Heaven or Hell... ~The deafening cries of the capacity crowd intoxicate the ASB stadium, reverberating their excitement throughout the structure. Deep in the center lies the standard clay arena which has seen the rise of many great champions, fierce combat, and intense collateral damage in its many years of use. Extending over 100 yards long and spread over 50 yards wide, the field is marked with the Pokeball insignia and lines dividing the two sides in white chalk. With the crowd's energy coming to a crescendo, two eager combatants step forward, each wielding their Pokemon firmly. Which Pokemon will be called forth and what kind of action will this audience experience today?~ RULES Battle Type: 1v1 Singles DQ Time: 1 Day (24 hour period) Restoration: 2 Recoveries/5 Chills Substitutions: Two Abilities: All Items: Training Music: Meccaheadz - Star Arena: ASB Arena Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle. Eternal Drifter O Itsumo the Spiritomb (Move your mouse to reveal the content) Itsumo the Spiritomb (open) Itsumo the Spiritomb (close) Itsumo (Spiritomb) (Male) Relaxed Nature Type: Ghost/Dark Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Pressure: Type: Innate This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Dream World: LOCKED) Infiltrator: Type: Innate Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. HP: 90 Atk: Rank 3 Def: Rank 5 (+) SpA: Rank 3 SpD: Rank 4 Spe: 30 (-) (29.75 Unrounded) (-10% Evasion) Size Class: 2 Weight Class: 5 Base Rank Total: 18 MC: 0 DC: 2/5 Attacks: (21 Moves Known) Curse Pursuit Confuse Ray Spite Shadow Sneak Faint Attack Hypnosis Dream Eater Ominous Wind Sucker Punch Dark Pulse Destiny Bond Imprison Pain Split Smokescreen Toxic Protect Psychic Shadow Ball Thief Will-O-Wisp VS. Texas Cloverleaf O Thadural the Rebble (Move your mouse to reveal the content) Thadural the Rebble (open) Thadural the Rebble (close) Thadural [Rebble] [Male] Nature: Modest(+1 S. Attack, -1 Attack) Type: Rock Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4(+) SpD: Rank 2 Spe: 90 Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC:3/9 MC:2 DC:3/5 Moves:(16) Tackle Defense Curl Rollout Rock Blast Disable Acupressure Mud Shot Power Gem Earth Power Metal Sound Paleo Wave Head Smash Protect Fire Blast Energy Ball Toxic Texas' Rebble is already equipped with the EXP. Share as stated in his post, so he doesn't need to equip an item. Texas Cloverleaf attacks first. Eternal Drifter equips an item and attacks after.