[Expert] Pokémon TCG Mafia - Game Over! Postgame up!


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DING DONG! All players to their tables please!

The rules are laid out once more on the big screen. You notice one rule was added about this whole "voting" thing, it might be a good idea to read that!

The Rules

Don't be intimidated by the large amount of rules here and just read them through. For anyone who has ever touched the Pokémon TCG, it is mostly a translation of the rules from that card game to mafia.

1. Basic Pokémon
- Every player only has one Basic Pokémon. This will be their Active Pokémon all game long. Therefore, they are their Active Pokémon.
- Player, (a player's) role and (a player's) Pokémon can be used interchangably in everything said by the host (including Role PMs, Result PMs, etc).

2. Your and your Pokémon's properties

- Every player has a starting hand of 2 or 3 cards, which can be used, attached or traded depending on their function. Your hand is hidden from other players.

Every Pokémon has properties. These properties include:
- A number of Hit Points (HP). Attacks and other effects can reduce a Pokémon's HP. If your Pokémon reaches 0 HP, it is Knocked Out, and you are eliminated from the game.
- One or more attacks. Attacks have three properties (Energy cost, base damage, and effects), which will be elaborated on later.
- A type, which can be Grass [G], Fire [R], Water [W], Lightning [L], Fighting [F], Psychic [P], Dark [D], Metal [M] or Colo(u)rless [C].
- A weakness and a resistance. If you attack a Pokémon which is weak to your type, you will do 30 extra damage. If you attack a Pokémon that resists your type, you will do 30 less damage.
- A Pokémon Power. Every turn, you may use your Pokémon Power if you like. The effect stated in it will be executed before attacks will. If you have multiple Pokémon Powers, you can use as many as you like.
- A Pokémon Body. Poké-Bodies are generally passive effects. They are always in effect, even if you don't want to, unlike Pokémon Powers.

3. Attacking & Energy

- With some exceptions, every Pokémon has at least one attack.
- Every Pokémon is able to use one (1) attack every turn.
- A Pokémon can only use an attack if they can fulfill the Energy cost. The Energy cost of an attack shows how many Energies a Pokémon needs to have attached in order to be able to use that attack. These Energy cards must be of the same type as the cost. The exception is a Colourless [C] cost, which can be fulfilled with any type of Energy. An attack with a cost of WCC requires at least one Water [W] Energy, and two of any Energy (can be W, can be F, can be R, can be anything). The two Cs in the cost can also be fulfilled with a Double Colourless Energy.
- Every Pokémon can only attach one Energy card from their hand to their own Pokémon every turn. You can only attach Energy to your own Pokémon.
- You cannot take Energy attached to your Pokémon back into your hand.
- Most attacks require one or more targets. If an attack does any damage, it will be done to that target Pokémon. Any other effects that affect the "target" will be on that Pokémon as well.
- There are ways to prevent other Pokémon from attacking.
- Every attack has an individual priority. If you ask me I will provide you the priority number assigned to your attack(s) so you can use them in your planning.

4. Evolution

- Some Pokémon in the game can evolve. For example, Phanpy can evolve into Donphan. Squirtle can evolve into Wartortle, who can then evolve into Blastoise.
- To evolve, you need to have the required Evolution card in your hand, the one that matches your basic Pokémon (for example, Squirtle cannot evolve into Ivysaur).
- Evolved Pokémon are stronger versions of their pre-evolutions. An evolved Pokémon cannot use its previous form's attacks, Bodies or Powers, but they have new ones, in addition to more HP, and sometimes other advantages.
- You cannot de-evolve at will.
- Pokémon that can evolve twice can evolve to their Stage 2 if they get their hands on a Rare Candy.
- You can evolve from Basic to Stage 1 to Stage 2 in one turn (unlike in the Trading Card Game!).
- Evolution cures all status and other nasty effects currently on your Pokémon.

5. Leveling Up

- Some Pokémon in the game can Level Up. Leveling Up involves turning a Pokémon into a Pokémon Level.
- To Level Up, you need to have the required Level X card in your hand. For example, Rhyperior can only Level Up with Rhyperior Level X, and not with Dialga G Level X.
- There are only Level Up cards for final forms in the game. For example, there would be no Squirtle Level X or Wartortle Level X, but there could be a Blastoise Level X.
- Leveling Up is similar to Evolving: it removes Status effects, and it can be done the same turn as Evolving.
- However, there are also differences. You cannot skip a Stage towards a Level Up through Rare Candy (for example, Wartortle would not be able to Rare Candy towards Blastoise Level X).
- Unlike Evolved Pokémon, Pokémon Level X can use all Powers, Bodies and Attacks of their last form. So if I have a Weavile with CC Slash (20), that Leveled Up to Weavile Level X that can use Claw Swipe for DCC Claw Swipe (40), I can use either of these attacks (but not both at the same time, and only if I have the right Energy attached).
- You cannot go back to your previous Level once you've Leveled Up.

Note about Evolution and Level-Up cards: you might not be able to see what the cards do if you are unable to use them (for example, Palkia G Lv X in the hand of a player whose Pokémon is Steelix). However, you can get a good idea by looking them up on PokeBeach.

6. Knock-Outs and Scavenging

- If you reach zero HP, you are Knocked Out, and you will generally have lost the game, since all win conditions involve outliving others.
- Any cards attached to your Pokémon and in your hand will be revealed to the other players, once.
- After a player has been Knocked Out, any player can attempt to scavenge one card off them. You cannot attempt to scavenge two Turns in a row.
- There may be ways to increase scavenging priority, one of them being "compatible" with a card.
- If there are two or more players tied for the highest priority on that player, all attempts to scavenge that card fail.

7. Trading

- The cards in everyone's hands are set up in such a way that there are various straight-up trades possible between players that are beneficial to both of them.
- Because of this, it might be a good idea to hold on to Energy cards in your hand instead of attaching them, for long term over short term benefits.
- In order to Trade cards, both players involved send in a PM stating which cards are being Traded.
- You can only make one Trade every turn, with each player sending and receiving one card. Sending in more Trades causes all of them to fail.
- If either player fails to send in the correct Trade, the Trade is canceled.
- Trades involving a player that is Knocked Out that turn by an attack still go through, but otherwise the priority of Trading is lower than (almost) any action.
- Hoarding cards hurts the game and is discouraged. After Turn 5, everyone who has not made a single trade will take 20 damage per Turn until they have traded.

8. Winning and Losing

This game's win conditions are quite a bit different from normal mafia games.
- Every player's win condition involves outliving four people of his group, as well as one person in another group, meaning everyone needs a total of five people to die before they do.
- The names of the groups in the game, as well as the amount of groups and the amount of people in each group are unknown.
- Following that, if you manage to die, you lose.
- If you achieve your win condition, you are removed from the game as a winner. The cards attached to your Pokémon and the cards in your hand are treated as if you were Knocked Out (see 6).
- Following that, if it is no longer possible for you to achieve your win condition (because that person you need dead wins), you are automatically Knocked Out. This is why a winner or loser might cause a chain reaction of other winners and losers.
- The game ends when every player has either won or lost.

9. Voting, Deadlines, Turns, Nights, Days, etc

- This game is played out in Unicycle fashion. There are no Nights or Days, just Cycles (or Turns). Each of them acts as both Day and Night.
- You send in a PM with your actions every Turn. If you end up doing nothing, send in a PM with Turn X - idling, to confirm your activity.
- Every Turn, there will be a vote.
- The vote is not exactly like other games. The person who gets the most votes is not Knocked Out instantly, but instead takes damage.
- The amount of damage this person takes is ten times the number of the current Turn. So if on Turn 3, Raverist gets the most votes, then Raverist takes 30 damage.
(NEW!)- The damage in a lynch caps at 40. So if we all vote Raverist during Turn 361130, it will still only do 40 damage.
- There is no majority rule. In case of a tie, no player takes damage.
- You can use vote [user], lynch [user] or attack [user], and you must do it in bold in order for your vote to count. Not going to be extremely anal about this unless I have to be.
- Turns last 48 hours. 24 hours later on if everyone can handle it.

10. About your role and action PMs

- All role PMs follow this format:

Dear [user],
You are:

[Pokémon name]
[type], [#] HP
W: [none/one type abbreviation]
R: [none/one type abbreviation]

[Body/Power]: [body/power name] - [effect of said body/power]

[energy requirement]: [attack name] [- damage, if any]
[side effects of attack. if the attack does no damage, then the side effects are besides the attack name]

(repeat for each attack)

Your hand is:
1. [card] [explanation for some cards]
2. [card] [explanation for some cards]
3. [card] [explanation for some cards]

You are in the group: [your group name]
You win if you outlive [secondary win condition target] and four [your group name].

- A few exampls of role PMs...

Dear Mekkah,
You are:

Rocket's Zapdos
Lightning, 70 HP
W: none
R: Fighting

L: Plasma - 20
If you attempt to take an L Energy card while scavenging this turn, your scavenging priority will be significantly increased.

LLLC: Electroburn - 70
Rocket's Zapdos takes 10 damage times the amount of L Energy cards attached to it.

Your hand is:
1. Lightning Energy
2. Ivysaur
3. Rare Candy

You are in the group: Team Rocket's Pokémon
You win if you outlive Arcanine and four Team Rocket's Pokémon.
Dear Lightwolf,

You are:
Grass, 60 HP
W: Fire
R: none

C: Scary Face - Target cannot attack next Turn.
G: String Shot - 10
Target cannot scavenge any cards during next Turn.

Your hand is:
1. Grass Energy
2. Charmeleon
- Since there is a lot to do every turn, please send in everything you do in one PM. For example, if I were Rocket's Zapdos, I could send in something like:

Title: Turn 3
Trade Ivysaur with Gmax for Metal Energy.
Attach Lightning Energy.
Scavenge Amelia for a Lightning Energy.
Attack Altair with Plasma.

- I will provide help with faking your PM if I have time to do so. I will provide a maximum of one (1) safe claim for every player.

Some information for those wishing to fake claim:
- Basic Pokémon that can evolve have 60 HP. Most others have a little more.
- Evolution or leveling up generally gives you about 20 or 30 extra HP.
- A Stage 1 evolution of a Pokémon that can evolve twice merely gains a HP boost, it doesn't get any new attacks or bodies.
- I used cards from all over the series, between Base Set and HGSS.
- All cards are based on existing cards, with some things modified to keep the game fair, and to accustom for mechanics not in the game, such as the discard pile and prize cards.
- Remember kids, R Energy means Fire Energy, F Energy means Fighting Energy.
Very excited and eager to play, you look around to see who your fellow players are, enemy, ally or potentially both. The list is showing some tough competition.

Player List


Knocked Out

Turn 2
21. UncleSam - Luxray GL - Pokémon SP

Turn 3
24. zorbees - Scyther - Haymakers
10. imperfectluck - Ambipom G - Pokémon SP
12. Laundry - Garchomp C - Pokémon SP

Turn 4
3. billymills - Lapras - Haymakers
9. Fishin - Blaziken FB - Pokémon SP
20. Toothache - Chinchou - Stage 1 Pokémon

Turn 5
19. the_pugilist - Horsea - Stage 2 Pokémon
15. Midou - Electabuzz - Haymakers
1. Agape - Hitmonchan - Haymakers

Turn 6
22. Veedrock - Wigglytuff - Stage 1 Pokémon
18. shade - Mewtwo Promo - Haymakers
8. Fatecrashers - Arcanine - Stage 1 Pokémon
6. DaLetterEl - Jumpluff - Stage 2 Pokémon
2. Altair - Steelix Prime - Stage 1 Pokémon

Turn 7
14. Thorns - Machamp - Stage 2 Pokémon
5. Colonel_M - Crobat G - Pokémon SP

Turn 8
13. Lightwolf - Vibrava - Stage 2 Pokémon

Crowned Winners
23. vonFiedler - Dialga G - Pokémon SP
17. reyscarface - Magmar Fossil - Haymakers
7. daquiri - Donphan Prime - Stage 1 Pokémon
4. blue_light - Exeggcute - Stage 1 Pokémon
11. jumpluff - Charizard - Stage 2 Pokémon
16. RB Golbat - Gardevoir Lv X - Stage 2 Pokémon

The staff thanks everyone for trying, even if they didn't end up making it this far. Do not worry though, because if this tournament proves to be a success, there will be more of them, and they will be bigger!

Finally, the game begins. There are no decks to cut, just cards to play...

It is now Turn 1.

During Turn 1, you are NOT allowed to paste Role PMs to each other. This is to give players the time to fake claim, and to get familiar with the rules. I heavily recommend everyone to think long and hard about what to claim they are, and not just because lies make for a more interesting game.

Turn 1 will end in around 72 hours, whenever updating is convenient for me. I might update sooner if all PMs are in and there is no (close) vote going on.

The Turn 1 vote only does 10 damage.


Q: Is there an official channel for this game?
A: No. Why would you need a channel for a mafia game? But you can come and hang out in #TCG if you want...

Q: How do I know what this card does?
A: You don't. But you can look them up on PokeGym (has a good search) or PokeBeach (doesn't hate Smogon) to get a rough idea.

Q: In what order are actions executed?
A: See this post.


Is she still looking at the sunset, now long vanished?
is a Forum Moderatoris a Community Contributor
Cool to be playing
On such an occasion
Now is good to prose

To my opponents
All I wish is good fortune
Can the best man win

To whom I can ally
May we together triumph
Enyway, good luck

How much I respect
Our company of skilled
Players all of you

Putting out a hint
If you read this carefully
Please do that Hoppip


Leading this village
is a Forum Moderator
<UncleSam> we can no lynch right?
<Mekkah> you can

Veedrock stop trolling. Unless you want to make an enemy over 10 damage?

Yes No Lynch votes are retarded normally. But it's not like we can kill anyone with 10 damage, just make a whole bunch of enemies.

Fine lol Vote Veedrock happy now?


Makin' PK Love
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A lot of stuff has come up in my life recently and I don't have the energy to play mafia to my fullest ability. I'd like to request a substitute. I'm sorry, Mekkah.