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Completed EspyOwner vs ZhengTann

Discussion in 'ASB' started by Gerard, Dec 3, 2012.

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  1. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    EspyOwner VSZhengTann


    • 2 vs 2 Doubles
    • 2 day DQ
    • 2 recovers / 2 chills
    • 2 Subs per Mon
    • Switch = Lumps! (KO)
    • Training Items
    • One ability
    • NFE mons

    Arena: Unown Soup

    The battlers are on a solid platform in the middle of a giant bowl filled with delicious broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again. Ever.


    EspyOwner's Team

    Colossus the Rhyhorn (open)

    [​IMG]
    Rhyhorn (Colossus) [Male]
    Nature: Careful (+1 Special Defense, -1 Special Attack)
    Type: Rock/Ground
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:

    Lightningrod
    :
    Type: Innate
    These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

    Rock Head:
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Reckless (Dream World):
    Type: Innate
    This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 25
    Size Class: 3
    Weight Class: 5

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Horn Attack
    Stomp
    Tail Whip
    Fury Attack
    Scary Face
    Rock Blast

    Counter
    Crunch
    Pursuit

    Payback
    Rock Smash
    Rock Slide

    Red Queen Shellos (open)

    [​IMG]
    Shellos (Red Queen) [Female]
    Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 29 (-)
    Size Class: 1
    Weight Class: 1

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Storm Drain:
    Type: Innate
    This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Sticky Hold:
    Type: Innate
    This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

    Sand Force: (Dream World):
    Type: (Innate)
    This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Mud Slap
    Mud Sport
    Harden
    Water Pulse
    Mud Bomb
    Hidden Power [Electric 7]
    Rain Dance

    Counter
    Mirror Coat
    Brine

    Ice Beam
    Scald
    Protect

    Dagger the Scyther (open)

    [​IMG]
    Scyther (Dagger) [Female]
    NATURE: Careful

    TYPE
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    Swarm:
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Technician:
    Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Steadfast (Dream World):
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 105
    Size Class: 3
    Weight Class: 4

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Double Team

    Counter
    Endure
    Night Slash

    Protect
    Brick Break
    U-Turn


    ZhengTann's Team

    Natsu the Fraxure (open)

    Fraxure(*) Natsu (M)
    [​IMG]
    Just like his namesake, Natsu is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.

    Beaten down at every turn never shakes Natsu's confidence - to him, a loss is just another step towards being stronger. Having new members to the team suddenly wrought certain changes to his fighting spirit. Willing to forsake his own safety for that of his friends, Natsu's newfound family is his main source of strength to improve himself and keep going.

    Nature: Adamant (+1 Atk, -1 SpA)

    Type:
    Dragon Type: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Ability 1: Mold Breaker
    Type: Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Ability 2: Rivalry
    Type: Innate
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

    Ability 3: Unnerve (DW unlocked)
    Type: Innate
    The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 67
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/9 Next Evolution at 9
    MC: 0
    DC: 5/5

    Attacks:
    Scratch (*)
    Leer (*)
    Assurance (*)
    Dragon Rage (*)
    Dual Chop (*)
    Scary Face (*)
    Slash (*)
    False Swipe (*)
    Dragon Claw
    Sword Dance
    Dragon Dance
    Taunt
    Dragon Pulse
    Outrage
    Guillotine

    Reversal (*)
    Night Slash (*)
    Iron Tail (*)

    X-Scissor (*)
    Dig (*)
    Rock Smash (*)
    Aerial Ace
    Aqua Tail
    Substitute
    Dragon Tail

    Charla the Staryu (open)

    Staryu - Charla (U)
    [​IMG]
    Charla is Wendy's closest friend and confidante since Daycare. Witty, and quick to learn the ways of the world, Charla did not trust Zheng at first sight, naturally, and disapproves of Natsu and Gray's loud brawls every other minute they were together. Charla looks out for Wendy, not afraid to stand up to bigger, meaner Pokemons, and its that precise quality she sees in Zheng's group that warms her up to the team. Charla is very touchy, resisting most physical contacts except with Wendy, retaliating with swift hit-and-run tactics whenever approached thus.

    Nature: Modest (+1 SpA, -1 Atk)

    Type:
    Water type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Ability 1: Illuminate
    Type: Can be Activated
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released. (Command - Ability: Illuminate)

    Ability 2: Natural Cure
    Type: Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Ability 3: Analytic (DW)
    Type: Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 2/6 Next Evolution at 6
    MC: 0
    DC: 2/5

    Attacks:
    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift
    Bubblebeam
    Minimize

    Aurora Beam
    Barrier
    Supersonic

    Thunderbolt
    Thunder Wave
    Psychic
    Signal Beam
    Scald

    Elfman the Numel (open)

    Numel - Elfman (M)
    [​IMG]
    "Hey mon," is probably Elfman's QOTD, all day, everyday. His easy-going attitude is reflective of his species' nature - slowly pacing on with the simple pleasures of daily life. Or so it seems. Elfman is as stubborn as they come - in fact, he got into a tussle with Natsu just because they wanted to cross the same (outer) side of the ledge. It took Gray's help to wrestle him down (a fact all but Gray is unhappy about) but Zheng's capture brought him into the family. Being slow to anger doesn't mean Elfman is slow on the uptake, but it does mean that he's slow to cooldown after he gets really riled up.

    Nature: Sassy (+ SpD, - Spe, -10% evasion)

    Type:
    Fire type:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Ground type:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Oblivious
    Type: Innate
    This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

    Ability 2: Simple
    Type: Innate
    This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier.

    Ability 3: Own Tempo (DW)
    Type: Innate
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 30 (35/1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6 Evolution at 6
    MC: 0
    DC: 0/5

    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Flame Burst
    Amnesia
    Lava Plume
    Take Down

    Ancient Power
    Mud Bomb
    Endure

    Substitute
    Double Team
    Earthquake
    Stealth Rock


    Actions:

    1. EspyOwner sends out (pokemon, items, etc..) & call abiities
    2. ZhengTann sends out (pokemon, items, etc..) & actions
    3. Espy issues Actions
    4. I'll referee
    5. Zheng issues it's Actions
    6. Espy answers with Actions of his own
    7. I'll referee
    8. Go back to Step 2 and repeat

    So, good luck to both of you, let's see hoe much this babies can stand :3
  2. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,937
    Red Queen and Colossus, both of them holding Exp. Shares!
    Storm Drain and Lightningrod for their abilities.
  3. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,937
    /me nudge ZT
  4. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,158
    Sorry for not seeing this earlier. And btw, I forgot to edit the new Illuminate into my Staryu (Can be Enabled, flat 10% acc boost to all self, ally, and opponent attacks). Anyway, let's see if we can break their Ability combinations, by wrecking one of them. Natsu, Break the Mold their Abilities have shaped by utilizing some speedy STABs. Charla, start off with Illuminate Enabled. This gives us a slight disadvantage, but nothing we can't overcome. Charla - I think its time we use the ol' toss'em around tricks. Use your Pyschic attack to throw them two into each other - I bet those spikes will hurt a bit even if her body is hydrostatic.

    [​IMG][​IMG]
    "Pity your main arsenal is limited, Charla."
    [​IMG][​IMG]
    "That's why we have you, duh."

    Natsu-Fraxure : Dragon Claw > Night Slash > Dragon Claw , all @ RQ-Shellos
    IF RQ-Shellos is under the effects of protective/evasive actions, THEN replace actions with Iron Tail @ Colossus-Rhyhorn, pushing queue back.
    IF Natsu-Fraxure is targeted with damaging Ice-type attacks, THEN replace actions with Dig @ RQ-Shellos.


    Charla-Staryu : Psychic (RQ-Shellos towards Colossus-Rhyhorn) > Signal Beam (RQ-Shellos) > Psychic (RQ-Shellos towards Colossus-Rhyhorn)
    IF RQ-Shellos is under the effects of protective/evasive actions, THEN retarget Colossus-Rhyhorn instead.
    IF RQ-Shellos uses Mirror Coat, THEN retarget Colossus-Rhyhorn instead.
  5. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,937
    Colossus: Rock Slide - Rock Blast (Staryu) - Rock Slide
    Red Queen: Objection and Engineer have brought it to my attention that physics applies to Pokemon, so seeing how Red Queen is a sea slug, its body is too soft to maintain the pressure required to keep itself together. Shellos has now died, due to the fact that its body is just a pile of goo on the ground.

    Also, I forfeit.
  6. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    alright then...
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