
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Seems good. We discussed on PS! and fixed some minor things. Espeon isn't much of a metagame defining threat anyways.

QC 2/3
 

P Squared

a great unrecorded history
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here's an amcheck

Overview
########

Espeon is a decent Pokemon in the UU metagame. It has a great ability in Magic Bounce, (comma) which makes Espeon immune to all status attacks such as Whirlwind. It also has a great base Special Attack and good Speed, that which allows it to pull of deal some nice damage to opponents. Furthermore, Espeon can fill out different roles in the metagame successfully thanks to a wide movepool. However, like all other Pokemon, Espeon definitely has some downpoints. It it has a bad typing that is weak to Ghost-, Bug-, and Dark-types has weaknesses to Ghost, Bug, and Dark-types, while it resists only two different types. It also has a quite low HP and Defense stats, which makes it very frail, and because of that, Espeon is easily beaten by physical attackers. Lastly, Espeon faces huge competition from Mega Alakazam in offensively roles, as the latter which has higher Special Attack and Speed.

Offensive Baton Pass
########
name: Offensive Baton Pass
move 1: Baton Pass
move 2: Calm Mind / Substitute
move 3: Psyshock
move 4: Dazzling Gleam / Shadow Ball
ability: Magic Bounce
item: Leftovers
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

Baton Pass is the main move on this set;, (semicolon) it passes eventual stat boosts to a teammate and helps Espeon to keep up momentum for teammates. Calm Mind boosts Espeon's decent Special special bulk, and also boosts the damage output of Psyshock and Dazzling Gleam. Substitute can be used in the first slot too (in the first slot...instead of Baton Pass?) instead, as Espeon can then it passes the Substitute to an ally, which can proceed to set up after. Examples of these setup sweepers include Haxorus and Mega Absol. Psyshock is a strong STAB attack that deals a lot of damage to special walls such as Blissey and Florges. Dazzling Gleam provides great coverage against Dark-types such as Hydreigon which threaten Espeon. Shadow Ball hits other Psychic-types such as Alakazam and or Jirachi for super effective damage, and can because of that be used into the fourth slot as well.

Set Details
========

Magic Bounce stops entry hazards from being set up, as well as it stops stopping Taunt and status. Leftovers allow Espeon to set up more Substitutes, and grants a little amount of recovery. The invested EVs and Timid nature maximize Espeon's Speed and improves Espeon's specially offensive capabilities. Colbur Berry as is an option to lessen the damage taken from not have to fear Knock Off, because it will be weakened.

Usage Tips
========

Use Espeon as a lead, as this is the best way to utilize it at best, because entry hazard setters are common leads, and will most likely switch out of Espeon, allowing it to set up a free Calm Mind or Substitute. Switch Espeon in when predicting status to cripple some defensive Pokemon. Use Calm Mind if the opponent doesn't threaten Espeon much, as it boosts both Espeon's Special Attack and Special Defense. Baton Pass when you think you have set up enough, or in emergencies when Espeon is up against an opponent foe that threatens it.

Team Options
========

Anything that appreciates a Calm Mind boost, such as Mega Sceptile, Mega Pidgeot, (comma) or Nidoking, (comma) will work, as it gives them they have the opportunity to sweep after. Setup sweepers such as Lucario and Absol appreciate a Substitute, so they can safely set up after. Pokemon that can deal with Ghost- and Dark-types, such as Florges, Aromatisse, (comma) and Hydreigon, that beat up Ghost- and Dark-types are quite useful, as these threaten Espeon badly.

Dual Screens
########
name: Dual Screens
move 1: Light Screen
move 2: Reflect
move 3: Baton Pass
move 4: Yawn / Psychic
ability: Magic Bounce
item: Light Clay
evs: 252 HP / 4 Def / 252 Spe
nature: Timid

Moves
========

Light Screen helps teammates allies to take opposing special attacks with more ease, and especially helps setup sweepers. Reflect does the same as Light Screen, but decreases the power of physical attacks instead of special attacks. Baton Pass is a way for Espeon to gain momentum, (remove comma) and switch out of its checks and counters without having to while it doesn't have to risk taking damage from a eventual Pursuit. Yawn is good after setting up screens,; (semicolon) it forces the opponent to switch and then you can Baton Pass out into a Pokemon with an advantage over the switched-in Pokemon. Psychic is a good STAB move that offers high Base Power and, decent coverage and it is boosted by STAB, and therefore can be used in the fourth slot.

Set Details
========

Magic Bounce is the standard ability, as it bounces back status moves, prevents Espeon from being statused and bounces it back, the same counts for entry hazards, (comma) and especially Taunt, which would otherwise completely stop Espeon. The HP investment in HP patches up Espeon's low HP a bit. The invested Speed EVs along with a Timid nature allows Espeon to set up the screens faster, and allows it to gain momentum quicker with Baton Pass quicker, gaining momentum and and switching out of its checks and counters earlier. Light Clay make Light Screen and Reflect last 3 three turns longer, which allows Espeon to fill out perform its job better.


Usage Tips
========

Make sure to use Espeon as a lead, as it forces Pokemon that set up entry hazards to switch. When a staller is on the field and you're predicting something like Toxic, switch into Espeon, as Toxic will wear the opposing staller down easily. Watch out for Knock Off, as this will limit the amount of turns that Light Screen and Reflect will be up to five 5 instead of eight 8.

Team Options
========

Setup sweepers, such as Haxorus, Lucario, and or Mega Absol, appreciate screens a lot as they can set up more safely with them. Bulky physical walls such as Forretress and Umbreon are quite good teammates, as they can take on the physical attackers that threaten Espeon. Pokemon that can take care of Dark-types, such as Virizion, Lucario, (comma) and Scrafty, (comma) make for great teammates too, as Dark-types are immune to Psychic and can take Espeon out without effort.

Other Options
########

A purely offensive set with Life Orb is an option, but Espeon does not have a wide offensive movepool and won't have many offensive options in its movepool it can profit from along with such a set. Work Up is another option to go with Baton Pass pass boosts, that is pretty useful for mixed attackers, but Espeon is too frail in most situations to set up. Heal Bell provides cleric support, but other Pokemon such as Blissey and Florges do that better because of better bulk. Wish helps teammates at relative low health, but because of Espeon's fraility, it's not a very good user of the move. Morning Sun can be used for direct recovery and therefore boosting Espeon's longevity, but since Espeon is frail it's not a good user of the move. Hidden Power Fighting hits Steel-types well, but this lacks power in most situations and therefore most Steel-types won't take a lot from thait. Choice Specs can be used to give a boost to Espeon's Special Attack, but this will lock Espeon into a single move and Espeon is a bit too frail to sweep.

Checks & Counters
########

**Physically offensive attackers**: (colon) Offensively, physically offensive based APhysical attackers can easily defeat Espeon, as it is very frail. Examples of these Pokemon include Krookodile and Haxorus.

**Ghost-types**: (colon) Ghost-types, (remove comma) such as Doublade and Chandelure, (remove comma) can hit Espeon with one of their powerful STAB-attacks (remove dash) and easily beat it, though they both need to watch out for Shadow Ball.

**Dark-types**: Dark-types such as Hydreigon, Absol, and Honchkrow, (remove comma) can hit Espeon with one of their powerful STAB-attacks and easily beat it, though they have to be wary of Dazzling Gleam.

**Steel-types**: (colon) Steel-types such as Jirachi, Mega-Aggron (remove dash), and Empoleon resist Espeon's STAB moves and Dazzling Gleam as well, which means they wall Espeon completely. Furthermore, these Steel-types are also capable of taking it out with strong attacks.

**Priority**: (colon) Due Espeon being As Espeon is frail, powerful priority attackers can wear it down easily, especially those with super effective priority moves forms such as Shadow Sneak or Sucker Punch.

**Pursuit users**: Pokemon with access to the move Pursuit, such as Honchkrow and Krookodile, can trap Espeon and OHKO it.
 

Lumari

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working on top of this
remove
add (Capitalize)
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(my usual colours were sniped by p squared D:)
(and they also screwed up the hide tags D: oh well)
Overview
########

Espeon is a decent Pokemon in the UU metagame. It has a great ability in Magic Bounce, (comma) which makes Espeon immune to all status attacks such as Whirlwind. It also has a great base Special Attack and good Speed, that which allows it to pull of deal some nice damage to opponents. Furthermore, Espeon can fill out different roles (such as? many pokemon can perform different roles, this doesn't really tell me anything) in the metagame successfully thanks to a wide movepool. However, like all other Pokemon, Espeon definitely has some downpoints. It it has a bad typing that is weak to Ghost-, Bug-, and Dark-types has weaknesses to Ghost, Bug, and Dark-types, while it resists only two different types. It also has a quite low HP and Defense stats, which makes it very frail, and because of that, Espeon is easily beaten by physical attackers. Lastly, Espeon faces huge competition from Mega Alakazam in offensively roles, as the latter which has higher Special Attack and Speed.
Offensive Baton Pass
########
name: Offensive Baton Pass
move 1: Baton Pass
move 2: Calm Mind / Substitute
move 3: Psyshock
move 4: Dazzling Gleam / Shadow Ball
ability: Magic Bounce
item: Leftovers
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

Baton Pass is the main move on this set;, (semicolon) it passes eventual stat boosts to a teammate and helps Espeon to keep up momentum for teammates. Calm Mind boosts Espeon's decent Special special bulk, and also boosts the damage output of Psyshock and Dazzling Gleam. Substitute can be used in the first slot too (in the first slot...instead of Baton Pass?) instead, as Espeon can then it passes the Substitute to an ally, which that can proceed to set up after. Examples of these setup sweepers include Haxorus and Mega Absol. Psyshock is a strong STAB attack that deals a lot of damage to special walls such as Blissey and Florges. Dazzling Gleam provides great coverage against Dark-types such as Hydreigon which threaten Espeon. Shadow Ball hits other Psychic-types such as Alakazam and or Jirachi for super effective damage, and can because of that be used into the fourth slot as well.

Set Details
========

Magic Bounce stops entry hazards from being set up, as well as it stops stopping Taunt and status. Leftovers allow Espeon to set up more Substitutes, and grants Espeon a little amount of recovery, allowing it to set up more Substitutes. The invested EVs and Timid nature maximize Espeon's Speed and improves Espeon's specially offensive capabilities. Colbur Berry as is an option to lessen the damage taken from not have to fear Knock Off, because it will be weakened.

Usage Tips
========

Use Espeon as a lead, as this is the best way to utilize it at best, because entry hazard setters are common leads, and will most likely switch out of Espeon, allowing it to set up a free Calm Mind or Substitute. Switch Espeon in when predicting status moves to cripple some defensive Pokemon. Use Calm Mind if the opponent doesn't threaten Espeon much, as it boosts both Espeon's Special Attack and Special Defense. Use Baton Pass when you think you have set up enough, (RC) or in emergencies when Espeon is up against an opponent foe that threatens it.

Team Options
========

Anything that appreciates a Calm Mind boost, such as Mega Sceptile, Mega Pidgeot, (comma) or Nidoking, (comma) will work, as it gives them they have the opportunity to sweep after. Setup sweepers such as Lucario and Absol appreciate a Substitute, so they can safely set up after. Pokemon that can deal with Ghost- and Dark-types, such as Florges, Aromatisse, (comma) and Hydreigon, that beat up Ghost- and Dark-types are quite useful, as these threaten Espeon badly.

Dual Screens
########
name: Dual Screens
move 1: Light Screen
move 2: Reflect
move 3: Baton Pass
move 4: Yawn / Psychic
ability: Magic Bounce
item: Light Clay
evs: 252 HP / 4 Def / 252 Spe
nature: Timid

Moves
========

Light Screen helps teammates allies to take opposing special attacks with more ease, (RC) and especially helps setup sweepers. Reflect does the same as Light Screen, (RC) but decreases the power of physical attacks instead of special attacks. Baton Pass is a way for Espeon to gain momentum, (remove comma) and switch out of its checks and counters without having to while it doesn't have to risk taking damage from a eventual Pursuit. Yawn is good after setting up screens,; (semicolon) it forces the opponent to switch, (AC) and then you can allowing Espeon to Baton Pass out into a Pokemon with an advantage over the switched-in Pokemon. Psychic is a good STAB move that offers high Base Power and, decent coverage and it is boosted by STAB, and therefore can be used in the fourth slot.

Set Details
========

Magic Bounce is the standard ability, as it bounces back status moves, prevents Espeon from being statused and bounces it back, the same counts for entry hazards, (comma) and especially Taunt, which would otherwise completely stop Espeon. The HP investment in HP patches up Espeon's low HP a bit. The invested Speed EVs along with a Timid nature allows allow Espeon to set up the screens faster, and allows allow it to gain momentum quicker with Baton Pass quicker, gaining momentum and and switching out of its checks and counters earlier. Light Clay make Light Screen and Reflect last 3 three turns longer, which allows Espeon to fill out perform its job better.

Usage Tips
========

Make sure to use Espeon as a lead, as it forces Pokemon that set up entry hazards to switch. When a staller is on the field and you're predicting something like Toxic, switch into Espeon, as Toxic will wear the opposing staller down easily. Watch out for Knock Off, as this will limit the amount of turns that Light Screen and Reflect will be up to five 5 instead of eight 8.

Team Options
========

Setup sweepers, such as Haxorus, Lucario, and or Mega Absol, appreciate screens a lot, (AC) as they can set up more safely with them. Bulky physical walls such as Forretress and Umbreon are quite good teammates, as they can take on the physical attackers that threaten Espeon. Pokemon that can take care of Dark-types, such as Virizion, Lucario, (comma) and Scrafty, (comma) make for great teammates too, as Dark-types are immune to Psychic and can take Espeon out without effort.

Other Options
########

A purely offensive set with Life Orb is an option, but Espeon does not have a wide offensive movepool and won't have many offensive options in its movepool it can profit from along with such a set. Work Up is another option to go with Baton Pass pass boosts, that is pretty useful for mixed attackers, but Espeon is too frail in most situations to set up. Heal Bell provides cleric support, but other Pokemon such as Blissey and Florges do that better because of better bulk. Wish helps teammates at relative low health, but because of Espeon's fraility, it's not a very good user of the move. Morning Sun can be used for direct recovery and therefore boosting Espeon's longevity, but since because Espeon is frail it's not a good user of the move. Hidden Power Fighting hits Steel-types well, but this lacks power in most situations, (AC) and therefore most Steel-types won't take a lot from thait. Choice Specs can be used to give a boost to Espeon's Special Attack, but this will lock Espeon into a single move and Espeon is a bit too frail to sweep.

Checks & Counters
########

**Physically offensive attackers**: (colon) Offensively, physically offensive based APhysical attackers can easily defeat Espeon, as it is very frail. Examples of these Pokemon include Krookodile and Haxorus.

**Ghost-types**: (colon) Ghost-types, (remove comma) such as Doublade and Chandelure, (remove comma) can hit Espeon with one of their powerful STAB-attacks (remove dash) and easily beat it, though they both need to watch out for Shadow Ball.
**Dark-types**: Dark-types such as Hydreigon, Absol, and Honchkrow, (remove comma) can hit Espeon with one of their powerful STAB-attacks and easily beat it, though they have to be wary of Dazzling Gleam.
**Steel-types**: (colon) Steel-types such as Jirachi, Mega-Aggron (remove dash), and Empoleon resist Espeon's STAB moves and Dazzling Gleam as well, which means they wall Espeon completely. Furthermore, these Steel-types are also capable of taking it out with strong attacks.
**Priority**: (colon) Due Espeon being As Espeon is frail, powerful priority attackers can wear it down easily, especially those with super effective priority moves forms such as Shadow Sneak or Sucker Punch.
**Pursuit users**: Pokemon with access to the move Pursuit, such as Honchkrow and Krookodile, can trap Espeon and OHKO it.



GP 1/2
P Squared you can consider this a stamp, I had only a few minor additions and you seem to know your stuff ^^ (still, be sure to look over them)
 
Last edited:
here's an amcheck

Overview
########

Espeon is a decent Pokemon in the UU metagame. It has a great ability in Magic Bounce, (comma) which makes Espeon immune to all status attacks such as Whirlwind. It also has a great base Special Attack and good Speed, that which allows it to pull of deal some nice damage to opponents. Furthermore, Espeon can fill out different roles in the metagame successfully thanks to a wide movepool. However, like all other Pokemon, Espeon definitely has some downpoints. It it has a bad typing that is weak to Ghost-, Bug-, and Dark-types has weaknesses to Ghost, Bug, and Dark-types, while it resists only two different types. It also has a quite low HP and Defense stats, which makes it very frail, and because of that, Espeon is easily beaten by physical attackers. Lastly, Espeon faces huge competition from Mega Alakazam in offensively roles, as the latter which has higher Special Attack and Speed.

Offensive Baton Pass
########
name: Offensive Baton Pass
move 1: Baton Pass
move 2: Calm Mind / Substitute
move 3: Psyshock
move 4: Dazzling Gleam / Shadow Ball
ability: Magic Bounce
item: Leftovers
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

Baton Pass is the main move on this set;, (semicolon) it passes eventual stat boosts to a teammate and helps Espeon to keep up momentum for teammates. Calm Mind boosts Espeon's decent Special special bulk, and also boosts the damage output of Psyshock and Dazzling Gleam. Substitute can be used in the first slot too (in the first slot...instead of Baton Pass?) instead, as Espeon can then it passes the Substitute to an ally, which can proceed to set up after. Examples of these setup sweepers include Haxorus and Mega Absol. Psyshock is a strong STAB attack that deals a lot of damage to special walls such as Blissey and Florges. Dazzling Gleam provides great coverage against Dark-types such as Hydreigon which threaten Espeon. Shadow Ball hits other Psychic-types such as Alakazam and or Jirachi for super effective damage, and can because of that be used into the fourth slot as well.

Set Details
========

Magic Bounce stops entry hazards from being set up, as well as it stops stopping Taunt and status. Leftovers allow Espeon to set up more Substitutes, and grants a little amount of recovery. The invested EVs and Timid nature maximize Espeon's Speed and improves Espeon's specially offensive capabilities. Colbur Berry as is an option to lessen the damage taken from not have to fear Knock Off, because it will be weakened.

Usage Tips
========

Use Espeon as a lead, as this is the best way to utilize it at best, because entry hazard setters are common leads, and will most likely switch out of Espeon, allowing it to set up a free Calm Mind or Substitute. Switch Espeon in when predicting status to cripple some defensive Pokemon. Use Calm Mind if the opponent doesn't threaten Espeon much, as it boosts both Espeon's Special Attack and Special Defense. Baton Pass when you think you have set up enough, or in emergencies when Espeon is up against an opponent foe that threatens it.

Team Options
========

Anything that appreciates a Calm Mind boost, such as Mega Sceptile, Mega Pidgeot, (comma) or Nidoking, (comma) will work, as it gives them they have the opportunity to sweep after. Setup sweepers such as Lucario and Absol appreciate a Substitute, so they can safely set up after. Pokemon that can deal with Ghost- and Dark-types, such as Florges, Aromatisse, (comma) and Hydreigon, that beat up Ghost- and Dark-types are quite useful, as these threaten Espeon badly.

Dual Screens
########
name: Dual Screens
move 1: Light Screen
move 2: Reflect
move 3: Baton Pass
move 4: Yawn / Psychic
ability: Magic Bounce
item: Light Clay
evs: 252 HP / 4 Def / 252 Spe
nature: Timid

Moves
========

Light Screen helps teammates allies to take opposing special attacks with more ease, and especially helps setup sweepers. Reflect does the same as Light Screen, but decreases the power of physical attacks instead of special attacks. Baton Pass is a way for Espeon to gain momentum, (remove comma) and switch out of its checks and counters without having to while it doesn't have to risk taking damage from a eventual Pursuit. Yawn is good after setting up screens,; (semicolon) it forces the opponent to switch and then you can Baton Pass out into a Pokemon with an advantage over the switched-in Pokemon. Psychic is a good STAB move that offers high Base Power and, decent coverage and it is boosted by STAB, and therefore can be used in the fourth slot.

Set Details
========

Magic Bounce is the standard ability, as it bounces back status moves, prevents Espeon from being statused and bounces it back, the same counts for entry hazards, (comma) and especially Taunt, which would otherwise completely stop Espeon. The HP investment in HP patches up Espeon's low HP a bit. The invested Speed EVs along with a Timid nature allows Espeon to set up the screens faster, and allows it to gain momentum quicker with Baton Pass quicker, gaining momentum and and switching out of its checks and counters earlier. Light Clay make Light Screen and Reflect last 3 three turns longer, which allows Espeon to fill out perform its job better.


Usage Tips
========

Make sure to use Espeon as a lead, as it forces Pokemon that set up entry hazards to switch. When a staller is on the field and you're predicting something like Toxic, switch into Espeon, as Toxic will wear the opposing staller down easily. Watch out for Knock Off, as this will limit the amount of turns that Light Screen and Reflect will be up to five 5 instead of eight 8.

Team Options
========

Setup sweepers, such as Haxorus, Lucario, and or Mega Absol, appreciate screens a lot as they can set up more safely with them. Bulky physical walls such as Forretress and Umbreon are quite good teammates, as they can take on the physical attackers that threaten Espeon. Pokemon that can take care of Dark-types, such as Virizion, Lucario, (comma) and Scrafty, (comma) make for great teammates too, as Dark-types are immune to Psychic and can take Espeon out without effort.

Other Options
########

A purely offensive set with Life Orb is an option, but Espeon does not have a wide offensive movepool and won't have many offensive options in its movepool it can profit from along with such a set. Work Up is another option to go with Baton Pass pass boosts, that is pretty useful for mixed attackers, but Espeon is too frail in most situations to set up. Heal Bell provides cleric support, but other Pokemon such as Blissey and Florges do that better because of better bulk. Wish helps teammates at relative low health, but because of Espeon's fraility, it's not a very good user of the move. Morning Sun can be used for direct recovery and therefore boosting Espeon's longevity, but since Espeon is frail it's not a good user of the move. Hidden Power Fighting hits Steel-types well, but this lacks power in most situations and therefore most Steel-types won't take a lot from thait. Choice Specs can be used to give a boost to Espeon's Special Attack, but this will lock Espeon into a single move and Espeon is a bit too frail to sweep.

Checks & Counters
########

**Physically offensive attackers**: (colon) Offensively, physically offensive based APhysical attackers can easily defeat Espeon, as it is very frail. Examples of these Pokemon include Krookodile and Haxorus.

**Ghost-types**: (colon) Ghost-types, (remove comma) such as Doublade and Chandelure, (remove comma) can hit Espeon with one of their powerful STAB-attacks (remove dash) and easily beat it, though they both need to watch out for Shadow Ball.

**Dark-types**: Dark-types such as Hydreigon, Absol, and Honchkrow, (remove comma) can hit Espeon with one of their powerful STAB-attacks and easily beat it, though they have to be wary of Dazzling Gleam.

**Steel-types**: (colon) Steel-types such as Jirachi, Mega-Aggron (remove dash), and Empoleon resist Espeon's STAB moves and Dazzling Gleam as well, which means they wall Espeon completely. Furthermore, these Steel-types are also capable of taking it out with strong attacks.

**Priority**: (colon) Due Espeon being As Espeon is frail, powerful priority attackers can wear it down easily, especially those with super effective priority moves forms such as Shadow Sneak or Sucker Punch.

**Pursuit users**: Pokemon with access to the move Pursuit, such as Honchkrow and Krookodile, can trap Espeon and OHKO it.
Implemented! (along with changes of The Dutch Plumberjack) Thanks for the checks, and ready for th next one.
 

GatoDelFuego

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Overview
########

Espeon is a decent Pokemon in the UU metagame. It has a great ability in Magic Bounce, which makes Espeon immune to all status attacks such as Whirlwind. It also has a great base Special Attack and good Speed, which allows it to deal some nice damage to opponents. Furthermore, Espeon can fill out different roles in the metagame such as offensive Baton Passing or setting up dual screens successfully thanks to a wide movepool. However, it has a bad typing that is weak to Ghost-, Bug-, and Dark-types, while it resists only two types. It also has quite low HP and Defense stats, which makes it very frail, and because of that, Espeon is easily beaten by physical attackers. Lastly, Espeon faces huge competition from Mega Alakazam in offensive roles, as it has higher Special Attack and Speed.

Offensive Baton Pass
########
name: Offensive Baton Pass
move 1: Baton Pass
move 2: Calm Mind / Substitute
move 3: Psyshock
move 4: Dazzling Gleam / Shadow Ball
ability: Magic Bounce
item: Leftovers
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

Baton Pass passes stat boosts to a teammate and helps Espeon keep up momentum for teammates. Calm Mind boosts Espeon's decent special bulk and also boosts the damage output of Psyshock and Dazzling Gleam. Substitute can be used instead, as Espeon can then pass the Substitute to an ally that can proceed to set up afterwards. Examples of these setup sweepers include Haxorus and Mega Absol. Psyshock is a strong STAB attack that deals a lot of damage to special walls such as Blissey and Florges. Dazzling Gleam provides great coverage against Dark-types such as Hydreigon which threaten Espeon. Shadow Ball hits other Psychic-types such as Alakazam and Jirachi for super effective damage.

Set Details
========

Magic Bounce stops entry hazards from being set up, as well as stopping Taunt and status. Leftovers grants Espeon a little amount of recovery, all. The invested EVs and Timid nature maximize Espeon's Speed and improve Espeon's specially offensive capabilities. Colbur Berry is an option to lessen the damage taken from Knock Off and Pursuit.

Usage Tips
========

Use Espeon as a lead, as entry hazard setters are common leads, (RC) and will most likely switch out of Espeon, allowing it to set up a free Calm Mind or Substitute. Switch Espeon in when predicting status moves to cripple defensive Pokemon. Use Calm Mind if the opponent doesn't threaten Espeon much, as it boosts both Espeon's Special Attack and Special Defense. Use Baton Pass when you think you have set up enough or in emergencies when Espeon is up against a foe that threatens it.

Team Options
========

Anything that appreciates a Calm Mind boost, such as Mega Sceptile, Mega Pidgeot, or Nidoking, will work as a partner, as it gives them the opportunity to sweep. Setup sweepers such as Lucario and Absol appreciate a Substitute, (RC) so they can safely set up. Pokemon that can deal with Ghost- and Dark-types, such as Florges, Aromatisse, and Hydreigon, are quite useful, as these threaten Espeon badly.

Dual Screens
########
name: Dual Screens
move 1: Light Screen
move 2: Reflect
move 3: Baton Pass
move 4: Yawn / Psychic
ability: Magic Bounce
item: Light Clay
evs: 252 HP / 4 Def / 252 Spe
nature: Timid

Moves
========

Light Screen helps teammates take opposing special attacks with more ease and especially helps setup sweepers. Reflect does the same as Light Screen but decreases the power of physical attacks instead of special attacks. Baton Pass is a way for Espeon to gain momentum and switch out of its checks and counters without having to risk taking damage from Pursuit. Yawn is good after setting up screens; it forces the opponent to switch, allowing Espeon to Baton Pass out into a Pokemon with an advantage over the switched-in Pokemon. Psychic is a good STAB move that offers high Base Power and decent coverage and therefore can be used in the fourth slot.

Set Details
========

Magic Bounce is the standard ability, as it bounces back status moves, entry hazards, and most importantly Taunt, which would otherwise completely stop Espeon. The HP investment patches up Espeon's low HP a bit. The Speed EVs along with a Timid nature allows Espeon to set up screens faster and allow it to Baton Pass quicker, gaining momentum and switching out of its checks and counters earlier. Light Clay makes Light Screen and Reflect last three turns longer, which allows Espeon to perform its job better.


Usage Tips
========

Make sure to use Espeon as a lead, as it forces Pokemon that set up entry hazards to switch. When a staller wall I feel this is better than 'staller' is on the field and you're predicting something like Toxic, switch in Espeon, as Toxic will wear the opposing Pokemon staller down easily. Watch out for Knock Off, as this will limit the amount of turns that Light Screen and Reflect will be up to five instead of eight.

Team Options
========

Setup sweepers, such as Haxorus, Lucario, and Mega Absol, appreciate screens a lot as they can set up more safely with them. Bulky physical walls such as Forretress and Umbreon are quite good teammates, as they can take on the physical attackers that threaten Espeon. Pokemon that can take care of Dark-types, such as Virizion, Lucario, and Scrafty, make for great teammates too, as Dark-types are immune to Psychic and can take Espeon out without effort.

Other Options
########

A purely offensive set with Life Orb is an option, but Espeon does not have a wide offensive movepool. Work Up is another option to go with Baton Pass that is pretty useful for mixed attackers, but Espeon is too frail in most situations to set up enough boosts. Heal Bell provides cleric support, but other Pokemon such as Blissey and Florges do that better because of better bulk. Wish helps teammates at low health, but because of Espeon's frailty, it's not a very good user of the move. Morning Sun can be used for direct recovery and therefore boosting Espeon's longevity, but because Espeon is frail it's not a good user of the move. Hidden Power Fighting hits Steel-types, but lacks power in most situations, and therefore most Steel-types won't take a lot from it. Choice Specs can be used to give a boost to Espeon's Special Attack, but this will lock Espeon into a single move and Espeon is a bit too frail to sweep.


Checks & Counters
########

**Physically Offensive Attackers** Physical attackers can easily defeat Espeon as it is very frail. Examples of these Pokemon include Krookodile and Haxorus.

**Ghost-types**: Ghost-types such as Doublade and Chandelure can hit Espeon with one of their powerful STAB attacks and easily beat it, though they both need to watch out for Shadow Ball.

**Dark-types**: Dark-types such as Hydreigon, Absol, and Honchkrow can hit Espeon with one of their powerful STAB attacks and easily beat it, though they have to be wary of Dazzling Gleam.

**Steel-types**: Steel-types such as Jirachi, Mega Aggron, and Empoleon resist Espeon's STAB moves and Dazzling Gleam as well, which means they wall Espeon completely. Furthermore, these Steel-types are also capable of taking it Espeon out with strong attacks.

**Priority**: As Espeon is frail, powerful priority attackers can wear it down easily, especially those with super effective priority moves such as Shadow Sneak or Sucker Punch.

**Pursuit Users**: Pokemon with Pursuit, such as Honchkrow and Krookodile, can trap Espeon and OHKO it.

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