Completed Eternal Drifter vs Geodude6. What will happen.(ref: L.I.A)

#1
1 VS 1 Singles (Fully Evolved Prefered)
2 Day DQ
Recoveries/Chills: 2/5
2 Substitutions
Items: Training
Abilities: One
Arena: Unown soup
Field Type = Neutral
Complexity = Moderate
Format = Multiples!!!
No Restrictions

The battlers are on a solid platform in the middle of a giant bowl filled with delicious broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.


Today we have Eternal Drifter on this side:
Itsumo the Spiritomb

Itsumo (Spiritomb) (Male)
Relaxed Nature
Type: Ghost/Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Pressure: Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
(Dream World: Unlocked!) Infiltrator: Type: Innate
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

HP: 90
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 29 (-) (29.75 Unrounded)
Size Class: 2
Weight Class: 5
Base Rank Total: 18
Evasion Penalty: -10% Evasion

MC: 0
DC: 5/5

Attacks: (42/65 Moves Known)
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Faint Attack
Hypnosis
Dream Eater
Ominous Wind
Sucker Punch
Nasty Plot
Memento
Dark Pulse

Captivate
Destiny Bond
Grudge
Imprison
Nightmare
Pain Split
Smokescreen

Foul Play
Icy Wind
Sleep Talk
Snatch
Snore
Trick
Uproar
Wonder Room

Water Pulse
Toxic
Hidden Power (Fighting 7)
Taunt
Protect
Psychic
Shadow Ball
Shock Wave
Rock Tomb
Facade
Thief
Will-O-Wisp
Retaliate
Snarl

And Geodude6:

Torchic (F)
Naughty nature (+1 Atk, -1 SpD)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 90
Atk: Rank 3+
Def: Rank 2
SpA: Rank 3
SpD: Rank 1-
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 2/9
MC: 3
DC: 2/5


Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin


Baton Pass
Night Slash
Reversal


Fire Blast
Shadow Claw
Swords Dance


Fire Pledge

ED equips items if he has any
Geodude equips items and orders
ED orders
I ref
 
#2

"You are joking. A chick, just out of the egg, plans to stand before me? At least my power is not as mighty against it as other creatures. Will I take my time toying with this little bird? Or just wipe it out quickly?"

Exp. Share Attached
 

Geodude6

Look at my shiny CT!
#3

"No. I'm strong. I'm just as strong as you are! Just watch!"
Amulet Coin attached

Unown T Transform~Hypnosis~Dark Pulse
IF Spiritomb is not asleep A3 AND Spiritomb is not using Uproar THEN use Hypnosis A3
IF Spiritomb uses Uproar A1 THEN use Shadow Ball A2.

And you can't stop it with Protect.
 
#4
13:16
Eternal_Drifter
Opponent orders Tranform to turn into a Poke'mon. I use Shadow Force to avoid having them transform into me?

13:18
Glacier
just a regular transform? or is it imposter?

13:18
Glacier
Transform has 0 priority

13:19
Glacier
so techincally yes, if you are like underground, or flying, or not there, then you avoid the transform

"How can you be me if I am not there?"

Itsumo used Unown S!
Itsumo vanished instantly!

Itsumo:
Action 1: Unown S (Shadow Force)
Action 2: Shadow Ball
Action 3: Water Pulse

IF using Shadow Force would not prevent Torchic from transforming into Spiritomb, replace with Unown T (Teleport: Evasive) instead.
 
#6
Transform would have granted Hypnosis and Dark Pulse to Torchic because Spiritomb knows Hypnosis and Dark Pulse. Because I am preventing the transformation, he should just struggle a little this round.
 

Geodude6

Look at my shiny CT!
#7
That is correct. I attempted to use Transform to transform into Spiritomb. Because Transform would fail, Torchic should Struggle A2 and A3.
 
#8
Pre Round:

Hp: 90/90
Energy: 100/100

vs



Welcome everybody to the unown alphabet soup areana. Today we have Eternal Drifter on the left and Geodude6 on the right.
Let the battle begin!!!
Spiritomb begins by teleporting out of torchic's sight by using an Unown(T) he had. Torchic runs around to find an Unown but she looks like she can't find the one she wants so she just sat there. Torchic then focus her mind into using hypnosis but she failed because she did not know that move so she just struggled. Spiritomb quickly blasts a shadow ball at torchic then torchic tried using dark pulse but failed since she didn't know how to use it. Spiritomb finishe the round by using water pulse at torchic for super effective damage.
A1:
Spiritomb used teleport(evasive)
-7en
Torchic failed to find an unown(T)
A2:
Torchic used struggle
5+(3*1.5)-(5*1.5)=2 dmg to spiritomb
2.40/100= 0.8(round up)=1 dmg to torchic
Spiritomb used shadow ball
Crit: 667/1000(no) (<=625/1000 crit)
8+3+(3*1.5)-(1*1.5)= 14 dmg to torchic
Sp.Def lower: 492/1000 (no) (<=200/1000 lower sp.def)
-5 en
A3:
Torchic used struggle
5+(3*1.5)-(5*1.5)=2 dmg to spiritomb
2.40/100= 0.8(round up)=1 dmg to torchic
-5 en
Spiritomb used water pulse
Crit: 656/1000 (no)
[6+(3*1.5)-(1*1.5)]*1.5= 13.5(round up)= 14 dmg to torchic
Confuse: 475/1000 (no)
-4 en

Post round:

Hp: 86/90 hp
En:84/100 en

vs


Hp: 60/90
En: 90/100
 
#9

"Let's get a little more dangerous..."

Itsumo:
Action 1: Unown S (Shadow Force)
Action 2: Water Pulse
Action 3: Rock Tomb
IF Unown S is used before Itsumo can use it, replace action with Pursuit.
IF Evasive/Protective move is ordered successfully, use Pursuit and push actions back.
 

Geodude6

Look at my shiny CT!
#11
Just a heads up, I may not have access to any sort of Internet connection until Tuesday. Please don't DQ me as I will resume normal activity after that.
 
#13
... Did someone ask for an [overdue] subref!?!?!?


HP: 86
Energy: 84
Status: None

HP: 60
Energy: 90
Status: None

Action 1
Spiritomb vanished instantly!

Torchic used Night Slash!
It's attack missed!
5 Energy

Spiritomb used Shadow Force!
Hit: Irrelevant
Crit: 167=No
12+3+4.5-3=16.5 Damage!
9 Energy

Action 2
Torchic used Shadow Claw!
Hit: Irrelevant
Crit: 156=No
7+4.5-7.5=4 Damage!
5 Energy

Spiritomb used Water Pulse!
Hit: Irrelevant
Crit: 131=No
Effect: <101/1000=Yes. 566=No
(6+4.5-1.5)1.5=13.5 Damage!
4 Energy

Action 3
Torchic used Night Slash!
Hit: Irrelevant
Crit: 63=Yes!
7+3+4.5-7.5=7 Damage!
5 Energy

Spiritomb used Rock Tomb!
Hit: <801/1000=Yes. 214=Hit!
Crit: 155=No
(4+4.5-3)1.5=8.25 Damage!
Torchic's speed fell!
4 Energy


Explain to me again why a demon lord is fighting a fledgling chicken?


HP: 75
Energy: 67
Status: None

HP: 22
Energy: 75
Status: -1Spe, Blaze active
 
#15

"I could take the blow. But why take it when I could just use this particular Unown to dodge it?"

Itsumo:
Action 1: Unown A (Agility: Evasive)
Action 2: Sphere of Anilihation (Shadow Ball+Shadow Ball combo)
Action 3: Cooldown (Sphere of Anilihation)

(Should do JUST enough to finish off the Torchic.)

"You were not prepared! Kekekekekeke! Now, begone!"
 
#16

HP: 75
Energy: 67
Status: None

HP: 22
Energy: 75
Status: -1Spe, Blaze active

Action 1
Spiritomb used Agility (Evasive)!
7 Energy

Torchic used True Firebending (Blue Flare+Fire Blast)!
Its attack missed!
24.5 Energy!

Action 2
Torchic is cooling down!

Spiritomb used Hellball (Shadow Ball+Shadow Ball)!
Hit: Irrelevant
Crit: 634=No
Effect: <101/1000=Yes. 793=No
18+3+4.5-3=22.5 Damage!
28 Energy
Torchic fainted!



HP: 75
Energy: 39
Status: None

HP: DX
Energy: DX
Status: DX

Rewards
Eternal Drifter gets 1 CC and a win!
Itsumo gets 4 MC and a KOC!

Geodude6 gets 2 CC and a loss!
Torchic gets 1 EC, 2 MC, and a DC!

LucarioisAwesome gets 2(1/3)=.6<0 UC!

I get 2(2/3)=1.3>2 UC!