Completed Espy went to Texas to while his Owner sleeps with ol' Cloverleaf

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ZhengTann

Nargacuga
is a Forum Moderator
Moderator
#1
I had a dream last night in my sleep.
Bed said:
2v2 NFE Doubles
2 Day DQ
2 Recoveries / 5 Chills
2 Substitutions
Items = Training
Abilities = All
Switch = N/A
Arena = Zt's Mind
Texas Blanket said:

Kirlia Quotient (M)

Type: Psychic
  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Synchronise, Trace
  • Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
  • Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
  • Telepathy (LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Nature: Impish (+1 Def, -1 SpA)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 50

Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 6/9
MC: 0
DC: 3/5

Attacks (18):

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison

Destiny Bond
Disable
Encore

Thunderbolt
Will-o-Wisp
Thunder Wave
Substitute
Trick Room

Necturine, Priestess, (F)
Nature: Quiet (plus Special Attack, minus Speed, -10% Evasion)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:


Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 0
DC: 5/5

Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Shadow Ball
Pain Split
Power Whip

Sketch
Leaf Blade
Gravity
Synthesis
Worry Seed
Giga Drain
Leaf Storm

Toxic
Torment
Calm Mind
Psychic
Substitute
Solarbeam
Double Team
Total Moves: 22

Wartortle, Shellshocker (M)
Nature: Quiet (SpA: +1, Spe -6, Evasion -10%)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
(DW) Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 50 (-)
Size Class: 2
Weight Class: 2
BRT: 16

EC: 8/9
MC: 9
DC: 1/5

Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Water Pulse

Fake Out
Mirror Coat
Water Spout

Ice Beam
Scald
Toxic
Total Moves: 14
Espy Bolster said:

Minccino (Marrow) [Female]
Nature: Jolly (-1 Special Attack, +10% Speed, +17% Accuracy)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm
:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Technician:
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Skill Link (Dream World):
Type: Innate
This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 87 (+)
Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap

Aqua Tail
Endure
Iron Tail

Dig
U-Turn
Safeguard

Pawniard (Magneto) [Male]
Nature: Careful (+1 Special Defense, -1 Special Attack)
Type: Dark/Steel
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Defiant:
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pressure (Dream World):
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 60
Size Class: 1
Weight Class: 2

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Scratch
Leer
Fury Cutter
Faint Attack
Scary Face
Metal Claw

Psycho Cut
Pursuit
Sucker Punch

Taunt
Brick Break
Aerial Ace

Snorunt (White Queen) [Female]
Nature: Timid (+15% Speed, -1 Attack, +8% Accuracy)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ice Body:
Type: Innate
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Moody (Dream World):
Type: Innate
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

HP: 90
Atk: 1 (-)
Def: 2
SpA: 2
SpD: 2
Spe: 58 (+)
Size Class: 1
Weight Class: 2

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Bide
Disable
Spikes

Shadow Ball
Light Screen
Safeguard
In that dream, my blanket came alive and attempted to bind itself to my bolster, which then struggles to break free. The weird geometric shapes within them (I have blankets and bolster covers made of patched cloth) came alive...


Texas leads and equips
Espy leads, equips and orders
Texas responds
I reff
 
#3
Minccino and Pawniard, both @ Exp. Share

Minccino:

Safeguard - Tail Slap (Wartortle) - DoubleSlap (Wartortle)
IF targeted by Fake Out A1 THEN Encore A2 and Tail Slap A3.
IF Water Spout A1 THEN change actions to Tail Slap (Wartortle) - Safeguard - Tail Slap (Wartortle)

Pawniard:

Taunt - Faint Attack - Faint Attack (all Necturine)
 
#4
Liar espy -.-

Wartortle: Fake Out Pawniard, Fake Out Mincinno, Water Spout
Necturine: Will-o-Wisp Pawniard, Solarbeam Minccino, Solarbeam Mincinno
If WoW misses keep using it
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
#5
ECIT: Knew I'd forgotten something. Fixed Inner Focus Pawniard.

Texas Cloverleaf’s team:
AA
|

HP: 90 | HP: 90
En: 100 | En: 100
Spe: 44 (-) | Spe: 50 (-)
Ranks: 2/2/3/3 | Ranks: 3/3/4/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

EspyOwner's team: AA
|

HP: 90 | HP: 90
En: 100 | En: 100
Spe: 87 (+17%) | Spe: 60
Ranks: 2/2/1/2 | Ranks: 3/3/1/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

Arena: ASB Standard Arena


"I decline to have Aero as a potential opponent .-."

Such were the opening words for the match. And it has begun! Texas did well by having his Shellshocker-Wartortle Faking Out Magneto-Pawniard and Marrow-Minccino respectively, though he might have too much barbecue sauce up his intestines when he ordered Priestess-Necturine to still attempt to burn Minccino with a Jack-o-Lantern ("Seriously, how much of those spicy red-black sauce does it take to achieve such things?"). It didn't take more than one extinguisher materializing from the Safe Guard in the form of a green fireman for the berry miko to learn better.

So instead, Priestess-Necturine channels Solar power to fire Beams of natural energy at the furry little fashionista, braving through Attacks from Magneto-Pawniard that would've Fainted any other wild Necturines. Shellshocker-Wartortle took a leaf out of his partner's book, too - recieving 2 Slaps in the foamy ears from Marrow-Minccino before Spouting obscene amounts of Water - as well as watery amounts of obscenity - at both his opponents. Let's see what happens next!

Action 1:
Wartortle used Fake Out!
(+3 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 4304/10000 (NO)
[4+(4.5-4.5)]/1.5 = 2.667 damage (Pawniard)
Pawniard flinches upon the attack!
-4 energy
Minccino used Safeguard!

ExpyOwner's team gains immunity to status!
Other changes: Safeguard 12a (Minccino, Pawniard)
-9 energy
Pawniard used Taunt!
Pawniard Taunt Necturine into fury!
Other changes: Taunt 6a (Necturine)
Necturine used Will-O-Wisp!
But it failed due to being Taunted!
-7 energy

Action 2:
Wartortle used Fake Out!
(+3 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 4304/10000 (NO)
4+(4.5-3) = 5.5 damage (Minccino)
Minccino flinches upon the attack!
-8 energy
Minccino flinched!
Flinched (Fake Out)
Pawniard used Faint Attack!
RNG Roll (CRIT) [<=625 CRIT]: 4137/10000 (NO)
[6+3+(4.5-3)]*1.5 = 15.75 damage (Necturine)
-3 energy
Necturine used Solarbeam!
(+1 Priority Charge, -1 Priority Hit)
RNG Roll (CRIT) [<=625 CRIT]: 4137/10000 (NO)
12+3+(4.5-3) = 16.5 damage (Minccino)
-7 energy

Action 3:
Minccino used DoubleSlap!
RNG Roll (MULTI-HIT) [<=3750 TWO ; 3751<=7500 THREE ; 7501<=8750 FOUR ; 8751< FIVE]: 2325/10000 (TWO)
RNG Roll (CRIT) [<=625 CRIT]: 6917/1000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 9407/1000 (NO)
6+3+(3-4.5) = 7.5 damage (Wartortle)
-5 energy
Pawniard used Faint Attack!
RNG Roll (CRIT) [<=625 CRIT]: 2252/10000 (NO)
[6+3+(4.5-3)]*1.5 = 15.75 damage (Necturine)
-7 energy
Wartortle used Water Spout!
RNG Roll (CRIT) [<=625 CRIT]: 1768/1000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 5627/1000 (NO)
(13.75*0.75)+3+(6-3) = 16.313 damage (Minccino)
(13.75*0.75)+3+(6-4.5) = 14.813 (Pawniard)
-7 energy
Necturine used Solarbeam!
(+1 Priority Charge, -1 Priority Hit)
RNG Roll (CRIT) [<=625 CRIT]: 1174/10000 (NO)
12+3+(4.5-3) = 16.5 damage (Minccino)
-11 energy

Post-action:
Other changes: Safeguard 9a (Minccino, Pawniard)
Other changes: Taunt 3a (Necturine)

Post Round:
Necturine: -31.5 HP, -25 EN
Wartortle: -7.5 HP, -19 EN
Minccino: -54.813 HP, -14 EN
Pawniard: -17.48 HP, -10 EN


Texas Cloverleaf’s team: AA
|

HP: 58 | HP: 82
En: 75 | En: 81
Spe: 44 (-) | Spe: 50 (-)
Ranks: 2/2/3/3 | Ranks: 3/3/4/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: Taunted 3a | Other: N/A

EspyOwner's team: AA
|

HP: 35 | HP: 73
En: 86 | En: 90
Spe: 87 (+17%) | Spe: 60
Ranks: 2/2/1/2 | Ranks: 3/3/1/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: Safeguard 9a | Other: Safeguard 9a

Arena: ASB Standard Arena



Texas orders
Espy responds
I reff
 
#7
Ultimately pointless tho

Nect: Giga Drain / Leaf Storm / Giga Drain at Minccino

Wartortle: Scald / Water Pulse / Scald

If Minccino uses Dig and not in a combo then target Pawniard instead
If Mincinno is at 1 HP under the ffects of Endure then target Pawniard instead
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
#9
Texas Cloverleaf’s team: AA
|

HP: 58 | HP: 82
En: 75 | En: 81
Spe: 44 (-) | Spe: 50 (-)
Ranks: 2/2/3/3 | Ranks: 3/3/4/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: Taunted 3a | Other: N/A

EspyOwner's team: AA
|

HP: 35 | HP: 73
En: 86 | En: 90
Spe: 87 (+17%) | Spe: 60
Ranks: 2/2/1/2 | Ranks: 3/3/1/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: Safeguard 9a | Other: Safeguard 9a

Arena: ASB Standard Arena


... And then I went back to sleep. Kidding.

But anyway, with the safeguard set up earlier, Marrow-Minccino is Enduring all Scalding Pulse attacks thrown her way without much of a shrug. The same cannot be said for Priestess-Necturine though - Magneto-Pawniard's Punches Suckered her almost thoroughly, with Marrow-Minccino twisting her around with an Encore as well. At least ShellShocker-Wartortle is smart enough to redirect his last Scalding water stream at the iron chess-piece. With Texas going ahead in the damage race due to Espy's support options at an inopportune time, perhaps I can get my bolster and blanket back in 2 more rounds.

Action 1:
Minccino used Endure!
(+4 Priority)
Minccino braces itself against the assault!
-15 energy
Pawniard used Sucker Punch!

(+1 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 6113/10000 (NO)
[8+3+(4.5-3)]*1.5 = 18.75 damage (Necturine)
-5 energy
Wartortle used Scald!
RNG Roll (CRIT) [<=625 CRIT]: 6961/10000 (NO)
8+3+(6-3) = 14 damage (Minccino)
-5 energy
Necturine used Giga Drain!
RNG Roll (CRIT) [<=625 CRIT]: 2623/10000 (NO)
8+3+(4.5-3) = 12.5 damage (Minccino) ~ +6.25 HP (Necturine)
-11 energy

Action 2:
Pawniard used Sucker Punch!
(+1 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 8898/10000 (NO)
[8+3+(4.5-3)]*1.5 = 18.75 damage (Necturine)
-9 energy
Minccino used Tail Slap!
RNG Roll (MULTI-HIT) [<=3750 TWO ; 3751<=7500 THREE ; 7501<=8750 FOUR ; 8751< FIVE]: 2824/10000 (TWO)
RNG Roll (CRIT) [<=625 CRIT]: 2463/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 9872/10000 (NO)
8+3+(3-4.5) = 9.5 damage (Wartortle)
-8 energy
Wartortle used Water Pulse!
RNG Roll (CRIT) [<=625 CRIT]: 4728/10000 (NO)
6+3+(6-3) = 12 damage ~ 7.5 damage (Minccino)
-3 energy
Necturine used Leaf Storm!
RNG Roll (HIT) [<=9000 HIT]: 613/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 2338/10000 (NO)
[14+3+(4.5-3)]/1.5 = 12.333 damage (Pawniard)
Necturine's Special Attack dropped sharply!
Stat changes: -2 SpAtk (Necturine)
-8 energy

Action 3:
Pawniard used Sucker Punch!
(+1 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 3971/10000 (NO)
[8+3+(4.5-3)]*1.5 = 18.75 damage (Necturine)
-13 energy
Minccino used Encore!
Necturine is encored to use Leaf Storm again!
Other changes: Encore 2a
-9 energy
Wartortle used Scald!
RNG Roll (CRIT) [<=625 CRIT]: 967/10000 (NO)
8+3+(6-4.5) = 12.5 damage (Pawniard)
-5 energy
Necturine used Leaf Storm!
RNG Roll (HIT) [<=9000 HIT]: 613/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 2338/10000 (NO)
[14+3+(4.5-3)]/1.5-(2*1.75) = 8.833 damage (Pawniard)
Necturine's Special Attack dropped sharply!
Stat changes: -4 SpAtk (Necturine)
-8 energy

Post-action:
Other changes: Safeguard 6a (Minccino, Pawniard)
Other changes: Taunt 0a, Encore 1a (Necturine)

Post Round:
Necturine: -50 HP, -27 EN
Wartortle: -9.5 HP, -13 EN
Minccino: -34 HP, -33 EN
Pawniard: -33.666 HP, -27 EN


Texas Cloverleaf’s team: AA
|

HP: 8 | HP: 72
En: 48 | En: 68
Spe: 44 (-) | Spe: 50 (-)
Ranks: 2/2/3/3 | Ranks: 3/3/4/3
Status: N/A | Status: N/A
Stats: -4 SpAtk | Stats: N/A
Other: Encored 1a | Other: N/A

EspyOwner's team: AA
|

HP: 1 | HP: 39
En: 53 | En: 63
Spe: 87 (+17%) | Spe: 60
Ranks: 2/2/1/2 | Ranks: 3/3/1/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: Safeguard 6a | Other: Safeguard 6a

Arena: ASB Standard Arena



Espy orders
Texas orders
I reff
 
#10
Minccino:

Iron Tail (Necturine) - Tail Slap (Wartortle) - Tail Slap (Wartortle)

Pawniard:

Faint Attack (Necturine) - Faint Attack (Necturtine) - Sucker Punch (Wartortle)
IF Necturine is KO'd THEN change target to Wartortle.
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
#12
Texas Cloverleaf’s team: AA
|

HP: 8 | HP: 72
En: 48 | En: 68
Spe: 44 (-) | Spe: 50 (-)
Ranks: 2/2/3/3 | Ranks: 3/3/4/3
Status: N/A | Status: N/A
Stats: -4 SpAtk | Stats: N/A
Other: Encored 1a | Other: N/A

EspyOwner's team: AA
|

HP: 1 | HP: 39
En: 53 | En: 63
Spe: 87 (+17%) | Spe: 60
Ranks: 2/2/1/2 | Ranks: 3/3/1/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: Safeguard 6a | Other: Safeguard 6a

Arena: ASB Standard Arena


All it took was 2 quick blows to put Marrow-Minccino and Priestess-Necturine out, and now the standing 2 left exchanges STAB blows upon each other. But with Wartortle having the advantage in the damage race, what will Magneto-Pawniard do in this match, aside from pawing at jars?

With this Doubles affair finally turning into a Singles, let's raise the stakes...! Both bolster and blanket now reveal their true selves, as the essence of a KO'ed mon is absorbed into their teammates bodies. Shellshocker-Wartortle now has a ghostly sheen, while Magneto-Pawniard's armour seems to be more flexible now, as fur sprouts between the chinks. It might not affect the rest of the match, but it certainly looks... more. Also Texas must forfeit his iPod for 24 hours straight.

Action 1:
Wartortle used Fake Out!
(+3 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 1937/10000 (NO)
4+(4.5-3) = 5.5 damage (Minccino)
Minccino is KO'ed!
-4 energy
Pawniard used Faint Attack!

RNG Roll (CRIT) [<=625 CRIT]: 5424/10000 (NO)
[6+3+(4.5-3)]*1.5 = 15.75 damage (Necturine)
Necturine is KO'ed!
-3 energy

Action 2:
Wartortle used Scald!
RNG Roll (CRIT) [<=625 CRIT]: 5856/10000 (NO)
8+3+(6-4.5) = 12.5 damage (Pawniard)
-5 energy
Pawniard used Faint Attack!
RNG Roll (CRIT) [<=625 CRIT]: 5424/10000 (NO)
6+3+(4.5-4.5) = 9 damage (Wartortle)
-7 energy

Action 3:
Pawniard used Sucker Punch!
(+1 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 2927/10000 (NO)
8+3+(4.5-4.5) = 11 damage (Wartortle)
-5 energy
Wartortle used Water Pulse!
RNG Roll (CRIT) [<=625 CRIT]: 4070/10000 (NO)
6+3+(6-4.5) = 10.5 damage (Pawniard)
-3 energy

Post-action:
Other changes: Safeguard 3a (Pawniard)
The typing of fallen teammates are taken by the surviving mons!
Other changes: + Normal type (Pawniard)
Other changes: + Ghost type (Wartortle)

Post Round:
Necturine: -15.75 HP, KO'ed
Wartortle: -20 HP, -12 EN
Minccino: -5.5 HP, KO'ed
Pawniard: -23 HP, -15 EN


Texas Cloverleaf’s team: XA
|

HP: KO | HP: 52
En: 48 | En: 56
Spe: 44 (-) | Spe: 50 (-)
Ranks: 2/2/3/3 | Ranks: 3/3/4/3
Status: N/A | Status: N/A
Stats: -4 SpAtk | Stats: N/A
Other: Encored 1a | Other: + Ghost

EspyOwner's team: XA
|

HP: KO | HP: 16
En: 53 | En: 48
Spe: 87 (+17%) | Spe: 60
Ranks: 2/2/1/2 | Ranks: 3/3/1/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: Safeguard 3a | Other: Safeguard 3a, + Normal

Arena: ASB Standard Arena



Texas orders
Espy counters
I reff
 
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