Completed Espeon65 vs. SimonSays

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#1
Rules
Pokemon: 4v4
Format: Singles
DQ: 2 Days
Switch: OK
Items: Training
Abilities: ALL
Substitutions: TWO/1 LETTER
2 Recovers / 5 Chills

Arena
Unown Soup
Field Type = Neutral
Complexity = Moderate
Format = Multiples!!!
No Restrictions

The battlers are on a solid platform in the middle of a giant bowl filled with delicious broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.


Espeon65


Embirch [Pyre] (M)
Nature: Naughty (+1 Atk, -1 SpD)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 90
Atk: Rank 3 (+1)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-1)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 3/9
MC: 2
DC:0/5

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Blaze Kick
Inferno
Seed Bomb

Flamethrower
SolarBeam
Swords Dance


Gastly [Shadow] (M)
Nature: Modest (+1 SpA, - 1 Atk)

Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Levitate : (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

HP: 90
Atk: Rank 1 (-1)
Def: Rank 2
SpA: Rank 5 (+1)
SpD: Rank 2
Spe: 80
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 1/9
MC: 0

Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Dream Eater
Dark Pulse

Clear Smog
Psywave
Ice Punch

Toxic
Venoshock
Shadow Ball

Piplup [Pauly] (M)
Nature: Quiet (+1 SpA, -15% Spe)

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent (Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (Innate) (DW;Locked): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 32 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 0/5

Pound
Growl
Bubble
Water Sport
Peck
Bide
Fury Attack
BubbleBeam

Hydro Pump
Icy Wind
Mud Slap

Ice Beam
Double Team
Surf

Beldum (M)
Nature: Adamant (+1 Atk, -1 Sp. Atk)
Type: Steel/Psychic
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body (Innate):This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (Trait) (DW;Locked): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [3 Light Metal]
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 0/5

Take Down

Headbutt
Iron Head
Zen Headbutt

SimonSays

Budew (Vigilante) [F]
Nature: Bold [Adds one (1) Rank to Defense; Subtracts one (1) Rank from Attack.]
Type: Grass / Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.


Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 4
DC: 2/5


Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Extrasensory
Leaf Storm
Sleep Powder
Spikes

Venoshock
Sludge Bomb
Energy Ball
Shadow Ball

Moves: 14

Machop (♠ King) [M]
Nature: Brave [Adds one (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.]
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (35/1.15, rounded down)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 2/9
MC: 2
DC: 2/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
DynamicPunch

Counter
Close Combat
Ice Punch

Earthquake
Payback
Rock Slide

Ice Punch

Moves: 17

Piplup (Bonaparte) [M]
Nature: Relaxed [Adds one (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.]
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 34 (40/1.15, rounded down)
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 2/9
MC: 4
DC: 2/5


Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack

Agility
Aqua Ring
Yawn

Toxic
Surf
Ice Beam

Moves: 14

Porygon (???)
Nature: Timid [Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Attack]
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace:
(Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 46 (40*1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
+7 Acc.

EC: 0/9
MC: 0
DC: 0/5

Moves:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise

Blizzard
Thunderbolt
Hyper Beam

Gravity
Thunder Wave
Wonder Room

Moves: 14

Turn Order
Espeon65 sends out first Pokemon and selects item.
SimonSays sends out first Pokemon, selecting item and issuing actions.
Espeon65 issues actions.
deadfox081 referees.
 
#5
Espeon65
OOAO
360/360: 100%

Pauly (M)
@ Nothing
HP: 90
EN: 100
Spe: 32 [-10]
2 / 2 / 4 / 2
SC 1 / WC 1
Torrent

VS.

SimonSays
AOOO
380/380: 100%

Vigilante (F)
@
Amulet Coin
HP: 90
EN: 100
Spe: 55
1 / 3 / 2 / 3
SC 1 / WC 1
Natural Cure, Poison Point

Unowns used: N/A

Well it looks like we find ourselves back in the soup, and what better place is there for some newer mons from among the great ASB jungle to stretch their wings a little and see what they can do. Espeon65 leads us off with his very Quiet Piplup named Pauly. SimonSays decides against sending out his own little penguin and instead goes with an unusually Bold Budew by the name of Vigilante. The Budew starts us off with a blast of Stun Spores which take advantage of Pauly's slowness to be a little more accurate than usual. Of course once they cover the little blue bird he gets even slower. Not disturbed by the paralysis Pauly is first to dip into the soup as he grabs an I and turns it into an Inferno. Unfortunately the move is kind of innacurate and misses the opposing Grass type completely. Vigilante's return attack is a lot more accurate and the Energy Ball hits Pauly right in the chest. Fortunately for Espeon his Water type isn't being terribly hampered by the paralysis and is able to harness his nature boosted offensive capabilities into a nice Ice Beam. Shaking off the blow Vigilante decides her best option is to play set up for the rest of the match by laying some Spikes. Unable to do a gosh darned thing about the hazzards Pauly just blasts away with another Ice Beam and hopes for the best.

Espeon65
OOAO
343/360: 95%
Spikes (1 layer)

Pauly (M)
@ Nothing
HP: 73
EN: 75
Spe: 32 [-10]
2 / 2 / 4 / 2
SC 1 / WC 1
Torrent

VS.

SimonSays
AOOO
345/380: 91%

Vigilante (F)
@
Amulet Coin
HP: 55
EN: 81
Spe: 55
1 / 3 / 2 / 3
SC 1 / WC 1
Natural Cure, Poison Point

Unowns used: I
Action 1
Vigilante: Stun Spore > HIT [<=850] 536/1000: YES > Pauly was paralyzed (25%)! [6 EN]
Pauly: PARA [<=250] 856/1000: NO > Unown Inferno > HIT [<=500] 633/1000: NO > The attack missed! [7 EN]

Action 2
Vigilante: Energy Ball > CRIT [<=63] 242/1000: NO | SPD DROP [<=100] 949/1000: NO > (8 + 3 + (2-2)*1.5)*1.5 = 16.5 [16.5 DMG] [5 EN]
Pauly: PARA [<=250] 360/1000: NO > Ice Beam > CRIT [<=63] 736/1000: NO | FREEZE [<=100] 955/1000: NO (10 + (4-3)*1.5)*1.5 = 17.25 [17.25 DMG] [7 EN]

Action 3
Vigilante: Spikes > Espeon65's side of the field was covered in a layer of spikes! [8 EN]
Pauly: PARA [<=250] 489/1000: NO > Ice Beam > CRIT [<=63] 749/1000: NO | FREEZE [<=100] 878/1000: NO (10 + (4-3)*1.5)*1.5 = 17.25 [17.25 DMG] [11 EN]

Turn Order
Espeon65 issues actions.
SimonSays issues actions.
deadfox081 referees.​
 
#8
Espeon65
OOAO
343/360: 95%
Spikes (1 layer)

Pauly (M)
@ Nothing
HP: 73
EN: 75
Spe: 328 [-10]
2 / 2 / 4 / 2
SC 1 / WC 1
Torrent
Paralyzed (20%)

VS.

SimonSays
AOOO
345/380: 91%

Vigilante (F)
@
Amulet Coin
HP: 55
EN: 81
Spe: 55
1 / 3 / 2 / 3
SC 1 / WC 1
Natural Cure, Poison Point

Unowns used: I

Vigilante moves quickly to snatch up another of the Unowns from the bowl and uses it to launch a barrage of Bullet Seeds at Pauly for some very nice STAB damage. Pauly responds with a blast of Icy Wind that slows down the bud a little but not near enough to bring it down to the Piplup's own speed. Vigilante then takes a moment to Mega Drain some health back while Pauly just wastes his time trying to grab an already used up Unown. The Grass type ends the round with a massive Leaf Storm that hits Pauly very hard but does leave SimonSays' mon a little lacking in power afterwards. Fortunately the move is followed by Pauly's paralysis finally getting the better of him and he is unable to do a darned thing. Looks like that round definitely went to the Budew.

Espeon65
OOAO
284/360: 79%
Spikes (1 layer)

Pauly (M)
@ Nothing
HP: 14
EN: 70
Spe: 328 [-10]
2 / 2 / 4 / 2
SC 1 / WC 1
Torrent
Paralyzed (10%)

VS.

SimonSays
AOOO
339/380: 89%

Vigilante (F)
@
Amulet Coin
HP: 50
EN: 59
Spe: 5531.43
1 / 3 / 2 / 3
SC 1 / WC 1
Natural Cure, Poison Point
-1 Spe, -2 SpA

Unowns used: B, I
Action 1
Vigilante: Unown Bullet Seed > NUM HITS [2:2:3:3:4:5] 754/1000: 4 | CRITS [<=63] 349,109,171,120/1000: 0 > (3*4 + 3 + (1-2)*1.5)*1.5 = 20.25 [20.25 DMG] [6 EN]
Pauly: PARA [<=200] 694/1000: NO > Icy Wind > HIT [<=950] 395/1000: YES | CRIT [<=63] 494/1000: NO > (6 + (4-3)*1.5)*1.5 = 11.25 > Vigilante's Speed fell! [11.25 DMG] [5 EN]

Action 2
Vigilante: Mega Drain > CRIT [<=63] 843/1000: NO > (6 + 3 + (2-2)*1.5)*1.5 = 13.5 > Vigilante absorved HP! [13.5 DMG] [+6.75 HP] [8 EN]
Pauly: PARA [<=250] 777/1000: NO > Unown Blizzard > The Unown was already taken!

Action 3
Vigilante: Leaf Storm > CRIT [<=63] 963/1000: NO > (14 + 3 + (2-2)*1.5)*1.5 = 25.5 > Vigilante's Special Attack sharply fell! [25.5 DMG] [8 EN]
Pauly: PARA [<=200] 110/1000: YES > Pauly was fully paralyzed! > Pauly's paralysis stage fell!

Turn Order
SimonSays issues actions.
Espeon65 issues actions.
deadfox081 referees.​
 
#11
Sorry, didn't realize accepting counterswitch=ordering first. Whatever, here are my orders:

Toxic~Unown H (Hex)~Venoshock


If Unown P (Protect) is used A1, use Toxic again A2 and don't push back.
 
#12

"It's okay. This is a learning experience. Now, let's see exactly what you do with a type-advantage."

Unown S: Smack Down ~ Earthquake ~ Foresight
 
#13
Espeon65
OAOO
284/360: 79%
Spikes (1 layer)

Pauly (M)
@ Nothing
HP: 14
EN: 70
Spe: 328 [-10]
2 / 2 / 4 / 2
SC 1 / WC 1
Torrent
Paralyzed (10%)

Shadow (M)
@ Nothing
HP: 90
EN: 100
Spe: 80
1 / 2 / 5 / 2
SC 3 / WC 1
Levitate

VS.

SimonSays
OAOO
339/380: 89%

Vigilante (F)
@
Amulet Coin
HP: 50
EN: 59
Spe: 5531.43
1 / 3 / 2 / 3
SC 1 / WC 1
Natural Cure, Poison Point

♠ King (M)
@ Nothing
HP: 100
EN: 100
Spe: 30 [-10]
4 / 2 / 2 / 2
SC 2 / WC 2
Guts, No Guard

Unowns used: B, I

We kick off the round with both trainers taking advantage of the switching rules and sending fresh mons out to take the field. Espeon is even able to avoid the Spikes by sending out Shadow the Levitating Ghastly. Shadow kicks right off by firing a blast of Toxic gunk at King the Machop and while it will gradually worsen and hurt the fighter it also served to activate his Guts. King immediately shows off the ability by grabbing an unown from the soup and Smacking Shadow Down with some added force. Liking the look of that trick the Ghost type grabs an unown of its own to go with one of his type's go to moves that he hasn't yet to master with a Hex on poor statused King. But the Machop is also able to capitalise on a good set up with a powerful Earthquake rocking the whole big bowl and especially the grounded Ghastly. Nevertheless Shadow finishes off with another move that takes advantage of Toxic with a Venoshock that hits very hard indeed. King decides to take a break from the attacking to play a little more set up by ensuring that he can hit Shadow with any move he likes thanks to Foresight. Has anyone told him that the Ghastly is still going to resist his Fighting attacks?

Espeon65
OAOO
251/360: 70%
Spikes (1 layer)

Pauly (M)
@ Nothing
HP: 14
EN: 70
Spe: 328 [-10]
2 / 2 / 4 / 2
SC 1 / WC 1
Torrent
Paralyzed (10%)

Shadow (M)
@ Nothing
HP: 57
EN: 81
Spe: 80
1 / 2 / 5 / 2
SC 3 / WC 1
Levitate
SmackDown (3a)

VS.

SimonSays
OAOO
295/380: 78%

Vigilante (F)
@
Amulet Coin
HP: 50
EN: 59
Spe: 5531.43
1 / 3 / 2 / 3
SC 1 / WC 1
Natural Cure, Poison Point

♠ King (M)
@ Nothing
HP: 56
EN: 83
Spe: 30 [-10]
4 / 2 / 2 / 2
SC 2 / WC 2
Guts, No Guard
Foresight (5a)
Toxic (2 DPA)

Unowns used: B, H, I, S
Action 1
Shadow: Toxic > King was aflicted with Toxic poison! [6 EN]
King: Unown SmackDown > CRIT [<=63] 529/1000: NO > (5 + 2 + (4-2)*1.5) = 10 > Shadow was knocked down! [10 DMG] [4 EN]

King is hurt by Toxic! [1 DMG]

Action 2
Shadow: Unown Hex > CRIT [<=63] 691/1000: NO > (10 + 3 + (5-2)*1.5) = 17.5 [17.5 DMG] [6 EN]
King: Earthquake > CRIT [<=63] 957/1000: NO > (10 + 2 + (4-2)*1.5) = 22.5 [22.5 DMG] [7 EN]

King is hurt by Toxic! [1 DMG]

Action 3
Shadow: Venoshock > CRIT [<=63] 83/1000: NO > (13 + 3 + (5-2)*1.5) = 20.5 [20.5 DMG] [7 EN]
King: Foresight > King identifed Shadow! [6 EN]

King is hurt by Toxic! [1 DMG]

Turn Order
SimonSays issues actions.
Espeon65 issues actions.
deadfox081 referees.​
 
#14

"Have my actions... Confused everybody? Hehehe."

Dynamic Punch ~ Earthquake *2
IF Confuse Ray is used AND Gastly is not Confused AND Unown M is still available, then use Unown M: Magic Coat
IF Hypnosis is used AND Unown M is still available, use Unown M: Magic Coat and push actions back


EDIT: Magnet Rise.... Gets me every time.
 
#16
Espeon65
OAOO
251/360: 70%
Spikes (1 layer)

Pauly (M)
@ Nothing
HP: 14
EN: 70
Spe: 328 [-10]
2 / 2 / 4 / 2
SC 1 / WC 1
Torrent
Paralyzed (10%)

Shadow (M)
@ Nothing
HP: 57
EN: 81
Spe: 80
1 / 2 / 5 / 2
SC 3 / WC 1
Levitate
SmackDown (3a)

VS.

SimonSays
OAOO
295/380: 78%

Vigilante (F)
@
Amulet Coin
HP: 50
EN: 59
Spe: 5531.43
1 / 3 / 2 / 3
SC 1 / WC 1
Natural Cure, Poison Point

♠ King (M)
@ Nothing
HP: 56
EN: 83
Spe: 30 [-10]
4 / 2 / 2 / 2
SC 2 / WC 2
Guts, No Guard
Foresight (5a)
Toxic (2 DPA)

Unowns used: B, H, I, S

With the set up complete King thinks it is time to move in for the kill. Unfortunately for him Shadow has another plan in mind and grabs another Unown out of the broth to Magnet Rise himself back off the ground and cancel out the effect of those charged rocks. King is none the wiser to such a thing and just blasts away with a Dynamicpunch that hits Shadow rather hard despite resistance, and of course the moves comes with added confusion to boot. The Machop thinks he is ready to take full advantage but he is somehow completely unaware of the Ghastly's re-levitation and his Earthquake misses horribly. Meanwhile Shadow has prepared a massive Super Venoshock for King's trouble and boy does the move hit nice and hard. King spends the end of the round Earthquaking to no avail while Shadow cools down from the combo and things compound from bad to worse for King as his Toxic poisoning gets worse and worse.

Espeon65
OAOO
251/360: 70%
Spikes (1 layer)

Pauly (M)
@ Nothing
HP: 14
EN: 70
Spe: 328 [-10]
2 / 2 / 4 / 2
SC 1 / WC 1
Torrent
Paralyzed (10%)

Shadow (M)
@ Nothing
HP: 57
EN: 41
Spe: 80
1 / 2 / 5 / 2
SC 3 / WC 1
Levitate
Magnet Rise (3a)
Confused (1a)

VS.

SimonSays
OAOO
252/380: 66%

Vigilante (F)
@
Amulet Coin
HP: 50
EN: 59
Spe: 5531.43
1 / 3 / 2 / 3
SC 1 / WC 1
Natural Cure, Poison Point

♠ King (M)
@ Nothing
HP: 13
EN: 59
Spe: 30 [-10]
4 / 2 / 2 / 2
SC 2 / WC 2
Guts, No Guard
Foresight (2a)
Toxic (3 DPA)

Unowns used: B, H, I, M, S
Action 1
Shadow: Unown Magnet Rise > Shadow started levitating! [6 EN]
King: Dynamicpunch > CRIT [<=63] 522/1000: NO | DURATION [2:3:4] 157/1000: 2a > (10 + 3 + 2 + (4-2)*1.5)*0.67 = 12 > Shadow was slightly confused! [12 DMG] [6 EN]

King is hurt by Toxic! [2 DMG]

Action 2
King: Earthquake > The attack missed! [7 EN]
Shadow: HIT SELF [<=500] 585/1000: NO > Super Venoshock > CRIT [<=63] 954/1000: NO > (13*2.25 + 3 + (5-2)*1.5) = 36.75 [36.75 DMG] [34 EN]

King is hurt by Toxic! [2 DMG]

Action 3
Shadow: Shadow has to cool down!
King: Earthquake > The attack missed! [11 EN]

King is hurt by Toxic! [2 DMG]

Turn Order
Espeon65 issues actions.
SimonSays issues actions.
deadfox081 referees.​
 
#17
Shouldn't King's poison damage go up one every turn? So he should be at 10 HP, not 13.

Venoshock~Chill~Chill (Although the chills will most likely be useless)

IF Venoshock misses OR Shadow hits himself in confusion A1, use Venoshock A2 and push back.
 
#18

"Spade... So sorry about that. You fought your hardest, but it was my mistake that cost us you. Now it's time to get him back."

Unown D: Detect ~ Foresight ~ DynamicPunch + DynamicPunch Combination
IF Shadow Hits itself in confusion, cry openly and punch the ground in frustration.
 
#19
Espeon65
OAOO
251/360: 70%
Spikes (1 layer)

Pauly (M)
@ Nothing
HP: 14
EN: 70
Spe: 328 [-10]
2 / 2 / 4 / 2
SC 1 / WC 1
Torrent
Paralyzed (10%)

Shadow (M)
@ Nothing
HP: 57
EN: 41
Spe: 80
1 / 2 / 5 / 2
SC 3 / WC 1
Levitate
Magnet Rise (3a)
Confused (1a)

VS.

SimonSays
OAOO
252/380: 66%

Vigilante (F)
@
Amulet Coin
HP: 50
EN: 59
Spe: 5531.43
1 / 3 / 2 / 3
SC 1 / WC 1
Natural Cure, Poison Point

♠ King (M)
@ Nothing
HP: 13
EN: 59
Spe: 30 [-10]
4 / 2 / 2 / 2
SC 2 / WC 2
Guts, No Guard
Foresight (2a)
Toxic (3 DPA)

Unowns used: B, H, I, M, S

Shadow looks to land a final blow on the weakened Machop, even managing to overcome his confusion to do so. Unfortunately the soup is an ever resourseful ally and King has dipped into it to Detect the upcoming attack and survive unscathed. Shadow's overconfidence now comes back to haunt him as he chills for the rest of the round rather than finishing off the weakened fighter. This allows King to prepare and deliver a devastating DynamicPunch that does as much damage as he can muster while simultaneously leaving him a sitting duck for next round. At least the confusion was as bad as it could be.

Espeon65
OAOO
231/360: 64%
Spikes (1 layer)

Pauly (M)
@ Nothing
HP: 14
EN: 70
Spe: 328 [-10]
2 / 2 / 4 / 2
SC 1 / WC 1
Torrent
Paralyzed (10%)

Shadow (M)
@ Nothing
HP: 37
EN: 50
Spe: 80
1 / 2 / 5 / 2
SC 3 / WC 1
Levitate
Confused (4a)

VS.

SimonSays
OAOO
243/380: 64%

Vigilante (F)
@
Amulet Coin
HP: 50
EN: 59
Spe: 5531.43
1 / 3 / 2 / 3
SC 1 / WC 1
Natural Cure, Poison Point

♠ King (M)
@ Nothing
HP: 4
EN: 8
Spe: 30 [-10]
4 / 2 / 2 / 2
SC 2 / WC 2
Guts, No Guard
Foresight (4a), Cooldown (1a)
Toxic (4 DPA)

Unowns used: B, D, H, I, M, S
Action 1
King: Unown Detect [14 EN]
Shadow: HIT SELF [<=500] 954/1000: NO > Venoshock > CRIT [<=63] 461/1000: NO > (13 + 3 + (5-2)*1.5) = 20.5 > Shadow detected the blow! [15 EN]

King is hurt by Toxic! [3 DMG]

Action 2
Shadow: Chill [+12 EN]
King: Foresight > King identifed Shadow! [6 EN]

King is hurt by Toxic! [3 DMG]

Action 3
Shadow: Chill [+12 EN]
King: Super DynamicPunch > CRIT [<=63] 389/1000: NO | DURATION [2:3:4] 668/1000: 4a > (10*2.25 + 3 + 2 + (4-2)*1.5)*0.67 = 20.435 > Shadow was intensely confused! [20.435 DMG] [30.5 EN]

King is hurt by Toxic! [3 DMG]

Turn Order
SimonSays issues actions.
Espeon65 issues actions.
deadfox081 referees.​
 
#22
Espeon65
OAOO
231/360: 64%
Spikes (1 layer)

Pauly (M)
@ Nothing
HP: 14
EN: 70
Spe: 328 [-10]
2 / 2 / 4 / 2
SC 1 / WC 1
Torrent
Paralyzed (10%)

Shadow (M)
@ Nothing
HP: 37
EN: 50
Spe: 80
1 / 2 / 5 / 2
SC 3 / WC 1
Levitate
Confused (4a)

VS.

SimonSays
OAOO
243/380: 64%

Vigilante (F)
@
Amulet Coin
HP: 50
EN: 59
Spe: 5531.43
1 / 3 / 2 / 3
SC 1 / WC 1
Natural Cure, Poison Point

♠ King (M)
@ Nothing
HP: 4
EN: 8
Spe: 30 [-10]
4 / 2 / 2 / 2
SC 2 / WC 2
Guts, No Guard
Foresight (4a), Cooldown (1a)
Toxic (4 DPA)

Unowns used: B, D, H, I, M, S

Well Shadow has gotten himself the first KO of the match, albeit not exactly the way he wanted to. His confusion finally got the better of him and he whacked himself in the face while watching a very tired Machop fall to his Toxic poisoning.

Espeon65
OAOO
228/360: 63%
Spikes (1 layer)

Pauly (M)
@ Nothing
HP: 14
EN: 70
Spe: 328 [-10]
2 / 2 / 4 / 2
SC 1 / WC 1
Torrent
Paralyzed (10%)

Shadow (M)
@ Nothing
HP: 34
EN: 47
Spe: 80
1 / 2 / 5 / 2
SC 3 / WC 1
Levitate
Confused (2a)

VS.

SimonSays
OXOO
239/380: 63%

Vigilante (F)
@
Amulet Coin
HP: 50
EN: 59
Spe: 5531.43
1 / 3 / 2 / 3
SC 1 / WC 1
Natural Cure, Poison Point

♠ King (M)
@ Nothing
HP: 0
EN: 8
Spe: 30 [-10]
4 / 2 / 2 / 2
SC 2 / WC 2
Guts, No Guard
Foresight (3a)
Toxic (5 DPA)

Unowns used: B, D, H, I, M, S
Action 1
Shadow: HIT SELF [<=500] 106/1000: YES > Shadow hit itself in confusion! > (4 + (1-2)*1.5) = 2.5 > Shadow's confusion stage fell! [2.5 DMG] [3 EN]
King: King needs to cool down

King is hurt by Toxic! [4 DMG]
King was knocked out!

Turn Order
SimonSays sends out new Pokemon.
Espeon65 issues actions.
SimonSays issues actions.
deadfox081 referees.​
 
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