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Completed Eternal Drifter and Gerard

Discussion in 'ASB' started by Orcinus Duo, Aug 9, 2012.

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  1. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    6 vs 6 Triples
    Items: Training
    Switch: OK
    Infinite Chills/Recoveries
    3 Subsitutions
    Abilities: All
    Arena: TELEPORTATION!


    Eternal Drifter sends out first!
  2. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    [​IMG]
    "...Look at this fine pickle I got us into... six powerful, fully evolved Poke'mon as our opponents... no matter, I do not expect to win. At the very least, we'll get some training in. At best, I hope to take down a few of the opponent as well. Butler! Scraggy! Itsumo! Get in there!"

    [​IMG][​IMG][​IMG]
    (No items)
  3. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,389
    [​IMG]
    .
    "Oh... Well I think we have an easy challenge, altough to be fair you said youwere training for TLR, I tought you were gonna be using some FEs, It's not like I'm a psy... Ok, maybe I'm one, but really sweat?, Ok Wilde, have this Experience Share, no reason to not take as much adventage as we can out of this..., Éponine, you're gonna be holding an Exp. Share as well, again, I would like to have you all trained here, and last but not least, Fantine, teach them how it's that you but those kitty paws to work when they get us some sweet cash, an Amulet Coin is what you'll get (don't forget to return it latter to your lil' brother).

    Let's try to finish this fast, we can use this little training to see some of our strategies so let's try and so so, Wilde, Éponine, you should stay on the offensive, so let's try and keep the momentum going"


    Wilde: Close Combat (Butler) ~ Drain Punch (Butler)
    *If Buttler (Succesfully) uses a Protect then switch targets to Scraggy and push actions
    *If Scraggy (Succesfully) uses a Protect when you target him then use Will-o-Wisp (Itsumo) and push actions

    Éponine: Air Slash (Scraggy) ~ Air Slash (Scraggy)
    *If Scraggy (Succesfully) uses a Protect then switch targets to Itsumo and push actions

    Fantine: Safeguard ~ Iron Head (Itsumo)
    *If Itsumo (Succesfully) uses a Protect when you target him then use switch targets to Scraggy
  4. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    [​IMG]
    "One has got to start somewhere..." Walker says. "But for now, this battle is going to get interesting. The stall method may be going down fast, since you have safeguard, and none of the Poke'mon out right now outspeed the safeguard. To make matters more interesting, you have heal bell, which eliminates status you might get. With Heal Bell, I see one clear target: GET THE TOGEKISS."

    Butler:
    Action 1: Hyper Voice (Togekiss)
    Action 2: Protect (Self)

    Scraggy:
    Action 1: Payback (Togekiss)
    Action 2: Protect (Self)

    Itsumo:
    Action 1: Thief (Togekiss)
    Action 2: Protect (Self)
  5. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Eternal Staller
    [​IMG]
    Audino (M)
    HP: 110 | EN: 100
    Spe: 50 | Ranks: 1/3/2/4
    SC: 2 | WC: 3
    Abilities: Healer, Regenerator
    Other:
    Hyper Voice Togekiss-Protect
    [​IMG]
    Scraggy (M)
    HP: 90 | EN: 100
    Spe: 48 | Ranks: 4/3/1/3
    Abilities: Shed Skin, Moxie
    SC: 1 | WC: 2
    Other:
    Payback Togekiss-Protect
    [​IMG]
    Spiritomb (M)
    HP: 90 | EN: 100
    Spe: 30 | Ranks: 3/5/3/2
    Abilities: Pressure
    SC: 2 | WC: 5
    Other: -10 eva
    Thief Togekiss-Protect

    Gerard
    [​IMG]
    Gallade (M) @ Exp Share
    HP: 100 | EN: 100
    Spe: 69 | Ranks: 5/3/4/4
    SC: 3 | WC: 4
    Abilities: Steadfast, Justified
    Other: -10 eva
    Close Combat Audino-Will-o-Wisp Spiritomb
    [​IMG]
    Togekiss (F) @Exp Share
    HP: 100 | EN: 100
    Spe: 96 | Ranks: 1/3/5/4
    Abilities: Hustle, Serene Grace, Super Luck
    SC: 3 | WC: 3
    Other: +10% Accuracy
    Air Slash Scraggy-Air Slash Spiritomb
    [​IMG]
    Kitsunoh (F) @ Amulet Coin
    HP: 100 | EN: 100
    Spe: 127 | Ranks: 4/3/1/3
    Abilities: Frisk, Limber, Cursed Body
    SC: 2 | WC: 5
    Other: +20% Accuracy
    Safeguard-Iron Head Scraggy
    Speed Order: Kitsunoh-Togekiss-Galade-Audino-Scraggy-Spiritomb

    Action One
    Kitsunoh uses Safeguard -10 en
    Togekiss uses Air Slash -5 en
    To crit 7329 no
    To flinch 1265 yes
    (8+3+3)*1.5=21 Scraggy
    Gallade uses Close Combat -7 en
    To crit 7620 no
    (12+3+3)*1.5=27 Audino
    Audino uses Hyper Voice -6 en
    To crit 8933, 3991, 3484
    Kitsunoh: Unaffected
    Togekiss: (6.75+3-3)=6.75
    Gallade: (6.75+3-1.5)+1.75=10
    Scraggy flinched!
    Spiritomb uses thief -3 en
    To crit 2784 no
    (4+3)=7 Togekiss
    Spiritomb now has a Exp Share!

    Action ;_;
    Audino uses Protect -6 en
    Scraggy uses Protect -12 en
    Spiritomb uses Protect -13 en
    Kitsunoh uses Iron Head -5 en
    (8+1.5+3)=12.5 Scraggy Blocked
    Togekiss uses Air Slash -9 en
    (8+3+4.5)=15.5 Spiritomb Blocked
    Gallade uses Will-o-Wisp -7 en

    Eternal Staller
    [​IMG]
    Audino (M)
    HP: 83 | EN: 88
    Spe: 50 | Ranks: 1/3/2/4
    SC: 2 | WC: 3
    Abilities: Healer, Regenerator
    Other:
    Hyper Voice Togekiss-Protect
    [​IMG]
    Scraggy (M)
    HP: 69 | EN: 88
    Spe: 48 | Ranks: 4/3/1/3
    Abilities: Shed Skin, Moxie
    SC: 1 | WC: 2
    Other:
    Payback Togekiss-Protect
    [​IMG]
    Spiritomb (M) @ Exp Share
    HP: 90 | EN: 84
    Spe: 30 | Ranks: 3/5/3/2
    Abilities: Pressure
    SC: 2 | WC: 5
    Other: -10 eva
    Thief Togekiss-Protect

    Gerard
    [​IMG]
    Gallade (M) @ Exp Share
    HP: 90 | EN: 86
    Spe: 69 | Ranks: 5/3/4/4
    SC: 3 | WC: 4
    Abilities: Steadfast, Justified
    Other: -10 eva, -1 Defenses, Safeguard 3r
    [​IMG]
    Togekiss (F)
    HP: 86 | EN: 86
    Spe: 96 | Ranks: 1/3/5/4
    Abilities: Hustle, Serene Grace, Super Luck
    SC: 3 | WC: 3
    Other: +10% Accuracy, Safeguard 3r
    [​IMG]
    Kitsunoh (F) @ Amulet Coin
    HP: 100 | EN: 85
    Spe: 127 | Ranks: 4/3/1/3
    Abilities: Frisk, Limber, Cursed Body
    SC: 2 | WC: 5
    Other: +20% Accuracy
  6. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Sorry, but what's the new arena? Since this is TELEPORTATION!, I can't give orders unless I know what the new arena is.
  7. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Mr.Heefloot's Magical Type Shop (open)

    Field Type = Neutral
    Complexity = Moderate
    Format = Eh, whatever
    No Restrictions on anything

    Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

    The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

    Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
    Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
    Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
    Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
    Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
    Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
    Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
    Torch: Light up your favorite pal, and voila! Instant fire-type!
    Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
    Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
    Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
    Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
    Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
    Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
    Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
    Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
    Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.

    wee (oh god)
  8. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    [​IMG]
    "This will prove beneficial," Walker says, grinning.

    Butler:
    (Grab Gypsy Tent to become Psychic/Normal)
    Action 1: Heal Pusle (Scraggy)
    Action 2: Hyper Voice (All, focusing on Togekiss)
    IF Togekiss is in the middle of Fly when you would attack with Hyper Voice, change action to Simple Beam (Gallade)
    IF Taunted, change action of non-attacking move to Shadow Ball (Gallade).

    IF possible, keep hold of Gypsy Tent for future rounds (since Butler has no item otherwise).

    Scraggy:
    (Grab Rusty Ghostbuster to become Ghost/Dark/Fighting)
    Action 1: Payback (Togekiss)
    Action 2: Payback (Togekiss)
    IF target is in the middle of Fly when you would attack, change action to Bulk Up (Scraggy) and push actions back.
    IF target is under the effects of Protect, use Dragon Dance and push actions back.

    IF possible, keep hold of Rusty Ghostbuster for future rounds (since Scraggy has no item otherwise).

    Itsumo:
    (Grab Exceptionally Ordinary Something-or-other to become Ghost/Dark/Normal)
    Action 1: Faint Attack (Togekiss)
    Action 2: Pursuit (Togekiss)
    IF target Togekiss uses fly in action one, change action to Pursuit (Togekiss).
    IF target is under a protective move, change action to Shadow Sneak (Gallade) and push actions back.

    IF possible for Itsumo to have two items, keep Exceptionally Ordinary Something-or-other for future rounds. If not, discard picked up item (keeping the amulet coin).
  9. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,389
    [​IMG]
    .
    "I wanted to do some little twists in this game, but since I would like this to end ASAP then getting ourselves more focused shall be the best rode, let's go and aplaude our foe's spirit, that protect won't stand in our way twice. Éponine, your job is to make sure Scraggy suffer the worst fate of them all, I really hate that hideous lizard and so, just eating it won't be enough. Fantine, Spiritomb is not on my bright side either, so make him suffer, this shall be fun."

    Wilde: [Super Karate Black Belt] Encore (Butler) ~ Focus Punch (Butler)
    *
    Éponine: [Fairy Wings] Sky Attack (Scraggy) ~ Air Slash (Scraggy)
    *
    Fantine: [Model Train (1:2 scale)] Will-o-Wisp (Itsumo) ~ Iron Head (Itsumo)

  10. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    arena, gerard. :)
  11. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Bump: Orcinus, your move. Gerard added items to his last post.
  12. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Pre-round (open)
    Eternal Drifter:
    AAOOAO
    [​IMG] | [​IMG] | [​IMG]
    Butler | Scraggy | Itsumo
    None | None | Exp. Share
    HP: 83 | HP: 63 | HP: 90
    EN: 88 | EN: 88 | EN: 84
    1/3/2/4/50 | 4/3/1/3/48 | 3/5/3/4/30
    Healer | Shed Skin | Pressure
    Regenerator | Moxie | Locked
    No ailments | No ailments | No ailments
    No stat changes | No stat changes | -10 Eva
    Gypsy Tent | Rusty Ghostbuster | Exceptionally Ordinary something-or-other

    VS.

    Gerard:
    OAOAAO
    [​IMG] | [​IMG] | [​IMG]
    Wilde | Eponine | Fantine
    Exp Share | Nothing | Amulet Coin
    HP: 90 | HP: 86 | HP: 100
    EN: 86 | EN: 86 | EN: 85
    5/3/4/4/69 | 1/3/5/4/96 | 4/3/1/3/127
    Steadfast | Hustle (OFF) | Frisk
    Justified | Serene Grace | Limber
    None | Super Luck | Cursed Body
    No ailments | No ailments | No ailments
    -10 Eva | +10 Acc | +20 Acc
    Super Karate Black Belt, Safeguard (3 rounds) | Fairy Wings, Safeguard (3 rounds) | Model Train, Safeguard (3 rounds)

    Round 2: Whah helloooo theah!
    ♫Storm Knight, Pure Type

    [​IMG]
    Hey there, folks! Wanderer here, subreffing for-

    [​IMG]
    Hold on a sec, Boss! Aren't we supposed to be in Egypt right now?

    Doesn't matter. Subrefs are non-canon.

    Really? Bitchin'! That means I can go out of character and say pretentious stuff, like...uh...the omnipotence of isomorphism is quite revolutionary in its blindness!

    ...Rico, do you have any idea what the hell you were just saying?

    Nnnnnnnnnnope!

    ...Anyway, where are we...oh right! Our two trainers and their mons have just teleported into Mr. Leethoof's Magical Type Shop-

    Heefloot, Boss.

    Oh come on, all the Bastiodon references make it obvio-

    HEEFLOOT, BOSS. Copyrights, remember?

    Ohhhhyeah, lawyers...Sorry, Mr. HEEFLOOT's Magical Type Shop, where pokemon can hold onto various items to either add a type to them or bolster one of their existing types. Drifter does the former for his mons, while Gerard's team opts for the latter.

    Gerard's Kitsunoh, Fantine, gets the initiative, getting behind Itsumo the Spiritomb and burning him with a sneaky little Will-o-wisp, while her Gallade compadre Wilde ruins Butler the Audino's day by giving his last bout of protection an Encore. With Butler forced into another round of Protection (that fails, by the way), It's up to Drifter's other warriors to pick up the slack, with Itsumo and a nameless Scraggy dropping a respective Faint Attack
    and Payback on...eh...ep...HEY! How do you pronounce the Togekiss's name?! Speaking of which, said Togekiss is done charging up a Sky Attack, dropping a shitload of damage on Scraggy!

    As Butler Protects again, Wilde tightens his focus, while Fantine rams her Iron Head into Itsumo's spectral face, EppanameIcan'tpronounce adds insult to Scraggy's injury by blowing an Air Slash into his face, scoring a critical hit AND spooking him out of moving! Although Itsumo tries to Pursue Gerard's Togekiss, there's no real Pursuit to perform - only a small amount of damage. Meanwhile, Wilde lets loose his deadly Focus Punch...upon Butler's shield.

    ...what.

    Well then, it looks like Gerard's going to take first blood next round...and look! The arena's changing! I wonder where we're going to next?

    Crunch (open)
    Order: Kitsunoh, Togekiss, Gallade, Audino, Scraggy, Spiritomb

    Action 1 (Priority: Kitsunoh, Togekiss, Gallade, Audino, Scraggy, Spiritomb, Togekiss)
    Fantine used Will-o-Wisp! (Target: Spiritomb)
    -Hit chance: Irrelevant = Hit
    Itsumo was burned!
    Eponine is glowing!
    Wilde used Encore! (Target: Audino)
    Butler is flattered! (2 actions)
    Butler used Protect!
    but it failed!
    Scraggy used Payback! (Target: Togekiss)
    -Hit chance: Irrelevant = Hit
    -Crit chance (Crit <= 625 unless stated otherwise): 8361 = NOPE.jpg
    -Damage: 10 + 3 + 6 - 4.5 = 14.5 damage
    Itsumo used Faint Attack! (Target: Togekiss)
    -Hit chance: lol = hit
    -Crit chance: 4323 = NOOOOOOOOOOOOOOOOPE.
    -Damage: 6 + 3 + 4.5 - 4.5 -3 = 6 damage
    Eponine used Sky Attack! (Target: Scraggy)
    -Hit chance: Irrelevant = hit
    -Crit chance (Crit <= 1250): 4217 = NOPE.
    -Damage: (14 + 6 + 1.5 - 4.5) * 1.5 = 25.5 damage!
    Itsumo was hurt by his burn! (-2 HP Spiritomb)
    Numbers:
    -Audino: -6 EN
    -Scraggy: -25.5(!) HP, -6 EN
    -Spiritomb: -2 HP, -3 EN
    -Gallade: -10 EN
    -Togekiss: -20.5(!) HP, -9 EN
    -Kitsunoh: -7 EN

    Action 2 (Priority: Gallade, Audino, Kitsunoh, Togekiss, Scraggy, Spiritomb, Gallade)
    Wilde is tightening his focus!
    Butler used Protect!
    Butler is protecting himself!
    Fantine used Iron Head! (Target: Spiritomb)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 3154 = NOPE.
    -Damage: 8 + 6 + 6 - 7.5 = 12.5 damage
    -Effect chance (Flinch <= 3000): 8881 = NOPE.
    Eponine used Air slash! (Target: Scraggy)
    -Hit chance: Irrelevant = Hit
    -Crit chance (Crit <= 1250): 38 = EEEEEEEEEEEYUP.
    -Damage: (8 + 6 + 3 + 7.5 - 4.5) * 1.5 = 30 Damage!!
    -Effect chance (Flinch <= 6000): 2952 = EEEEEEEYUP.
    Scraggy flinched and couldn't move!
    Itsumo used Pursuit! (Target: Togekiss)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 3816 = NOPE.
    -Damage: 4 + 3 + 4.5 - 4.5 - 3 = 4 damage
    Wilde used Focus Punch! (Target: Audino)
    Butler protected himself!
    -Damage (For energy cost): (15 + 6 + 7.5 - 4.5) * 1.5 = 36 Damage!!
    -Energy cost: 7 - 1 + (36 / 2.5) = 20.4 EN
    Itsumo is hurt by his burn! (-2 HP Spiritomb)
    -Ability chance (Heal Spiritomb's burn <= 3000): 6508 = NOPE.
    Numbers:
    -Audino: -20.4 EN
    -Scraggy: -30(Ouch!) HP
    -Spiritomb: -14.5 HP, -4 EN
    -Gallade: -9 EN
    -Togekiss: -4 HP, -5 EN
    -Kitsunoh: -5 EN

    Final Numbers:
    -Audino: -26 (26.4) EN
    -Scraggy: -56 HP, -6 EN
    -Spiritomb: -17 (16.5) HP, -7 EN
    -Gallade: -19 EN
    -Togekiss: -25 (24.5) HP, -14 EN
    -Kitsunoh: -12 EN

    End Round 2 (open)
    Eternal Drifter:
    AAOOAO
    [​IMG] | [​IMG] | [​IMG]
    Butler | Scraggy | Itsumo
    None | None | Exp. Share
    HP: 83 | HP: 7 | HP: 73
    EN: 62 | EN: 82 | EN: 77
    1/3/2/4/50 | 4/3/1/3/48 | 3/5/3/4/30
    Healer | Shed Skin | Pressure
    Regenerator | Moxie | Locked
    No ailments | No ailments | Burn
    No stat changes | No stat changes | -10 Eva
    No other | No other | No other

    VS.

    Gerard:
    OAOAAO
    [​IMG] | [​IMG] | [​IMG]
    Wilde | Eponine | Fantine
    Exp Share | Nothing | Amulet Coin
    HP: 90 | HP: 61 | HP: 100
    EN: 67 | EN: 72 | EN: 73
    5/3/4/4/69 | 1/3/5/4/96 | 4/3/1/3/127
    Steadfast | Hustle (OFF) | Frisk
    Justified | Serene Grace | Limber
    None | Super Luck | Cursed Body
    No ailments | No ailments | No ailments
    -10 Eva | +10 Acc | +20 Acc
    Safeguard (2 rounds) | Safeguard (2 rounds) | Safeguard (2 rounds)


    EDIT: Oshit, I realized this isn't in the compendium...oh well, I think we can forgive it this time, right?
    Yume Nikki (open)
    Yume Nikki
    Field Type: Depends on the battlefield (see below)
    Complexity: Ridiculously Intense
    Restrictions: Depends on the battlefield (see below)

    Description: The pokemon fight within the dreams of a little girl who may or may not be severely f***ed up. Who knows what could happen...

    Being only in effect for one round, the end of round RNG is disabled.

    Battlefields: If the RNG at the end of the round lands on a 2, the ref will RNG d5. Whatever number it lands on, the environment will turn into the corresponding arena:

    1. The Nexus - Disabled, roll again.

    2. Snowfield - A vast field of snow, the occasional tree, and a few igloos. It is always hailing, and only the umbrella effect can override this. There's no water source, unless you have a fire move to melt some of the snow. Also, there's too much snow to take advantage of Grass Knot.
    Field Type: Ice
    Restrictions: Always hailing (only umbrella effect can change the weather), no water source initially, no Grass Knot
    Arena Event: Brrr! All pokemon in play are frozen. Ice- and fire-types are immune to this.

    3. Corpse Road - A rainy, forested highway with a dead body in the center...hit by a car, most likely. It is always raining, and only the yukionna effect can override this. Puddles are everywhere, making moves like surf viable.
    Field Type: Ghost
    Restrictions: Always raining (only yukionna effect can change the weather)
    Arena Event: Your pokemon swears it sees that corpse twitching...for the next round, all pokemon in play suffer -2 to their attack and special attack stats.

    4. Pastel Lake - An island in a strangely pink body of water and balloons floating in the sky. If the pokemon is not holding an item, it can grab onto one and gain the benefits of an air balloon - however, it will only work in this arena. There's also an odd house that's home to a girl with a ponytail...and a horrifying abomination, too...
    Field Type: Water
    Restrictions: Pokemon gains air balloon if not already holding an item (disappears at end of battle/switching of arena)
    Arena Event: It's Uboa! And he's scared the crap out of your pokemon! For the next round, each pokemon in play has a 50% chance of being unable to attack. Ghost-types are immune to this.

    5. White Desert - A vast, desolate realm where the sky is black and everything else is stark white. There's no water or plants; just Monoko, a bizarre girl with limbs sticking out of every part of her body...
    Field Type: Ground
    Restrictions: No water source, No Grass Knot
    Arena Event: Monoko starts spinning around recklessly, crashing into you. All pokemon in play suffer a fixed, typeless 15 damage that bypasses any means of protection.

    Effects: Occasionally, the RNG may bestow a player with an effect. In which case, the ref will RNG d100 to determine just which effect that is. Some effects are passive and last only for a round; others allow for a single use, but can only be used within the next round. Using an effect takes up a single action, does not cost any energy, and has a priority of -9. Moreover, non-damaging effects can be used even while taunted. Only one team member at a time can use an effect, so if you get one in a doubles or triples battle, you will have to choose which pokemon gets it. The effects are as follows:

    1-10: Bicycle (Passive) - The pokemon rides a bicycle, and gains +1 priority to all its attacks for the next round.
    11-20: Lamp (Passive) - The pokemon's head turns into a lamp, illuminating any and all weak spots. All of the pokemon's attacks will bypass any type immunities or abilities that would negate damage for the next round. Any other effects of said abilities, however, will still take effect (e.g. using a fire attack on a pokemon with flash fire would do damage, but still boost the power of his fire moves).
    21-30: Nopperabou (Passive) - The pokemon's face disappears, and gains the ghost type and all its benefits (in addition to its current types) for the next round. If the pokemon is already ghost-type, it gains +2 to its attack and special attack instead.
    31-40: Frog (Passive) - The pokemon's head turns into that of a frog, and gains the water type and all its benefits (in addition to its current types) for the next round. If the pokemon is already water-type, it gains +2 to its defense and special defense instead.
    41-50: Yukionna (Usable) - The pokemon turns into the snow woman and summons a hailstorm that lasts for 4 rounds, even in the corpse road.
    51-60: Umbrella (Usable) - The pokemon sports an umbrella and summons rain that lasts for 4 rounds, even in the snowfield.
    61-70: Demon (Usable) - The pokemon turns into a red-skinned demon and uses the attack Thunderbolt. If it's raining, the pokemon will use Thunder instead, with a 30% chance of bypassing protect/detect. Either way, this attack costs no energy.
    71-80: Hat and Scarf (Usable) - The pokemon dons a winter hat and scarf and uses the attack Ice Beam. If it's hailing, the pokemon will use Blizzard instead, with a 30% chance of bypassing protect/detect. Either way, this attack costs no energy.
    81-90: Stoplight (Usable) - The pokemon turns into a stoplight, and renders a single opponent unable to use damaging moves or taunt for the rest of the round. In that same timeframe, the user cannot use such attacks, either.
    91-99: Medamaude (Usable) - The pokemon's head turns into a hand with an eye in the palm and does a fixed, typeless 15 damage to a single opponent that bypasses protect/detect/substitutes.
    100: Knife (Usable) - Disabled, roll again.


    And due to TELEPORTATION!'s nature, I'm picking a locale that isn't the nexus, with it's effect taking place at the beginning of the round. Furthermore, both of you will start the round with a random effect (Nobody's getting a knife, though. Sorry.) So without further ado...

    Arena: 4 = Pastel Lake (For the duration of the arena, all pokemon without items gain an air balloon, and all non-ghost-types have a 50% chance per action of being unable to move)
    Effect (Eternal Drifter): 92 = Medamaude
    Effect (Gerard): 98 = Also Medamaude

    Well Gerard, I believe it's your turn.
  13. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Alright, fluff's up. Also, you guys may wanna check the arena - I made a few alterations.
  14. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,389
    [​IMG]
    .
    "Well, we might need to get rid of that little lizard fast"

    Wilde: Vacuum Wave (Scraggy) ~ Close Combat (Scraggy)
    *If Scraggy (Succesfully) uses a Protect on itself then use Close Combat and push actions
    *If You're unable to move A1 then push actions

    Éponine: Aura Sphere (Itsumo) ~ Aura Sphere (Itsumo)
    *If Itsumo (Succesfully) uses a Protect when you target him then use Roost and push actions

    Fantine: Odor Sleuth (Itsumo) ~ ShadowStrike (Itsumo)
    *If Itsumo (Succesfully) uses a Protect when you target him then use Iron Head (Butler) and push actions

    PS: If the items remained then please tell me so I can re-order
  15. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    (OOC: Did Butler's Healer kick in for Itsumo's burn?)
    [​IMG]
    "Odor Sleuth?" Walker asks. "Odor Sleuth? Crap..."

    Butler:
    Action 1: Attract (Fantine)
    Action 2: Hyper Voice

    Scraggy:
    Action 1: Beserk ThunderPunch (ThunderPunch+ThunderPunch Combo) (Eponine)
    Action 2: Cooldown (Beserk ThunderPunch (Eponine))

    Itsumo:
    Action 1: Medamaude (Eponine)
    Action 2: Pain Split (Fantine)
  16. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Drift: Thanks for pointing that out. That said, didn't hit the healer chance anyway, so Spiritomb's still burned.

    Gerard: Type items from the last round are gone...but you do realize Odor sleuth only allows its USER to hit ghosts, right? Not that it matters much, given how the RNG turned out...

    Pre-round (open)
    Eternal Drifter:
    AAOOAO
    [​IMG] | [​IMG] | [​IMG]
    Butler | Scraggy | Itsumo
    None | None | Exp. Share
    HP: 83 | HP: 7 | HP: 73
    EN: 62 | EN: 82 | EN: 77
    1/3/2/4/50 | 4/3/1/3/48 | 3/5/3/4/30
    Healer | Shed Skin | Pressure
    Regenerator | Moxie | Locked
    No ailments | No ailments | Burn
    No stat changes | No stat changes | -10 Eva
    No other | No other | No other

    VS.

    Gerard:
    OAOAAO
    [​IMG] | [​IMG] | [​IMG]
    Wilde | Eponine | Fantine
    Exp Share | Nothing | Amulet Coin
    HP: 90 | HP: 61 | HP: 100
    EN: 67 | EN: 72 | EN: 73
    5/3/4/4/69 | 1/3/5/4/96 | 4/3/1/3/127
    Steadfast | Hustle (OFF) | Frisk
    Justified | Serene Grace | Limber
    None | Super Luck | Cursed Body
    No ailments | No ailments | No ailments
    -10 Eva | +10 Acc | +20 Acc
    Safeguard (2 rounds) | Safeguard (2 rounds) | Safeguard (2 rounds)


    Round 3: aaAAAaaaAAaAaaaAAAAAAAaaa
    ♫AaaAAAAaaAAAA

    [​IMG]
    aAaaaaaAAAAaa
    AAaaaaAAAAaAaaAAAAAaAAAAAAaaaaaaAAAAaaaAAAAAAAAA

    aaaAAAAAAAAAAaaaaAAAaaaAAAAAAAAAAAaaaaaaAAAAaaa

    AAAAaaaaaAaAAaaaaAAaaaaAAAAAaaaaAaaAAAaaaあああああああああaaaAAA

    AAA-er (open)
    Order: Kitsunoh, Togekiss, Gallade, Audino, Scraggy, Spiritomb

    Action 1 (Priority: Gallade, Kitsunoh, Togekiss, Audino, Scraggy, Spiritomb)
    -Uboa chance (AAAAAAAAAAAAAA <= 5000): 9236 = Move
    Wilde used Vacuum Wave! (Target: Scraggy)
    -Hit chance: Irrelevant = Hit
    -Crit chance: Doesn't matter = NOPE.
    -Damage: (4 + 3 + 6 - 4.5) * 1.5 = 12.75 damage
    Scraggy fainted!
    Fantine used Odor Sleuth! (Target: Spiritomb)
    Fantine identified Itsumo! (6 actions)
    -Uboa chance: 1735 = AAAAAAAAAAAAAAAAA
    Eponine is too terrified to move!
    -Uboa chance: 1073 = AAAAAAAAAAAAAAAAA
    Butler is too terrified to move!
    Itsumo used Medamaude! (Target: Togekiss)
    -Hit chance: Irrelevant = Hit
    -Crit chance: Irrelevant = NOPE
    -Damage: Fixed = 15 damage
    Itsumo is hurt by his burn! (-2 HP Spiritomb)
    Numbers:
    -Audino: No changes
    -Scraggy: -7 HP
    -Spiritomb: -2 HP
    -Gallade: -3 EN
    -Togekiss: -15 HP
    -Kitsunoh: -6 EN

    Action 2
    Fantine used ShadowStrike! (Target: Spiritomb)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 7763 = NOPE.
    -Damage: 8 + 3 + 6 - 7.5 = 9.5 damage
    -Effect chance (-1 Atk <= 5000): 1366 = EEEEEEEEEEYUP.
    Itsumo's attack fell! (-1 Atk, 1 round)
    -Uboa chance: 3124 = AAAAAAAAAAAAAAAA
    Eponine is too terrified to move!
    -Uboa chance: 600 = AAAAAAAAAAAAAAAA
    Wilde is too terrified to move!
    -Uboa chance: 7006 = Move
    Butler used Hyper Voice!
    Hyper Voice, Gallade:
    -Hit chance: Irrelevant = Hit
    -Crit chance: 7124 = NOPE.
    -Damage: 9 + 3 + 3 - 6 = 9 damage
    Hyper Voice, Togekiss:
    -Hit chance: Irrelevant = Hit
    -Crit chance: 3849 = NOPE.
    -Damage: 9 + 3 + 3 - 6 = 9 damage
    Hyper Voice, Kitsunoh:
    -Hit chance: Irrelevant = NOPE.
    Itsumo used Pain Split! (Target: Kitsunoh)
    -Hit chance: Irrelevant = Hit
    -Damage: ((61.5 + 100) / 2) - 61.5 = 19.25 damage
    -Energy cost: 6 + ((100 - 61.5) / 3) - 1 = 17.83 EN
    Itsumo recovered 19.25 HP!
    Itsumo was hurt by his burn! (-2 HP Spiritomb)
    -Healer chance: 1431 = Heal'd
    Butler alleviated Itsumo of his burn!
    Numbers:
    -Audino: -6 EN
    -Spiritomb: +7.75 HP, -17.83 EN
    -Gallade: -9 HP
    -Togekiss: -9 HP
    -Kitsunoh: -19.25 HP, -5 EN

    Final Numbers:
    -Audino: -6 EN
    -Scraggy: -7 HP
    -Spiritomb: +6 (5.75) HP, -20 (19.83) EN
    -Gallade: -9 HP, -3 EN
    -Togekiss: -24 HP
    -Kitsunoh: -19 (19.25) HP, -11 EN

    End Round 3 (open)
    Eternal Drifter:
    AXOOAO
    [​IMG] | [​IMG] | [​IMG]
    Butler | Scraggy | Itsumo
    None | None | Exp. Share
    HP: 83 | HP: KO | HP: 79
    EN: 56 | EN: 82 | EN: 57
    1/3/2/4/50 | 4/3/1/3/48 | 3/5/3/4/30
    Healer | Shed Skin | Pressure
    Regenerator | Moxie | Locked
    No ailments | Faint | No ailments
    No stat changes | No stat changes | -10 Eva, -1 Atk (1 round)
    No other | No other | No other

    VS.

    Gerard:
    OAOAAO
    [​IMG] | [​IMG] | [​IMG]
    Wilde | Eponine | Fantine
    Exp Share | Nothing | Amulet Coin
    HP: 81 | HP: 37 | HP: 81
    EN: 64 | EN: 72 | EN: 62
    5/3/4/4/69 | 1/3/5/4/96 | 4/3/1/3/127
    Steadfast | Hustle (OFF) | Frisk
    Justified | Serene Grace | Limber
    None | Super Luck | Cursed Body
    No ailments | No ailments | No ailments
    -10 Eva | +10 Acc | +20 Acc
    Safeguard (1 round) | Safeguard (1 round) | Safeguard (1 round), Odor Sleuth (Spiritomb, 5 actions)


    *One teleportation later*

    [​IMG]
    ...Okay...Rico, what the fuck just happened?

    [​IMG]
    Face...face...facefacefacefaceFACEFACEFA-

    Er...while my Lucario companion is busy recuperating from his failed SAN check, let's see where we are...
    Lunar Subterrane (open)
    [​IMG]
    Field Type: Dark, Rock
    Complexity: Moderate
    Format: All
    Traits: No Water Source

    Description:
    The Subterrane is a large arena with a multi-leveled landscape full of cliffs and pits. Quickmove bars extend from the center of the arena outward in three directions, allowing characters to cross the arena quickly.

    Omega Crush - Whenever a mon is hit for 15 damage or more, a large portion of the arena is destroyed and 10HP/10 En is added to the arena's HP/En Pool. Whenever a mon is critically hit (other than Frost Breath/Storm Throw), the attacker takes the HP/En Pool for themselves.
    Anti-Gravity - Combination attacks always fail.
    Merciful Touch - If a mon falls below 50 HP flat, they gain En equal to the damage dealt to them. This also applies to the attack that puts them under 50 HP.


    Send out your next mon + orders, Drift.
  17. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    [​IMG]
    "That... was no dream..." Walker stammers. "If it was a dream, it is to terrable to describe... I need... to slay this vision...Dream Slayer! Get out there! No item... but with a new move, you won't need it!"

    EC gained upon sending Dream Slayer out

    "End the vision! End the sight! Defeat the Togekiss! Defeat the healer!"

    20 Energy Consumed upon being sent out

    "Nothing shall remain! Power is needed!"

    [​IMG]
    Let me offer the power you need to please my servant...

    Show Hide

    [​IMG]
    Dream Slayer (Golbat) (Male)
    Jolly Nature
    Type: Poison/Flying
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilties:
    Inner Focus: Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    (Dream World: Locked) Infiltrator: Type: Innate
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2-
    SpD: Rank 3
    Spe: 104+
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 12
    Accuracy Bonus: +18.46939655% (or +18%)

    EC: 4/9
    MC: 0
    DC: 4/5

    Attacks: (20 Moves Known)
    Leech Life
    Screech
    Supersonic
    Astonish
    Bite
    Wing Attack
    Confuse Ray
    Swift
    Air Cutter
    Mean Look
    Poison Fang
    Acrobatics

    Faint Attack
    Hypnosis
    Quick Attack

    Toxic
    Protect
    Aerial Ace

    Roost
    Zen Headbutt


    Screech learned automatically upon evolution

    [​IMG][​IMG][​IMG][​IMG]
    "Power to perhaps power though this! Well done, Dream Slayer! Everyone, attack now!"

    Butler:
    Action 1: Pound (Eponine)
    Action 2: Hyper Voice

    IF Eponine is untargetable when you are to attack, Simple Beam (Wilde) the first instance and Chill the second instead.
    IF Wilde uses Ally Switch on Eponine, Simple Beam (Eponine) that action.

    Dream Slayer:
    Action 1: Acrobatics (Eponine)
    Action 2: Aerial Ace (Eponine)

    KO: IF Eponine faints, redirect attacks to Wilde.

    Itsumo:
    Action 1: Faint Attack (Eponine)
    Action 2: Thief (Eponine)

    IF Wilde uses Ally Switch on Eponine when you are to attack, redirect attacks to Wilde.
    IF Eponine is untargetable when you are to attack, Chill instead.
  18. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    [​IMG]
    Has the opponent disapeared? In a moment of their strength?
    Surprised at the evolution? I should hope so... it could turn the battle around... if the opponent warlord decides to act.
    [​IMG]
    ...I hate you, you know. Leave the trainers alone.
    And miss opprotunities to weaken their resolve? Unlikely. I believe I am starting to get through to one of my servants...
    Especially leave this trainer alone. He's bound by his words already. He doesn't need something else on the back of his mind.
    Bound by his words? Ha! Like mere words can bring a halt to the End.
    Er... Dream Slayer, right? Can you back me up?
    [​IMG]
    Such... power...
    You would be well advised to join us. I nearly have that little warrior under my sway, like I have this bat under my power. Nothing shall remain...
    ...Backing away... real... slowly...

    [​IMG]
    "I wonder what that was about..." Walker says, sighing. "I can't call DQ... either the referee has to end the match prematurely, or this Gerard needs to act..."
  19. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,389
    "Sorry for the delate, I missed the link :p"

    Wilde: Focus Punch (Butler) - Focus Punch (Butler)

    Éponine: Roost - Encore (Butler)

    Fantine: Low Kick (Itsumo) - Low Kick (Itsumo)
  20. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Pre-round (open)
    Eternal Drifter:
    AXAOAO
    [​IMG] | [​IMG] | [​IMG]
    Butler | Dream Slayer | Itsumo
    None | None | Exp. Share
    HP: 83 | HP: 100 | HP: 79
    EN: 56 | EN: 80 | EN: 57
    1/3/2/4/50 | 3/3/2/3/104 | 3/5/3/4/30
    Healer | Inner Focus | Pressure
    Regenerator | Locked | Locked
    No ailments | No ailments | No ailments
    No stat changes | +18 Accuracy | -10 Eva, -1 Atk (1 round)
    No other | No other | No other

    VS.

    Gerard:
    OAOAAO
    [​IMG] | [​IMG] | [​IMG]
    Wilde | Eponine | Fantine
    Exp Share | Nothing | Amulet Coin
    HP: 81 | HP: 37 | HP: 81
    EN: 64 | EN: 72 | EN: 62
    5/3/4/4/69 | 1/3/5/4/96 | 4/3/1/3/127
    Steadfast | Hustle (OFF) | Frisk
    Justified | Serene Grace | Limber
    None | Super Luck | Cursed Body
    No ailments | No ailments | No ailments
    -10 Eva | +10 Acc | +20 Acc
    Safeguard (1 round) | Safeguard (1 round) | Safeguard (1 round), Odor Sleuth (Spiritomb, 5 actions)

    Round 4: Shape the Future!
    ♫The Red Wings

    [​IMG]
    We're back!...and...on the moon, apparently. Funny, even though I'm wearing no protective gear, not only am I quite comfortable, but also breathing. How is that possible?

    [​IMG]
    I wouldn't dwell on that too much, BossohArceusfuckthefaceisback!

    [​IMG]
    aaaAaAaAAAAAaaaa-

    [​IMG]
    Oh bugger off, already!

    [​IMG]
    ...A.

    [​IMG]
    Now where were we...oh right. While Wilde is busy tightening a Focus Punch, Fantine delivers a Low Kick with her tail to Itsumo, knocking his keystone over, while the newly evolved Golbat Dream Slayer delivers some Acrobatic brutality onto Eppawhaddawha. Speaking of the Togekiss with the unpronouncable name, apparently she's been weakened to the point of getting of...what's it called? Cosmos Judgement?

    [​IMG]
    That's about right, Boss. Merciful Touch, specifically...is the face gone?

    [​IMG]
    Yeah. Anyway, Epperwhatsit gets an energy boost from the damage, which she then uses to Roost off some of her fatigue. None of this stops Butler from Pounding her with his stubby little arms, though. Or Itsumo from Faint Attacking her. Meanwhile, Wilde's done charging his attack and lets loose a Focus Punch on the little Audino, smashing him into a cliffside so hard that it collapses!

    As Gerard's Gallade begins charging again, Fantine pulls a repeat of the last action, Low Kicking Itsumo over again. Drifter seems to be insistent on bringing down Epsawhoozits, as Slayer pulls an Aerial Ace on her. Speaking of which, the Togekiss decides to flatter the woozy Butler with an Encore of his Pound attack, forcing him to repeat it. Meanwhile, Itsumo decides to be a little Thief, but already has an Exp share and thus can't steal anything.

    And then Wilde Focus Punches the shit out of Butler again.

    Well, none of Gerard's mons have gone down yet, and Drifter is on the verge of losing his second. What's gonna happen ne-

    [​IMG]

    AaaaAAAaaaAAAAA-

    [​IMG]
    DAMMIT BOSS! YOU SAID IT WAS GONE!

    Crunch (open)
    Order: Kitsunoh, Golbat, Togekiss, Gallade, Audino, Spiritomb

    Action 1 (Priority: Gallade, Kitsunoh, Golbat, Togekiss, Audino, Spritomb, Gallade)
    Wilde is tightening his focus!
    Fantine used Low Kick!
    (Target: Spiritomb)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 4597 = NOPE.
    -Damage: (10 + 6 - 7.5) * 1.5 = 12.5 damage
    -Energy Cost: 4 + (5 / 2) = 6.5 EN
    Dream Slayer used Acrobatics! (Target: Togekiss)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 3017 = NOPE.
    -Damage: 11 + 3 + 4.5 - 4.5 = 14 damage
    Harmony fills Eponine with energy! (+14 EN Togekiss)
    Eponine used Roost!
    Eponine recovered 20 HP!

    -Energy Cost: (100 / 10) + 1 = 11 EN
    Eponine lost her flying type! (rest of the action)
    Butler used Pound! (Target: Togekiss)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 1175 = NOPE.
    -Damage: 4 + 3 + 1.5 - 4.5 = 4 damage
    Harmony fills Eponine with energy! (+4 EN Togekiss)
    Itsumo used Faint Attack! (Target: Togekiss)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 5549 = NOPE.
    -Damage: 6 + 3 + 4.5 - 4.5 - 1.75 = 7.25 damage
    Harmony fills Eponine with energy! (+7.25 EN Togekiss)
    Wilde used Focus Punch! (Target: Audino)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 8011 = NOPE.
    -Damage: (15 + 3 + 7.5 - 4.5) * 1.5 = 31.5 Damage!!
    The blow shattered a part of the arena! (+10 HP/EN to BRV pool)
    Harmony fills Butler with energy! (+31.5 EN Audino)
    Numbers:
    -Audino: -31.5(Ouch!) HP, +29.5 EN
    -Golbat: -6 EN
    -Spiritomb: -12.5 HP, -4 EN
    -Gallade: -9 EN
    -Togekiss: -5.25 HP, +14.25 EN
    -Kitsunoh: -6.5 EN

    Action 2 (Priority: Gallade, Kitsunoh, Golbat, Togekiss, Audino, Spiritomb, Gallade)
    Wilde is tightening his focus!
    Fantine used Low Kick! (Target: Spiritomb)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 5065 = NOPE.
    -Damage: (10 + 6 - 7.5) * 1.5 = 12.5 damage
    -Energy Cost: 4 + 4 + (5 / 2) = 10.5 EN
    Dream Slayer used Aerial Ace! (Target: Togekiss)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 5972 = NOPE.
    -Damage: 6 + 3 + 4.5 - 4.5 = 9 damage
    Harmony fills Eponine with energy! (+9 EN Togekiss)
    Eponine used Encore! (Target: Audino)
    Butler is flattered! (2 actions)
    Butler used Pound! (Target: Togekiss)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 6780 = NOPE.
    -Damage: 4 + 3 + 1.5 - 4.5 = 4 damage
    Harmony fills Eponine with energy! (+4 EN Togekiss)
    Itsumo used Thief! (Target: Togekiss)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 4071 = NOPE.
    -Damage: 4 + 3 + 4.5 - 4.5 - 1.75 = 5.25 damage
    Harmony fills Eponine with energy! (+5.25 EN Togekiss)
    Wilde used Focus Punch! (Target: Audino)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 830 = OHHHHHHHHHHHHHHH...
    -Damage: (15 + 3 + 7.5 - 4.5) * 1.5 = 31.5 Damage!!
    The blow shattered part of the arena! (+10 HP/EN to BRV pool that is now meaningless)
    Harmony fills Butler with energy! (+16.5 EN Audino)
    Numbers:
    -Audino: -31.5(Ouch!) HP, +14.5 EN
    -Golbat: -3 EN
    -Spiritomb: -12.5 HP, -3 EN
    -Gallade: -13 EN
    -Togekiss: -18.25 HP, +8.25 EN
    -Kitsunoh: -10.5 EN

    Final Numbers:
    -Audino: -63 HP, +44 EN
    -Golbat: -9 EN
    -Spiritomb: -25 HP, -7 EN
    -Gallade: -22 EN
    -Togekiss: -24 (23.5) HP, +23 (22.5) EN
    -Kitsunoh: -17 EN

    End Round 4 (open)
    Eternal Drifter:
    AXAOAO
    [​IMG] | [​IMG] | [​IMG]
    Butler | Dream Slayer | Itsumo
    None | None | Exp. Share
    HP: 20 | HP: 100 | HP: 54
    EN: 100 | EN: 71 | EN: 50
    1/3/2/4/50 | 3/3/2/3/104 | 3/5/3/4/30
    Healer | Inner Focus | Pressure
    Regenerator | Locked | Locked
    Encore (1 action) | No ailments | No ailments
    No stat changes | +18 Accuracy | -10 Eva
    No other | No other | No other

    VS.

    Gerard:
    OAOAAO
    [​IMG] | [​IMG] | [​IMG]
    Wilde | Eponine | Fantine
    Exp Share | Nothing | Amulet Coin
    HP: 81 | HP: 13 | HP: 81
    EN: 42 | EN: 95 | EN: 45
    5/3/4/4/69 | 1/3/5/4/96 | 4/3/1/3/127
    Steadfast | Hustle (OFF) | Frisk
    Justified | Serene Grace | Limber
    None | Super Luck | Cursed Body
    No ailments | No ailments | No ailments
    -10 Eva | +10 Acc | +20 Acc
    No other | No other | Odor Sleuth (Spiritomb, 3 actions)


    And we are now at...

    Mamoswine Graveyard (open)
    Field Type- Ghost/Dark
    Complexity- Moderate
    Format- All
    Restrictions- No weather, Dark conditions, Digging might result in ghost attack

    Mamoswine Graveyard: a dark, somber place that is home to dozens of skeletons and spirits. This place has been forgotten and dull for centuries, so the ghosts here are actually happy you’ve dropped by to battle (they’ve longed for someone to mess with). The field is medium sized and the ground is lumpy and soft. The conditions are good for dig but you wouldn’t want to do that unless you don’t mind getting on a Mamoswine spirit’s mad side. Also on the field (obviously) are large skeletons sticking out of the ground, some creating spiky barriers and some making tunnels of bones (if you want a good visual imagine the elephant graveyard from the lion king, minus the green gas vents). It’s always dusk here, so pokemon used to dark or have night vision excel here. Summary: if you dig there is a 60% chance when you come back up you will be attacked by the spirit of a Mamoswine (the pokemon hit will take 15 damage). Weather moves will fail and it is dark out (unless pokemon is used to dark conditions they get a -1 accuracy counter). Also ghost pokemon might interrupt the match at any time, messing up a pokemon’s moves or just getting in the way (I’ll leave that part up to the ref).​
  21. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,389
    [​IMG]
    .
    "Let's keep ourselves going, this has been pretty interesting until now Butler, but it had to end like this, sorry"

    Wilde: Brick Break (Butler) ~ Close Combat (Butler)
    *If Butler (Succesfully) uses a Protect on itself then use Psycho Cut (Dream Slayer) A1 and push actions
    *If Butler faints then switch all remaining actions to Psycho Cut (Dream Slayer)

    Éponine: Encore (Dream Slayer) ~ Air Slash (Itsumo)
    *If Itsumo (Succesfully) uses a Protect when you target him then use Chill and push actions

    Fantine: Taunt (Itsumo) ~ Low Kick (Itsumo)
    *If Itsumo (Succesfully) uses a Protect when you target him then use Will-o-Wisp (Dream Slayer) and push actions
  22. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    [​IMG]
    "Almost there!" Walker calls. "End the Togekiss NOW! Dream Slayer! Itsumo! Stop that taunt! We can't afford to have you taunted!"

    Butler:
    Action 1: Encored Pound (Wilde)
    Action 2: Shadow Ball (Wilde)

    Dream Slayer:
    Action 1: Surprise Acrobat (Quick Attack+Acrobatics Combo) (Éponine)
    Action 2: Cooldown (Aerial Ace (Wilde))

    Itsumo:
    Action 1: Priority Hypnosis (Shadow Sneak+Hypnosis Combo) (Fantine)
    Action 2: Cooldown (Ominous Wind (Wilde))

    Ideally, Priority Hypnosis should add +1 Priority to Hypnosis, instead of dealing any damage... though scratch damage would be acceptable, I suppose. If either of the above combos can't work, let me know and I'll reorder.
  23. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Well, quick attack + acrobat seems perfectly reasonable, but I'm afraid I'mma have to say no on the shadow sneak + hypnosis.
  24. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Yes... an End draws near...
    My end?
    Yours, and the bird's...
    My end?
    As I said...
    My-?
    The clapping didn't do you any good, did it?
    Dual status? Well, well... my servant and I can get around that... can't we?

    Butler:
    Action 1: Encored Pound (Wilde)
    Action 2: Shadow Ball (Wilde)

    Dream Slayer:
    Action 1: Protect (Self)
    Action 2: Surprise Acrobat (Quick Attack+Acrobatics Combo) (Éponine)

    Itsumo:
    Action 1: Protect (Self)
    Action 2: Ominous Wind (Wilde)

    Of course, the Taunt hits anyway second action...
    Show Hide


    [​IMG]=====>[​IMG]
    YOU DARE TO MOCK THE END?!? YOU WILL PAY FOR YOUR IGNORANCE! YOU WILL CEASE TO EXIST, FORGOTTEN TO ALL! WHEN I'M DONE WITH YOU, YOU WILL HAVE NEVER EXISTED!
  25. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Pre-round (open)
    Eternal Drifter:
    AXAOAO
    [​IMG] | [​IMG] | [​IMG]
    Butler | Dream Slayer | Itsumo
    None | None | Exp. Share
    HP: 20 | HP: 100 | HP: 54
    EN: 100 | EN: 71 | EN: 50
    1/3/2/4/50 | 3/3/2/3/104 | 3/5/3/4/30
    Healer | Inner Focus | Pressure
    Regenerator | Locked | Locked
    Encore (1 action) | No ailments | No ailments
    No stat changes | +18 Accuracy | -10 Eva
    No other | No other | No other

    VS.

    Gerard:
    OAOAAO
    [​IMG] | [​IMG] | [​IMG]
    Wilde | Eponine | Fantine
    Exp Share | Nothing | Amulet Coin
    HP: 81 | HP: 13 | HP: 81
    EN: 42 | EN: 95 | EN: 45
    5/3/4/4/69 | 1/3/5/4/96 | 4/3/1/3/127
    Steadfast | Hustle (OFF) | Frisk
    Justified | Serene Grace | Limber
    None | Super Luck | Cursed Body
    No ailments | No ailments | No ailments
    -10 Eva | +10 Acc | +20 Acc
    No other | No other | Odor Sleuth (Spiritomb, 3 actions)

    Round 5: In which squirtles and eldritch abominations get stoned
    ♫Stage 9 (Night of the Living Dead)
    [​IMG]
    *yawn* Woah, duuuuuude...How'd I get off the moon?

    Huh? What's a talking squirtle doing here...wait...is...is that weed?

    Dude. Dudedudedudedudedudedudedudedude dude dude dude...dude.......dude.....this shit is great. Want some?

    [​IMG][​IMG]
    Uh...no thanks.
    Uh...no thanks.

    Eh, your loss, man. *yawn* What about you, face thing? Wanna toke?

    [​IMG]
    A.

    Okay, now where were we...oh yeah. So this time around we've stumbled into a Mamoswine graveyard...and man is it dark. Hang on, lemme get my night-vision goggles...ah, here we go!

    Dream Slayer and Itsumo start off the round by Protecting themselves, Rendering Fantine and Eppasomethingorother's Will-o-Wispsand Encores useless. Meanwhile, Wilde tries to find Butler, and succeeds in giving him a blow hard enough to Break Bricks! Drifter's Audino is officially out.

    Suddenly! Acrobatics! Slayer has taken out Eppawhatsit by combining Acrobatics with a Quick attack! Wilde attempts to avenge his fallen comrade by slicing the Golbat up with a Psycho Cut, but misses, while Fantine decides to Taunt Itsumo, and although he's pissed, he decides to aim his Ominous Wind and Wilde instead...and it looks like he's being harassed by a bunch of Mamoswine Zombies.

    So! Two mons went down this round, with Gerard still leading. How will this turn ou-oh sweet Arceus, that smell is putrid.

    Elsewhere in the graveyard... (open)
    [​IMG]
    Okayokayokayokayokay...*yawn* So face thing, I think the reason we dream-

    [​IMG]
    aaAAaaAAAaAaaaA.

    Nonono, lemme finish, man! I think the reason we dream is because we fear boredom when we sleep. Amirite, dude?

    aaAAAA.

    Crunch (open)
    Order: Kitsunoh, Golbat, Togekiss, Gallade, Audino, Spiritomb

    Action 1 (Priority: Golbat, Spiritomb, Kitsunoh, Togekiss, Gallade, Audino)
    Dream Slayer used Protect!
    Dream Slayer protected himself!
    Itsumo used Protect!
    Itsumo protected himself!
    Fantine used Will-o-Wisp! (Target: Golbat)
    Itsumo protected himself!
    Eponine used Encore! (Target: Golbat)
    Dream Slayer protected himself!
    Wilde used Brick Break! (Target: Audino)
    It's too dark for Wilde to see!
    -Hit chance (Hit <= 7500): 386 = Hit
    -Crit chance: Doesn't matter at this point = NOPE.
    -Damage: (8 + 3 + 7.5 - 4.5) * 1.5 = 21 damage!
    Butler fainted!
    Numbers:
    -Audino: -20(!) HP
    -Golbat: -7 EN
    -Spiritomb: -7 EN
    -Gallade: -5 EN
    -Togekiss: -13 EN
    -Kitsunoh: -7 EN

    Action 2 (Priority: Golbat, Kitsunoh, Togekiss, Gallade, Spiritomb)
    Dream Slayer used Suddenly! Acrobatics! (Target: Togekiss)
    It's too dark for Dream Slayer to see!
    -Hit chance (Hit <= 7500): 880 = Hit
    -Crit chance: Also doesn't matter at this point = NOPE.
    -Damage: 11 + 2 + 3 + 4.5 - 4.5 = 16 damage
    -Energy Cost: (10 * 1.5) - 1 = 14 EN
    Eponine fainted!
    Fantine used Taunt! (Target: Spiritomb)
    -Hit chance: Irrelevant = Hit
    Itsumo is pissed! (6 actions)
    Wilde used Psycho Cut! (Target: Golbat)
    It's too dark for Wilde to see!
    -Hit chance (Hit <= 7500): 9441 = NOPE.
    Itsumo used Ominous Wind! (Target: Gallade)
    A bunch of ghosts decide to mess with Itsumo! (Effect chance negated)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 1043 = NOPE.
    -Damage: (6 + 3 + 4.5 - 6) * 1.5 = 11.25 damage
    -Effect chance: Irrelevant = NOPE.
    Numbers:
    -Golbat: -14 EN
    -Spiritomb: -12.5 HP, -4 EN
    -Gallade: -4 EN
    -Togekiss: -13 HP
    -Kitsunoh: -10 EN

    Final Numbers:
    -Audino: -20 HP
    -Golbat: -21 EN
    -Spiritomb: -13 (12.5) HP, -11 EN
    -Gallade: -11 (11.25) HP, -9 EN
    -Togekiss: -13 HP, -13 EN
    -Kitsunoh: -17 EN

    End Round 5 (open)
    Eternal Drifter:
    XXAOAO
    [​IMG] | [​IMG] | [​IMG]
    Butler | Dream Slayer | Itsumo
    None | None | Exp. Share
    HP: KO | HP: 100 | HP: 41
    EN: 100 | EN: 50 | EN: 39
    1/3/2/4/50 | 3/3/2/3/104 | 3/5/3/4/30
    Healer | Inner Focus | Pressure
    Regenerator | Locked | Locked
    Faint | No ailments | Taunt (5 actions)
    No stat changes | +18 Accuracy | -10 Eva
    No other | No other | No other

    VS.

    Gerard:
    OAOXAO
    [​IMG] | [​IMG] | [​IMG]
    Wilde | Eponine | Fantine
    Exp Share | Nothing | Amulet Coin
    HP: 70 | HP: KO | HP: 81
    EN: 33 | EN: 82 | EN: 28
    5/3/4/4/69 | 1/3/5/4/96 | 4/3/1/3/127
    Steadfast | Hustle (OFF) | Frisk
    Justified | Serene Grace | Limber
    None | Super Luck | Cursed Body
    No ailments | Faint | No ailments
    -10 Eva | +10 Acc | +20 Acc
    No other | No other | Odor Sleuth (Spiritomb, 1 action)


    And we are now at...
    Stargazer colosseum (open)
    [​IMG]
    Field Type: Dragon/Psychic
    Complexity: Moderate
    Restrictions: Psychic and Dragon moves get +2 BAP, all legendaries and pseudo-legendaries get +1 to their SpA and Atk, no Digging.

    This colosseum is the real deal. If you have reached this point, you know you're good. You can even feel the legend in the air. This arena is a dome with stars projected on it to make it look like a night sky. There is a circular arena designed in the titanium in the floor. This arena is too intense for any Pokemon that can still evolve. Any weather the Pokemon try to make will be simulated through certain resources to not be unfair to Pokemon with certain strategies. For the same reason, a pool of water is next to the arena and will be refilled instantly after water is taken from it. Seismic activity is allowed, but the crowd has heavily padded seats in case an Earthquake takes place. The one thing not allowed is digging, because the floor is solid titanium. All pseudo-legendaries and real legendaries get one extra rank added to their Attack and Special Attack stats (this is not a "boost" like Work Up, but like actually increasing their stats). Psychic and Dragon type moves get two added to their base attack power because of the legend in the air.

    List of pseudo-legendaries and legendaries that get a boost (PM/VM me if this list should be changed at all)[Pokemon currently available in ASB bolded]: Articuno, Moltres, Zapdos, Dragonite, Mewtwo, Raikou, Entei, Suicune, Tyranitar, Lugia, Ho-oh, Celebi, Salamence, Metagross, Regirock, Regice, Registeel, Latias, Latios, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys, Garchomp, Uxie, Mesprit, Azelf, Dialga, Palkia, Heatran, Regigigas, Giratina (both forms), Cresselia, Phione, Manaphy, Darkrai, Shaymin (both forms), Arceus (all forms), Victini, Hydreigon, Cobalion, Terrakion, Virizion, Tornadus, Thundurus, Reshiram, Zekrom, Landorus, Kyurem, Keldeo, Meloetta (both forms), Genesect


    Send out your next mon, Gerard.
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