Updating.
While at the surface, everything might seem calm, negotiations are in full going. Several people are at the staff table, complaining about the lack of a lynch, the lack of Knock Outs, the lack of a certain man who hasn't sent in his action PM, and of course, the lack of cards. The staff is holding it off with "we're working on it, everyone calm down please!".
You look at your cards and status and plot your next move.
It is now Turn 2. Cycle 2 will last around 48 hours. The Cycle 2 "lynch" does 20 damage.
Note: Turn 2 (and all next turns) are technically 48 hours long, but they might end sooner. This has been disclaimed in the rules: I will update at my convenience. I am not responsible for any foiled plans just because you procrastinated until the last hours to vote, plan, trade, attack, etc.
I cannot stress enough that talking to me helps you a lot. Not only does it gives me a better idea what you're doing, but it might also help me avoid update mistakes by talking about your current status.
Turn 1 Results were sent out before I actually edited this message.