We don't need no Hosts! Welcome to the postgame of We don't need no Mafia, hosted by me and Gmax. In this thread, I will go through the game in depth, and Gmax is free to add his own comments (with editing, that mod). 1) Design 2) Team allocation 3) Roles 4) Awards 5) Conclusion Design This all started from the day that Dak went "What if there were two villages"? I instantly took that as a challenge and well, since Gmax said he preferred not to play in Small Mafias, he offered to help me in hosting. Btw, thanks Gmax for all your help in this. With that, here's our first log. basics (Move your mouse to reveal the content) basics (open) basics (close) <Gmax> mafia A has to kill Vill A and Mafia C <Gmax> mafia B has to kill Vill B and Mafia C <Gmax> Mafia C has to kill both mafias <Gmax> Vill 1 has to kill Mafia A and Vill 2 <Gmax> Vill B has to kill Mafia B and Vill 1 This 5 lines were the entire basis of this mafia, and we decided to go with it. However, since there were 5 different factions, i wanted to make it a basis to make each faction differently, so here are the faction outlines! Heroes (Move your mouse to reveal the content) Heroes (open) Heroes (close) Village 1: Must win as fast as possible or be demolished, use their powerful powers to do so. Easy to mole. This went completely wrong lol. They had to play it slow and steady due to the loss of dak which completely destroyed the concept of the team, oh well. Unknowns (Move your mouse to reveal the content) Unknowns (open) Unknowns (close) Village 2: Take their time to gain power, get united, and finally give the decision strike to their enemies. Uses plenty of trickery. Hard to mole into, easy to mole with. Again, this went completely wrong. They started out really strong, but then... they kinda went worse and worse. Whoops. Geniuses (Move your mouse to reveal the content) Geniuses (open) Geniuses (close) Mafia 1: Use their powerful abilities to compensate for a lack of kills. .... apart from the fact that they're the only one killing in the early game... Criminals (Move your mouse to reveal the content) Criminals (open) Criminals (close) Mafia 2: Use their every night kill to compensate for a lack of powerful abilities ...... apart from the fact that they killed the least... erm... Monsters (Move your mouse to reveal the content) Monsters (open) Monsters (close) Mafia 3: Use trickery and do not appear until it's too late. They almost succeeded in this. The whole key here was that they would win with kidnaps, but unfortunately most of the kidnaps failed, or else i think they would have won this. So anyway, as you can see from the teams, i went completely wrong. Whoops. So, continue on. Numbers were pretty easy. Village = 8 Each Mafia = 4 Each Neutrals = 2 However, try as we might, we couldn't get a second neutral that would keep the game balance (not that it had balance anyway). Which came out to 1 Neutral, despite the word "Neutrals". A lot of people fell for it, I'm sorry, but it should have been pretty obvious >< So, team composition. I think i'll just compare the teams then give my thoughts from there. Part 1 (Move your mouse to reveal the content) Part 1 (open) Part 1 (close) Heroes - Unknown Bodyguard/Safeguard - Bodyguard / Silencer Inspector 1 - Bodyguard / Hooker Inspector 2 - Inspector I think the unknown got the good end of the roles here. Two bodyguards were useful all the time, and the fact that they could be used for offense was even better. Inspectors get worse as time goes on, as they all found out. (Not to mention the Unknown pulled out extremely good BGs early game). Part 2 (Move your mouse to reveal the content) Part 2 (open) Part 2 (close) Silencer / Vote Increaser - Persuader / Vote Increaser Where i screwed up. Increasing votes could be used on yourself to increase your votes for the Heroes, whereas Persuader couldn't do that. Heroes won with this imbalance. Super Mayor - Sheriff / Champion Unknown got the better side here. United team helped them a lot, compared to the heroes which remained.... disorganized even at the end of the game. Part 3 (Move your mouse to reveal the content) Part 3 (open) Part 3 (close) Vigilante if night - Vigilante if day Urgh. Heroes got off one kill with Ike, which was on a non-target anyway, whereas Unknown didn't even get any off. Bad. Hooker - Wormbot Lol. Heroes got this better off.... but wormbot helped with a few stealth votes XD. Reviver - Super Back-up Unknown got the better end here. Altair helped a lot with his mayor votes, even if he was hooked a bit, whereas Askaninjask... screwed up, yeah. So which team was better in the end? I don't think i can say anything, since they look pretty even to me. Anyway, here is the Spreadsheet if you want to see it, I've opened it. I'll talk about the mafia next. Geniuses were given really strong roles... but their kill system has been a mystery so far. Here it is. They needed 2 people out of 4 to kill, and when Mekkah was kidnapped early, it became worse and worse lol. However, they had Absorber/Kidnapper, Robot Creator, Bodyguard/LynchFuck, and Multipurpose Man. It was a good selection of roles, and it served them well. (Apart from LW absorbing Shade and getting the power to throw Cell Juniors at people). Criminals were given weak roles, with a strong priority in all things. Standard Hooker, Standard Inspector, Standard Killer, Not-So-But-Still-Standard Rogue/BG. To further compensate, they were defensive in nature, with the Rogue on a BG, and lynchrproof on their Hooker. Monsters weren't even given a kill at first, but they had a every night-kidnap, and if they were fast and lucky enough, could easily have won from the start. They were combined with a mass inspector, a Double-Protected Hooker, and a BG with 3 hook charges (or a Hooker with 3 BG charges i guess). So, with that, the design part is over. Team Allocation I wonder whether any of you realized it, but in this game, not a single person was assigned randomly. We started off with the big 5, Mekkah, Jackal, Evan, Dak, and Earthworm, and we assigned one to each team. Mekkah/Earthworm will ally against Dak/Evan, whereas Jackal will behave like the wolf switching sides and whacking. The three *newbies*, Aura_guardian and Unclesam were each assigned to a different mafia team to gain experience from their teammates. One of them failed completely but I'll go onto that later. With that, we went on. Evan would have troubles, since he was quite inactive lately, so we gave him two quite good people, Jimbo and Fishin. Ok, I lied, Jimbo was in the Boring Criminals from the start due to the "A huge whale". On the other hand, Mekkah probably had the strongest team lol. Mekkah, Blue_light, Lightwolf, and Flounder were probably the best out there. I enjoyed their channel pretty much, but they were screwed by luck (Mekkah being kidnapped, Lightwolf absorbing a Hooker). We were sure all 4 of them would get along great, especially team Mekkahwolf, and they did. Monsters... well, their lineup was actually pretty good too, to be honest (then again, this was an expert game). Jackal, Cyzir_visheen, Dubulous, and Unclesam could all hold their own, and as a team they worked well enough... with one problem. Timezone issues XD. Jackal and Cyzir worked together before in FE so we thought they would work well together again. Unknowns had Earthworm as their leader. To ensure his safety, we paired him up with Veedrock which was actually supposed to be Jumpluff XD but she was still recovering alas. Bass and Thorns would get along well with both of them, so we put them on as well. Agape and Altair were great during Pokemafia so we paired them up. Accent seemed like he would gel well with them, and dak would enjoy him being an enemy so on he went. There was no better candidate for LonelyNess's role than LN himself, aside from maybe dak but he was on the other team. None of them really did anything wrong, so it's quite a good team i guess. Heroes... XD. Let me divide them. Dak as the leader of the countries, along with Shade, Exarius and Billymills, all handpicked as people he can work well with. However, this was combined with Reyscarface, Eo Ut Mortus, Askaninjask, and Da Letter El, people he didn't really know and thus wouldn't work well with. The four of them knew each other well enough though, so we assumed they wouldn't have much trouble communicating early on, and as the game went on. The conflicting flavor of the heroes (4 Countries / 4 Heroes) will work even more to break them up. However, when Dak died, this plan failed XD. So yeah, this whole thing was set up to see fireworks, and i wasn't really disappointed with how everyone behaved. I'll go onto the roles in the next post, along with comments, how the role was designed, and how they played.