Completed EspyOwner and Classical partake in a refreshing dip.

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LouisCyphre

heralds disaster.
#1
Matt the cleffa wants to train

1v1
Items = OK
Switch = Trolol
Arena: Unknown Soup
2 heals/ 2 Chills
Taking the above, PREPARE TO DIE FAINT.
All abilities

EspyOwner said:

Mime Jr. [Sally Smiles] (Female)
Nature: Bold: (+1 Defense, -1 Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:

Soundproof:
Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Filter:
Type: Innate
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).

Technician (DW):
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:

HP: 80
Atk: Rank 0 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2

EC: 3/6
MC: 0
DC: 5/5

Moves:

Barrier
Confusion
Copycat
Doubleslap
Encore
Light Screen
Meditate
Mimic
Psybeam
Psychic
Reflect
Safeguard
Substitute
Tickle

Fake Out
Future Sight
Icy Wind
Teeter Dance

Magic Coat

Taunt
Thunderbolt
Torment
Classical said:
ill be using my cleffa


Cleffa "Matt" (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Normal

Normal:Normal-types are the vanilla of Pokemon, but don't be fooled by their lack of super effective STAB attacks. Normal STAB brings with it a broad array of boosting moves and powerful, accurate attacks as well as unparalleled attack diversity. Normal-types are ubiquitous because they are survivalists and generalists. Normal-types share a feud with Ghost-types, having complete immunity to their supernatural damaging attacks while being unable to harm them with their fists, teeth, or claws without energizing them first. Nonetheless, if the attack is basic enough, Normal-types can pick it up with ease.

Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Magic Guard (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated

(DW) Friend Guard (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

EC: 3/9
DC: 0/5
MC: 0

HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Moves:
(Lv Up)
Pound
Charm
Encore
Sing
Sweet kiss
Copycat
Magical Leaf

(Egg)
Metronome
Substitute
Aromatherapy

(T/m)
Flamethrower
Shadow Ball
Dig
Double Team
Well, time to start.

HP: 80 / 80 En: 100% Speed: 60 Ranks: 0/3/3/3 Status:
HP: 90 / 90 En: 100% Speed: 13 Ranks: 1/2/3/2 Status:

Let's have a show to remember, eh boys?

Classical equips item
EspyOwner equips and orders
Classical orders
 

LouisCyphre

heralds disaster.
#5
Round 1

Well, these two are cute! Let's see if they have any fight in them!

HP: 80 / 80 En: 100% Speed: 60 Ranks: 0/3/3/3 Status:
HP: 90 / 90 En: 100% Speed: 13 Ranks: 1/2/3/2 Status:

Consumed Unown: —

Turn 1

Matt used M [Magic Coat]!
Matt is shrouded in Magic Coat!
Unown M was consumed!
-10 En

Sally used Taunt!
Bounced off of Magic Coat!
Sally became taunted!
-10 En

Turn 2

Sally used Light Screen!
Sally is taunted!

Matt used Shadow Ball!
Critical Roll: 625 > 4296 (No)
Sp. Def Roll: 1000 > 4848 (No)
(8 - 2 + 4.5 - 4.5) * 1.5 = 9 Damage
-6 En

Turn 3

Sally used Future Sight!
(10 + 3 + 4.5 - 3) = 14.5 Damage inbound!
-6 En

Matt used Double Team [4]!
Made four clones!
-16 En

Total
Sally -12 HP, -16 En
Matt -32 En

Consumed Unown: M

HP: 71 / 80 En: 84% Speed: 60 Ranks: 0/3/3/3 Status: Taunted (3 Actions)
HP: 90 / 90 En: 64% Speed: 13 Ranks: 1/2/3/2 Status: Clones (4), 14.5 Prediction

I'm not sure why Double Team was employed, folks: Future Sight will foil it after action 1 next round! Maybe he has a plan for that?

Classical gives orders
 
#6
Shadow ball ~ Metronome* ~ shadow ball

*shadow force, dark pulse, bug buzz, Toxic, sacred fire, Giga impact, spore, hypnosis, Roar of time, Metal sound.

If a Physical fighting attack is ordered, and unown C is still in play use Counter (unown C)
 

LouisCyphre

heralds disaster.
#8
Round 2

HP: 71 / 80 En: 84% Speed: 60 Ranks: 0/3/3/3 Status: Taunted (3 Actions)
HP: 90 / 90 En: 64% Speed: 13 Ranks: 1/2/3/2 Status: Clones (4), 14.5 Prediction

Turn 1

Sally used A [Aura Sphere]!
Critical Roll: 625 > 2571 (No)
(9 + 4.5 - 3) * 1.5 = 15.75 Damage
Matt's clones faded!
-7 En

Matt used Shadow Ball!
Critical Roll: 625 > 4027 (No)
Sp. Def Roll: 1000 > 9429 (No)
(8 - 2 + 4.5 - 4.5) * 1.5 = 9 Damage
-10 En

Sally's predicted attack arrived!
Matt -14.5 HP

Turn 2

Sally used Fake Out!
Critical Roll: 625 > 8236 (No)
(6 - 1 - 3) = 2 Damage
Cute Charm Roll: 3000 > 8882 (No)
-5 En

Matt flinched!

Turn 3

Sally used Future Sight!
(10 + 3 + 4.5 - 3) = 14.5 Damage inbound!
-6 En

Matt used Shadow Ball!
Critical Roll: 625 > 830 (No)
Sp. Def Roll: 1000 > 7513 (No)
(8 - 2 + 4.5 - 4.5) * 1.5 = 9 Damage
-6 En

Total
Sally -18 HP, -18 En
Matt -22 (22.25) HP, -16 En

HP: 53 / 80 En: 66% Speed: 60 Ranks: 0/3/3/3 Status:
HP: 68 / 90 En: 48% Speed: 13 Ranks: 1/2/3/2 Status: 14.5 Prediction

EspyOwner gives orders
 
#9
Thunderbolt - Icy Wind - Thunderbolt

IF Unown Mirror Coat THEN Substitute (15) that action.
IF Unown Bide A1 THEN change actions to Mimic - Future Sight - Light Screen
 
#10
Shadow Force(unown S) ~ Encore ~ Metronome*

*shadow force, dark pulse, quiver dance, Toxic, sacred fire, Hyper beam, spore, hypnosis, Roar of time, Metal sound.
 

LouisCyphre

heralds disaster.
#11
Round 3

Our intrepid pink blobs continue to struggle to emulate real damage! Will we see anything dramatic this round?

Consumed Unown: AM

HP: 53 / 80 En: 66% Speed: 60 Ranks: 0/3/3/3 Status:
HP: 68 / 90 En: 48% Speed: 13 Ranks: 1/2/3/2 Status: 14.5 Prediction

Turn 1

Matt vanished instantly!
-10 En

Sally used Thunderbolt!
Sally's attack missed!
-7 En

Matt used Shadow Force!
Critical Roll: 625 > 1383 (No)
(12 - 2 + 1.5 - 4.5) * 1.5 = 10.5 Damage

Sally's predicted attack arrived!
Matt -14.5 HP

That's a cute trick, but I doubt he'll pull it again.

Turn 2

Sally used Icy Wind!
Critical Roll: 625 < 7696 (No)
(9 + 4.5 - 3) = 10.5 Damage
Matt's Speed fell!
-5 En

Matt used Encore!
Sally received an Encore!
-10 En

So Sally's blowing air again? Alright, I might need my coat...

Turn 3

Sally used Icy Wind!
Critical Roll: 625 < 7618 (No)
(9 + 4.5 - 3) = 10.5 Damage
Matt's Speed fell!
-5 En

Matt used Metronome!
-7 En
RNG ROLL: 10/10 = Metal Sound
Matt used Metal Sound!
Sally is Soundproof!
-6 En

Total
Matt -36 (35.5) HP, -33 En
Sally -11 (10.5) HP, -17 En

Not bad! Can he keep it up?

HP: 42 / 80 En: 49% Speed: 60 Ranks: 0/3/3/3 Status: Encore (Icy Wind, 1 Action)
HP: 32 / 90 En: 15% Speed: 13 Ranks: 1/2/3/2 Status:

Consumed Unown: AMS

Classical gives orders.
 

LouisCyphre

heralds disaster.
#14
Round 4

Sally is going for the kill here, but not by damage! That's about what I'd expect here.

HP: 42 / 80 En: 49% Speed: 60 Ranks: 0/3/3/3 Status: Encore (Icy Wind, 1 Action)
HP: 32 / 90 En: 15% Speed: 13 Ranks: 1/2/3/2 Status:

Turn 1

Sally used Icy Wind!
Critical Roll: 625 < 7238 (No)
(9 + 4.5 - 3) = 10.5 Damage
Matt's Speed fell!
-5 En

Matt used Recover!
+20 HP
-11 En

Matt shores himself up here. Sally's not getting through with damage!

Turn 2

Sally used Taunt!
Matt fell for the taunt!
-10 En

Matt chilled.
Matt is taunted!

Thankfully, she doesn't have to!

Turn 3

Sally chilled.
+12 En

Matt used Struggle!
(5 + 1.5 - 4.5) = 3 Damage
-1.2 HP
-5 En
Matt exhausted himself!

And that's that!

Total
Matt +10 (9.5) HP, -15 (16) En
Sally -3 HP, -3 En

HP: 39 / 80 En: 46% Speed: 60 Ranks: 0/3/3/3 Status:
HP: 42 / 90 En: 0% Speed: 13 Ranks: 1/2/3/2 Status: EX

EspyOwner and Sally Smiles are our winners!

EspyOwner earns 2 CC.
Sally Smiles earns 1 EC, 1 DC, 2 MC, and 1 KOC.

Classical earns 2 CC.
Matt earns 1 EC, 1 DC, and 3 MC.

I earn 3 UC.
 
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