Completed Eternal Drifter vs LupusAter

Geodude6

Look at my shiny CT!
#1
3 VS 3 Doubles
Switch=OK
Items=Training
ASB Arena
2 Day DQ
2 Substitutions
2 recoveries/5 chills
Abilities: ON

LupusAter said:

Brattler, Yggdrasil, (M)
Nature: Brave (+Atk, -Spe)
Type: Grass/Dark
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities
Harvest: (Passive) At the end of each round, this Pokémon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.
Infiltrator (DW LOCKED): (Passive) Through a combination of speed and cunning, this Pokémon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 3
Spe: 26 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 1/6
MC: 0
DC: 1/5
Moves:
Vine Whip
Pursuit
Wrap
Grass Knot
Sucker Punch
Power Whip
Leaf Blade
Crunch
Punishment
Glare
Night Slash
Poison Powder
Haze
Aromatherapy
Protect
Substitute
Payback
Dragon Tail
Wild Charge
19 moves


Scrafty Tyr (M)
Nature: Impish (+1 Def, -1 SpA)
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Moxie: (Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Intimidate: (Innate)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
6/6 EC
0 MC
5/5 DC
HP: 100
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Attacks:
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Crunch
Hi Jump Kick
Head Smash
Focus Punch
Chip Away
Facade
Rock Climb
Scary Face
Fire Punch
Ice Punch
Thunderpunch
Fake Out
Counter
Dragon Claw
Stone Edge
Protect
Drain Punch
Poison Jab
Dig
Taunt
Substitute
Zen Headbutt
Super Fang
Double Team
32 moves


Houndoom(*) [Fenris] (M)
Nature: Rash
Type:
Dark:
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Flash fire:
(Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Early bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 +
SpD: Rank 2 -
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Leer(*)
Ember(*)
Howl (*)
Smog(*)
Roar(*)
Bite(*)
Odor Sleuth(*)
Beat Up(*)
Nasty Plot
Flamethrower
Crunch
Thunder Fang
Inferno
Foul Play
Fire Fang
Embargo
Will-O-Wisp(*)
Fire Spin(*)
Sucker Punch(*)
Counter
Feint
Shadow Ball(*)
Sludge Bomb(*)
Flame Charge(*)
Dark Pulse
Taunt
Solarbeam
Sunny Day
Hidden Power (Electric, 7)
Snarl
Protect
Torment
Fire Blast
Double Team
Substitute
Endure
Swift
Spite
38 moves
Eternal Drifter said:
Kanbatsu the Cacnea

Kanbatsu (Male Cacnea)
Quirky Nature

Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Sand Veil:
Type: Passive
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Water Absorb (Dream World: LOCKED!): Type: Passive
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 4
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 1/5
Attacks: (20 Moves Known)
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand Attack
Pin Missile
Ingrain
Faint Attack
Sandstorm
Acid
Block
Counter
Disable
Magical Leaf
Toxic
Venoshock
Protect
Energy Ball
Poison Jab

Kyofu the Pupitar

Kyofu (Male Pupitar)
Serious Nature
Types: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Shed Skin:
Type: Passive
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
(Dream World: Unlocked!) Shed Skin: Type: Passive
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 51
Size Class: 3
Weight Class: 5
Base Rank Total: 17
EC: 8/9
MC: 0
DC: 5/5
Attacks: (27 Moves Known)
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Dark Pulse
Payback
Crunch
Earthquake
Stone Edge
Hyper Beam
Assurance
Curse
Dragon Dance
Focus Energy
Pursuit
Earth Power
Stealth Rock
Toxic
Protect
Smack Down
Brick Break
Retaliate
Snarl

Abyss the Skuntank

Abyss (Female Skuntank)
Rash Nature

Type: Poison/Dark
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Stench:
Type: Passive
This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: Type: Passive
If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
(Dream World: Unlocked!) Keen Eye: Type: Passive
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
HP: 110
Attack: 3
Defense: 3
Special Attack: 4 (+)
Special Defense: 2 (-)
Speed: 84
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5
Attacks: (34/73 Moves Known)
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
Smokescreen
Toxic
Feint
Slash
Acid Spray
Night Slash

Flamethrower
Memento
Explosion
Astonish

Crunch
Flame Burst
Haze
Pursuit
Dark Pulse
Foul Play
Iron Tail
Sucker Punch
Venoshock
Protect
Dig

Shadow Ball
Sludge Bomb
Fire Blast
Thief
Shadow Claw
Payback
Poison Jab

Snarl
ED sends out first.
 
#3
Fenris, Yggdrasil, out! Yggdrasil gets an Exp. Share.



Fenris, Flamethrower Cacnea- Fire Blast Skuntank- Flamethrower Cacnea
Yggdrasil, Glare Skuntank- Payback Cacnea- Crunch Cacnea
 
#4


Abyss:
Action 1: Poisonous Cloud (Toxic+Haze Combo)
Action 2: Cooldown (Poisonous Cloud)
Action 3: Venoshock (Yggdrasil)

Kanbatsu:
Action 1: Protect
Action 2: Venoshock (Yggdrasil)
Action 3: Leech Seed (Fenris)

IF Yggdrasil is NOT poisoned when Kanbatsu is to act action 2, Disable (Fenris: Flamthrower) and push actions back.
 
Last edited:

Geodude6

Look at my shiny CT!
#5
I took too long to get to this... Curse my ADHD.


Eternal Drifter:

Abyss|Kanbatsu
Type: Dark/Poison|Grass
Status: Healthy|Healthy
HP: 110|90
EN: 100|100
Item: Exp. Share|Lucky Egg
Stats: 3/3/4/2/84|3/2/3/2/35
SC: 2|1
WC: 3|4
Other: None|None

Yggdrasil|Fenris
Type: Dark/Grass|Dark/Fire
Status: Healthy|Healthy
HP: 100|100
EN: 100|100
Item: Exp. Share|None
Stats: 4/2/1/3/26|3/2/5/2/95
SC: 2|3
WC: 2|4
Other: None|None
Turn Order: Houndoom>Skuntank>Cacnea>Brattler

A1
Kanbatsu's Protect
-18 EN
Fenris' Flamethrower
-6 EN
Crit: (<625) 9347
[10+3+5(1.5)-2(1.5)]*1.5=26.25 "dmg"
Yggdrasil's Glare
-6 EN
Hit: (<9000) 4514
Crit: (<625) 3624
Abyss' Poison Cloud
Move: (>2500) 6579
-19 EN
Fenris: -1 HP
Yggdrasil: -1 HP

A2
Fenris' Fire Blast
-7 EN
Hit: (<8500) 9021
Kanbatsu's Venoshock
-8 EN
Crit: (<625) 7188
[13+3(1.5)-3(1.5)]*1.5=19.5
Yggdrasil's Payback
-6 EN
Crit: (<625) 4108
[10+3+4(1.5)-2(1.5)]=16
Skuntank must recharge.
Fenris: -1 HP
Yggdrasil: -1 HP

A3
Fenris' Flamethrower
-6 EN
Crit: (<625) 6297
[10+3+5(1.5)-2(1.5)]*1.5=26.25 dmg
Kanbatsu's Leech Seed
-9 EN
Hit: (<9000) 1213
Yggdrasil's Crunch
-5 EN
Crit: (<625) 2531
[8+3+4(1.5)-2(1.5)]=14
Effect: (<2000) 9722
Abyss' Venoshock
Move: (>2500) 2044
Fenris: -4 HP
Kanbatsu: +3 HP
Yggdrasil: -1 HP​

Eternal Drifter:

Abyss|Kanbatsu
Type: Dark/Poison|Grass
Status: PRZ (15%)|Healthy
HP: 110|34
EN: 81|65
Item: Exp. Share|Lucky Egg
Stats: 3/3/4/2/21|3/2/3/2/35
SC: 2|1
WC: 3|4
Other: None|None

Yggdrasil|Fenris
Type: Dark/Grass|Dark/Fire
Status: BPSN 2 dpa|BPSN 2 dpa
HP: 79|100
EN: 83|81
Item: Exp. Share|None
Stats: 4/2/1/3/26|3/2/5/2/95
SC: 2|3
WC: 2|4
Other: None|Leech Seed 3 dpa​
 
#6
Nearly time... nearly time...


Abyss:
Action 1: Venoshock (Brattler)
Action 2: Poison Jab (Brattler)
Action 3: Venoshock (Brattler)

IF Brattler is under the effects of a successful Protective/Evasive action, redirect to Houndoom.
IF Brattler is KOed, redirect to Houndoom.

Kanbatsu:
Action 1: Venoshock (Brattler)
Action 2: Venoshock (Brattler)
Action 3: Venoshock (Brattler)

IF Brattler is under the effects of a successful Protective/Evasive action, redirect to Houndoom.
IF Brattler is KOed, redirect to Houndoom.