Espeon

Discussion in 'BW OU' started by Move_Zero, Sep 24, 2010.

  1. Move_Zero

    Move_Zero

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    [​IMG]
    Type:Psychic​
    Stats:
    HP:65
    Atk:65
    Def:60
    SpAtk:130
    SpDef:95
    Spd:110​

    Traits:
    Synchronize:Shares Poison/Burn/Paralyze status with opponent.​

    Magic Mirror:Automatically reflects Stat-changing moves.


    Level-Up moves (open)

    Lv1:Tail Whip
    Lv1:Tackle
    Lv1:Helping Hand
    Lv8:Sand Attack
    Lv15:Confusion
    Lv22:Quick Attack
    Lv29:Swift
    Lv36:Psybeam
    Lv43:Future Sight
    Lv50:Last Resort
    Lv57:Psych Up
    Lv64:Psychic
    Lv71:Morning Sun​

    Lv78:Power Swap​

    TM Moves (open)

    TM03:Psycho Shock-[Special][80 BP][100 Acc][10 PP]A special attack that deals physical damage.
    TM04:Calm Mind
    TM06:Toxic
    TM10:Hidden Power
    TM11:Sunny Day
    TM15:Hyper Beam
    TM16:Light Screen
    TM17:Protect
    TM18:Rain Dance
    TM19:Telekinesis-[Support][15 PP]Makes the target easier to hit for 3 turns.
    TM21:Frustration
    TM27:Return
    TM28:Dig
    TM29:Psychic
    TM30:Shadow Ball
    TM32:Double Team
    TM33:Reflect
    TM42:Facade
    TM44:Rest
    TM45:Attract
    TM48:Sing-A-Round-[Special][60 BP][100 Acc][15 PP]Powers up if used in succession(Double/Triple Battles only).
    TM49:Echo Voice-[Special][40 BP][100 Acc][15 PP]This move powers up if used in succession.
    TM67:Vengence-[Physical][70 BP][100 Acc][5 PP]If a teammate was fainted last turn, this move's power increases.
    TM68:Giga Impact
    TM70:Flash
    TM77:Psych Up
    TM83:Cheer Up-[Support][30 PP]The user's Attack and Special Attack are raised by +1.
    TM85:Dream Eater
    TM86:Grass Knot
    TM87:Swagger
    TM90:Substitute
    TM92:Trick Room
    HM01:Cut


    Egg Moves (open)

    Charm
    Flail
    Endure
    Curse
    Tickle
    Wish
    Yawn
    Fake Tears
    Covet
    Detect
    Natural Gift
    Assist Power-[Special][20 BP][100 Acc][10 PP]The more stat boosts you have, the more damage this move does.
    Synchronize-[Special][70 BP][100 Acc][15 PP]Damages both the user and any other Pokemon of the same type.


    Pre-evolution moves (open)

    Growl
    Bite
    Baton Pass
    Take Down
    Trump Card


    Along with the other Eeveelutions (besides Umbreon and Flareon, of course), Espeon gets a few new toys to play with in Gen V--most notably the Magic Mirror trait and a new move in Psycho Shock:

    Magic Mirror: From what I understand about the move, it acts as a permanent Magic Guard, reflecting Status-inducing attacks like Toxic and Thunder Wave, support moves like Taunt, and Stat reducing moves like Screech and Charm back at their opponents. Feel free to correct me if I'm wrong!

    Psycho Shock: The other neat move Espeon (and every other Psychic type) learns is Psycho Shock, a Special move that deals Physical damage! This means that potential special walls like Blissey are gonna be in a heap of trouble if they allow Espeon to set up (especially now, since it's harder to stop with Magic Mirror).

    Potential Moveset(s):

    Psyche!
    Espeon @ Leftovers
    Magic Mirror
    Modest (+SpAtk, -Atk)/Timid (+Spd, -Atk)
    252 SpAtk, 252 Spd, 4 Atk
    ~Calm Mind
    ~Psycho Shock
    ~Shadow Ball
    ~Hidden Power [Ice]/Hidden Power [Fighting]/Hidden Power [Fire]/Grass Knot

    This moveset takes advantage of Espeon's new ability and move to its fullest extent. Set up a few Calm Minds whenever you can and attack with Psycho Shock with no need to worry about the likes of Chansey/Blissey, Lanturn/Suicune, and other special walls ruining your fun! Shadow Ball is for opposing Ghost/Psychic types; and your choice of HP Ice (for the multitude of Dragons appearing this Generation), HP Fighting (for Dark types like Houndoom or Tyranitar), HP Fire for steels, or Grass Knot for some extra coverage on Rock-, Ground-, and Water-Types.

    Calm Mind Passer(suggested by howabe):
    Espeon @ Leftovers
    Magic Mirror
    Timid (+Spd, -Atk)
    252 HP, 252 Spd, 4 SpD
    - Baton Pass
    - Substitute
    - Calm Mind
    - Psychic/Psycho Shock

    Basic stuff. Come in on something that can't hurt you too much or that you can exploit with Magic Mirror and try and get Substitute/some Calm Minds in, before passing the buck to something with a better attacking movepool.
    HP EVs allow best possible substitutes and speed EVs are obvious.

    Almost identical to the current Gen IV set, but with the added bonus of Magic Mirror preventing Taunt/status etc. hindering your passing.

    Wish Support(suggested by M BLADE):
    Espeon @ Leftovers
    Magic Mirror
    Timid (+ Spe, - Atk)
    252 HP/ 252 Spe/ 4 SpA
    -Wish
    -Calm Mind
    -Psychic/ Psycho Shock
    -Signal Beam

    Wish not only supports, but also gives Espeon a way to recover it's health to gather more CMs if you're going for a sweep.
    Psychic and Signal Beam offers great coverage although you miss out steels. Psycho Shock is a option to deal with Blissey, but Espeon spamming Wish and CM can't really be touched by Blissey.


    And, so, this is Espeon. Please suggest any new movesets or improvements to this one!
  2. gookie

    gookie Adominnustrata
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    I think you will need something for skarmory, as now without HP fire he will get horribly walled.
  3. howabe

    howabe

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    Calm Mind Passer

    Espeon @ Leftovers
    Magic Mirror
    Timid (+Spd, -Atk)
    252 HP, 252 Spd, 4 SpD
    - Baton Pass
    - Substitute
    - Calm Mind
    - Psychic/Psycho Shock

    Basic stuff. Come in on something that can't hurt you too much or that you can exploit with Magic Mirror and try and get Substitute/some Calm Minds in, before passing the buck to something with a better attacking movepool.
    HP EVs allow best possible substitutes and speed EVs are obvious.

    Almost identical to the current Gen IV set, but with the added bonus of Magic Mirror preventing Taunt/status etc. hindering your passing.
  4. M BLADE

    M BLADE

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    Magic Mirror is a blessing for Espeon. It finally differs itself from Alakazam, and offers a very good ability that has potential to screw over many strategies.

    I like giving Espeon some bulk and make a mix of sweeper and supporter;

    Espeon @ Leftovers
    Magic Mirror
    Timid (+ Spe, - Atk)
    252 HP/ 252 Spe/ 4 SpA
    -Wish
    -Calm Mind
    -Psychic/ Psycho Shock
    -Signal Beam

    Wish not only supports, but also gives Espeon a way to recover it's health to gather more CMs if you're going for a sweep.
    Psychic and Signal Beam offers great coverage although you miss out steels. Psycho Shock is a option to deal with Blissey, but Espeon spamming Wish and CM can't really be touched by Blissey.

    Zoroark is a great partner because of Illusion and somewhat good synergy between both.
    Shanderaa is also a good teammate to get rid of steel pokes.
  5. Shimrit As

    Shimrit As

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    110 Speed is cool, all sets should use Timid. Mm and I personally would run 36 SpA EVs for the support sets so I can outrun and revenge SD Terakion with Psychic. Also, Psycho Shook has a lot of promise; for example, it can set-up alongside Suicune so its SpD is raised at least as high as Suicune's SpA, but Psycho Shook will be hitting it on its unboosted Def. Definitely many other possibilities, especially when paired with Magic Mirror (no more worrying about status!)
  6. red12345

    red12345

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    it is still weak to pursuit...
    gotta find a way to abuse magic mirror...

    oh wait... bounce status!!! switch in on an obvious toxic, t-wave, taunt, will-o-wisp....

    switch in and set up

    LOL
  7. ShadesOfSolomon

    ShadesOfSolomon

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    Functions very effectively as a foil to generic SR leads. Merely by existing on the field, he eliminates the possibility of your opponent setting up anything. This means he can function as an anti-lead without a specific anti-lead set - just include him on your team and, if you see a likely SR lead in your opponent's line up, lead with Espeon to shut down the strategy. Interesting mindgames.
  8. Zippo

    Zippo

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    only viable sets of espeon are baton passing and leading.. and that because alakazam outclasses it in every other way
  9. ShadesOfSolomon

    ShadesOfSolomon

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    To my mind, Mirror Coat is a big advantage over Alakazam no matter what capacity you play Espeon in. Reversing the likes of Spikes, SR, Toxic Spikes, et al with a simple switch in isn't a small deal.
  10. Zippo

    Zippo

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    totally agree with that and thats why i said that espeon will be useful as a LEAD, since most pokemon which utilize spiking/stealth rocking are usually leads
  11. lmitchell0012

    lmitchell0012

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    I think that a choice specs anti lead is the best way to go with espeon. You can prevent them from getting stealth rock up (I wouldn't send it in right away, or else they just won't setup on you) and dish out massive damage to common leads. I would also include trick on the set so if you end up facing a wall (like blissey or something) you can just trick a choice specs onto them. I don't know what the best possible EV spread is, but I would definitely max out speed (unless you choose to run HP fire) to make sure that espeon ties with other base 110's in speed like gengar, latias, and latios.

    @stavros-I don't think using espeon as a LEAD is the best way to go, because if he's you're first pokemon, they just won't setup entry hazards on you. I think a better way to classify him would be under supporting pokemon.
  12. ΩDonut

    ΩDonut don't glaze me bro
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    Trick is a 4th-gen exclusive tutor, and not compatible with 5th-gen exclusive Dream World abilities.
  13. ShadesOfSolomon

    ShadesOfSolomon

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    You never know how the meta will develop, but playing with teams revealed does open up the distinct possibility that teams are going to have to try and bring on SR mid-battle when it comes as a surprise to the opponent - it is too easy to foil as an opening gambit. Conversely, this means that leads are likely to become more diverse, especially given that you'll want to select your own lead in response to your opponent's team, and what you think you have that will be most likely to perform a decent opening gambit.

    Say you've got the archetypal SR lead in your line up, but you see your opponent running an Espeon. Your SR lead is designed with the opening gambit in mind and only the opening gambit. You know your strategy will be countered (even if they do not open with Espeon, the moment they see you begin with a SR pokemon they can simply switch in Espeon and ruin the ploy), but you don't even have the option of reserving your lead for later in the game since all its designed to DO is to lead.

    Point of all this theorymon is I have the distinct feeling that highly specialised leads are going to be a thing of the past. This means mid-game hazard setups, which means that Espeon continues to be relevant throughout the battle.

    I don't think you're going to often play Espeon as a lead simply because the very fact that he exists on your team means your opponent isn't going to try to set up SR from the bat. They will be forced to try other things, and so should you.
  14. red12345

    red12345

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    Lead zoroark with espeon LOL

    espeon can also switch into stealth rocks. archetypal, generic leads may be a thing of the past...

    I love how there will be more diversity!!!
  15. Zippo

    Zippo

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    yes thats why you are using it as a lead.. to prevent SR and spikes
  16. lmitchell0012

    lmitchell0012

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    No, that's why you DONT use it as a lead. If you lead with espeon, it will be obvious that you're running magic mirror and they just won't setup on you. Why don't you guys understand this??
  17. Murkglow

    Murkglow

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    Well one idea would be to switch him in when you expect them to SR (thus reflecting it). If you just send him out turn 1 they won't bother trying (they'll just attack you).
  18. lmitchell0012

    lmitchell0012

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    I was assuming (and this is a BIG assumption) that they will bring trick back as a move tutor move in the third fifth generation game, and that's when espeon will get it.
  19. Zippo

    Zippo

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    lmitchell i am trying to explain you that if they see espeon as a lead they wont try to SR, therefore you are preventing them from setting up.. this is what i mean

    @Murkglow:yes i think your opinion is better than mine
  20. lmitchell0012

    lmitchell0012

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    You've basically just re-stated what I JUST said...
  21. Zippo

    Zippo

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    we are just saying the same thing the whole time
  22. ΩDonut

    ΩDonut don't glaze me bro
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    Do not base discussions on baseless speculation.

    Yes, it is baseless.
  23. Raptorg

    Raptorg

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    It's nice to see some love for Espeon.

    At first I was skeptical about its Dream World ability, but it looks like a fine ability. Good enough it could potentially outclass Alakazam, despite its lower stats in both SpA and Spe. The key here is, Espeon doesn't need substitute to block status, Alakazam does, because despite Magic Guard, Para still cripples it.
    Paralysis as a secondary effect shouldn't happen because Espeon isn't supposed to get hit, it's a neglectable issue.

    Perfect coverage in Shadow Ball and Hidden Power Fighting accompanied with the Blissey-breaker Psycho Shock is obviously very nice. So when it comes to moves, it's not necessarily outclassed by Alakazam despite the lack of Focus Blast, which, admittedly is better in the long run, it's also inaccurate, making HP fighting just as good because it hits when it matters most.

    Is this going to dominate any tier? Hell no, but offensive Espeon builds have definitely become a lot stronger. Especially because it can also come in on the likes of Forretress and bounce back those entry hazards.
    It probably doesn't need perfect coverage, so it could easily run HP fire to counter Skarmory and Forretress. And with Psycho Shock, Tentacruel won't be surviving a direct encounter with Espeon either.
  24. scarletnova

    scarletnova

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    imo espeon really have to carry walbreaking moves coz thay cant do shit to espeon with magic mirror.
  25. Vash1306

    Vash1306

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    Can someone please explain Magic Mirror again? I know it reflex stat changing effects but entry hazards as well? Also if Espeon is sent out with Stealth Rock or any other entry hazard, will it reflect the damage?

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