Completed Espeon's future Flareon faces Frosty.

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#1
Espeon65 said:
Thanks for reffing! I sure hope I can use my Eevee so she's one step closer to being a awesome Flareon!



Embirch [Pyre] (M)
Nature: Naughty (+1 Atk, -1 SpD)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 90
Atk: Rank 3 (+1)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-1)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC:0/5

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Blaze Kick
Inferno
Seed Bomb

Flamethrower
SolarBeam
Swords Dance




Eevee [Psykitty] (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptibility: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-1)
Def: Rank 2
SpA: Rank 3 (+1)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC:1/5

Moves:
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Covet
Take Down

Stored Power
Endure
Wish

Return
Shadow Ball
Hidden Power (Fighting, 7)

Heal Bell




Gastly [Shadow] (M)
Nature: Modest (+1 SpA, - 1 Atk)

Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Levitate : (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

HP: 90
Atk: Rank 1 (-1)
Def: Rank 2
SpA: Rank 5 (+1)
SpD: Rank 2
Spe: 80
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 1/9
MC: 0

Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Dream Eater
Dark Pulse

Clear Smog
Psywave
Ice Punch

Toxic
Venoshock
Shadow Ball
Frosty said:
Thanks for reffing it!


Lotad [Odolwa] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 26 (30/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/9
MC: 0
DC: 0/5

Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam

Counter
Giga Drain
Leech Seed

Ice Beam
Protect
Surf



Snover (Blizzeta) (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Grass/Ice
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 34 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Blizzard
Wood Hammer

Bullet Seed
Leech Seed
Avalanche

Energy Ball
Ice Beam
Protect
More challenge time!!!
2v2 NFE singles (I haven't evolved a single poke, please don't take advantage and bring all 2nd level. Bring some weak pokes you want to train.)
Items: Training
2 chills
5 Recovers
2 subs
2 Day DQ
All abilities

Arena: Mr. Heefloot's Magical Type Shop
Field Type = Neutral
Complexity = Moderate
Format = Eh, whatever
No Restrictions on anything

Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
Torch: Light up your favorite pal, and voila! Instant fire-type!
Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.


I've wanted to try this arena!




Espeon sends out and equips an item from the arena.
Frosty sends out,equips items and orders.
Espeon orders.
And so on.
 
#2

"Go do your best, Psykitty!" (By the way, I'm seriously considering evolving her into a Flareon and getting an Espeon later)
... WAIT! NO! ...


@Rusty Ghostbuster
 
#3


"Good to see that it isn't a flareon just yet. Go Blizzeta. Enhance your grass power with this Prickly Rose together with your Amulet Coin"



ACTIVATE SNOW WARNING
Icy Wind - Wood Hammer - Blizzard
 
#4
Some pre-battle flavor.



Ok,Psykitty,heres our item for this match,i would love to give you a Psychic typing now,but we must play it smart.





So......i am supposed to kick it,right?


*The youngster kicks the trap,as a ghost emerges*






........................



*The ghost enters Psykitty*



Ah! After ten thousand years i am free! It is time to conquer EARTH!

*''Psykitty'' sees the opponent*

You dare oppose the great Gozo?! Thou shall be destroyed to set an example!




So,i have to stick this flower into your arm.



Ugh,seriously? I am already a grass type and this looks painful.

Are you scared? Besides,this will make you far more powerfull.

You know i am not scared.....but the boost might be needed...ok,do it

*Frosty sticks the rose into his pokemon's arm,who starts to bleed badly,luckly,his Snover wont go down to such a wound*



This wasnt as bad as i thought it would be....

*Blizzeta then takes a look at Psykitty/Gozo*

I am seriously creeped out now......
 
#6

Psykitty Gozo
Normal/Ghost

HP: 90| EN: 100| Spe: 55
Ranks: 1/2/3/3
Size: 1| Weight: 1
Abilities: Run Away, Adaptability
Other: ........


Blizzeta
HP: 90| EN: 100| Spe: 34
Ranks: 4/2/3/2
Size: 2| Weight: 4
Abilities: Snow Warning
Other: Bleeding

As our battle starts betwen Gozo and Blizzeta,a massive hailstorm appears,but the ghost seems to ignore it.

Immediately checking out her new powers,Gozo summons the host's Hidden-Power,doing a big amount of damage before suffering from an extremely cold Icy Wind,being harmed by a courageous snow-flake.



Me and my brothers will destroy you, Demon----ARGGHHH!!

Of course,the Snowflake was destroyed by Gozo,but he was right,there are more snowflakes and they are all determined to get destroy her!

The fight rages on,with Gozo and Blizzeta trading powerfull blows, Shadow-Ball, Blizzard, Wood Hammer, Return and more snowflakes, Blizzeta gets the upperhand, but Gozo's plans for World Domination will not be stopped that easily!

Blizzeta summons a permanent Hailstorm - 10 energy

Gozo used Hidden Power - 5 energy
Crit (3714) - No
(7 + 1,5)*1,5 = 12,75 damage

Blizzeta used Icy Wind - 4 energy
To hit (4489) - No
To crit (7610) - No
(6 + 3) = 9 damage
Gozo's speed decreased!
It is still faster though

Gozo takes 2 damage from the hail!

Action 2

Gozo used Shadow Ball - 6 energy
To crit (8124) - No
To lower Sp.Def (3017) - No
(8 + 1,5 + 3 + 2) = 14,5 damage

Blizzeta used Wood Hammer - 8 energy
To crit (5180) - No
(10 + 3 + 4 + 3 + 3) = 23 damage (Holy fuck!)
Blizzeta took 7 damage recoil

Gozo loses 2 HP due to the hail

Action 3

Gozo used Return - 6 energy
To crit (876) - No
(8 + 3 + 2 - 1,5) = 11,5 damage

Blizzeta used Blizzard - 7 energy
To crit (2120) - No
To freeze (7549) - No
(12 + 3) = 15 damage

Gozo lost 2 HP



Psykitty Gozo
Normal/Ghost

HP: 37| EN: 83| Spe: 55 -> 31
Ranks: 1/2/3/3
Size: 1| Weight: 1
Abilities: Run Away, Adaptability
Other: ........



Blizzeta
HP: 45| EN: 81| Spe: 34
Ranks: 4/2/3/2
Size: 2| Weight: 4
Abilities: Snow Warning
Other: Bleeding, Currently,the only thing that can save the World from a millenar demon.


Espeon orders
Frosty orders
I reff
 
#7

"I refuse to allow this host to fail me! I must conquer the earth!"

Death Ball (Shadow Ball Combo)~Cooldown(Return)~Hidden Power Fighting
If Blizzeta uses Wood Hammer or Blizzard a2 or a3 and used Wood Hammer or Blizzard any turns before, use Endure that turn and push back(only once, can Endure count as a cooldown?).
 
#8
Two things:

1)
Arena said:
In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks;
The entire reason I chose Prickly Rose was the double STAB, so Wood Hammer was supposed to deal 14(Base Power)+6(Double STAB)+3(Stat difference) = 23 damage.

2) According to the DAT, the stat changes in speed work differently than ingame. To be more specific:

Data Audit Thread said:
The actual impact on damage is as follows:

Each stage (+1/+2 etc.) adds/subtracts 1.75 damage from the final calculated damage. This is applied before any final rounding of the numbers. Below is a reference for how much damage to add/subtract for each stage.

Code:
Stage  Boost     Speed (100 Base)
+6     +10.50    1050
+5     +08.75    0875
+4     +07.00    0700 
+3     +05.25    0525
+2     +03.50    0350
+1     +01.75    0175
+0     +00.00    0100
-1     -01.75    0057
-2     -03.50    0028
-3     -05.25    0019
-4     -07.00    0014
-5     -08.75    0011
-6     -10.50    0009
Calculating Speed Boosters:

For Speed, each of these acts as a multiplier on Base Speed for positive values, and a divisor on negative values (no boosts uses the regular Base Speed). Ex: A Pokemon with 100 Spe at +1 has 175 Spe, and the same Pokemon at -1 has 57 Spe. Always Truncate the Speed. This makes Speed Boosters and droppers about equivalent to how they act on actual speeds in the cartridge, even though the values are increased.
In other words, -1speed = normal speed / 1.75 (and not 1.5). Result being: 55/1.75=31.4 speed, slower than Blizzeta.


That being said:



"RETURN TO YOUR COFFIN!!"

Protect - 15hp substitute - WOOD SLEDGEHAMMER! (Combo Wood Hammer + Wood Hammer)
 
#9
Cant say i like that system....oh well,i will fix the round asap.

I also forgot to account the STAB (and,by extention,ability) on Shadow Ball.


Anyway.....




Psykitty Gozo
Normal/Ghost

HP: 37| EN: 83| Spe: 55 -> 31
Ranks: 1/2/3/3
Size: 1| Weight: 1
Abilities: Run Away, Adaptability
Other: ........



Blizzeta
HP: 44| EN: 81| Spe: 34
Ranks: 4/2/3/2
Size: 2| Weight: 4
Abilities: Snow Warning
Other: Bleeding, Currently,the only thing that can save the World from a millenar demon.


The fight rages on,ladies and gentleman! Pissed off at being harmed,Gozo charges a Death-Ball combo,but Blizzeta ,always cunning, set up a Protective barrier wich took a lot of energy,but nonethless,stoped an extremely powerfull attack.

While Gozo coolsdown after such a move,Blizzeta uses the snow around her to make a Substitute!

Angered and feeling mocked,Gozo charges at the Substitute with a Retur and scores a critical hit! The substitute is destroyed as Blizzeta's Wood-Sledgehammer does massive damage,somehow being able to knock the ghost off Psykitty's body and send it back to the trap AND knocking out Psykitty!

Nooooooooooooooo!!!!!!!!!!!!!!!!! I can not go back!!

Action 1

Gozo used Death-Ball - Doesnt matters
RNG to crit (8239) - No
(18 + 3 + 2 + 1,5) = 24,5 ''damage''

Blizzeta used Protect - 17 energy

Gozo is harmed by the Justice Snowflakes! - 2 HP

Action 2

Blizzeta used Substitute - 12 energy

Gozo is cooling down

Gozo is harmed by the Justice Snowflakes! - 2 HP

Action 3

Gozo used Return - Doesnt matters
To crit (537) - Yes
(10 + 3 + 2 + 3 - 1,5) = 17,5 damage
The Substitute faded!

Blizzeta used Wood-Sledgehammer! - 35 energy
To crit (Doesnt matters)
(31,5 + 9 + 4) = A lot.
11 damage recoil

Gozo fainted!

The snowflake are happy!


Gozo Psykitty
Normal

HP: KO| EN: 83| Spe: 55 -> 31
Ranks: 1/2/3/3
Size: 1| Weight: 1
Abilities: Run Away, Adaptability
Other: Free


Blizzeta
HP: 33| EN: 17| Spe: 34
Ranks: 4/2/3/2
Size: 2| Weight: 4
Abilities: Snow Warning
Other: Bleeding, A heroine

Espeon sends out the next pokemon and equips the item.
Frosty orders.
Espeon orders.
 
#13


Ok,just a small blow and then......


Super Poison!


Thats all? He becomes awesome and i get possessed by a demon? No fair :(





Shadow
HP: 90| EN: 100| Spe: 80
Ranks: 1/2/5/2
Size: 3| Weight: 1
Abilities: Levitate
Other: Super Poison!


Blizzeta
HP: 33| EN: 17| Spe: 34
Ranks: 4/2/3/2
Size: 2| Weight: 4
Abilities: Snow Warning
Other: Bleeding, A heroine


As Mr.Super-Poison comes on the field,he immediatly throws a goop of poison that Toxics Blizzeta's blood and then uses said Venom to Shock her insides,KOing the poor Snover.
Needless to say,the snowflakes werent happy with that and got a few hits on Shadow,but nothing serious.

Do i really need to do this?

(12 + 3 + 4,5)*2,25 = 43,875 damage
Also Shadow loses 4 HP total from the Snowflakes



Shadow
HP: 86| EN: 87| Spe: 80
Ranks: 1/2/5/2
Size: 3| Weight: 1
Abilities: Levitate
Other: Super Poison!


Blizzeta
HP: KO| EN: 17| Spe: 34
Ranks: 4/2/3/2
Size: 2| Weight: 4
Abilities: Snow Warning
Other: Bleeding Poison,still a heroine

Frosty sends out Odolwa and equips items.
Espeon orders.
Frosty orders.
 
#14
Oh no, Odolwa! Our opponent is using a pokemon with a double STAB poison that hits your supereffectively!

If only there were a typing we could use to neutralize poison attacks!

<_<

>_>

Sending out Odolwa the Lotad with Exp. Share and Model Train (aka that one item that give it a Steel Type.
 
#16
Shit.

Hypnosis~Dream Eater~Curse
IF Hypnosis misses, THEN use it again and push back (first occurence only)
IF Shadow has under half HP by a3, THEN use Confuse Ray
 
#18

Shadow
HP: 86| EN: 87| Spe: 80
Ranks: 1/2/5/2
Size: 3| Weight: 1
Abilities: Levitate
Other: Super Poison!


Odolwa
HP: 90| EN: 100| Spe: 26
Ranks: 2/2/3/2
Size: 1| Weight: 1
Abilities: Swift Swim, Rain Dish
Other: CHOO CHOO!

While Frosty did order moves,i will accept the canon as ''Odolwa kept trying to run over Shadow'' because i can.

As Odolwa attempts to slam against Shadow,but is Hypnotised before managing to reach him,making his train hit a wall!
The snowflakes are ,however,angry at Odolwa for running over a few of their brothers and decided to attack both of them! Ouch,thats gonna leave a mark.

Making use of this Shadow eats some of Odolwa's dreams (Wich are about hitting Shadow with the train),only to be actualy struck by the train!

Knowing the train's steel hard layer of protection is almost indestructible,Shadow uses his tongue to stab his own chest and lay a Curse on Odolwa (and his train),who once again decides that running over his opponent is the best action,once again doing a lot of damage!

As this fight rages on,Shadow is incredibly tired after these actions while Odolwa is full of gas,will Shadow be able to turn the tides around?

Action 1

Shadow used Hypnosis - 7 energy
To hit (3451) - Yes
Intensity (624) - Light
Odolwa feel asleep for 1 action!

Odolwa and Shadow are hit by the

Action 2

Shadow used Dream Eater - 10 energy
To crit (5518) - No
(10 + 4,5)*0,67 = 9,715 damage!
Shadow restored 4,8 HP!

Odolwa wake up!
Odolwa used Leech-Seed - 9 energy
Shadow lost 3 HP!
Odolwa restored 3 HP!

Action 3

Shadow used Curse - 26 energy
Shadow lost 45 HP!

Odolwa used Surf! - 6 Energy
RNG to crit (1757) - No
(10 + 3 + 1,5) = 14,5 damage

Odolwa restored 3 HP!
Shadow lost 3 HP!

Shadow lost 2 HP
Odolwa lost 2 HP
Odolwa lost 5 HP



Shadow
HP: 19| EN: 44| Spe: 80
Ranks: 1/2/5/2
Size: 3| Weight: 1
Abilities: Levitate
Other: Super Poison!


Odolwa
HP: 77| EN: 85| Spe: 26
Ranks: 2/2/3/2
Size: 1| Weight: 1
Abilities: Swift Swim, Rain Dish
Other: CHOO CHOO!

Frosty's turn to go first.
 
#21



Shadow
HP: 19| EN: 44| Spe: 80
Ranks: 1/2/5/2
Size: 3| Weight: 1
Abilities: Levitate
Other: Super Poison!


Odolwa
HP: 77| EN: 85| Spe: 26
Ranks: 2/2/3/2
Size: 1| Weight: 1
Abilities: Swift Swim, Rain Dish
Other: CHOO CHOO!

The injured Shadow gets up,severely harmed as Odolwa screams.

''CHOO CHOO!''

And then,he advances,full of gas,running through Shadow's desperate Shadow-Ball combo and slamming him head on.

Odolwa has just defeated a pokemon with an awesome,full of gas train.

And it was the best day ever.

CHOO CHOO!!!!!

Too lazy,but it doesnt matters.


And thats all,folks.

4 UC to me
2 CC to Espeon
3 CC to Frosty

Psykitty: 1 EC, 1 DC and 2 MC
Shadow: 1 EC, 2 MC and a KOC

Blizzeta: 1 EC, 1 DC, 2MC and a KOC
Odolwa: 1 EC, 1 DC, 3 MC and a KOC
 
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