[Fairy] Leader Elevator Music vs FF7Hero

Burd: Hello! Hello! Hello! How is everyone today? Welcome to Elevator Music's very own Fairy Gym Arena. We are surrounded by Fairies here, are we in heaven already McKrow.

McKrow: Heaven or Hell depends on the way you see it.

Burd: Bah! It is definitely Heaven. Where else can you find so many fairies in one place? Look! there is the Tooth Fairy and Look over there! a fairy with Turquoise Hair! Isn't she called a Blue Fairy?

McKrow: I know only about Fairy pokemon and I like Togekiss.

Burd: Everyone from Soreather Town likes Togekiss, but what do you think about all the other fairy type pokemon, they have really made the pokemon world a whole new place.

McKrow: I think that their discovery has only made Steel and Poison Pokemon more offensively driven. And it is the only other type that resists dark and hits back super effectively.

Burd: And the other type that does that is also weak to Fairy, I think it is a very good discovery and some folks have really taken a liking towards them. Like our very own Elevator Music, who has made Fairy pokemon a home in his own gym.

McKrow: Well, with a Fairy Gym you can almost always expect the challengers to carry Steel and Poison pokemon and today's challenger is no different.

Burd: IIRC, he is taking the STEEL qualifiers too right? Trying to be a Gym Leader of Steel pokemon and challenging a Fairy Gym with his well trained Steel Types is no surprise. Although he would need more than well Trained Steel Type Pokemon to win this Gym's Badge.

McKrow: Yeah, Elevator Music is right up there in terms of skill and could be our first Elite Four in ASB.

Referee: {clears his throat} Hmm... The Gym Leader Elevator Music enters the Arena, being welcomed by a huge round of applause and cheer, followed by the challenger who seems to be a knight in a shining armor. Who will order first? Let us have a Toss to decide.​
Rules:
3v3 Singles (Challenger brings 3, Leader brings 4)
2 day DQ
2 Recoveries / 5 Chills
3 Substitutions
1 Mega Evolution
Items: ON
Switch: OK
Abilities: ALL
Arena: Fairy Gym Arena
Fairy Gym Arena

Surrounded by thousands of screaming Pokemon fans and Fairy-type Pokemon, the Fairy-type Gym Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are ALMOST no outside interruptions by fans, Pokemon, or other elements not associated with the current battle. However, the Fairy spectators are impatient and want to see a match. If a trainer hesitates excessively during the battle (read: goes over DQ), they will swarm and attack.

Summary:
- Standard rules
- If you go over DQ (however slightly), the fairies will brutally muder you [Note: if you post in LOA, or give a not-shitty reason AHEAD OF TIME, I won't DQ you]
Elevator Music's Team

Togekiss [Togekissu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy/Flying

Abilities: Hustle / Serene Grace / Super Luck (Unlocked)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Moves: (120/120)
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Dizzy Punch
Double Team
Double-Edge
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Peck
Pluck
Present
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Soft-Boiled
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt

Mr. Mime [Bariyaado] (M)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy

Abilities: Soundproof / Filter / Technician (Unlocked)

Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves: (123/123)
Aerial Ace
Attract
Barrier
Baton Pass
Bide
Body Slam
Brick Break
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Copycat
Counter
Covet
Curse
Dazzling Gleam
Double Slap
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Encore
Endure
Energy Ball
Facade
Fake Out
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Headbutt
Healing Wish
Helping Hand
Hidden Power (Fire)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Infestation
Iron Defense
Light Screen
Magic Coat
Magic Room
Magical Leaf
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Misty Terrain
Mud-Slap
Nasty Plot
Natural Gift
Nightmare
Payback
Power Split
Power Swap
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Psywave
Quick Guard
Rage
Rain Dance
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Teeter Dance
Telekinesis
Teleport
Thief
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Uproar
Wake-Up Slap
Wide Guard
Wonder Room
Zap Cannon
Zen Headbutt

Azumarill [Mariruri] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Water/Fairy

Abilities: Thick Fat / Huge Power / Sap Sipper (Unlocked)

Stats:
HP: 110
Atk: Rank 3 [6 Huge Power] (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]

EC: 9/9
MC: 0
AC: 5/5

Moves: (98/98)
Amnesia
Aqua Jet
Aqua Ring
Aqua Tail
Attract
Belly Drum
Blizzard
Body Slam
Bounce
Brick Break
Bubble
Bubble Beam
Bulldoze
Camouflage
Captivate
Charm
Confide
Copycat
Covet
Curse
Defense Curl
Dig
Dive
Dizzy Punch
Double Team
Double-Edge
Dynamic Punch
Encore
Endure
Facade
Fake Tears
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Hail
Headbutt
Helping Hand
Hidden Power (Electric)
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Knock Off
Light Screen
Mega Kick
Mega Punch
Mimic
Mud-Slap
Muddy Water
Natural Gift
Perish Song
Play Rough
Power-Up Punch
Present
Protect
Rain Dance
Refresh
Rest
Return
Rock Smash
Rollout
Round
Scald
Scary Face
Secret Power
Seismic Toss
Sing
Slam
Sleep Talk
Snore
Soak
Splash
Strength
Substitute
Superpower
Supersonic
Surf
Swagger
Swift
Tackle
Tail Whip
Tickle
Toxic
Uproar
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Work Up

Mawile [Kuchiito] (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Steel/Fairy

Abilities: Hyper Cutter / Intimidate / Sheer Force (Unlocked) / Huge Power (Mega)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14


Nature: Careful (+1 SpD, -1 SpA)
Type: Steel/Fairy

Stats (Mega):
HP: 90
Atk: Rank 4 [8 Huge Power]
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [22 Huge Power]

MC: 0
AC: 5/5

Moves: (79/102)
Astonish
Baton Pass
Bite
Crunch
Fairy Wind
Fake Tears
Feint Attack
Growl
Iron Defense
Iron Head
Play Rough
Spit Up
Stockpile
Sucker Punch
Swallow
Sweet Scent
Taunt
Vice Grip

Fire Fang
Guard Swap
Ice Fang
Metal Burst
Misty Terrain
Poison Fang
Punishment
Thunder Fang

Attract
Brick Break
Dark Pulse
Double Team
Embargo
Endure
Facade
Fire Blast
Flamethrower
Flash Cannon
Focus Blast
Focus Punch
Giga Impact
Grass Knot
Hidden Power (Ground)
Hyper Beam
Ice Beam
Incinerate
Payback
Power-Up Punch
Protect
Psych Up
Rain Dance
Rest
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Shadow Ball
Sleep Talk
Sludge Bomb
Solar Beam
Stone Edge
Substitute
Sunny Day
Swagger
Swords Dance
Torment
Toxic

Body Slam
Counter
Double-Edge
Dynamic Punch
Ice Punch
Icy Wind
Knock Off
Magnet Rise
Mimic
Pain Split
Snatch
Stealth Rock
Super Fang
Thunder Punch

FF7Hero's Team

Magnezone [Mags] (-)
Types: Electric/Steel
Electric STAB: Immune to Paralysis

Steel STAB: Immune to Sandstorm, Immune to both varieties of Poison, except Acid and Acid Spray

Abilities:
Sturdy / Magnet Pull / Analytic (Unlocked)

Nature: Quiet (+Special Attack, -Speed, -10 Evasion)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 4
AC: 5/5

Attacks (42):
Level Up (Complete)

Tri-Attack
Electric Terrain
Metal Sound
Tackle
Supersonic
Thunder Shock
Sonic Boom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
Magnet Rise
Lock On
Zap Cannon
Discharge
Magnetic Flux
Mirror Coat
Barrier
Flash Cannon
Electro Ball
Screech
Gyro Ball

TM/HM
Thunder Bolt
Charge Beam
Volt Switch
Hidden Power (Grass)
Protect
Thunder
Rain Dance
Reflect
Light Screen
Double Team
Toxic
Substitute
Rest
Sleep Talk
Psych Up
Flash
Swagger
Endure

Tutor
Signal Beam
Magic Coat

Other


Aggron [Kaji] (M)
Types: Rock/Steel

Rock STAB: +1 Priority on Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). -2 BAP on incoming Special attacks during a Sandstorm. Immune to Sandstorm. Always has rocks.

Steel STAB: Immune to Sandstorm, Immune to both varieties of Poison, except Acid and Acid Spray

Abilities:
Sturdy / Rock Head / Heavy Metal (Hidden and Unlocked)

Nature: Sassy (+Special Defense, -Speed, -10 Evasion)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 8
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 43 (-)
Size Class: 4
Weight Class: 8 (10 w/ Heavy Metal)
Base Rank Total: 21

Mega Stats:
Mega-Type:
Steel
Steel STAB: Immune to Sandstorm, Immune to both varieties of Poison, except Acid and Acid Spray
Mega-Abilities:
Sturdy / Rock Head / Heavy Metal / Filter

Mega-Stats:

HP: 100
Atk: Rank 5
Def: Rank 10
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 43 (-)
Size Class: 4
Weight Class: 8 (11 w/ Heavy Metal)
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (37):
Level Up

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Metal Burst
Automize
Heavy Slam
Double-Edge

Egg
Super Power
Head Smash
Stealth Rock
Curse
Endeavor

TM/HM
Taunt
Earthquake
Sandstorm
Aerial Ace
Shadow Claw
Rock Slide
Sleep Talk
Substitute
Brick Break
Double Team
Rest
Hone Claws
Dig
Giga Impact
Dragon Tail

Tutor
Magnet Rise
Thunder Punch
Ice Punch
Fire Punch
Endure

Other

Klefki [Keyholder] (M)

Types: Fairy/Steel

Abilities::
Prankster/Magician(HA)

Nature: Bold (+Def, -Att)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 17
MC: 1
AC: 3/5

Attacks (33):
Level Up

Fairy Lock
Tackle
Fairy Wind
Astonish
Metal Sound
Spikes
Draining Kiss
Crafty Sheild
Foul Play
Torment
Imprison
Recycle
Heal Block
Play Rough
Mirror Shot

Egg
Iron Defense
Lock On
Switcheroo
Thief

TM/HM
Toxic
Thunder Wave
Reflect
Light Screen
Swagger
Protect
Double Team
Substitute
Rest
Sleep Talk
Safeguard
Flash Cannon
Dazzling Gleam
Hyper Beam
Psychic
Rain Dance

Tutor

Other

Field Effects:
None
The Audience being Fairy pokemon are afraid of the challenger and all cheering for the Gym Leader but in hushed tones following one another. They know that their Gym Leader would be the victor today and will not miss a single chance to cheer loudly for Elevator Music and his pokemon during the entire battle.

The Audience also have the Fairy Gym Leader from Kalos, Valerie. Who has come to cheer for a fellow Gym Leader and potential love interest in this Gym.

"I like Elevator Music, and listening to Fairies Cheer for him is like Music to my ears."​
Orders:

Its Tails!
The Challenger sends out first!

FF7Hero Equips and Sends Out
Elevator Music Equips, sends out and Orders
FF7Hero Orders
Ref
 
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I'll lead with Mawile @ Mawilite.


[Toggle Sheer Force]

Mawile: [Mega Evolve] Super Fang ~ Brick Break ~ Crunch
[DO ONCE] IF (Stealth Rock is used) AND (you are faster) AND (you are not Taunted) THEN (use Taunt)
IF (Heavy Slam is used) THEN (use Counter)
IF (a protective/evasive move is used) THEN (use Stealth Rock on the first instance, and Swords Dance on future instances, pushing actions back)​
 
Team Elevator Music:


Mega Mawile [Kuchiito]
Type: Steel/Fairy
HP: 90
EN: 100%
Item: Mawilite
Stats: 8/5/1/4/50 SC: 2 WC: 2
Abilities: Hyper Cutter/Intimidate/Sheer Force[ON]/Huge Power
Status: Normal

Team FF7Hero:


Mega Aggron [Kaji]
Type: Rock, Steel
HP: 100
EN: 100%
Item: Aggronite
Stats: 5/10/2/4/43 SC: 4 WC: 11
Ability: Sturdy / Rock Head / Heavy Metal / Filter
Status: -10% Eva

Field Effects: None!

Round 1: Get Over Here!:


"And the two trainers have sent out their first pokemon today.
Both trainers do not waste any time and
Immediately make their pokemon react to their respective mega stones.
This will be a tough battle folks... watch closely."

Burd: Kuchiito intimidates Kaji who is a bit scared but doesn't show it off.

McKrow: A Sassy Kaji then waits for Kuchiito to attack first and then retaliates harder on Kuchiito.

Burd: Kuchiito is careful so as to not trigger any more metallic bursts from Kaji and does minimal damage to it with Brick Break and Crunch.

McKrow: Considering that Crunch has a chance to lower the target's defense, I would have ordered it first.

Burd: Loud Mouth{murmurs} So Kaji uses its raw might to simulate an earthquake that does decent damage to the Metallic Fairy.

McKrow: Now this is a great round for the challenger, he has managed to out-damage the Gym Leader's starting pokemon and has also managed to shuffle Elevator Music's team.

Burd: But who will come out of the pokeball is the question... It is a tense moment folks, hold your breath!

Referee: Togekissu the Togekiss comes out of its pokeball! Now the challenger has the choice to initiate a switch phase.

Burd: Hmm, it is better that Togekiss came out rather than Azumarill.

McKrow: Yeah, the best case would have been Mr. Mime, but I guess the Gym Leader has to battle with his old friend Togekissu.

Burd: This is proving to be a very interesting battle folks, the next round is very crucial for both these trainers. So, don't go anywhere. We will be right back.
The battle Expert, Issac Atbu Attling says, "I would personally like to see Mega Gardevoir being used by the Gym Leader, could be an efficient choice against a Mega Aggron."

Valerie, the Fairy Gym Leader of Kalos, says, "Togekiss is under estimated by a lot of trainers, I recommend that you do not do so, as you would pay with your nose if you did."

"Out damaged and phazed, the battle is currently in favor of the challenger." says a Pokemon Researcher.

"There is a lot of cheer from the crowd as they see one of their favorite pokemon coming out onto the field. Ordering first against a Togekiss would be very tough indeed for our Challenger in Shiny Armor."
Speed Order: Mawile, Aggron

Action 1:

Turn Order: Mega Mawile, Mega Aggron

Mawile Mega Evolves!
Intimidate is triggered!
Aggron's Attack Drops! (-1 Atk, Perm)

Aggron Mega Evolves!

Mega Mawile uses Super Fang!
Damage: 100/5 = 20
EN Used: 13

Mega Aggron uses Metal Burst!
Damage: 20*1.25 = 25
En Used: 12.67

Action 2:

Turn Order: Mega Mawile, Mega Aggron

Mega Mawile uses Brick Break!
Crit Chance (625): 4160 (no)
Damage: (8 + 11 - 13 - 1 - 2)*1.5 = 4.5
EN Used: 6

Mega Aggron uses Earthquake!
Crit Chance (625): 6406 (no)
Damage: (10 + 7.5 - 7.5)*1.5 - 2 = 13
En Used: 7

Action 3:

Turn Order: Mega Mawile, Mega Aggron

Mega Mawile uses Crunch!
Crit Chance (625): 5338 (no)
Damage: (8 + 11 - 13 -1 + 2) = 7
EN Used: 6

Mega Aggron uses Roar!
En Used: 7
Pokemon to be sent out: 389 (Togekiss)

Team Elevator Music:


Togekiss [Togekissu]
Type: Fairy/Flying
HP: 100
EN: 100%
Item: ???
Stats: 1/4/5/4/80 SC: 3 WC: 3
Abilities: Hustle / Serene Grace / Super Luck
Status: Normal

Mega Mawile [Kuchiito]
Type: Steel/Fairy
HP: 52
EN: 75%
Item: Mawilite
Stats: 8/5/1/4/50 SC: 2 WC: 2
Abilities: Hyper Cutter/Intimidate/Sheer Force/Huge Power
Status: Normal​

Team FF7Hero:


Mega Aggron [Kaji]
Type: Rock, Steel
HP: 68
EN: 73%
Item: Aggronite
Stats: 5/10/2/4/43 SC: 4 WC: 11
Ability: Sturdy / Rock Head / Heavy Metal / Filter
Status: -10% Eva

Elevator Music Equips
FF7Hero Orders

Elevator Music Orders
Ref
 
Last edited:
I'll switch to Mr. Mime @ Odd Incense.


Mr. Mime: Focus Blast ~ Mud-Slap ~ Focus Blast
IF (Mirror Coat is used) THEN (use Focus Punch)
IF (Double Team is used) THEN (use Snatch on the first instance, and Telekinesis on the second instance)
IF (a protective/evasive move is used) THEN (use Light Screen on the first instance, and Nasty Plot on all future instances)​
 

"Alright Mags. If the hax gods are with us, Mud-Slap won't get a crit. Defensive Maneuver Beta followed by Offensive Routine Beta."

Substitute (25)~Flash Cannon~Thunderbolt
If Focus Blast lowers your Special Defense on A1 or A3, use Volt Switch A3
If Mud-Slap gets a crit, use Volt Switch A3
If Focus Blast gets a crit A1, (guess) Volt Switch A3
 
Last edited:
Team Elevator Music:


Mr. Mime [Bariyaado] (M)
Type: Psychic/Fairy
HP: 90
EN: 100%
Item: Odd Incense
Stats: 1/4/5/6/90 SC: 3 WC: 4
Abilities: Soundproof/Filter/Technician
Status: Normal

Team FF7Hero:


Magnezone [Mags] (-)
Type: Electric/Steel
HP: 100
EN: 100%
Item: Charged Stone
Stats: 3/4/7/3/52 SC: 3 WC: 5
Ability: Magnet Pull, Sturdy, Analytic
Status: -10% Eva

Field Effects: None!

Round 2: Swit-chom-peling!:


"It is Round 2 and five pokemon have been out on the field already.
This game is moving fast folks so hang onto your sippers,
as you wouldn't want to miss any action on your visit to the restroom.

Burd: Actually I think we know all the six pokemon who would be battling today.

McKrow: It kind of kills the surprise doesn't it.

Burd: It does, but match-ups are important I guess.

McKrow: They are important, most singles battles are decided plainly on match-ups. But still, having that surprise factor could have helped the Gym Leader in the future.

Burd: May be after their prior encounter, Elevator Music feels that he doesn't need to hold back for any suspense factor.

McKrow: Yeah could be, but the major question is, will FF7Hero be able to make use of this information to his advantage, or this was already expected by him.

Burd: The thing that i am missing here is, how important is an accuracy drop?

McKrow: You could see that the Focus Miss has cost Elevator Music and Bariyaado 8 En while it saved FF7Hero about 21 HP.

Burd: Yeah, but a 15 HP Substitute would have done the same thing for him.

McKrow: Yeah it would have, but you are forgetting Hax; and don't forget we are in the fairy arena.

Burd: Hax has no relevance to arena and imo it was a ver defensive play which was not needed at present.

The battle Expert, Issac Atbu Attling says, "Hmm, i think the challenger has read a lot about Murphy's Law. But fear is not a good companion of a knight in steel armor."

Valerie, the Fairy Gym Leader of Kalos, says, "I think Emma likes Bariyaado more than Togekissu or was that just a match-up switch?"

"6.25% and 10% is not equal to 75% and 80%. " says a Pokemon Researcher.

"The challenger stays defensive despite ordering second.
What would he do while ordering first? stay tuned to find out."
Speed Order: Mr. Mime, Magnezone

Action 1:

Turn Order: Mr. Mime, Magnezone

Mr. Mime uses Focus Blast!
Accuracy Check(8000): 2824 (hit)
Crit Check(625): 1606 (no)
Damage: (12 + 7.5 - 4.5 - 1)*1.5 = 21
Effect Chance(1000): 8194 (no)
EN Used: 8

Magnezone uses Substitute (25 HP)!
EN Used: 24

Action 2:

Turn Order: Mr. Mime, Magnezone

Mr. Mime uses Mud-Slap!
Crit Check(625): 3524 (no)
Damage: (6 + 7.5 - 4.5 - 1)*2.25 = 18
Magnezone's substitute took damage!
EN Used: 5

Magnezone uses Flash Cannon!
Crit Check(625): 7710 (no)
Damage: (8 + 3 + 10 - 9 - 2 + 2)*1.5 = 18
Effect Chance(1000): 7836 (no)
EN Used: 5

Action 3:

Turn Order: Mr. Mime, Magnezone

Mr. Mime uses Focus Blast!
Accuracy Check(8000): 9164 (miss)
EN Used: 8

Magnezone uses Thunderbolt!
Crit Check(625): 8978 (no)
Damage: (9 + 3 + 10 - 9 + 2)*1 = 15
Effect Chance(1000): 4022 (no)
EN Used: 6

Team Elevator Music:


Mr. Mime [Bariyaado] (M)
Type: Psychic/Fairy
HP: 57
EN: 80%
Item: Odd Incense
Stats: 1/4/5/6/90 SC: 3 WC: 4
Abilities: Soundproof/Filter/Technician
Status: Normal

Mega Mawile [Kuchiito]
Type: Steel/Fairy
HP: 52
EN: 75%
Item: Mawilite
Stats: 8/5/1/4/50 SC: 2 WC: 2
Abilities: Hyper Cutter/Intimidate/Sheer Force/Huge Power
Status: Normal


Togekiss [Togekissu]
Type: Fairy/Flying
HP: 100
EN: 100%
Item: Scope Lens
Stats: 1/4/5/4/80 SC: 3 WC: 3
Abilities: Hustle / Serene Grace / Super Luck
Status: Normal​

Team FF7Hero:


Magnezone [Mags] (-)
Type: Electric/Steel
HP: 54
EN: 65%
Item: Charged Stone
Stats: 3/4/7/3/52 SC: 3 WC: 5
Ability: Magnet Pull, Sturdy, Analytic
Status: -10% Eva, Substitute (7 HP)

Mega Aggron [Kaji]
Type: Rock, Steel
HP: 68
EN: 73%
Item: Aggronite
Stats: 5/10/2/4/43 SC: 4 WC: 11
Ability: Sturdy / Rock Head / Heavy Metal / Filter
Status: -10% Eva


FF7Hero Orders
Elevator Music Orders
Ref
 
Last edited:

"Well, we miscalced that Mud-Slap, but at least the hax gods didn't smite us. Although that honestly just makes me nervous..."

Flash Cannon~Thunderbolt~Flash Cannon
If Mr Mime has Double Team clones, Discharge and push back
If Mags is asleep, use Sleep Talk (Thunderbolt, Discharge, Gyro Ball, Flash Cannon)
If Mr Mime uses Light Screen, start action string Gyro Ballx3
 
Team Elevator Music:


Mr. Mime [Bariyaado] (M)
Type: Psychic/Fairy
HP: 57
EN: 80%
Item: Odd Incense
Stats: 1/4/5/6/90 SC: 3 WC: 4
Abilities: Soundproof/Filter/Technician
Status: Normal

Team FF7Hero:


Magnezone [Mags] (-)
Type: Electric/Steel
HP: 54
EN: 65%
Item: Charged Stone
Stats: 3/4/7/3/52 SC: 3 WC: 5
Ability: Magnet Pull, Sturdy, Analytic
Status: -10% Eva, Substitute (7 HP)

Field Effects: None!

Round 3: TormenTantalus Totallus!:


"The Leader did a total reordering of FF7Hero's Orders for Mags this round.
replacing his previous round orders with Fail - Struggle - Struggle,
while he built up on his lead. Truly beating FF7Hero's strategy to the ground.

Burd: Hmm, I am not sure how to say this.

McKrow: FF7Hero spent the last round trying to avoid the accuracy drop and it seems that the accuracy drop was inevitable.

Burd: But he could have foreseen that, couldn't he?

McKrow: What I am not able to understand is that; when a person spends an entire round preventing a particular effect, wouldn't that person consider it in the following round too?

Burd: I will just give the benefit of the doubt to FF7Hero and say that maybe he wanted to conserve Mags EN while draining the EN of Bariyaado.

McKrow: I am surprised at how you manage to defend every order...

Burd: And I think that you judge a person too quickly.

McKrow: Well, this is not some street brawl, where your actions can be ignored. Its a Gym Battle, its supposed to be serious.

Burd: Yeah, but it also depends on the person who is battling right? If you were in FF7Hero's place, I am sure Elevator Music would have made you struggle too.

McKrow: I am not sure about that, but one thing I am sure; FF7Hero has to concentrate a lot more if he needs to win this badge and if not, I can see a land slide coming.

The battle Expert, Issac Atbu Attling says, "The Knight in Steel Armor needs to balance his attacks while ordering first and while ordering second."

Valerie, the Fairy Gym Leader of Kalos, says, "The Fairies can shut down opponents on their own."


Byron, the Canalave City Gym Leader says, "A wise man once told me, choose the better of the two evils while ordering first and choose the better of the two rewards while ordering second."
"100% chance to nullify attacks is greater than avoiding the rarely occurring hax." says a Pokemon Researcher.

"The challenger Hustles while ordering first, what will he do while ordering second?"
Speed Order: Mr. Mime, Magnezone

Action 1:

Turn Order: Mr. Mime, Magnezone

Mr. Mime uses Torment!
EN Used: 10

Magnezone's attack fails!
as Mags had used both Flash Cannon and Thunderbolt last round,
it can no longer use those attacks this round while being tormented.

Action 2:

Turn Order: Mr. Mime, Magnezone

Mr. Mime uses Psywave!
Damage: 10
Magnezone's substitute took damage!
Magnezone's substitute faded!
EN Used: 4

Magnezone uses Struggle!
Damage: (5 + 4.5 - 6 + 2)*1 = 5.5
Recoil: 2.2
EN Used: 5

Action 3:

Turn Order: Mr. Mime, Magnezone

Mr. Mime uses Mud-Slap!
Crit Check(625): 3376 (no)
Damage: (6 + 7.5 - 4.5 - 1)*2.25 = 18
Magnezone's accuracy dropped one stage.(-1 Acc)
EN Used: 6

Magnezone uses Struggle!
Accuracy Check (7500): 5563 (hit)
Damage: (5 + 4.5 - 6 + 2)*1 = 5.5
Recoil: 2.2
EN Used: 5

Team Elevator Music:


Mr. Mime [Bariyaado] (M)
Type: Psychic/Fairy
HP: 46
EN: 60%
Item: Odd Incense
Stats: 1/4/5/6/90 SC: 3 WC: 4
Abilities: Soundproof/Filter/Technician
Status: Normal

Mega Mawile [Kuchiito]
Type: Steel/Fairy
HP: 52
EN: 75%
Item: Mawilite
Stats: 8/5/1/4/50 SC: 2 WC: 2
Abilities: Hyper Cutter/Intimidate/Sheer Force/Huge Power
Status: Normal


Togekiss [Togekissu]
Type: Fairy/Flying
HP: 100
EN: 100%
Item: Scope Lens
Stats: 1/4/5/4/80 SC: 3 WC: 3
Abilities: Hustle / Serene Grace / Super Luck
Status: Normal​

Team FF7Hero:


Magnezone [Mags] (-)
Type: Electric/Steel
HP: 32
EN: 55%
Item: Charged Stone
Stats: 3/4/7/3/52 SC: 3 WC: 5
Ability: Magnet Pull, Sturdy, Analytic
Status: -10% Eva, -1 Acc(Decays end of next round), Tormented(3a)

Mega Aggron [Kaji]
Type: Rock, Steel
HP: 68
EN: 73%
Item: Aggronite
Stats: 5/10/2/4/43 SC: 4 WC: 11
Ability: Sturdy / Rock Head / Heavy Metal / Filter
Status: -10% Eva


Elevator Music Orders
FF7Hero Orders

Ref
 
Last edited:
Mr. Mime: Hidden Power ~ Mud-Slap ~ Mud-Slap
IF (Mirror Coat is used) THEN (use Drain Punch)
[DO ONCE] IF (Endure is used) THEN (use Encore)
IF (a damaging Steel-type combination is used) THEN (use Substitute (15 HP))​
 

"This seems like the most damage we can do this round. Eat the Encore and make something useful happen. This allows us to order second after we replace you, Mags. By Enduring this Torment, you will give us a greater chance for success.
Although, a Plan B wouldn't hurt..."

Swagger~Endure~Light Screen
 
Team Elevator Music:


Mr. Mime [Bariyaado] (M)
Type: Psychic/Fairy
HP: 46
EN: 60%
Item: Odd Incense
Stats: 1/4/5/6/90 SC: 3 WC: 4
Abilities: Soundproof/Filter/Technician
Status: Normal

Team FF7Hero:


Magnezone [Mags] (-)
Type: Electric/Steel
HP: 32
EN: 55%
Item: Charged Stone
Stats: 3/4/7/3/52 SC: 3 WC: 5
Ability: Magnet Pull, Sturdy, Analytic
Status: -10% Eva, -1 Acc(Decays end of this round), Tormented(3a)

Field Effects: None!

Round 4: Magnets' Fall!:

A chill wind was blowing slowly, that caressed the arena floor sweeping within itself the dirt that lay on the ground since the conception of the arena by the Gym Leader. The fairies are watching the proceedings of the battle silently and yet not letting themselves feel relaxed around a floating metal body that was the result of an amalgamation of magnets filled with electric charge.

The shiny metallic coating of the amalgamated body of a creature named Magnezone was covered with a blob of mud that was slapped near its rotating crimson eye, which lowered its visibility, as if, it had tripped itself in a foggy swamp. Its visibility being hampered and the lack of flair shown by the knight in metallic armor, who is the trainer of this heavy electrified magnetic floating metal; meant that Mags, as the name of the creature entails, would be unable to succeed in its battle against the pantomime bipedal humanoid named Bariyaado without expecting everything to go its way.

Mags' only hope to survive this round of bout against Bariyaado would have materialized had it not been suffering from the muddy blob that was slithering down its face distracting it from taunting the humanoid while intimidating and forcing the adept pantomime to be under a state of confusion. Since the electrified floating magnetic metal was unsuccessful in its endeavor, the bipedal pantomime wasted no time in reducing the health of the floating metal to a miniscule while creating an insurmountable milieu for the challenger in metallic armor; who now has to inevitably lead himself to bring his huge magnet to rest for the rest of the day; one way or another.

Speed Order: Mr. Mime, Magnezone

Action 1:

Turn Order: Mr. Mime, Magnezone

Mr. Mime uses Hidden Power Fire!
Crit Check(625): 9393 (no)
Damage: (9 + 7.5 - 4.5 - 1)*1.5 = 16.5
EN Used: 4

Magnezone's uses Swagger!
Accuracy Check(6750): 6778 (no)
EN Used: 7

Action 2:

Turn Order: Magnezone, Mr. Mime

Magnezone uses Endure!
EN Used: 15

Mr. Mime uses Encore!
EN Used: 10

Magnezone will Endure 2 actions!

Action 3:

Turn Order: Mr. Mime, Magnezone

Mr. Mime uses Mud-Slap!
Crit Check(625): 9558 (no)
Damage: (6 + 7.5 - 4.5 - 1)*2.25 = 18
Magnezone's accuracy dropped one stage.(-2 Acc)
EN Used: 7
Magnezone Endured the hit!

Magnezone uses Struggle!
Accuracy Check(6000): 7504 (miss)
EN Used: 5

Team Elevator Music:


Mr. Mime [Bariyaado] (M)
Type: Psychic/Fairy
HP: 46
EN: 39%
Item: Odd Incense
Stats: 1/4/5/6/90 SC: 3 WC: 4
Abilities: Soundproof/Filter/Technician
Status: Normal

Mega Mawile [Kuchiito]
Type: Steel/Fairy
HP: 52
EN: 75%
Item: Mawilite
Stats: 8/5/1/4/50 SC: 2 WC: 2
Abilities: Hyper Cutter/Intimidate/Sheer Force/Huge Power
Status: Normal


Togekiss [Togekissu]
Type: Fairy/Flying
HP: 100
EN: 100%
Item: Scope Lens
Stats: 1/4/5/4/80 SC: 3 WC: 3
Abilities: Hustle / Serene Grace / Super Luck
Status: Normal​

Team FF7Hero:


Magnezone [Mags] (-)
Type: Electric/Steel
HP: 1
EN: 28%
Item: Charged Stone
Stats: 3/4/7/3/52 SC: 3 WC: 5
Ability: Magnet Pull, Sturdy, Analytic
Status: -10% Eva, -2 Acc(Decays end of next round), Encored(1a), Cannot Endure (next Round)

Mega Aggron [Kaji]
Type: Rock, Steel
HP: 68
EN: 73%
Item: Aggronite
Stats: 5/10/2/4/43 SC: 4 WC: 11
Ability: Sturdy / Rock Head / Heavy Metal / Filter
Status: -10% Eva​


FF7Hero Orders
Elevator Music Orders

Ref
 
Last edited:

"Good effort, Mags. Expire with dignity. May flocks of magnets pull you to your rest."

Endure~Flash Cannon~Flash Cannon

NB: I think Mags suffers consecutive energy cost and therefore Endure will KO him A1. Not excited to see how Emma's gonna take advantage of that...
Never mind, just reread Encore's description.
 
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Actually I think the Endure a3 should turn into Struggle (with 0 priority) due to Torment. So depending on whether or not Struggle hits, Magnezone may faint?
 

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