ED's team: Achisuto the Smeargle Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Achisuto (Male Smeargle) Timid Nature Type: Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Own Tempo: Type: Innate This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Technician: Type: Innate This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. (Dream World: Perma-Locked!) Moody: Type: Innate This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. HP: 90 Atk: Rank 0 (-) Def: Rank 2 SpA: Rank 1 SpD: Rank 2 Spe: 87 (+) Size Class: 2 Weight Class: 4 Base Rank Total: 11 Accuracy Bonus: +9% MC: 17 DC: 5/5 Attacks: (16 Moves Known) Auroroa Beam Brine Close Combat Dragon Rage Explosion Fake Out Heal Pulse Ice Beam Memento Metal Claw Pay Day Protect Rock Blast Self-Destruct Volt Switch Sketch (6) Abyss the Skuntank Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Abyss (Female Skuntank) Rash Nature Type: Poison/Dark Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Stench: Type: Passive This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move. Aftermath: Type: Innate If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. (Dream World: Unlocked!) Keen Eye: Type: Passive This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. HP: 110 Attack: 3 Defense: 3 Special Attack: 4 (+) Special Defense: 2 (-) Speed: 84 Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks: (30/73 Moves Known) Scratch Focus Energy Poison Gas Screech Fury Swipes Smokescreen Toxic Feint Slash Acid Spray Night Slash Flamethrower Memento Explosion Astonish Crunch Flame Burst Haze Pursuit Dark Pulse Sucker Punch Venoshock Protect Shadow Ball Sludge Bomb Fire Blast Thief Shadow Claw Payback Snarl Mirage the Zoroark, Seeker of the Drifter Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Mirage (Female Zoroark) Hasty Nature Type: Dark Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilty: Illusion: Type: Innate Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] HP: 90 Atk: Rank 4 Def: Rank 1(-) SpA: Rank 5 SpD: Rank 2 Spe: 121 (+) Size Class: 3 Weight Class: 4 Base Rank Total: 19 Accuracy Bonus: +17% EC: 6/6 MC: 1 Attacks: (42/73 Moves Known) U-Turn Scratch Leer Pursuit Fake Tears Hone Claws Fury Swipes Faint Attack Scary Face Taunt Foul Play Torment Agility Embargo Punishment Nasty Plot Imprison Night Daze Captivate Counter Detect Extrasensory Memento Sucker Punch Bounce Dark Pulse Knock Off Snatch Snore Toxic Hidden Power (Ice, 7) Protect Dig Shadow Ball Double Team Flamethrower Aerial Ace Rest Thief Low Sweep Focus Blast Grass Knot Matezoide's team: Tara @ Exp Share (Move your mouse to reveal the content) Tara @ Exp Share (open) Tara @ Exp Share (close) Tara @ Exp Share (Move your mouse to reveal the content) Tara @ Exp Share (open) Tara @ Exp Share (close) < Magcargo> [Tara] (F)Nature: Modest (+ Sp.Attack, - Attack) Type: Fire/Rock Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. About: A Magcargo caught during Athenodoros's many travels and later traded to Matezoide, Tara is extremely mature and mother-like to the younger members of the team. She gets along extremely well with Alice, due to their ''live by the day'' phylosofies, wich she learned from a life-time of being slow. Abilities:Magma Armor (Passive): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1). Flame Body (Passive): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Weak Armor (DW UNLOCKED, Can Be Enabled): Type: Toggle Default effect: None. Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Stats HP: 90Att: Rank 1 (-)Def: Rank 5SpA: Rank 4 (+)SpD: Rank 3Spd: 30Size Class: 2Weight Class: 4Base Rank Total: 17 EC: 6/6MC: 1DC: 5/5 Attacks:Yawn (*)Smog (*)Ember (*)Rock Throw (*)Harden (*)Recover (*)Flame Burst (*)Shell SmashFlamethrowerEarth PowerAncientpower Double Team (*)EndureExplosionFire BlastHidden Power Ice (7)Hyper BeamLight Screen (*)OverheatPain SplitProtectReflectRefreshRestRock-PolishSandstormSleep-TalkSolar Beam (*)Stealth RockSubstituteSunny DayWill-O-Wisp Acid Armor (*)Memento (*)Heat Wave (*)StockpileSwallow Solomon Grundy @ Exp Share (Move your mouse to reveal the content) Solomon Grundy @ Exp Share (open) Solomon Grundy @ Exp Share (close) Solomon Grundy @ Exp Share (Move your mouse to reveal the content) Solomon Grundy @ Exp Share (open) Solomon Grundy @ Exp Share (close) < Chinchou> (Solomon) (M)Nature: Modest (+1 SpA, -1 Atk) Type: Water / ElectricWater: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. About: In the 19th century, a lone pokemon was abandoned by his trainer. Travelling without a destination, Solomon was attacked by a wild Parasect on the swamps. After suffering heavy damage and having his body almost entirely paralysed by the beast's spores, Solomon fell on the lake and died from his injures.Several years later, the water type woke up, with very little resemblance on his former life and having no idea how he got there, he wandered for months on his own, eventualy meeting with Matezoide and getting caught.The years spent ''dead'' greatly damaged Solomon's mind, reducing his inteligence and his ability to speak, but is surprisigly happy. The very first thing Solomon remembered is that he was ''born on a monday'', which led to Twilight to naming him after the poem, Solomon Grundy. Abilities: Volt Absorb (Passive):: This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.Illuminate (Toggle): Default effect: None. Alternative effect: This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. Water Absorb (DW LOCKED Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Stats HP: 100Atk: 1 (-)Def: 2SpA: 3 (+)SpD: 2Spe: 67Size Class: 1Weight Class: 2Base Rank Total: 14 EC: 2/6MC: 0DC: 2/5 Supersonic (*)Bubble (*)Thunder-Wave (*)Flail (*)Confuse Ray (*)Water Gun (*)Spark (*)Take Down (*)Electro BallHydro PumpSignal Beam EndureHeal BellIce Beam (*)Scald (*)Surf (*)Thunderbolt (*)Volt Switch (*) Agility (*)Brine (*)Whirlpool (*)Psybeam (*)Mist (*) Ottis @ Amulet Coin (Move your mouse to reveal the content) Ottis @ Amulet Coin (open) Ottis @ Amulet Coin (close) Ottis @ Amulet Coin (Move your mouse to reveal the content) Ottis @ Amulet Coin (open) Ottis @ Amulet Coin (close) < Ditto> (Ottis) [No Gender] Nature: QuirkyType: NormalNormal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. About: A Shiny Ditto, Ottis is a joker at heart. Although he means no harm, Ottis is unable to not change the opponent's form upon transforming, mostly in an (mostly sucessful) attempt at making other people laugh and annoy the enemy.He bonded extremely well with Bosco, given their similar form, shininess and....''unique'' natures. Abilities:Limber (Passive): This Pokemon’s body is well trained and immune to paralysis.Imposter (DW LOCKED, Passive): This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle. HP: 90Atk: Rank 2Def: Rank 2SpA: Rank 2SpD: Rank 2Spe: 48Size Class: 1Weight Class: 1Base Rank Total: 12 EC: N/AMC: N/ADC: 4/5 Attacks - COMPLETE- 0 CC Transform You guys know what to do.