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Completed Eviolite Quick-Draw Duel, C$FP vs Mr. L!

Discussion in 'ASB' started by Terrador, Aug 24, 2011.

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  1. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Da Rules:

    I'm ruling that items are disallowed, since the arena's flavor (Mr. L, did you even read it?) in no way describes it as an item and it's disparate from Eviolite anyhow.

    Teams:

    Team C$FP (open)
    [​IMG]
    Lucario [Bill] (Male)
    Nature: Hasty (+15% Speed, +12% Accuracy (104*104/870=12.43), -1 Def)
    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified (DW) [unlocked]: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (90*1.15=103.5)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks:

    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Dark Pulse
    Metal Claw
    Metal Sound
    Bone Rush
    Aura Sphere
    Extremespeed
    Swords Dance
    Nasty Plot
    Me First
    Agility
    Dragon Pulse

    Blaze Kick
    Crunch
    Hi Jump Kick
    Vacuum Wave
    Ice Punch
    Thunder Punch

    Earthquake
    Focus Blast
    Work Up
    Drain Punch
    Psychic
    Flash Cannon
    Protect
    Dig
    Stone Edge

    [​IMG]
    Kitsunoh [Big Poe] (Male)
    Nature: Jolly (+15% Speed, +19% Accuracy (127*127/870=18.54), -1 Special Attack)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW) [unlocked]: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (10*1.15=126.5)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:

    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    Shadowstrike
    Perish Song
    Ice Fang
    Thunder Fang
    Fake Out
    Shadow Claw

    Yawn
    Meteor Mash
    Foul Play
    Pain Split
    Super Fang
    Magic Coat
    Spite
    Sucker Punch

    Toxic
    Will-o-Wisp
    Gyro Ball
    U-Turn
    Dig
    Taunt
    Torment
    Earthquake
    Brick Break
    Rock Slide
    Substitute
    Aerial Ace


    Team Mr. L (open)
    [​IMG]
    Budew (*) [Bandit] (Male)
    Nature: Timid (+15% Speed, 15% Flat Accuracy Boost, -1 Atk)
    Type: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Lead Guard [DW LOCKED]: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 63 (+) 15% Accuracy increase
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    -Absorb (*)
    -Growth (*)
    -Water Sport (*)
    -Stun Spore (*)
    -Mega Drain (*)
    -Worry Seed (*)

    -Leaf Storm (*)
    -Synthesis (*)
    -Sleep Powder (*)

    -Sludge Bomb (*)
    -Sunny Day (*)
    -Hidden Power (Ground, 6)

    [​IMG]
    Meowth (*) [Jingles] (Male)
    Nature: Naughty (+1 Atk , -1 SpD)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Unnerve [DW LOCKED]: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 90
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    -Scratch (*)
    -Growl (*)
    -Bite (*)
    -Pay Day (*)
    -Fake Out (*)
    -Fury Swipes (*)
    -Screech (*)
    -Faint Attack (*)
    -Taunt (*)

    -Hypnosis (*)
    -Flail (*)
    -Odor Sleuth (*)

    -Thunderbolt (*)
    -Substitute (*)
    -Aerial Ace (*)

    [​IMG]
    Riolu (*) [Auron] (Male)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Prankster [DW LOCKED]: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    Riolu
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 51 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    -Quick Attack (*)
    -Foresight (*)
    -Endure (*)
    -Counter (*)
    -Force Palm (*)
    -Feint (*)
    -Reversal (*)
    -Screech (*)

    -Hi Jump Kick (*)
    -Circle Throw (*)
    -Iron Defence (*)

    -Dig (*)
    -Substitute (*)
    -Shadow Claw (*)


    C$FP sends out his Pokemon
    Mr. L sends out his Pokemon and orders
    C$FP orders
    I ref
    C$FP orders
    Mr. L orders
    I ref
    Mr. L orders
    C$FP orders
    I ref
    Hopefully, the battle will be done by that point. You see where this is going. Also, both of C$FP's Pokemon merit two Substitutions. Order wisely, Mr. L, and good luck to both of you.
  2. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    "Let's go, Big Poe!"
  3. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    Alright, Auron, let's step to the stage!

    I want you to use Foresight, give us a fair fighting chance! Then, use Iron Defence! After all that, use Force Palm to try and move the match in our Favor!

    (If he Taunts first action, use Force Palm, then High Jump Kick over foresight/Iron Defence)
  4. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    "Ghost type. Sorry, but yeah."

    Taunt, Shadowstrike*2
  5. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Before Round 1:
    [​IMG]
    HP: 100
    Energy: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4
    Boosts/Drops: None
    Status Conditions: None
    Abilities: Frisk, Limber, Cursed Body

    [​IMG]
    HP: 90
    Energy: 100
    Atk: Rank 4 (+)
    Def: Rank 4 (*)
    SpA: Rank 2
    SpD: Rank 4 (*)
    Spe: 51 (-)
    Size Class: 1
    Weight Class: 2
    Boosts/Drops: None
    Status Conditions: None
    Abilities: Inner Focus, Steadfast

    How does one duel with a ghost? Nay, it is impossible... the intellect, ethereal nature, and broad arsenal of attacks that this ghost possesses makes this a nigh-impossible duel for the Aura-skilled being. Can it overcome the vast disadvantage it faces? Tune in next round to find out!

    After Round 1:
    [​IMG]
    HP: 100
    Energy: 76
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4
    Boosts/Drops: None
    Status Conditions: None
    Abilities: Frisk, Limber, Cursed Body

    [​IMG]
    HP: 55
    Energy: 83
    Atk: Rank 4 (+)
    Def: Rank 4 (*)
    SpA: Rank 2
    SpD: Rank 4 (*)
    Spe: 51 (-)
    Size Class: 1
    Weight Class: 2
    Boosts/Drops: None
    Status Conditions: Taunted (3A)
    Abilities: Inner Focus, Steadfast

    Stuff (open)
    - Kitsunoh uses Taunt
    RNG Roll for Hit: 9/100 (yes)
    Energy: 10
    Riolu is Taunted (6A)

    - Riolu uses Force Palm
    RNG Roll for hit: 67/100 (yes)
    Kitsunoh's Ghost typing allowed it to evade the attack!
    Energy: 5-1=4

    - Kitsunoh uses ShadowStrike
    RNG Roll for Hit: 71/100 (yes)
    RNG Roll for Drop: 93/100 (no)
    RNG Roll for Crit: 4/16 (no)
    Damage: 8+3=11
    Energy: 6-1=5

    - Riolu uses Hi Jump Kick
    RNG Roll for Hit: 8/100 (yes)
    Kitsunoh's Ghost typing allowed it to evade the attack!
    Riolu kept going and crashed!
    Recoil: ((13+3+1.5(4-3))*1.5)/2=13.125~13
    Energy: 8-1=7

    - Kitsunoh uses ShadowStrike
    RNG Roll for Hit: 16/100 (yes)
    RNG Roll for Drop: 93/100 (no)
    RNG Roll for Crit: 3/16 (no)
    Damage: 8+3=11
    Energy: 6-1+4=9

    - Riolu uses Force Palm
    RNG Roll for hit: 67/100 (yes)
    Kitsunoh's Ghost typing allowed it to evade the attack!
    Energy: 5-1=4

    Riolu's HP: 90-11-13-11=55
    Riolu's Energy: 100-5-7-5=83

    Kitsunoh's Energy: 100-10-5-9=76
  6. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    "Here goes."

    Shadow Claw, Shadowstrike, Shadow Claw
  7. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    Hmm, we are still stuck on taunt, but we can't use fighting moves again, Auron (next tie i make a stupid move, just slap me).

    Let's go Dig, Shadow Claw, then Dig!
  8. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Before Round 2:
    [​IMG]
    HP: 100
    Energy: 76
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4
    Boosts/Drops: None
    Status Conditions: None
    Abilities: Frisk, Limber, Cursed Body

    [​IMG]
    HP: 55
    Energy: 83
    Atk: Rank 4 (+)
    Def: Rank 4 (*)
    SpA: Rank 2
    SpD: Rank 4 (*)
    Spe: 51 (-)
    Size Class: 1
    Weight Class: 2
    Boosts/Drops: None
    Status Conditions: Taunted (3A)
    Abilities: Inner Focus, Steadfast

    It appears that this battle is nearly at an end: the being of Aura, powerful though it is, has barely one-fourth of its vitality, left to face a ghoul with thrice its remaining endurance. Its chances of emerging victorious are tenuous at best...

    After Round 2:
    [​IMG]
    HP: 63
    Energy: 63
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4
    Boosts/Drops: None
    Status Conditions: None
    Abilities: Frisk, Limber, Cursed Body

    [​IMG]
    HP: 22
    Energy: 58
    Atk: Rank 4 (+)
    Def: Rank 4 (*)
    SpA: Rank 2
    SpD: Rank 4 (*)
    Spe: 51 (-)
    Size Class: 1
    Weight Class: 2
    Boosts/Drops: -1 Def
    Status Conditions: None
    Abilities: Inner Focus, Steadfast

    Stuff (open)
    - Kitsunoh uses Shadow Claw
    RNG Roll for Hit: 15/100 (yes)
    RNG Roll for Crit: 3/16 (no)
    Damage: 7+3=10
    Energy: 5-1=4

    - Riolu uses Dig
    Riolu Digs underground!
    Energy: 10

    - Riolu attacks from below!
    RNG Roll for Hit: 7/100 (yes)
    RNG Roll for Cursed Body ACTV: 71/100 (no)
    RNG Roll for Crit: 16/16 (no)
    Damage: (8+1.5(4-3))*1.5=14.25~14

    - Kitsunoh uses ShadowStrike
    RNG Roll for Hit: 40/100 (yes)
    RNG Roll for Drop: 39/100 (yes)
    RNG Roll for Crit: 10/16 (no)
    Damage: 8+3=11
    Energy: 6-1=5
    Riolu's Def drops a stage!

    - Riolu uses Shadow Claw
    RNG Roll for Hit: 83/100 (yes)
    RNG Roll for Cursed Body ACTV: 80/100 (no)
    RNG Roll for Crit: 11/16 (no)
    Damage: 7+1.5(4-3)=8.5~9
    Energy: 5

    - Kitsunoh uses Shadow Claw
    RNG Roll for Hit: 14/100 (yes)
    RNG Roll for Crit: 13/16 (no)
    Damage: 7+3+1.75=11.75~12
    Energy: 5-1=4

    - Riolu uses Dig
    Riolu Digs underground!
    Energy: 10

    - Riolu attacks from below!
    RNG Roll for Hit: 64/100 (yes)
    RNG Roll for Cursed Body ACTV: 44/100 (no)
    RNG Roll for Crit: 6/16 (no)
    Damage: (8+1.5(4-3))*1.5=14.25~14

    - Riolu is no longer Taunted!

    Riolu's HP: 55-10-11-12=22
    Riolu's Energy: 83-10-5-10=58

    Kitsunoh's HP: 100-14-9-14=63
    Kitsunoh's Energy: 76-4-5-4=63
  9. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    Alright, Fire Shadow Claw, then Dig, then Chill.
  10. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    "Gotta make this a little interesting."

    Shadowstrike, Shadow Sneak + Shadow Claw Combo
  11. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Before Round 3:
    [​IMG]
    HP: 63
    Energy: 63
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4
    Boosts/Drops: None
    Status Conditions: None
    Abilities: Frisk, Limber, Cursed Body

    [​IMG]
    HP: 22
    Energy: 58
    Atk: Rank 4 (+)
    Def: Rank 4 (*)
    SpA: Rank 2
    SpD: Rank 4 (*)
    Spe: 51 (-)
    Size Class: 1
    Weight Class: 2
    Boosts/Drops: -1 Def
    Status Conditions: None
    Abilities: Inner Focus, Steadfast

    The final series of blows in this duel was almost too fast to see: a ghostly strike was punished by a rather ineffectual clawing attack, but the ghoul finished the fight with a devastating attack from the shadows.

    After Round 3:
    [​IMG]
    HP: 63
    Energy: 63
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4
    Boosts/Drops: None
    Status Conditions: None
    Abilities: Frisk, Limber, Cursed Body

    [​IMG]
    HP: 22
    Energy: 58
    Atk: Rank 4 (+)
    Def: Rank 4 (*)
    SpA: Rank 2
    SpD: Rank 4 (*)
    Spe: 51 (-)
    Size Class: 1
    Weight Class: 2
    Boosts/Drops: -1 Def
    Status Conditions: None
    Abilities: Inner Focus, Steadfast

    Stuff (open)
    - Kitsunoh uses ShadowStrike
    RNG Roll for Hit: 58/100 (yes)
    RNG Roll for Drop: 57/100 (no)
    RNG Roll for Crit: 11/16 (no)
    Damage: 8+3+1.75=12.75~13
    Energy: 6-1=5

    - Riolu uses Shadow Claw
    RNG Roll for Hit: 89/100 (yes)
    RNG Roll for Cursed Body ACTV: 92/100 (no)
    RNG Roll for Crit: 14/16 (no)
    Damage: 7+1.5(4-3)=8.5~9
    Energy: 5

    - Kitsunoh uses Sneaking Shadow Claw
    RNG Roll for Hit: 23/100 (yes)
    RNG Roll for Crit: 13/16 (no)
    Damage: (7+4)+3+1.75=15.75~16 (KO)
    Energy: ((5+3)-1)*1.5)=10.5~11

    - Riolu Faints
    Riolu's Boosts/Drops are negated
    Riolu's HP and Energy are depleted
    Riolu's Status Conditions become Faint

    - Riolu's HP: 22-13-16=-7=>0
    - Riolu's Energy: 58-5=53 => 0

    - Kitsunoh's HP: 63-9=54
    - Kitsunoh'S Energy: 63-5-11=47


    Rewards:

    C$FP: 2 TC
    Kitsunoh: 3 MC, 1 KOC

    Mr. L: 2 TC
    Riolu: 1 EC, 2 MC, 1 DC

    Terrador: 2 RC
  12. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    GG, Mr.L. Thanks for reffing, Terrador! I love a good quick match.
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