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Events - Movepool Submissions

Discussion in 'Create-A-Pokémon Project' started by bugmaniacbob, Nov 5, 2012.

  1. bugmaniacbob

    bugmaniacbob Floats like a Butterfree, stings like a Metapod
    is a Smogon Media Contributoris a Contributor to Smogonis an Artist Alumnusis a CAP Contributor Alumnus

    Joined:
    Sep 19, 2008
    Messages:
    2,274
    Of quite literally paramount importance

    I wrote this back in the day, and not a lot has changed since then. So, this is pretty much entirely additions.

    Changes
    - added the BW move-move and type-move tables
    - changed a sentence to reflect the above
    - changed some of the incorrect table formatting
    - removed explosion and selfdestruct from the outclassing moves bit since neither are even VGMs
    - edit: added move tutors since those exist now

    EDIT: If you want to see what the HTML actually looks like in reality, try this thing

    ---------

    [title]
    Movepool Submissions
    [page]
    <ol class="toc">
    <li><a href="#intro">Introduction</a></li>
    <li><a href="#considerations">Movepool Considerations</a>
    <ul>
    <li><a href="#verygood">Very Good Move List</a></li>
    <li><a href="#poolsize">Guidelines on Movepool Size</a></li>
    </ul></li>
    <li><a href="#components">Movepool Components</a>
    <ul>
    <li><a href="#typemove">Type-Move Guidelines</a></li>
    <li><a href="#movemove">Move-Move Guidelines</a></li>
    </ul></li>
    </ol>

    <h2><a name="intro">Introduction</a></h2>

    <p>This stage of the CAP process is where complete movepools are created and submitted for consideration by the Topic Leader. There are many restrictions on the moves that are allowed, as well as how many of each move type are allowed per movepool. There is a limit on which competitive moves may be allowed into a movepool based on the lists generated by the Movepool Discussion stage of the CAP process. No competitive move that is not specifically listed as allowed in the Movepool Discussion stage can appear on any submitted movepool. As to what makes a move competitive or not, it is a decision to be made at the sole discretion of the Topic Leader.</p>

    <p>The movepools submitted are intended to be structured like a normal Pokemon movepool. A complete movepool should contain four lists of moves, according to the method by which the Pokemon learns the moves&mdash;Level-Up Moves, TMs, Move Tutor Moves, and Egg Moves. The egg groups for the Pokemon are determined by the movepool submitter. Project participants can submit draft proposals of full movepools and edit them based on feedback from the Topic Leader and the general public. After reviewing the draft movepools, the Topic Leader will select several submitters to present final movepool submissions. Those final submissions will be voted on by the general public.</p>

    <h2><a name="considerations">Movepool Considerations</a></h2>

    <p>Movepools have to be moderated by the Topic Leader, as if they are too barren or too bloated, they run the risk of either overpowering or underpowering the given CAP. This does not mean that there are any enforced limits that your movepool must conform to; however, there are guidelines as to size and effectiveness, and the Topic Leader reserves the right to reject your movepool should it be grossly different from those chosen. The way that this is quantified is by counting the total number of moves and "Very Good Moves", or VGMs, in a given movepool. A VGM is defined as "A move that is considered by the combination of its power, accuracy, effect chance, move priority, power points, and overall type coverage to be of distinct individual competitive advantage in a given movepool".</p>

    <p>The Base Stat Ratings for a CAP set the guidelines for the total movepool size and the total number of Very Good Moves allowed in the movepool, though these are subject to the individual discrimination of the Topic Leader before the guidelines for that particular CAP are presented.</p>

    <h3><a name="verygood">Very Good Move List</a></h3>

    <table class="sortable">
    <thead>
    <tr>
    <th colspan=9 style="text-align: center">Very Good Move List</th>
    </tr>
    </thead>
    <tbody>
    <tr><td><a href="/bw/moves/acid_armor">Acid Armor</a></td><td><a href="/bw/moves/coil">Coil</a></td><td><a href="/bw/moves/facade">Facade</a></td><td><a href="/bw/moves/horn_leech">Horn Leech</a></td><td><a href="/bw/moves/moonlight">Moonlight</a></td><td><a href="/bw/moves/roost">Roost</a></td><td><a href="/bw/moves/swords_dance">Swords Dance</a></td></tr>
    <tr class="a"><td><a href="/bw/moves/acid_spray">Acid Spray</a></td><td><a href="/bw/moves/confuse_ray">Confuse Ray</a></td><td><a href="/bw/moves/fake_out">Fake Out</a></td><td><a href="/bw/moves/howl">Howl</a></td><td><a href="/bw/moves/morning_sun">Morning Sun</a></td><td><a href="/bw/moves/scald">Scald</a></td><td><a href="/bw/moves/synthesis">Synthesis</a></td></tr>
    <tr><td><a href="/bw/moves/acrobatics">Acrobatics</a></td><td><a href="/bw/moves/cosmic_power">Cosmic Power</a></td><td><a href="/bw/moves/fire_blast">Fire Blast</a></td><td><a href="/bw/moves/hurricane">Hurricane</a></td><td><a href="/bw/moves/muddy_water">Muddy Water</a></td><td><a href="/bw/moves/seed_bomb">Seed Bomb</a></td><td><a href="/bw/moves/tail_glow">Tail Glow</a></td></tr>
    <tr class="a"><td><a href="/bw/moves/aerial_ace">Aerial Ace</a></td><td><a href="/bw/moves/cotton_guard">Cotton Guard</a></td><td><a href="/bw/moves/fire_fang">Fire Fang</a></td><td><a href="/bw/moves/hydro_pump">Hydro Pump</a></td><td><a href="/bw/moves/nasty_plot">Nasty Plot</a></td><td><a href="/bw/moves/seismic_toss">Seismic Toss</a></td><td><a href="/bw/moves/tail_slap">Tail Slap</a></td></tr>
    <tr><td><a href="/bw/moves/agility">Agility</a></td><td><a href="/bw/moves/counter">Counter</a></td><td><a href="/bw/moves/fire_punch">Fire Punch</a></td><td><a href="/bw/moves/hyper_voice">Hyper Voice</a></td><td><a href="/bw/moves/nature_power">Nature Power</a></td><td><a href="/bw/moves/shadow_ball">Shadow Ball</a></td><td><a href="/bw/moves/taunt">Taunt</a></td></tr>
    <tr class="a"><td><a href="/bw/moves/air_slash">Air Slash</a></td><td><a href="/bw/moves/crabhammer">Crabhammer</a></td><td><a href="/bw/moves/flame_charge">Flame Charge</a></td><td><a href="/bw/moves/ice_beam">Ice Beam</a></td><td><a href="/bw/moves/night_daze">Night Daze</a></td><td><a href="/bw/moves/shadow_claw">Shadow Claw</a></td><td><a href="/bw/moves/teeter_dance">Teeter Dance</a></td></tr>
    <tr><td><a href="/bw/moves/amnesia">Amnesia</a></td><td><a href="/bw/moves/cross_chop">Cross Chop</a></td><td><a href="/bw/moves/flamethrower">Flamethrower</a></td><td><a href="/bw/moves/ice_fang">Ice Fang</a></td><td><a href="/bw/moves/night_shade">Night Shade</a></td><td><a href="/bw/moves/shadow_punch">Shadow Punch</a></td><td><a href="/bw/moves/thrash">Thrash</a></td></tr>
    <tr class="a"><td><a href="/bw/moves/aqua_jet">Aqua Jet</a></td><td><a href="/bw/moves/cross_poison">Cross Poison</a></td><td><a href="/bw/moves/flare_blitz">Flare Blitz</a></td><td><a href="/bw/moves/ice_punch">Ice Punch</a></td><td><a href="/bw/moves/night_slash">Night Slash</a></td><td><a href="/bw/moves/shadow_sneak">Shadow Sneak</a></td><td><a href="/bw/moves/thunder">Thunder</a></td></tr>
    <tr><td><a href="/bw/moves/aqua_tail">Aqua Tail</a></td><td><a href="/bw/moves/crunch">Crunch</a></td><td><a href="/bw/moves/flash_cannon">Flash Cannon</a></td><td><a href="/bw/moves/ice_shard">Ice Shard</a></td><td><a href="/bw/moves/outrage">Outrage</a></td><td><a href="/bw/moves/sharpen">Sharpen</a></td><td><a href="/bw/moves/thunder_fang">Thunder Fang</a></td></tr>
    <tr class="a"><td><a href="/bw/moves/aromatherapy">Aromatherapy</a></td><td><a href="/bw/moves/curse">Curse</a>*</td><td><a href="/bw/moves/focus_blast">Focus Blast</a></td><td><a href="/bw/moves/icicle_crash">Icicle Crash</a></td><td><a href="/bw/moves/overheat">Overheat</a></td><td><a href="/bw/moves/shell_smash">Shell Smash</a></td><td><a href="/bw/moves/thunder_wave">Thunder Wave</a></td></tr>
    <tr><td><a href="/bw/moves/attack_order">Attack Order</a></td><td><a href="/bw/moves/dark_pulse">Dark Pulse</a></td><td><a href="/bw/moves/focus_punch">Focus Punch</a></td><td><a href="/bw/moves/icicle_spear">Icicle Spear</a></td><td><a href="/bw/moves/pain_split">Pain Split</a></td><td><a href="/bw/moves/shift_gear">Shift Gear</a></td><td><a href="/bw/moves/thunderbolt">Thunderbolt</a></td></tr>
    <tr class="a"><td><a href="/bw/moves/aura_sphere">Aura Sphere</a></td><td><a href="/bw/moves/defend_order">Defend Order</a></td><td><a href="/bw/moves/foul_play">Foul Play</a></td><td><a href="/bw/moves/ingrain">Ingrain</a></td><td><a href="/bw/moves/payback">Payback</a></td><td><a href="/bw/moves/signal_beam">Signal Beam</a></td><td><a href="/bw/moves/thunderpunch">ThunderPunch</a></td></tr>
    <tr><td><a href="/bw/moves/autotomize">Autotomize</a></td><td><a href="/bw/moves/destiny_bond">Destiny Bond</a></td><td><a href="/bw/moves/frost_breath">Frost Breath</a></td><td><a href="/bw/moves/iron_defense">Iron Defense</a></td><td><a href="/bw/moves/perish_song">Perish Song</a></td><td><a href="/bw/moves/sky_uppercut">Sky Uppercut</a></td><td><a href="/bw/moves/toxic">Toxic</a></td></tr>
    <tr class="a"><td><a href="/bw/moves/avalanche">Avalanche</a></td><td><a href="/bw/moves/detect">Detect</a></td><td><a href="/bw/moves/frustration">Frustration</a></td><td><a href="/bw/moves/iron_head">Iron Head</a></td><td><a href="/bw/moves/petal_dance">Petal Dance</a></td><td><a href="/bw/moves/slack_off">Slack Off</a></td><td><a href="/bw/moves/toxic_spikes">Toxic Spikes</a></td></tr>
    <tr><td><a href="/bw/moves/barrier">Barrier</a></td><td><a href="/bw/moves/discharge">Discharge</a></td><td><a href="/bw/moves/gear_grind">Gear Grind</a></td><td><a href="/bw/moves/iron_tail">Iron Tail</a></td><td><a href="/bw/moves/poison_jab">Poison Jab</a></td><td><a href="/bw/moves/sleep_powder">Sleep Powder</a></td><td><a href="/bw/moves/tri_attack">Tri Attack</a></td></tr>
    <tr class="a"><td><a href="/bw/moves/baton_pass">Baton Pass</a></td><td><a href="/bw/moves/double_edge">Double-Edge</a></td><td><a href="/bw/moves/giga_drain">Giga Drain</a></td><td><a href="/bw/moves/jump_kick">Jump Kick</a></td><td><a href="/bw/moves/power_whip">Power Whip</a></td><td><a href="/bw/moves/sleep_talk">Sleep Talk</a></td><td><a href="/bw/moves/trick">Trick</a></td></tr>
    <tr><td><a href="/bw/moves/belly_drum">Belly Drum</a></td><td><a href="/bw/moves/draco_meteor">Draco Meteor</a></td><td><a href="/bw/moves/glare">Glare</a></td><td><a href="/bw/moves/knock_off">Knock Off</a></td><td><a href="/bw/moves/protect">Protect</a></td><td><a href="/bw/moves/sludge_bomb">Sludge Bomb</a></td><td><a href="/bw/moves/trick_room">Trick Room</a></td></tr>
    <tr class="a"><td><a href="/bw/moves/blaze_kick">Blaze Kick</a></td><td><a href="/bw/moves/dragon_claw">Dragon Claw</a></td><td><a href="/bw/moves/grass_knot">Grass Knot</a></td><td><a href="/bw/moves/lava_plume">Lava Plume</a></td><td><a href="/bw/moves/psychic">Psychic</a></td><td><a href="/bw/moves/sludge_wave">Sludge Wave</a></td><td><a href="/bw/moves/u-turn">U-turn</a></td></tr>
    <tr><td><a href="/bw/moves/blizzard">Blizzard</a></td><td><a href="/bw/moves/dragon_dance">Dragon Dance</a></td><td><a href="/bw/moves/gravity">Gravity</a></td><td><a href="/bw/moves/leaf_blade">Leaf Blade</a></td><td><a href="/bw/moves/psyshock">Psyshock</a></td><td><a href="/bw/moves/softboiled">Softboiled</a></td><td><a href="/bw/moves/vacuum_wave">Vacuum Wave</a></td></tr>
    <tr class="a"><td><a href="/bw/moves/block">Block</a></td><td><a href="/bw/moves/dragon_pulse">Dragon Pulse</a></td><td><a href="/bw/moves/growth">Growth</a></td><td><a href="/bw/moves/leaf_storm">Leaf Storm</a></td><td><a href="/bw/moves/pursuit">Pursuit</a></td><td><a href="/bw/moves/spark">Spark</a></td><td><a href="/bw/moves/volt_switch">Volt Switch</a></td></tr>
    <tr><td><a href="/bw/moves/body_slam">Body Slam</a></td><td><a href="/bw/moves/dragon_rush">Dragon Rush</a></td><td><a href="/bw/moves/gunk_shot">Gunk Shot</a></td><td><a href="/bw/moves/leech_seed">Leech Seed</a></td><td><a href="/bw/moves/quick_attack">Quick Attack</a></td><td><a href="/bw/moves/spider_web">Spider Web</a></td><td><a href="/bw/moves/volt_tackle">Volt Tackle</a></td></tr>
    <tr class="a"><td><a href="/bw/moves/bone_rush">Bone Rush</a></td><td><a href="/bw/moves/dragon_tail">Dragon Tail</a></td><td><a href="/bw/moves/gyro_ball">Gyro Ball</a></td><td><a href="/bw/moves/light_screen">Light Screen</a></td><td><a href="/bw/moves/quiver_dance">Quiver Dance</a></td><td><a href="/bw/moves/spikes">Spikes</a></td><td><a href="/bw/moves/water_spout">Water Spout</a></td></tr>
    <tr><td><a href="/bw/moves/bonemerang">Bonemerang</a></td><td><a href="/bw/moves/drain_punch">Drain Punch</a></td><td><a href="/bw/moves/hammer_arm">Hammer Arm</a></td><td><a href="/bw/moves/lovely_kiss">Lovely Kiss</a></td><td><a href="/bw/moves/rain_dance">Rain Dance</a></td><td><a href="/bw/moves/spore">Spore</a></td><td><a href="/bw/moves/waterfall">Waterfall</a></td></tr>
    <tr class="a"><td><a href="/bw/moves/bounce">Bounce</a></td><td><a href="/bw/moves/drill_peck">Drill Peck</a></td><td><a href="/bw/moves/haze">Haze</a></td><td><a href="/bw/moves/low_kick">Low Kick</a></td><td><a href="/bw/moves/rapid_spin">Rapid Spin</a></td><td><a href="/bw/moves/stealth_rock">Stealth Rock</a></td><td><a href="/bw/moves/weather_ball">Weather Ball</a></td></tr>
    <tr><td><a href="/bw/moves/brave_bird">Brave Bird</a></td><td><a href="/bw/moves/drill_run">Drill Run</a></td><td><a href="/bw/moves/head_charge">Head Charge</a></td><td><a href="/bw/moves/mach_punch">Mach Punch</a></td><td><a href="/bw/moves/razor_shell">Razor Shell</a></td><td><a href="/bw/moves/stockpile">Stockpile</a></td><td><a href="/bw/moves/whirlwind">Whirlwind</a></td></tr>
    <tr class="a"><td><a href="/bw/moves/brick_break">Brick Break</a></td><td><a href="/bw/moves/dual_chop">Dual Chop</a></td><td><a href="/bw/moves/head_smash">Head Smash</a></td><td><a href="/bw/moves/magic_coat">Magic Coat</a></td><td><a href="/bw/moves/recover">Recover</a></td><td><a href="/bw/moves/stone_edge">Stone Edge</a></td><td><a href="/bw/moves/wild_charge">Wild Charge</a></td></tr>
    <tr><td><a href="/bw/moves/bug_buzz">Bug Buzz</a></td><td><a href="/bw/moves/earth_power">Earth Power</a></td><td><a href="/bw/moves/heal_bell">Heal Bell</a></td><td><a href="/bw/moves/magnet_rise">Magnet Rise</a></td><td><a href="/bw/moves/reflect">Reflect</a></td><td><a href="/bw/moves/stored_power">Stored Power</a></td><td><a href="/bw/moves/will-o-wisp">Will-O-Wisp</a></td></tr>
    <tr class="a"><td><a href="/bw/moves/bulk_up">Bulk Up</a></td><td><a href="/bw/moves/earthquake">Earthquake</a></td><td><a href="/bw/moves/heal_order">Heal Order</a></td><td><a href="/bw/moves/mean_look">Mean Look</a></td><td><a href="/bw/moves/refresh">Refresh</a></td><td><a href="/bw/moves/storm_throw">Storm Throw</a></td><td><a href="/bw/moves/wish">Wish</a></td></tr>
    <tr><td><a href="/bw/moves/bullet_punch">Bullet Punch</a></td><td><a href="/bw/moves/electro_ball">Electro Ball</a></td><td><a href="/bw/moves/healing_wish">Healing Wish</a></td><td><a href="/bw/moves/meditate">Meditate</a></td><td><a href="/bw/moves/rest">Rest</a></td><td><a href="/bw/moves/stun_spore">Stun Spore</a></td><td><a href="/bw/moves/wood_hammer">Wood Hammer</a></td></tr>
    <tr class="a"><td><a href="/bw/moves/bullet_seed">Bullet Seed</a></td><td><a href="/bw/moves/encore">Encore</a></td><td><a href="/bw/moves/heat_crash">Heat Crash</a></td><td><a href="/bw/moves/mega_kick">Mega Kick</a></td><td><a href="/bw/moves/return">Return</a></td><td><a href="/bw/moves/substitute">Substitute</a></td><td><a href="/bw/moves/work_up">Work Up</a></td></tr>
    <tr><td><a href="/bw/moves/calm_mind">Calm Mind</a></td><td><a href="/bw/moves/endeavor">Endeavor</a></td><td><a href="/bw/moves/heat_wave">Heat Wave</a></td><td><a href="/bw/moves/megahorn">Megahorn</a></td><td><a href="/bw/moves/reversal">Reversal</a></td><td><a href="/bw/moves/sucker_punch">Sucker Punch</a></td><td><a href="/bw/moves/x-scissor">X-Scissor</a></td></tr>
    <tr class="a"><td><a href="/bw/moves/charge_beam">Charge Beam</a></td><td><a href="/bw/moves/energy_ball">Energy Ball</a></td><td><a href="/bw/moves/heavy_slam">Heavy Slam</a></td><td><a href="/bw/moves/memento">Memento</a></td><td><a href="/bw/moves/roar">Roar</a></td><td><a href="/bw/moves/super_fang">Super Fang</a></td><td><a href="/bw/moves/yawn">Yawn</a></td></tr>
    <tr><td><a href="/bw/moves/circle_throw">Circle Throw</a></td><td><a href="/bw/moves/eruption">Eruption</a></td><td><a href="/bw/moves/hi_jump_kick">Hi Jump Kick</a></td><td><a href="/bw/moves/meteor_mash">Meteor Mash</a></td><td><a href="/bw/moves/rock_blast">Rock Blast</a></td><td><a href="/bw/moves/superpower">Superpower</a></td><td><a href="/bw/moves/zen_headbutt">Zen Headbutt</a></td></tr>
    <tr class="a"><td><a href="/bw/moves/clear_smog">Clear Smog</a></td><td><a href="/bw/moves/extrasensory">Extrasensory</a></td><td><a href="/bw/moves/hidden_power">Hidden Power</a></td><td><a href="/bw/moves/milk_drink">Milk Drink</a></td><td><a href="/bw/moves/rock_polish">Rock Polish</a></td><td><a href="/bw/moves/surf">Surf</a></td><td></td></tr>
    <tr><td><a href="/bw/moves/close_combat">Close Combat</a></td><td><a href="/bw/moves/extremespeed">ExtremeSpeed</a></td><td><a href="/bw/moves/hone_claws">Hone Claws</a></td><td><a href="/bw/moves/mirror_coat">Mirror Coat</a></td><td><a href="/bw/moves/rock_slide">Rock Slide</a></td><td><a href="/bw/moves/switcheroo">Switcheroo</a></td><td></td></tr>
    </tbody>
    </table>

    <dl>
    <dd><strong>* Curse only counts as a Very Good Move for Pokemon that are not of the Ghost-type</strong></dt>
    </dl>

    <p>As previously mentioned, there are a number of considerations that can cause the VGM list to change, depending on the situation. While the final VGM list is subject to the Topic Leader's discretion, the following rules are applicable at all times unless the Topic Leader explicitly states otherwise:</p>

    <dl>
    <dd><strong>Legendary Pokemon signature moves are automatically disallowed for all CAPs.</strong></dt>
    </dl>

    <p>Note that this does not include non-legendary signature moves, although these may also be frowned upon. As stated above, these moves should not be put into your movepools unless specifically allowed by the Topic Leader, and all of them naturally count as VGMs. A list of all moves that this rule applies to is below.</p>

    <table class="sortable">
    <thead>
    <tr>
    <th colspan=4 style="text-align: center">Legendary Signature Move List</th>
    </tr>
    </thead>
    <tbody>
    <tr><td><a href="/bw/moves/aeroblast">Aeroblast</a></td><td><a href="/bw/moves/fusion_flare">Fusion Flare</a></td><td><a href="/bw/moves/mist_ball">Mist Ball</a></td><td><a href="/bw/moves/secret_sword">Secret Sword</a></td></tr>
    <tr class="a"><td><a href="/bw/moves/blue_flame">Blue Flare</a></td><td><a href="/bw/moves/glaciate">Glaciate</a></td><td><a href="/bw/moves/psycho_boost">Psycho Boost</a></td><td><a href="/bw/moves/seed_flare">Seed Flare</a></td></tr>
    <tr><td><a href="/bw/moves/bolt_strike">Bolt Strike</a></td><td><a href="/bw/moves/heart_swap">Heart Swap</a></td><td><a href="/bw/moves/psystrike">Psystrike</a></td><td><a href="/bw/moves/shadow_force">Shadow Force</a></td></tr>
    <tr class="a"><td><a href="/bw/moves/crush_grip">Crush Grip</a></td><td><a href="/bw/moves/ice_burn">Ice Burn</a></td><td><a href="/bw/moves/relic_song">Relic Song</a></td><td><a href="/bw/moves/spacial_rend">Spacial Rend</a></td></tr>
    <tr><td><a href="/bw/moves/dark_void">Dark Void</a></td><td><a href="/bw/moves/judgment">Judgment</a></td><td><a href="/bw/moves/roar_of_time">Roar of Time</a></td><td><a href="/bw/moves/techno_blast">Techno Blast</a></td></tr>
    <tr class="a"><td><a href="/bw/moves/doom_desire">Doom Desire</a></td><td><a href="/bw/moves/lunar_dance">Lunar Dance</a></td><td><a href="/bw/moves/sacred_fire">Sacred Fire</a></td><td><a href="/bw/moves/v-create">V-create</a></td></tr>
    <tr><td><a href="/bw/moves/freeze_shock">Freeze Shock</a></td><td><a href="/bw/moves/luster_purge">Luster Purge</a></td><td><a href="/bw/moves/sacred_sword">Sacred Sword</a></td><td></td></tr>
    <tr class="a"><td><a href="/bw/moves/fusion_bolt">Fusion Bolt</a></td><td><a href="/bw/moves/magma_storm">Magma Storm</a></td><td><a href="/bw/moves/searing_shot">Searing Shot</a></td><td></td></tr>
    </tbody>
    </table>

    <dl>
    <dd><strong>Move copies count as VGMs, but only count once as Very Good Moves when more than one are present in a movepool.</strong></dt>
    </dl>

    <p>As seen in the below table, there are some moves that have other moves listed next to them. These moves are 'equivalent' in terms of the Very Good Move list, which means that the moves count as 1 Very Good Move alone or together. For instance, if a movepool has both Recover and Slack Off on it, they count as 1 Very Good Move, but still count as 2 moves toward the total move count.</p>

    <table class="sortable">
    <thead>
    <tr>
    <th colspan=5 style="text-align: center">Equivalent Move List</th>
    </tr>
    </thead>
    <tbody>
    <tr> <td> <a href="/bw/moves/acid_armor"> Acid Armor</a> </td> <td> <a href="/bw/moves/iron_defense"> Iron Defense</a> </td> <td> <a href="/bw/moves/barrier"> Barrier</a> </td> <td> </td> <td> </td> </tr>
    <tr class="a"> <td> <a href="/bw/moves/agility"> Agility</a> </td> <td> <a href="/bw/moves/rock_polish"> Rock Polish</a> </td> <td> </td> <td> </td> <td> </td> </tr>
    <tr> <td> <a href="/bw/moves/aromatherapy"> Aromatherapy</a> </td> <td> <a href="/bw/moves/heal_bell"> Heal Bell</a> </td> <td> </td> <td> </td> <td> </td> </tr>
    <tr class="a"> <td> <a href="/bw/moves/block"> Block</a> </td> <td> <a href="/bw/moves/mean_look"> Mean Look</a> </td> <td> <a href="/bw/moves/spider_web"> Spider Web</a> </td> <td> </td> <td> </td> </tr>
    <tr> <td> <a href="/bw/moves/cosmic_power"> Cosmic Power</a> </td> <td> <a href="/bw/moves/defend_order"> Defend Order</a> </td> <td> </td> <td> </td> <td> </td> </tr>
    <tr class="a"> <td> <a href="/bw/moves/detect"> Detect</a> </td> <td> <a href="/bw/moves/protect"> Protect</a> </td> <td> </td> <td> </td> <td> </td> </tr>
    <tr> <td> <a href="/bw/moves/frustration"> Frustration</a> </td> <td> <a href="/bw/moves/return"> Return</a> </td> <td> </td> <td> </td> <td> </td> </tr>
    <tr class="a"> <td> <a href="/bw/moves/heal_order"> Heal Order</a> </td> <td> <a href="/bw/moves/milk_drink"> Milk Drink</a> </td> <td> <a href="/bw/moves/recover"> Recover</a> </td> <td> <a href="/bw/moves/slack_off"> Slack Off</a> </td> <td> <a href="/bw/moves/softboiled"> Softboiled</a> </td> </tr>
    <tr> <td> <a href="/bw/moves/howl"> Howl</a> </td> <td> <a href="/bw/moves/meditate"> Meditate</a> </td> <td> <a href="/bw/moves/sharpen"> Sharpen</a> </td> <td> </td> <td> </td> </tr>
    <tr class="a"> <td> <a href="/bw/moves/moonlight"> Moonlight</a> </td> <td> <a href="/bw/moves/morning_sun"> Morning Sun</a> </td> <td> <a href="/bw/moves/synthesis"> Synthesis</a> </td> <td> </td> <td> </td> </tr>
    <tr> <td> <a href="/bw/moves/roar"> Roar</a> </td> <td> <a href="/bw/moves/whirlwind"> Whirlwind</a> </td> <td> </td> <td> </td> <td> </td> </tr>
    <tr class="a"> <td> <a href="/bw/moves/switcheroo"> Switcheroo</a> </td> <td> <a href="/bw/moves/trick"> Trick</a> </td> <td> </td> <td> </td> <td> </td> </tr>
    </tbody>
    </table>

    <dl>
    <dd><strong>If a VGM is completely outclassed by another VGM in the movepool, the two moves only count together as one VGM.</strong></dt>
    </dl>

    <p>As above, certain moves are so much outclassed by other moves that there is literally no scenario where the lesser move would be a wiser choice over the former. For example, Tail Glow provides a three-stage boost to Special Attack, but Nasty Plot only boosts the stat two stages. If both Tail Glow and Nasty Plot are on the same movepool, they count as 1 Very Good Move, but still count as two moves towards the total move count. This rule is also not absolute; if an outclassed VGM is available with different other VGMs based on movepool illegalities, it may be required that both the outclassed VGM and the outclassing VGM count as VGMs. It must be analyzed on a case-by-case basis. Only outclassed VGMs are listed in the table below. This explains why certain outclassed move pairs, like Defense Curl being outclassed by Iron Defense, do not show up on the table.</p>

    <table class="sortable">
    <thead>
    <tr>
    <th colspan=4 style="text-align: center">Outclassed Move List</th>
    </tr>
    </thead>
    <tbody>
    <tr><th>Outclassing Moves</th><th colspan=3>Outclassed Moves</th></tr>
    <tr><td><a href="/bw/moves/attack_order">Attack Order</a></td><td><a href="/bw/moves/x-scissor">X-Scissor</a></td><td></td><td></td></tr>
    <tr class="a"><td><a href="/bw/moves/autotomize">Autotomize</a></td><td><a href="/bw/moves/agility">Agility</a></td><td><a href="/bw/moves/rock_polish">Rock Polish</a></td><td></td></tr>
    <tr><td><a href="/bw/moves/bulk_up">Bulk Up</a></td><td><a href="/bw/moves/sharpen">Sharpen</a></td><td><a href="/bw/moves/howl">Howl</a></td><td><a href="/bw/moves/meditate">Meditate</a></td></tr>
    <tr class="a"><td><a href="/bw/moves/coil">Coil</a></td><td><a href="/bw/moves/bulk_up">Bulk Up</a></td><td><a href="/bw/moves/hone_claws">Hone Claws</a></td><td></td></tr>
    <tr><td><a href="/bw/moves/cotton_guard">Cotton Guard</a></td><td><a href="/bw/moves/acid_armor">Acid Armor</a></td><td><a href="/bw/moves/iron_defense">Iron Defense</a></td><td><a href="/bw/moves/barrier">Barrier</a></td></tr>
    <tr class="a"><td><a href="/bw/moves/dragon_dance">Dragon Dance</a></td><td><a href="/bw/moves/sharpen">Sharpen</a></td><td><a href="/bw/moves/howl">Howl</a></td><td><a href="/bw/moves/meditate">Meditate</a></td></tr>
    <tr><td><a href="/bw/moves/growth">Growth</a></td><td><a href="/bw/moves/work_up">Work Up</a></td><td></td><td></td></tr>
    <tr class="a"><td><a href="/bw/moves/head_charge">Head Charge</a></td><td><a href="/bw/moves/double_edge">Double-Edge</a></td><td></td><td></td></tr>
    <tr><td><a href="/bw/moves/hi_jump_kick">Hi Jump Kick</a></td><td><a href="/bw/moves/jump_kick">Jump Kick</a></td><td></td><td></td></tr>
    <tr class="a"><td><a href="/bw/moves/hone_claws">Hone Claws</a></td><td><a href="/bw/moves/sharpen">Sharpen</a></td><td><a href="/bw/moves/howl">Howl</a></td><td><a href="/bw/moves/meditate">Meditate</a></td></tr>
    <tr><td><a href="/bw/moves/leaf_blade">Leaf Blade</a></td><td><a href="/bw/moves/seed_bomb">Seed Bomb</a></td><td></td><td></td></tr>
    <tr class="a"><td><a href="/bw/moves/quiver_dance">Quiver Dance</a></td><td><a href="/bw/moves/calm_mind">Calm Mind</a></td><td></td><td></td></tr>
    <tr><td><a href="/bw/moves/shift_gear">Shift Gear</a></td><td><a href="/bw/moves/dragon_dance">Dragon Dance</a></td><td><a href="/bw/moves/agility">Agility</a></td><td><a href="/bw/moves/rock_polish">Rock Polish</a></td></tr>
    <tr class="a"><td><a href="/bw/moves/swords_dance">Swords Dance</a></td><td><a href="/bw/moves/sharpen">Sharpen</a></td><td><a href="/bw/moves/howl">Howl</a></td><td><a href="/bw/moves/meditate">Meditate</a></td></tr>
    <tr><td><a href="/bw/moves/tail_glow">Tail Glow</a></td><td><a href="/bw/moves/nasty_plot">Nasty Plot</a></td><td></td><td></td></tr>
    <tr class="a"><td><a href="/bw/moves/work_up">Work Up</a></td><td><a href="/bw/moves/sharpen">Sharpen</a></td><td><a href="/bw/moves/howl">Howl</a></td><td><a href="/bw/moves/meditate">Meditate</a></td></tr>
    </tbody>
    </table>

    <dl>
    <dd><strong>All moves made competitively viable by an ability are also considered VGMs.</strong></dt>
    </dl>

    <p>Abilities, such as Technician and No Guard, affect the viability of specific moves that might not otherwise be considered VGMs. If a move's Base Power, accuracy, or secondary effects are made comparable to an existing Very Good Move by an ability, then that move is considered a VGM. For instance, a Pokemon with No Guard would turn Dynamicpunch into a Very Good Move through the removal of accuracy as a factor.</p>

    <dl>
    <dd><strong>If a VGM is of absolutely no competitive use to a specific CAP, then the Topic Leader has the ability to make it not count as a VGM for that CAP.</strong></dt>
    </dl>

    <p>For example, a Dark-type CAP with low Special Attack and high Attack has little use for Shadow Ball, which gives almost exactly the same coverage as its STAB attacks, but without the STAB boost and off its weaker attacking stat. This move is of very little competitive use for that CAP. In this case, the Topic Leader may decide to discount this move as a VGM; however, it will still be a part of the total move count. This discounting is only for cases where it really makes or breaks a CAP, however, and doesn't give you freedom to overload a movepool with worthless VGMs.</p>

    <h3><a name="poolsize">Guidelines on Movepool Size</a></h3>

    <p>While there are technically no limits to the number of approved VGMs and total moves, the Topic Leader reserves the right to not include any movepool in their slate for the polls which drastically deviates from their suggested movepool limits. While every Topic Leader can choose the limits for the movepools on their own judgement, the general rule is that the the higher the overall Base Stat Rating for a CAP that is allowed, the smaller the Total Movepool and Very Good Movepool can be. This is illustrated in the table below.</p>

    <table class="sortable">
    <thead>
    <tr>
    <th colspan=3 style="text-align: center">Overall Ratings</th>
    <th colspan=4 style="text-align: center">Movepool Size</th>
    </tr>
    </thead>
    <tbody>
    <tr><th>Description</th>
    <th>Limit</th>
    <th>Examples</th>
    <th>Description</th>
    <th>Total Moves</th>
    <th>Very Good Moves</th>
    <th>Examples</th></tr>
    <tr class="a"><td>Above Average</td>
    <td>250</td>
    <td>Spiritomb, Azumarill</td>
    <td>Fantastic</td>
    <td>95</td>
    <td>45</td>
    <td>Tyranitar, Togekiss</td></tr>
    <tr><td>Good</td>
    <td>300</td>
    <td>Swampert, Gliscor</td>
    <td>Excellent</td>
    <td>85</td>
    <td>40</td>
    <td>Sceptile, Swampert</td></tr>
    <tr class="a"><td>Very Good</td>
    <td>350</td>
    <td>Infernape, Lucario</td>
    <td>Very Good</td>
    <td>75</td>
    <td>35</td>
    <td>Mismagius, Steelix</td></tr>
    <tr><td>Excellent</td>
    <td>400</td>
    <td>Mew, Heatran</td>
    <td>Good</td>
    <td>65</td>
    <td>30</td>
    <td>Walrein, Heracross</td></tr>
    <tr class="a"><td>Fantastic</td>
    <td>450</td>
    <td>Deoxys, Garchomp</td>
    <td>Above Average</td>
    <td>55</td>
    <td>25</td>
    <td>Jumpluff, Swellow</td></tr>
    </tbody>
    </table>

    <h2><a name="components">Movepool Components</a></h2>

    <p>While flavor is discouraged in the competitive moves discussions, it is very much an integral part of a CAP, and the movepool reflects this. Sharp flavor observations can be as important as VGM considerations, especially since only half of your movepool contains VGMs. You are advised to make sure that your movepools make the most of the flavor room available. It should be noted that there are certain trends which most ingame Pokemon follow, based on types and moves, and you are advised to keep these in mind when developing your movepool. Such trends will likely be discussed in the discussion threads for movepools.</p>

    <p>The first set of movepool guidelines is the Type-Move list. For each type of a CAP, there are several moves, including some VGMs, that come up in the movepools of the vast majority of all in-game Pokemon with that type. The second of these guidelines is the Move-Move list. For instance, if a given CAP movepool includes Ice Beam, it is advised that it also includes Blizzard, as that is generally what would happen in-game. Tables of these two movepool guidelines are given below for reference. Note that the tables for BW do not include Move Tutor moves introduced in Black 2 and White 2, so please use your best flavour judgement for those.</p>

    <h3><a name="typemove">Type-Move Guidelines</a></h3>

    <h4>DPP</h4>

    <table class="sortable">
    <thead>
    <tr><th>Type </th>
    <th> Move </th>
    <th>Type </th>
    <th> Move </th>
    <th>Type </th>
    <th> Move </th>
    <th>Type </th>
    <th> Move </th> </tr>
    </thead>
    <tbody>
    <tr><td>Bug </td>
    <td> Double-Edge </td>
    <td>Fighting </td>
    <td> Brick Break </td>
    <td>Grass</td>
    <td> Energy Ball </td>
    <td>Psychic </td>
    <td> Dream Eater </td></tr>
    <tr class="a"><td></td>
    <td> Sunny Day</td>
    <td></td>
    <td> Bulk Up </td>
    <td></td>
    <td> Giga Drain </td>
    <td></td>
    <td> Grass Knot </td></tr>
    <tr><td>Dark </td>
    <td> Dark Pulse </td>
    <td></td>
    <td> Focus Blast </td>
    <td></td>
    <td> Grass Knot </td>
    <td></td>
    <td> Light Screen </td></tr>
    <tr class="a"><td></td>
    <td> Mud-Slap </td>
    <td></td>
    <td> Focus Punch </td>
    <td></td>
    <td> Seed Bomb</td>
    <td></td>
    <td> Psych Up </td></tr>
    <tr><td></td>
    <td> Payback </td>
    <td></td>
    <td> Mud-Slap </td>
    <td></td>
    <td> Solarbeam</td>
    <td></td>
    <td> Psychic </td></tr>
    <tr class="a"><td></td>
    <td> Sunny Day</td>
    <td></td>
    <td> Rock Slide </td>
    <td></td>
    <td> Swords Dance </td>
    <td></td>
    <td> Rain Dance </td></tr>
    <tr><td></td>
    <td> Taunt</td>
    <td></td>
    <td> Rock Smash </td>
    <td></td>
    <td> Synthesis</td>
    <td></td>
    <td> Sunny Day</td></tr>
    <tr class="a"><td>Dragon </td>
    <td> Aerial Ace </td>
    <td></td>
    <td> Sunny Day</td>
    <td>Ground </td>
    <td> Body Slam</td>
    <td></td>
    <td> Trick</td></tr>
    <tr><td></td>
    <td> Draco Meteor </td>
    <td></td>
    <td> Vacuum Wave </td>
    <td></td>
    <td> Double-Edge </td>
    <td></td>
    <td> Zen Headbutt </td></tr>
    <tr class="a"><td></td>
    <td> Dragon Claw </td>
    <td>Fire </td>
    <td> Fire Blast </td>
    <td></td>
    <td> Earth Power </td>
    <td>Rock </td>
    <td> Ancientpower </td></tr>
    <tr><td></td>
    <td> Dragon Pulse </td>
    <td></td>
    <td> Flamethrower </td>
    <td></td>
    <td> Earthquake </td>
    <td></td>
    <td> Double-Edge </td></tr>
    <tr class="a"><td></td>
    <td> Earthquake </td>
    <td></td>
    <td> Heat Wave</td>
    <td></td>
    <td> Mud-Slap </td>
    <td></td>
    <td> Earth Power </td></tr>
    <tr><td></td>
    <td> Mud-Slap </td>
    <td></td>
    <td> Mud-Slap </td>
    <td></td>
    <td> Rock Slide </td>
    <td></td>
    <td> Mud-Slap </td></tr>
    <tr class="a"><td></td>
    <td> Outrage </td>
    <td></td>
    <td> Overheat </td>
    <td></td>
    <td> Rock Smash </td>
    <td></td>
    <td> Rock Polish </td></tr>
    <tr><td></td>
    <td> Rain Dance </td>
    <td></td>
    <td> Rock Smash </td>
    <td></td>
    <td> Sandstorm</td>
    <td></td>
    <td> Rock Slide </td></tr>
    <tr class="a"><td></td>
    <td> Sunny Day</td>
    <td></td>
    <td> Solarbeam</td>
    <td></td>
    <td> Stone Edge </td>
    <td></td>
    <td> Rock Smash </td></tr>
    <tr><td></td>
    <td> Swift</td>
    <td></td>
    <td> Sunny Day</td>
    <td>Ice </td>
    <td> Avalanche</td>
    <td></td>
    <td> Sandstorm</td></tr>
    <tr class="a"><td>Electric </td>
    <td> Charge Beam </td>
    <td></td>
    <td> Will-O-Wisp </td>
    <td></td>
    <td> Blizzard </td>
    <td></td>
    <td> Stealth Rock </td></tr>
    <tr><td></td>
    <td> Discharge</td>
    <td>Flying </td>
    <td> Double-Edge </td>
    <td></td>
    <td> Double-Edge </td>
    <td></td>
    <td> Stone Edge </td></tr>
    <tr class="a"><td></td>
    <td> Light Screen </td>
    <td></td>
    <td> Sunny Day</td>
    <td></td>
    <td> Hail </td>
    <td>Steel</td>
    <td> Flash Cannon </td></tr>
    <tr><td></td>
    <td> Rain Dance </td>
    <td></td>
    <td> Swift</td>
    <td></td>
    <td> Ice Beam </td>
    <td></td>
    <td> Iron Defense </td></tr>
    <tr class="a"><td></td>
    <td> Shock Wave </td>
    <td>Ghost</td>
    <td> Dream Eater </td>
    <td></td>
    <td> Icy Wind </td>
    <td></td>
    <td> Sunny Day</td></tr>
    <tr><td></td>
    <td> Signal Beam </td>
    <td></td>
    <td> Ominous Wind </td>
    <td></td>
    <td> Rain Dance </td>
    <td>Water</td>
    <td> Blizzard </td></tr>
    <tr class="a"><td></td>
    <td> Swift</td>
    <td></td>
    <td> Psych Up </td>
    <td>Normal </td>
    <td> Double-Edge </td>
    <td></td>
    <td> Hail </td></tr>
    <tr><td></td>
    <td> Thunder </td>
    <td></td>
    <td> Rain Dance </td>
    <td></td>
    <td> Rain Dance </td>
    <td></td>
    <td> Ice Beam </td></tr>
    <tr class="a"><td></td>
    <td> Thunder Wave </td>
    <td></td>
    <td> Shadow Ball </td>
    <td></td>
    <td> Sunny Day</td>
    <td></td>
    <td> Icy Wind </td></tr>
    <tr><td></td>
    <td> Thunderbolt </td>
    <td></td>
    <td> Sucker Punch </td>
    <td>Poison </td>
    <td> Sludge Bomb </td>
    <td></td>
    <td> Rain Dance </td></tr>
    <tr class="a"><td></td>
    <td></td>
    <td></td>
    <td> Sunny Day</td>
    <td></td>
    <td></td>
    <td></td>
    <td> Surf </td></tr>
    <tr><td></td>
    <td></td>
    <td></td>
    <td> Trick</td>
    <td></td>
    <td></td>
    <td></td>
    <td> Water Pulse </td></tr>
    <tr class="a"><td></td>
    <td></td>
    <td></td>
    <td> Will-O-Wisp </td>
    <td></td>
    <td></td>
    <td></td>
    <td></td></tr>
    </tbody>
    </table>

    <h2>BW</h2>

    <table class="sortable">
    <thead>
    <tr><th>Type </th>
    <th> Move </th>
    <th>Type </th>
    <th> Move </th>
    <th>Type </th>
    <th> Move </th> </tr>
    </thead>
    <tbody>
    <tr><td>Bug </td>
    <td> Struggle Bug </td>
    <td>Flying </td>
    <td> Aerial Ace </td>
    <td>Psychic </td>
    <td> Dream Eater </td></tr>
    <tr class="a"><td>Dark </td>
    <td> Payback</td>
    <td>Ghost </td>
    <td> Dream Eater </td>
    <td></td>
    <td> Flash </td></tr>
    <tr><td></td>
    <td> Snarl </td>
    <td></td>
    <td> Shadow Ball </td>
    <td></td>
    <td> Light Screen </td></tr>
    <tr class="a"><td></td>
    <td> Taunt </td>
    <td></td>
    <td> Telekinesis </td>
    <td></td>
    <td> Psychic </td></tr>
    <tr><td></td>
    <td> Torment </td>
    <td>Grass </td>
    <td> Energy Ball </td>
    <td></td>
    <td> Psych Up </td></tr>
    <tr class="a"><td>Dragon</td>
    <td> Draco Meteor</td>
    <td></td>
    <td> Flash </td>
    <td></td>
    <td> Psyshock </td></tr>
    <tr><td>Electric</td>
    <td> Charge Beam</td>
    <td></td>
    <td> Grass Knot </td>
    <td></td>
    <td> Shadow Ball</td></tr>
    <tr class="a"><td></td>
    <td> Discharge </td>
    <td></td>
    <td> Solarbeam </td>
    <td></td>
    <td> Telekinesis </td></tr>
    <tr><td></td>
    <td> Flash </td>
    <td></td>
    <td> Sunny Day </td>
    <td>Rock</td>
    <td> Bulldoze </td></tr>
    <tr class="a"><td></td>
    <td> Rain Dance </td>
    <td>Ground </td>
    <td> Bulldoze </td>
    <td></td>
    <td> Earthquake </td></tr>
    <tr><td></td>
    <td> Thunder </td>
    <td></td>
    <td> Earthquake </td>
    <td></td>
    <td> Rock Polish </td></tr>
    <tr class="a"><td></td>
    <td> Thunderbolt </td>
    <td></td>
    <td> Rock Slide</td>
    <td></td>
    <td> Rock Slide </td></tr>
    <tr><td></td>
    <td> Thunder Wave </td>
    <td></td>
    <td> Rock Smash </td>
    <td></td>
    <td> Rock Smash </td></tr>
    <tr class="a"><td></td>
    <td> Volt Switch </td>
    <td></td>
    <td> Rock Tomb </td>
    <td></td>
    <td> Rock Tomb </td></tr>
    <tr><td>Fighting</td>
    <td> Focus Blast </td>
    <td></td>
    <td> Stone Edge </td>
    <td></td>
    <td> Sandstorm</td></tr>
    <tr class="a"><td></td>
    <td> Rock Smash</td>
    <td></td>
    <td> Strength</td>
    <td></td>
    <td> Smack Down </td></tr>
    <tr><td></td>
    <td> Stone Edge</td>
    <td>Ice </td>
    <td> Blizzard</td>
    <td></td>
    <td> Stone Edge</td></tr>
    <tr class="a"><td></td>
    <td> Strength </td>
    <td></td>
    <td> Hail </td>
    <td>Steel</td>
    <td> Rock Smash </td></tr>
    <tr><td></td>
    <td> Work Up</td>
    <td></td>
    <td> Ice Beam </td>
    <td>Water </td>
    <td> Blizzard </td></tr>
    <tr class="a"><td>Fire </td>
    <td> Fire Blast </td>
    <td></td>
    <td> Rain Dance</td>
    <td></td>
    <td> Dive </td></tr>
    <tr><td></td>
    <td> Flame Charge </td>
    <td>Normal</td>
    <td> Rain Dance</td>
    <td></td>
    <td> Hail </td></tr>
    <tr class="a"><td></td>
    <td> Flamethrower </td>
    <td></td>
    <td> Sunny Day </td>
    <td></td>
    <td> Ice Beam </td></tr>
    <tr><td></td>
    <td> Incinerate </td>
    <td></td>
    <td> Work Up </td>
    <td></td>
    <td> Rain Dance </td></tr>
    <tr class="a"><td></td>
    <td> Overheat</td>
    <td>Poison</td>
    <td> Sludge Bomb </td>
    <td></td>
    <td> Scald </td></tr>
    <tr><td></td>
    <td> Solarbeam </td>
    <td></td>
    <td> Sunny Day </td>
    <td></td>
    <td> Surf </td></tr>
    <tr class="a"><td></td>
    <td> Sunny Day </td>
    <td></td>
    <td> Venoshock </td>
    <td></td>
    <td></td></tr>
    <tr><td></td>
    <td> Will-O-Wisp </td>
    <td></td>
    <td></td>
    <td></td>
    <td></td></tr>
    </tbody>
    </table>

    <h3><a name="movemove">Move-Move Guidelines</a></h3>

    <h2>DPP</h2>

    <table class="sortable">
    <thead>
    <tr><th>Base Move</th>
    <th>Required Move</th>
    <th>Base Move</th>
    <th>Required Move</th>
    <th>Base Move</th>
    <th>Required Move</th></tr>
    </thead>
    <tbody>
    <tr> <td> Blizzard </td> <td> Ice Beam </td> <td> Dragon Pulse </td> <td> Roar </td> <td> Ice Beam </td> <td> Blizzard </td> </tr>
    <tr class="a"> <td> Brave Bird </td> <td> Aerial Ace </td> <td> Dragon Rush </td> <td> Body Slam </td> <td> Lava Plume </td> <td> Earthquake </td> </tr>
    <tr> <td> Close Combat </td> <td> Brick Break </td> <td> </td> <td> Dragon Pulse </td> <td> </td> <td> Fire Blast </td> </tr>
    <tr class="a"> <td> </td> <td> Bulk Up </td> <td> </td> <td> Earthquake </td> <td> </td> <td> Flamethrower </td> </tr>
    <tr> <td> </td> <td> Earthquake </td> <td> </td> <td> Fire Blast </td> <td> </td> <td> Heat Wave </td> </tr>
    <tr class="a"> <td> </td> <td> Rock Slide </td> <td> </td> <td> Flamethrower </td> <td> </td> <td> Overheat </td> </tr>
    <tr> <td> </td> <td> Stone Edge </td> <td> </td> <td> Outrage </td> <td> </td> <td> Rock Slide </td> </tr>
    <tr class="a"> <td> Cross Chop </td> <td> Brick Break </td> <td> </td> <td> Roar </td> <td> </td> <td> Will-O-Wisp </td> </tr>
    <tr> <td> </td> <td> Earthquake </td> <td> Dynamicpunch </td> <td> Body Slam </td> <td> Leaf Storm </td> <td> Energy Ball </td> </tr>
    <tr class="a"> <td> </td> <td> Focus Blast </td> <td> </td> <td> Brick Break </td> <td> </td> <td> Giga Drain </td> </tr>
    <tr> <td> </td> <td> Focus Punch </td> <td> </td> <td> Counter </td> <td> </td> <td> Grass Knot </td> </tr>
    <tr class="a"> <td> </td> <td> Rock Slide </td> <td> </td> <td> Focus Blast </td> <td> </td> <td> Leech Seed </td> </tr>
    <tr> <td> </td> <td> Thunderpunch </td> <td> </td> <td> Focus Punch </td> <td> </td> <td> Seed Bomb </td> </tr>
    <tr class="a"> <td> Crunch </td> <td> Roar </td> <td> Fire Blast </td> <td> Flamethrower </td> <td> </td> <td> Swords Dance </td> </tr>
    <tr> <td> Discharge </td> <td> Charge Beam </td> <td> Flamethrower </td> <td> Fire Blast </td> <td> Muddy Water </td> <td> Surf </td> </tr>
    <tr class="a"> <td> </td> <td> Signal Beam </td> <td> Flare Blitz </td> <td> Fire Blast </td> <td> Outrage </td> <td> Earthquake </td> </tr>
    <tr> <td> </td> <td> Thunder </td> <td> </td> <td> Flamethrower </td> <td> Overheat </td> <td> Flamethrower </td> </tr>
    <tr class="a"> <td> </td> <td> Thunder Wave </td> <td> </td> <td> Heat Wave </td> <td> Stone Edge </td> <td> Earthquake </td> </tr>
    <tr> <td> </td> <td> Thunderbolt </td> <td> </td> <td> Overheat </td> <td> </td> <td> Rock Slide </td> </tr>
    <tr class="a"> <td> Draco Meteor </td> <td> Aerial Ace </td> <td> </td> <td> Will-O-Wisp </td> <td> Surf </td> <td> Ice Beam </td> </tr>
    <tr> <td> </td> <td> Dragon Claw </td> <td> Focus Blast </td> <td> Brick Break </td> <td> Thunder </td> <td> Thunderbolt </td> </tr>
    <tr class="a"> <td> </td> <td> Dragon Pulse </td> <td> </td> <td> Focus Punch </td> <td> Thunderbolt </td> <td> Thunder </td> </tr>
    <tr> <td> </td> <td> Earthquake </td> <td> Focus Punch </td> <td> Brick Break </td> <td> Waterfall </td> <td> Blizzard </td> </tr>
    <tr class="a"> <td> </td> <td> Outrage </td> <td> </td> <td> Focus Blast </td> <td> </td> <td> Ice Beam </td> </tr>
    <tr> <td> Dragon Claw </td> <td> Aerial Ace </td> <td> Hydro Pump </td> <td> Blizzard </td> <td> </td> <td> Surf </td> </tr>
    <tr class="a"> <td> </td> <td> Dragon Pulse </td> <td> </td> <td> Ice Beam </td> <td> X-Scissor </td> <td> Swords Dance </td> </tr>
    <tr> <td> </td> <td> Earthquake </td> <td> </td> <td> Surf </td> <td> </td> <td> </td> </tr>
    <tr class="a"> <td> </td> <td> Roar </td> <td> </td> <td> Waterfall </td> <td> </td> <td> </td> </tr>
    </tbody>
    </table>

    <h2>BW</h2>

    <table class="sortable">
    <thead>
    <tr><th>Base Move</th>
    <th>Required Move</th>
    <th>Base Move</th>
    <th>Required Move</th>
    <th>Base Move</th>
    <th>Required Move</th>
    <th>Base Move</th>
    <th>Required Move</th></tr>
    </thead>
    <tbody>
    <tr> <td> Acid Spray </td> <td> Sludge Bomb </td> <td> Electro Ball </td> <td> Charge Beam </td> <td> Hydro Pump </td> <td> Surf </td> <td> Scald </td> <td> Ice Beam </td> </tr>
    <tr class="a"> <td> Air Slash </td> <td> Aerial Ace </td> <td> </td> <td> Discharge </td> <td> </td> <td> Ice Beam </td> <td> </td> <td> Surf </td> </tr>
    <tr> <td> Aqua Jet </td> <td> Ice Beam </td> <td> </td> <td> Flash </td> <td> </td> <td> Blizzard </td> <td> Seismic Toss </td> <td> Brick Break </td> </tr>
    <tr class="a"> <td> </td> <td> Surf </td> <td> </td> <td> Light Screen </td> <td> </td> <td> Hail </td> <td> </td> <td> Fling </td> </tr>
    <tr> <td> Aromatherapy </td> <td> Flash </td> <td> </td> <td> Thunder </td> <td> Hyper Voice </td> <td> Echoed Voice </td> <td> Shadow Sneak </td> <td> Shadow Ball </td> </tr>
    <tr class="a"> <td> </td> <td> Grass Knot </td> <td> </td> <td> Thunderbolt </td> <td> Ice Beam </td> <td> Blizzard </td> <td> </td> <td> Thief </td> </tr>
    <tr> <td> </td> <td> Solarbeam </td> <td> </td> <td> Thunder Wave </td> <td> Ice Punch </td> <td> Fling </td> <td> Sky Uppercut</td> <td> Fling </td> </tr>
    <tr class="a"> <td> Avalanche </td> <td> Blizzard </td> <td> </td> <td> Volt Switch </td> <td> Ice Shard </td> <td> Blizzard </td> <td> </td> <td> Focus Blast </td> </tr>
    <tr> <td> </td> <td> Ice Beam </td> <td> Eruption </td> <td> Bulldoze </td> <td> </td> <td> Ice Beam </td> <td> </td> <td> Low Sweep </td> </tr>
    <tr class="a"> <td> Belly Drum </td> <td> Brick Break </td> <td> </td> <td> Fire Blast </td> <td> </td> <td> Hail </td> <td> </td> <td> Work Up </td> </tr>
    <tr> <td> </td> <td> Fling </td> <td> </td> <td> Flamethrower </td> <td> Icicle Spear </td> <td> Blizzard </td> <td> Slack Off </td> <td> Bulldoze </td> </tr>
    <tr class="a"> <td> </td> <td> Focus Blast </td> <td> </td> <td> Incinerate </td> <td> </td> <td> Hail </td> <td> </td> <td> Earthquake </td> </tr>
    <tr> <td> Blizzard </td> <td> Ice Beam </td> <td> </td> <td> Lava Plume </td> <td> </td> <td> Ice Beam </td> <td> Sleep Powder </td> <td> Energy Ball </td> </tr>
    <tr class="a"> <td> Block </td> <td> Bulldoze </td> <td> </td> <td> Overheat </td> <td> Ingrain </td> <td> Energy Ball </td> <td> </td> <td> Flash </td> </tr>
    <tr> <td> Brave Bird </td> <td> Aerial Ace </td> <td> </td> <td> Solarbeam </td> <td> </td> <td> Grass Knot </td> <td> </td> <td> Giga Drain </td> </tr>
    <tr class="a"> <td> </td> <td> Fly </td> <td> </td> <td> Incinerate </td> <td> </td> <td> Solarbeam </td> <td> </td> <td> Solarbeam </td> </tr>
    <tr> <td> </td> <td> Pluck </td> <td> Fire Punch </td> <td> Fling </td> <td> Jump Kick </td> <td> Retaliate </td> <td> </td> <td> Stun Spore </td> </tr>
    <tr class="a"> <td> Brick Break </td> <td> Fling </td> <td> Flame Charge </td> <td> Fire Blast </td> <td> </td> <td> Work Up </td> <td> Sludge Wave </td> <td> Sludge Bomb </td> </tr>
    <tr> <td> Bug Buzz </td> <td> Aerial Ace </td> <td> </td> <td> Flamethrower </td> <td> Lava Plume </td> <td> Fire Blast </td> <td> Spark </td> <td> Thunderbolt </td> </tr>
    <tr class="a"> <td> </td> <td> Struggle Bug </td> <td> </td> <td> Incinerate </td> <td> </td> <td> Flamethrower </td> <td> </td> <td> Thunder Wave </td> </tr>
    <tr> <td> Bullet Punch </td> <td> Brick Break </td> <td> </td> <td> Overheat </td> <td> </td> <td> Incinerate </td> <td> </td> <td> Thunder </td> </tr>
    <tr class="a"> <td> </td> <td> Rock Slide </td> <td> </td> <td> Solarbeam </td> <td> </td> <td> Overheat </td> <td> </td> <td> Flash </td> </tr>
    <tr> <td> Bullet Seed </td> <td> Energy Ball </td> <td> </td> <td> Will-O-Wisp </td> <td> Leaf Blade </td> <td> Cut </td> <td> Stockpile </td> <td> Spit Up </td> </tr>
    <tr class="a"> <td> </td> <td> Grass Knot </td> <td> Flamethrower </td> <td> Incinerate </td> <td> </td> <td> Flash </td> <td> </td> <td> Swallow </td> </tr>
    <tr> <td> </td> <td> Solarbeam </td> <td> Flare Blitz </td> <td> Fire Blast </td> <td> </td> <td> Grass Knot </td> <td> Stone Edge </td> <td> Rock Slide </td> </tr>
    <tr class="a"> <td> Bulk Up </td> <td> Brick Break </td> <td> </td> <td> Flame Charge </td> <td> </td> <td> Swords Dance </td> <td> </td> <td> Rock Tomb </td> </tr>
    <tr> <td> </td> <td> Focus Blast </td> <td> </td> <td> Flamethrower </td> <td> Leech Seed </td> <td> Energy Ball </td> <td> Stored Power </td> <td> Shadow Ball </td> </tr>
    <tr class="a"> <td> </td> <td> Rock Slide </td> <td> </td> <td> Incinerate </td> <td> </td> <td> Flash </td> <td> Stun Spore </td> <td> Energy Ball </td> </tr>
    <tr> <td> </td> <td> Rock Tomb </td> <td> </td> <td> Overheat </td> <td> </td> <td> Grass Knot </td> <td> </td> <td> Flash </td> </tr>
    <tr class="a"> <td> Calm Mind </td> <td> Psych Up </td> <td> </td> <td> Solarbeam </td> <td> </td> <td> Solarbeam </td> <td> </td> <td> Giga Drain </td> </tr>
    <tr> <td> Circle Throw </td> <td> Fling </td> <td> </td> <td> Will-O-Wisp </td> <td> Leaf Storm </td> <td> Energy Ball </td> <td> </td> <td> Solarbeam </td> </tr>
    <tr class="a"> <td> </td> <td> Focus Blast </td> <td> Focus Blast </td> <td> Fling </td> <td> </td> <td> Flash </td> <td> Synthesis </td> <td> Energy Ball </td> </tr>
    <tr> <td> </td> <td> Work Up </td> <td> Focus Punch </td> <td> Brick Break </td> <td> </td> <td> Grass Knot </td> <td> </td> <td> Flash </td> </tr>
    <tr class="a"> <td> Close Combat </td> <td> Retaliate </td> <td> </td> <td> Fling </td> <td> </td> <td> Solarbeam </td> <td> </td> <td> Grass Knot </td> </tr>
    <tr> <td> </td> <td> Work Up </td> <td> Foul Play </td> <td> Payback </td> <td> Low Kick </td> <td> Brick Break </td> <td> </td> <td> Solarbeam </td> </tr>
    <tr class="a"> <td> Cosmic Power </td> <td> Dream Eater </td> <td> </td> <td> Shadow Ball </td> <td> Mach Punch </td> <td> Brick Break </td> <td> </td> <td> Swords Dance </td> </tr>
    <tr> <td> </td> <td> Flash </td> <td> </td> <td> Thief </td> <td> Meditate </td> <td> Brick Break </td> <td> Teeter Dance </td> <td> Flash </td> </tr>
    <tr class="a"> <td> </td> <td> Light Screen </td> <td> </td> <td> Torment </td> <td> </td> <td> Fling </td> <td> Thunder </td> <td> Thunderbolt </td> </tr>
    <tr> <td> </td> <td> Psychic </td> <td> Frost Breath </td> <td> Blizzard </td> <td> </td> <td> Focus Blast </td> <td> Thunderbolt </td> <td> Thunder </td> </tr>
    <tr class="a"> <td> </td> <td> Psych Up </td> <td> </td> <td> Hail </td> <td> Mega Kick </td> <td> Brick Break </td> <td> Thunderpunch </td> <td> Fling </td> </tr>
    <tr> <td> </td> <td> Psyshock </td> <td> </td> <td> Ice Beam </td> <td> </td> <td> Fling </td> <td> Trick </td> <td> Dream Eater </td> </tr>
    <tr class="a"> <td> </td> <td> Telekinesis </td> <td> Growth </td> <td> Energy Ball </td> <td> Moonlight </td> <td> Flash </td> <td> </td> <td> Flash </td> </tr>
    <tr> <td> Cross Chop </td> <td> Brick Break </td> <td> </td> <td> Flash </td> <td> Muddy Water </td> <td> Scald </td> <td> </td> <td> Psych Up </td> </tr>
    <tr class="a"> <td> </td> <td> Fling </td> <td> </td> <td> Grass Knot </td> <td> </td> <td> Surf </td> <td> </td> <td> Shadow Ball </td> </tr>
    <tr> <td> </td> <td> Focus Blast </td> <td> </td> <td> Solarbeam </td> <td> Nature Power </td> <td> Solarbeam </td> <td> Trick Room </td> <td> Dream Eater </td> </tr>
    <tr class="a"> <td> Dark Pulse </td> <td> Payback </td> <td> Hammer Arm </td> <td> Brick Break </td> <td> Night Shade </td> <td> Psychic </td> <td> </td> <td> Flash </td> </tr>
    <tr> <td> Discharge </td> <td> Charge Beam </td> <td> </td> <td> Bulldoze </td> <td> Outrage </td> <td> Bulldoze </td> <td> </td> <td> Psychic </td> </tr>
    <tr class="a"> <td> </td> <td> Thunder </td> <td> </td> <td> Earthquake </td> <td> Overheat </td> <td> Fire Blast </td> <td> </td> <td> Psych Up </td> </tr>
    <tr> <td> </td> <td> Thunderbolt </td> <td> </td> <td> Fling </td> <td> </td> <td> Flamethrower </td> <td> </td> <td> Shadow Ball </td> </tr>
    <tr class="a"> <td> </td> <td> Thunder Wave </td> <td> </td> <td> Focus Blast </td> <td> </td> <td> Incinerate </td> <td> Vacuum Wave </td> <td> Brick Break </td> </tr>
    <tr> <td> </td> <td> Volt Switch </td> <td> </td> <td> Rock Slide </td> <td> Petal Dance </td> <td> Energy Ball </td> <td> </td> <td> Fling </td> </tr>
    <tr class="a"> <td> Dragon Claw </td> <td> Hone Claws </td> <td> </td> <td> Rock Tomb </td> <td> </td> <td> Flash </td> <td> </td> <td> Rock Slide </td> </tr>
    <tr> <td> Dragon Pulse </td> <td> Bulldoze </td> <td> Head Smash </td> <td> Bulldoze </td> <td> </td> <td> Grass Knot </td> <td> </td> <td> Work Up </td> </tr>
    <tr class="a"> <td> Dragon Rush </td> <td> Bulldoze </td> <td> </td> <td> Rock Slide </td> <td> </td> <td> Solarbeam </td> <td> Volt Switch </td> <td> Thunder </td> </tr>
    <tr> <td> </td> <td> Earthquake </td> <td> </td> <td> Rock Tomb </td> <td> </td> <td> Sweet Scent </td> <td> </td> <td> Thunderbolt </td> </tr>
    <tr class="a"> <td> </td> <td> Roar </td> <td> </td> <td> Stone Edge </td> <td> Power Whip </td> <td> Cut </td> <td> </td> <td> Thunder Wave </td> </tr>
    <tr> <td> Drain Punch </td> <td> Fling </td> <td> Healing Wish </td> <td> Grass Knot </td> <td> </td> <td> Solarbeam </td> <td> Waterfall </td> <td> Blizzard </td> </tr>
    <tr class="a"> <td> Drill Peck </td> <td> Aerial Ace </td> <td> </td> <td> Safeguard </td> <td> </td> <td> Swords Dance </td> <td> </td> <td> Dive </td> </tr>
    <tr> <td> </td> <td> Peck </td> <td> Heavy Slam </td> <td> Bulldoze </td> <td> Psycho Shift </td> <td> Dream Eater </td> <td> </td> <td> Ice Beam </td> </tr>
    <tr class="a"> <td> </td> <td> Pluck </td> <td> </td> <td> Earthquake </td> <td> </td> <td> Psychic </td> <td> </td> <td> Surf </td> </tr>
    <tr> <td> Earth Power </td> <td> Bulldoze </td> <td> </td> <td> Rock Slide </td> <td> </td> <td> Psych Up </td> <td> Water Spout </td> <td> Blizzard </td> </tr>
    <tr class="a"> <td> </td> <td> Earthquake </td> <td> </td> <td> Rock Tomb </td> <td> </td> <td> Shadow Ball </td> <td> </td> <td> Dive </td> </tr>
    <tr> <td> </td> <td> Rock Slide </td> <td> Hi Jump Kick </td> <td> Brick Break </td> <td> Psyshock </td> <td> Dream Eater </td> <td> </td> <td> Ice Beam </td> </tr>
    <tr class="a"> <td> </td> <td> Rock Tomb </td> <td> </td> <td> Bulk Up </td> <td> </td> <td> Flash </td> <td> </td> <td> Scald </td> </tr>
    <tr> <td> Earthquake </td> <td> Bulldoze </td> <td> </td> <td> Low Sweep </td> <td> </td> <td> Light Screen </td> <td> </td> <td> Surf </td> </tr>
    <tr class="a"> <td> </td> <td> </td> <td> </td> <td> Rock Slide </td> <td> </td> <td> Psychic </td> <td> </td> <td> Waterfall </td> </tr>
    <tr> <td> </td> <td> </td> <td> </td> <td> Work Up </td> <td> </td> <td> Psych Up </td> <td> </td> <td> Water Pulse </td> </tr>
    <tr class="a"> <td> </td> <td> </td> <td> Howl </td> <td> Roar </td> <td> </td> <td> Shadow Ball </td> <td> Weather Ball </td> <td> Flash </td> </tr>
    <tr> <td> </td> <td> </td> <td> </td> <td> </td> <td> </td> <td> Telekinesis </td> <td> </td> <td> </td> </tr>
    <tr class="a"> <td> </td> <td> </td> <td> </td> <td> </td> <td> Quiver Dance </td> <td> Solarbeam </td> <td> </td> <td> </td> </tr>
    <tr> <td> </td> <td> </td> <td> </td> <td> </td> <td> Rock Slide </td> <td> Rock Tomb </td> <td> </td> <td> </td> </tr>
    <tr class="a"> <td> </td> <td> </td> <td> </td> <td> </td> <td> Roost </td> <td> Aerial Ace </td> <td> </td> <td> </td> </tr>
    </tbody>
    </table>
  2. uwnim

    uwnim

    Joined:
    Mar 27, 2011
    Messages:
    198
    You are missing a <

    The /tr after scald in the BW type-move guidelines is missing the <
  3. bugmaniacbob

    bugmaniacbob Floats like a Butterfree, stings like a Metapod
    is a Smogon Media Contributoris a Contributor to Smogonis an Artist Alumnusis a CAP Contributor Alumnus

    Joined:
    Sep 19, 2008
    Messages:
    2,274
    So that's what it was... I was wondering where that random /tr was coming from. Fixed.

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