EspyOwner vs TRG

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The rules

1v1 NFE Singles
asb arena
One ability
1 day DQ
Switch = ?_?
Items: Training.[/QUOTE]
Infinite recovers / chills

The mons
TRG

The Royal Guard said:

<Bayleef> [Marluxia] (Male)
Nature: Modest
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Leaf Guard:(Innate)(DW LOCKED)In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.


Stats:
HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 4
DC: 3/5

Attacks:(14)
Razor Leaf
Poison Powder
Tackle
Reflect
Natural Gift
Magical Leaf
Growl
Synthesis
Body Slam
Light Screen
Safeguard

Leaf Storm
GrassWhistle
Leech Seed

Energy Ball
Protect
Sunny Day
EO

EspyOwner said:

Golett [Rockem]
Nature: Quiet: (+1 Special Attack, -10% eva, -15% Speed)
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Iron Fist:
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Klutz:
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

No Guard (DW):
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 4

EC: 3/6
MC: 0
DC: 2/5

Attacks:

Astonish
Curse
Defense Curl
Dynamicpunch
Earthquake
Focus Punch
Hammer Arm
Iron Defense
Magnitude
Mega Punch
Mud Slap
Pound
Rollout
Shadow Punch

Grass Knot
Gyro Ball
Ice Beam
Protect
Psychic
Rock Slide
Shadow Ball


Buneary [Contract?] (Female)
Nature: Jolly (+15% Speed, -1 Special Attack, +22% Accuracy)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Run Away:
Type: Innate
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Klutz:
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

Limber (DW):
Type: Innate
This Pokemon’s body is well trained and immune to paralysis.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 98(+)
Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Splash
Pound
Defense Curl
Endure
Frustration
Quick Attack
Jump Kick
Bounce

Fire Punch
Ice Punch
Thunderpunch

Dig
Iron Tail
Return


Breezi [Wall Master] (Male)
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Persistent:
Type: Innate
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit:
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Unburden (DW):
Type: Innate
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 72 (-)
Size Class: 1
Weight Class: 1


EC: 0/6
MC: 0
DC: 0/5

Attacks:


Copycat
Encore
Gust
Knock Off
Rapid Spin
Razor Wind
Tailwind
Whirlwind

Disable
Spikes
Stealth Rock

Shadow Ball
Sludge Wave
Taunt
EO sends out mon
TRG does the same and orders
EO orders
I ref
 
Marluxia obviously. no item

SafeGuard-Reflect-Light-Screen
IF Encore is used switch that action to protect consecutively is necessary
IF Taunt is used switch actions to

Body Slam-Leaf Storm-Body Slam
 

HP: 90/En: 100

HP: 90/En: 100

Calculations
Breezi used Sludge Wave (10+3+1.5)*1.5=21.75da,-6en
Crit no
Poison no
Bayleef used Body Slam 8da,-7en
Crit 8481 no
Para 1826 yes

Bayleef used Leaf Storm (14+3+3)*0.44=8.8da,-8en
Crit 6643
Breezi used Disable -7en
Move 3038

Bayleef couldn't use BS
Breezi used Taunt -10en




HP:68 /En: 79/ BS disabled 5a

HP: 73/En: 85/para [15]
 

HP:68 /En: 79/ BS disabled 5a

HP: 73/En: 85/para [15]

Meow?

Calcs
Bayleef used Magical Leaf ((6+3)*.44)-3.5=1da,-4en
Crit 9015 no
Breezi used Sludge Wave (10+3+1.5)*1.5=21.75da,-6en
Move 8675 yes
Crit 4688 no
Poison 735 yes

-2HP Bayleef

Bayleef used Razor leaf pitiful damage energy doesnt matter
Crit pff wouldnt help
Breezi used Toxic Wave of DOOM (22.5+3+3+1.5)*1.5=45da
Crit 465 yes
Poison 6437 no

Bayleef -2HP
Bayleef was KOed


Prizes
Both players get 2CC
Both pokes get 1EC, 2MC, 1DC
Breezi also gets 1KOC
I get 3UC
 
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