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[Expert] Pokémon TCG Mafia - Game Over! Postgame up!

Discussion in 'Circus Maximus' started by Mekkah, Oct 11, 2010.

  1. Mekkah

    Mekkah
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    [​IMG][​IMG]

    DING DONG! All players to their tables please!

    The rules are laid out once more on the big screen. You notice one rule was added about this whole "voting" thing, it might be a good idea to read that!

    Rules. Super long. Must read. (open)

    The Rules

    Don't be intimidated by the large amount of rules here and just read them through. For anyone who has ever touched the Pokémon TCG, it is mostly a translation of the rules from that card game to mafia.

    1. Basic Pokémon
    - Every player only has one Basic Pokémon. This will be their Active Pokémon all game long. Therefore, they are their Active Pokémon.
    - Player, (a player's) role and (a player's) Pokémon can be used interchangably in everything said by the host (including Role PMs, Result PMs, etc).

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    2. Your and your Pokémon's properties

    - Every player has a starting hand of 2 or 3 cards, which can be used, attached or traded depending on their function. Your hand is hidden from other players.

    Every Pokémon has properties. These properties include:
    - A number of Hit Points (HP). Attacks and other effects can reduce a Pokémon's HP. If your Pokémon reaches 0 HP, it is Knocked Out, and you are eliminated from the game.
    - One or more attacks. Attacks have three properties (Energy cost, base damage, and effects), which will be elaborated on later.
    - A type, which can be Grass [G], Fire [R], Water [W], Lightning [L], Fighting [F], Psychic [P], Dark [D], Metal [M] or Colo(u)rless [C].
    - A weakness and a resistance. If you attack a Pokémon which is weak to your type, you will do 30 extra damage. If you attack a Pokémon that resists your type, you will do 30 less damage.
    - A Pokémon Power. Every turn, you may use your Pokémon Power if you like. The effect stated in it will be executed before attacks will. If you have multiple Pokémon Powers, you can use as many as you like.
    - A Pokémon Body. Poké-Bodies are generally passive effects. They are always in effect, even if you don't want to, unlike Pokémon Powers.

    3. Attacking & Energy

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    - With some exceptions, every Pokémon has at least one attack.
    - Every Pokémon is able to use one (1) attack every turn.
    - A Pokémon can only use an attack if they can fulfill the Energy cost. The Energy cost of an attack shows how many Energies a Pokémon needs to have attached in order to be able to use that attack. These Energy cards must be of the same type as the cost. The exception is a Colourless [C] cost, which can be fulfilled with any type of Energy. An attack with a cost of WCC requires at least one Water [W] Energy, and two of any Energy (can be W, can be F, can be R, can be anything). The two Cs in the cost can also be fulfilled with a Double Colourless Energy.
    - Every Pokémon can only attach one Energy card from their hand to their own Pokémon every turn. You can only attach Energy to your own Pokémon.
    - You cannot take Energy attached to your Pokémon back into your hand.
    - Most attacks require one or more targets. If an attack does any damage, it will be done to that target Pokémon. Any other effects that affect the "target" will be on that Pokémon as well.
    - There are ways to prevent other Pokémon from attacking.
    - Every attack has an individual priority. If you ask me I will provide you the priority number assigned to your attack(s) so you can use them in your planning.

    4. Evolution

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    [​IMG]

    - Some Pokémon in the game can evolve. For example, Phanpy can evolve into Donphan. Squirtle can evolve into Wartortle, who can then evolve into Blastoise.
    - To evolve, you need to have the required Evolution card in your hand, the one that matches your basic Pokémon (for example, Squirtle cannot evolve into Ivysaur).
    - Evolved Pokémon are stronger versions of their pre-evolutions. An evolved Pokémon cannot use its previous form's attacks, Bodies or Powers, but they have new ones, in addition to more HP, and sometimes other advantages.
    - You cannot de-evolve at will.
    - Pokémon that can evolve twice can evolve to their Stage 2 if they get their hands on a Rare Candy.
    - You can evolve from Basic to Stage 1 to Stage 2 in one turn (unlike in the Trading Card Game!).
    - Evolution cures all status and other nasty effects currently on your Pokémon.

    5. Leveling Up

    [​IMG]

    - Some Pokémon in the game can Level Up. Leveling Up involves turning a Pokémon into a Pokémon Level.
    - To Level Up, you need to have the required Level X card in your hand. For example, Rhyperior can only Level Up with Rhyperior Level X, and not with Dialga G Level X.
    - There are only Level Up cards for final forms in the game. For example, there would be no Squirtle Level X or Wartortle Level X, but there could be a Blastoise Level X.
    - Leveling Up is similar to Evolving: it removes Status effects, and it can be done the same turn as Evolving.
    - However, there are also differences. You cannot skip a Stage towards a Level Up through Rare Candy (for example, Wartortle would not be able to Rare Candy towards Blastoise Level X).
    - Unlike Evolved Pokémon, Pokémon Level X can use all Powers, Bodies and Attacks of their last form. So if I have a Weavile with CC Slash (20), that Leveled Up to Weavile Level X that can use Claw Swipe for DCC Claw Swipe (40), I can use either of these attacks (but not both at the same time, and only if I have the right Energy attached).
    - You cannot go back to your previous Level once you've Leveled Up.

    Note about Evolution and Level-Up cards: you might not be able to see what the cards do if you are unable to use them (for example, Palkia G Lv X in the hand of a player whose Pokémon is Steelix). However, you can get a good idea by looking them up on PokeBeach.

    6. Knock-Outs and Scavenging

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    - If you reach zero HP, you are Knocked Out, and you will generally have lost the game, since all win conditions involve outliving others.
    - Any cards attached to your Pokémon and in your hand will be revealed to the other players, once.
    - After a player has been Knocked Out, any player can attempt to scavenge one card off them. You cannot attempt to scavenge two Turns in a row.
    - There may be ways to increase scavenging priority, one of them being "compatible" with a card.
    - If there are two or more players tied for the highest priority on that player, all attempts to scavenge that card fail.

    7. Trading

    [​IMG]

    - The cards in everyone's hands are set up in such a way that there are various straight-up trades possible between players that are beneficial to both of them.
    - Because of this, it might be a good idea to hold on to Energy cards in your hand instead of attaching them, for long term over short term benefits.
    - In order to Trade cards, both players involved send in a PM stating which cards are being Traded.
    - You can only make one Trade every turn, with each player sending and receiving one card. Sending in more Trades causes all of them to fail.
    - If either player fails to send in the correct Trade, the Trade is canceled.
    - Trades involving a player that is Knocked Out that turn by an attack still go through, but otherwise the priority of Trading is lower than (almost) any action.
    - Hoarding cards hurts the game and is discouraged. After Turn 5, everyone who has not made a single trade will take 20 damage per Turn until they have traded.

    8. Winning and Losing

    This game's win conditions are quite a bit different from normal mafia games.
    - Every player's win condition involves outliving four people of his group, as well as one person in another group, meaning everyone needs a total of five people to die before they do.
    - The names of the groups in the game, as well as the amount of groups and the amount of people in each group are unknown.
    - Following that, if you manage to die, you lose.
    - If you achieve your win condition, you are removed from the game as a winner. The cards attached to your Pokémon and the cards in your hand are treated as if you were Knocked Out (see 6).
    - Following that, if it is no longer possible for you to achieve your win condition (because that person you need dead wins), you are automatically Knocked Out. This is why a winner or loser might cause a chain reaction of other winners and losers.
    - The game ends when every player has either won or lost.

    9. Voting, Deadlines, Turns, Nights, Days, etc

    - This game is played out in Unicycle fashion. There are no Nights or Days, just Cycles (or Turns). Each of them acts as both Day and Night.
    - You send in a PM with your actions every Turn. If you end up doing nothing, send in a PM with Turn X - idling, to confirm your activity.
    - Every Turn, there will be a vote.
    - The vote is not exactly like other games. The person who gets the most votes is not Knocked Out instantly, but instead takes damage.
    - The amount of damage this person takes is ten times the number of the current Turn. So if on Turn 3, Raverist gets the most votes, then Raverist takes 30 damage.
    (NEW!)- The damage in a lynch caps at 40. So if we all vote Raverist during Turn 361130, it will still only do 40 damage.
    - There is no majority rule. In case of a tie, no player takes damage.
    - You can use vote [user], lynch [user] or attack [user], and you must do it in bold in order for your vote to count. Not going to be extremely anal about this unless I have to be.
    - Turns last 48 hours. 24 hours later on if everyone can handle it.

    10. About your role and action PMs

    - All role PMs follow this format:

  2. UncleSam

    UncleSam

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  3. Blue_Tornado

    Blue_Tornado

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    ugh and I was sure I was actually going to get in

    I'll be keeping my eye on this
  4. reyscarface

    reyscarface
    is a Tiering Contributoris Smogon Frontier's Tower Tycoondefeated the Smogon Frontier

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  5. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
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    Obligatory "willing to sub" post.

    Good luck to all involved!
  6. Midou

    Midou

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    We'll need it with all the coin flips.
  7. Aura Guardian

    Aura Guardian

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    Also willing to sub, and good luck to everyone in the game.
  8. zorbees

    zorbees
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    Charmander should contact me for a trade.
  9. billymills

    billymills
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    LF: watered psychic-y type pokemon
    have I got a deal for you
  10. vonFiedler

    vonFiedler GAMG GRGAK
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    Cool to be playing
    On such an occasion
    Now is good to prose

    To my opponents
    All I wish is good fortune
    Can the best man win

    To whom I can ally
    May we together triumph
    Enyway, good luck

    How much I respect
    Our company of skilled
    Players all of you

    Putting out a hint
    If you read this carefully
    Please do that Hoppip
  11. LonelyNess

    LonelyNess PK FLASH
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    anyone who needs what I assume is an elusive Metal Energy / Rare Candy should come to me... let's make a deal, eh?
  12. UncleSam

    UncleSam

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    Hey any ground types with a secondary typing might wanna come for something pretty cool.
  13. Fatecrashers

    Fatecrashers acta est fabula
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    hey! machop!
  14. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
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    What more can I say?
  15. Kannon

    Kannon

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    ps mekkah let me sub in for whoever is cleffa
  16. Veedrock

    Veedrock

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  17. Agape

    Agape

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    Good luck and have fun etcetera.

    Please do open a query if you want to trade.
  18. Toothache

    Toothache Let the music play!
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    I'm up for some trading, taking stuff people don't need, if I have something they do.
  19. Thorns

    Thorns

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    mekkah isn't an e-reader fan it would seem
  20. UncleSam

    UncleSam

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    Vote No Lynch I doubt anyone wants to make enemies over 10 damage on Turn 1, so...
  21. Veedrock

    Veedrock

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    (un)Vote UncleSam.

    Bitch please, this is expert mafia; also, there's no indication in the rules that No Vote is even valid in this game.
  22. UncleSam

    UncleSam

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    <UncleSam> we can no lynch right?
    <Mekkah> you can

    Veedrock stop trolling. Unless you want to make an enemy over 10 damage?

    Yes No Lynch votes are retarded normally. But it's not like we can kill anyone with 10 damage, just make a whole bunch of enemies.

    Fine lol Vote Veedrock happy now?
  23. dak

    dak

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    lambast veedrock


    i dont like his face and no lynch is for motherfuckers
  24. Midou

    Midou

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    Hypnosis veedrock
  25. LonelyNess

    LonelyNess PK FLASH
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    A lot of stuff has come up in my life recently and I don't have the energy to play mafia to my fullest ability. I'd like to request a substitute. I'm sorry, Mekkah.

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