If you put your mind
in calm, the world
will put you in
peace ...
Introduction
Hi everyone, so this is my first RMT here on smogon. I've been playing monotype for a few months now, recently been playing with the Fairy Type as a fun monotype even though its options are fairly limited in design for generation 6.
I particularly found Fairy interesting because with the few options it has you can actually make quite a few niches that can achieve a variety of things in the current meta.
With my current lineup, however I chose to go a different route for the design process. While originally I was playing with double drum as a core, For my current team I decided to rebuild my team around Calm Mind Focus Blast Clefable seeing as it's one of the best Calm Mind users in the current metagame and by taking Focus Blast, this allowed Clefable to defeat many anti dedicated checks.
Open to any suggestions or advice.
A huge thankyou to gingerninja23 on Smogon and the Fire Island Ruins facebook community for helping me with earlier team suggestions whilst laddering.
PokeC9
Team Building Process
I started off with and opted for Calm Mind Clefable. Calm Mind boosts Clefable’s Special Attack and Special Defense stat, making it both powerful and bulky. Moonblast is Clefable's obligatory STAB move and hits extremely hard after just a few Calm Mind boosts. Soft-Boiled gives Clefable much-needed longevity on the field, enabling it to check threats with much more ease. Focus Blast was taken simply for its ability to hit Heatran and Chansey, two of the biggest checks to Clefable.
Klefki was a very natural choice here for obvious reasons. Klefki's Prankster ability and access to Light Screen, Reflect, and Thunder Wave make it very effective as a support and utility Pokemon. Dual screens are very important, as Fairy is a setup-oriented type. Klefki's Steel / Fairy typing gives it an immunity to Poison, a neutrality to Steel, and many resistances allowing it to switch in to strong wallbreakers such as Weavile, Mega Gardevoir, Hoopa-U, Alakazam and Meloetta. It is also a situational switch-in to Hydreigon, Kyurem-B, Tornadus-T, Gengar, and more, allowing it to cripple them with Thunder Wave which the rest of the team greatly appreciates.
Mega Diancie was my mega evolution of choice and my dedicated Stealth Rocker since Clefable was taking a Calm Mind set. Upon Mega Evolving, Diancie gains amazing Attack and Special Attack combined with a great Speed stat, making it a dangerous mixed attacking threat to many teams. However, it loses some of its bulk. Its Fairy / Rock typing gives it key resistances to Fire and Flying, and allows it to hit every type except Steel for at least neutral damage, but it does give it weaknesses to Water, Ground, Grass, and Steel respectfully.
Azumarill is a natural choice for any Fairy Team thanks to its fantastic traits such as typing, bulk, power, and movepool. Its Water / Fairy typing gives it key resistances and immunities to Fire-, Fighting-, Water-, Dark-, and Dragon-type moves, which, when combined with its solid bulk, allows it to sponge many hits and gain free turns to fire off Belly Sweeps. Additionally, its ability, Huge Power, turns its terrible Attack stat into a huge Attack stat, ensuring that it's no pushover offensively.
Gardevoir formed an essential team member in my dedicated choice scarf pokemon. Gardevoir is vital because she offers the team a way of hitting poison types super effectively, while also adding trick and healing wish into the mix. Trace is the preferred ability in that it allows me to potentially copy a useful ability allowing me to take advantage of Rain and Sand and stealing Regenerators and Intimidates which is very important in specific matchups.
Togekiss was added as my final member because can switch in on neutral or resisted hits well thanks to its decent bulk both in and out of screens. It can also switch into Ground-type attacks thanks to its immunity which both Mega Diancie and Klefki greatly appreciate and lastly offers the team a secondary option in Thunder Wave for speed control.
Team Description
Clebaeble (Clefable) (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Focus Blast
- Moonblast
- Soft-Boiled
- Calm Mind
Maximum HP EVs are used to make Clefable as bulky as possible, as it needs to be able to take hits to fulfill its many roles. Maximum Defense EVs allow Clefable to check physical attackers, which as its the go-to Fairy-type Pokemon to do, it accomplishes very well, and lastly the ev investment also helps it take both physical and special hits after setting up a Calm Mind.
Klefki's ability to set up Reflect and Light Screen helps support the Clefable sweep a ton. Dual screens combined with Clefable's bulk allow it to use Calm Mind. Pokemon that resist Moonblast can stop the Clefable sweep, notably Ferrothorn, Heatran, and Empoleon, which are very bulky and can even beat a +6 Clefable however this is where Focus Blast Clefable assists the team.
* 16 Speed EVs are taken to have a speed stat of 140, which outspeeds standard Dragalge by 1 point and allows me to win Calm Mind wars vs opposing 12 Speed Ev Clefable and anything slower than 140 speed. This was a late change to the team and was one that came in use in a variety of clutch battles especially in the mirror matchup.
Ez Keyz (Klefki) (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 140 Def / 100 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Foul Play
- Thunder Wave
Reflect and Light Screen boost both defenses of the entire team, which they can take advantage of by setting up or doing some serious damage to the opposing team while taking a hit they otherwise wouldn't be able to. Thunder Wave is one of the best utility options on Klefki, as it has priority thanks to its Prankster ability and can paralyze a lot of fast threats, especially set-up sweepers, and make them easy to revenge kill. Foul Play punishes physical setup sweepers such as Mega Scizor and prevents Klefki from being setup fodder.
* For my Klefki, I opted to run 16 speed Evs which gives it a 190 speed stat, with the given speed investment, It can outspeed uninvested or up to 12 speed Mega Scizor by 1 point to get reflect before Bullet Punch lands or getting off a timely Foul Play punishes the Swords Dance set up, hitting Scizor hard before it can Roost or U-Turn safely which ultimately creates situations where its forced out allowing more screen protection the turn following and lastly by taking 100 Sp Def EVs I can avoid the OTK with Landorus I under Lightscreen taking 1 Earthpower after stealth rock damage.
Defensive Damage Calculations
252+ SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 100 SpD Klefki through Light Screen: 251-296 (78.9 - 93%) -- guaranteed 2HKO after Stealth Rock
252 Atk Teravolt Kyurem-B Iron Head vs. 252 HP / 140+ Def Klefki: 91-108 (28.6 - 33.9%) -- 0.9% chance to 3HKO
252 Atk Teravolt Kyurem-B Iron Head vs. 252 HP / 140+ Def Klefki through Reflect: 45-54 (14.1 - 16.9%) -- possible 6HKO
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 252 HP / 140+ Def Klefki through Reflect: 69-81 (21.6 - 25.4%) -- 0.5% chance to 4HKO
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 252 HP / 140+ Def Klefki: 138-163 (43.3 - 51.2%) -- 5.1% chance to 2HKO
252+ Atk Technician Mega Scizor Bullet Punch vs. 252 HP / 140+ Def Klefki: 102-121 (32 - 38%) -- 95.5% chance to 3HKO
+4 252+ Atk Technician Mega Scizor Bullet Punch vs. 252 HP / 140+ Def Klefki through Reflect: 153-180 (48.1 - 56.6%) -- 87.5% chance to 2HKO
252+ SpA Choice Specs Magnezone Thunderbolt vs. 252 HP / 0 SpD Klefki through Light Screen: 135-160 (42.4 - 50.3%) -- 1.2% chance to 2HKO
252+ SpA Choice Specs Magnezone Flash Cannon vs. 252 HP / 0 SpD Klefki through Light Screen: 121-143 (38 - 44.9%) -- guaranteed 3HKO
252 SpA Gengar Shadow Ball vs. 252 HP / 0 SpD Klefki through Light Screen: 73-87 (22.9 - 27.3%) -- 57% chance to 4HKO
Tourmaline (Diancie-Mega) @ Diancite
Ability: Magic Bounce
EVs: 36 Atk / 220 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Stealth Rock
- Protect
Moonblast is Mega Diancie's strongest Fairy-type attack and does a lot of damage to most Pokemon that don't resist it due to Mega Diancie's amazing Special Attack. It's great for hitting Fighting-types such as Keldeo and Dragon-types such as Mega Garchomp. Diamond Storm is Mega Diancie's secondary STAB move, which is very useful for hitting Bug-, Flying-, and Fire-types such as Mega Pinsir, Zapdos, and Volcanion, as well as specially defensive walls.
Klefki is a great partner for Mega Diancie because of its ability to set up Reflect and Light Screen, which let Mega Diancie take hits better, which let Mega Diancie in turn wallbreak a lot more easily, spread paralysis, which Mega Diancie appreciates, and serve as a semi-reliable check to Mega Scizor because my Klefki is running Foul Play. Klefki also has an immunity to Poison and takes neutral damage from Steel-type attacks, which make it valuable for any Fairy-type team.
* While ordinarily Mega Diancie will use Stealth Rock over Protect, I however opted to remove Earth Power, as it often really needs the safe Mega Evolution through the usage of protect. Atk EV's ensure the KO vs Calm Zapdos after Stealth Rock damage.
36 Atk Mega Diancie Diamond Storm vs. 248 HP / 64 Def Zapdos: 356-420 (92.9 - 109.6%) -- guaranteed OHKO after Stealth Rock
Pikablu (Azumarill) (M) @ Sitrus Berry
Ability: Huge Power
EVs: 36 HP / 252 Atk / 220 Spe
Adamant Nature
- Aqua Jet
- Belly Drum
- Play Rough
- Superpower
Azumarill is a must on every fairy team. Being Fairy's most reliable physical attacker and a great set-up sweeper in general. Its amazing defensive typing allows it to take neutral damage from steel attacks and hit back with its Fairy / Water / Fighting coverage. It provides great priority and is many times my win condition.
Firing off a well timed Belly Drum can lead to an early victory against specific types such as Rock, Ground, Fire and vs other types that don't resist Aqua Jet. Play Rough and Aqua Jet are its main STAB moves while Superpower hit things like Ferrothorn that resist the rest of its attacks.
For my Azumarill, I opted for a slightly faster speed in general. I opted for the standard Adamant nature and max attack to maximize its sweep potential. 220 speed EV's bring Azumarill to 191 speed and allow Azumarill to outspeed invested base 75's such as Klefki in the mirror matchup and all the way up to 12 Speed EVs Mega Scizor by 1 point. A good example is the before mentioned bulky Mega Scizor that will want to Bullet Punch you and standard Assault Vest unvested speed Seismitoad , remainder went into HP to give Azumarill some minimal bulk for a better set-up and makes Azumarill's HP even for Sitrus Berry to activate.
The 220 spread is great especially in the fairy mirror match up and vs water mono where 212 speed and slower Azu spreads are preferred.
Aelita (Gardevoir) (F) @ Choice Scarf
Ability: Trace
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Trick
- Healing Wish
Choice Scarf Gardevoir is not meant to break down bulky walls. It best serves as a revenge killer against offensive teams and can heavily support teammates thanks to its access to the combination of Trick + Healing Wish respectfully. Due to Gardevoir's relative frailty, it is ill advised to send it out against an opposing Pokemon at full health or directly in to attacks, as strong hits can KO it quite easily. Trick and Healing Wish provide huge opportunities for teammates to sweep, but the moves need to be used at the correct time to have their full effect.
A Timid nature with maximum Speed investment allows Gardevoir to outpace most of the unboosted metagame and Speed tie with Choice Scarf Chandelure and Choice Scarf Hoopa Unbound or base 80 Speed Pokemon if its Choice Scarf is removed, tricked or knocked off. A Choice Scarf boosts its mediocre Speed tier and allows it to revenge kill a variety of threats.
* The defensive investment allows Gardevoir to avoid the 2HKO from Life Orb Latios's Psyshock. The rest of the EVs are put into having maxmum Speed, to make Gardevoir capable of out-speeding all defensive Pokemon and some slower offensive ones, such as Breloom and Tyranitar, and the remaining into Special Attack, to make Gardevoir hit very hard.
Angel Face (Togekiss) (F) @ Babiri Berry
Ability: Serene Grace
EVs: 192 HP / 140 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Fire Blast
- Roost
- Thunder Wave
Thanks to the Babiri Berry, Togekiss can effectively take any one Steel-type move acting as a get out of jail free card against many threats, but it should still not be switched into one directly. Babiri Togekiss is one of the few Mega Scizor checks that Fairy teams have to offer, and it can also check other Steel-type threats such as Excadrill and Cobalion if they have taken prior damage.
Togekiss needs to be kept healthy if the opponent has a Mega Scizor so it can check it as effectively as possible. Togekiss can switch into Ground-type attacks thanks to its immunity which Klefki and Mega Diancie appreciate.
It has to be played carefully if Stealth Rock is up due to its weakness to it which Mega Diancie can prevent Stealth Rock from going up with its Magic Bounce ability, giving Togekiss more freedom in switching in. Klefki is a great answer to many of Togekiss's weaknesses, as it has a resistance to Ice and Rock, an immunity to Poison, and neutrality to Steel. Klefki is also able to spread paralysis, which Togekiss takes advantage of by combining it with Air Slash flinches. It can also set up dual screens to let Togekiss take hits better, allowing it to survive a Gunk Shot from Choice Scarf Hoopa-U if it loses the Speed tie or a Bullet Punch from Mega Scizor to OHKO it with Fire Blast.
* Given Speed evs ensure I outspeed base 70 max speed positive nature pokemon by 1 point.
Because quite often standard Bibari Togekiss don't take enough special attack to ensure the kill vs the rare Sp Def Mega Scizor, 140 Sp Atk EVs give a good damage roll to finish it off after prior damage.
140 SpA Togekiss Fire Blast vs. 248 HP / 252+ SpD Mega Scizor: 300-356 (87.4 - 103.7%) -- 25% chance to OHKO
Defensive Damage Calculations
+2 252+ Atk Technician Mega Scizor Bullet Punch vs. 192 HP / 0 Def Babiri Berry Togekiss: 250-295 (69.6 - 82.1%) -- guaranteed 2HKO
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 192 HP / 0 Def Babiri Berry Togekiss: 169-199 (47 - 55.4%) -- 74.2% chance to 2HKO
252 Atk Teravolt Kyurem-B Iron Head vs. 192 HP / 0 Def Babiri Berry Togekiss: 112-132 (31.1 - 36.7%) -- 72.1% chance to 3HKO
252 Atk Mold Breaker Excadrill Iron Head vs. 192 HP / 0 Def Babiri Berry Togekiss: 141-166 (39.2 - 46.2%) -- guaranteed 3HKO
252 Atk Jirachi Iron Head vs. 192 HP / 0 Def Babiri Berry Togekiss: 114-135 (31.7 - 37.6%) -- 88.9% chance to 3HKO
252 Atk Cobalion Iron Head vs. 192 HP / 0 Def Babiri Berry Togekiss: 106-126 (29.5 - 35%) -- 13.5% chance to 3HKO
252+ Atk Choice Band Metagross Meteor Mash vs. 192 HP / 0 Def Babiri Berry Togekiss: 261-307 (72.7 - 85.5%) -- guaranteed 2HKO
Offensive Damage Calculations
140 SpA Togekiss Fire Blast vs. 248 HP / 200 SpD Mega Scizor: 344-408 (100.2 - 118.9%) -- guaranteed OHKO
140 SpA Togekiss Fire Blast vs. 0 HP / 0 SpD Mega Scizor: 416-492 (148 - 175%) -- guaranteed OHKO
140 SpA Togekiss Fire Blast vs. 252 HP / 252+ SpD Mega Scizor: 300-356 (87.2 - 103.4%) -- 93.8% chance to OHKO after Stealth Rock
140 SpA Togekiss Fire Blast vs. 252 HP / 168 SpD Ferrothorn: 316-376 (89.7 - 106.8%) -- 75% chance to OHKO after Stealth Rock
140 SpA Togekiss Fire Blast vs. 76 HP / 0 SpD Mega Abomasnow: 400-472 (117.6 - 138.8%) -- guaranteed OHKO
Clebaeble (Clefable) (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Focus Blast
- Moonblast
- Soft-Boiled
- Calm Mind
Ez Keyz (Klefki) (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 140 Def / 100 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Foul Play
- Thunder Wave
Tourmaline (Diancie-Mega) @ Diancite
Ability: Magic Bounce
EVs: 36 Atk / 220 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Stealth Rock
- Protect
Pikablu (Azumarill) (M) @ Sitrus Berry
Ability: Huge Power
EVs: 36 HP / 252 Atk / 220 Spe
Adamant Nature
- Aqua Jet
- Belly Drum
- Play Rough
- Superpower
Aelita (Gardevoir) (F) @ Choice Scarf
Ability: Trace
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Trick
- Healing Wish
Angel Face (Togekiss) (F) @ Babiri Berry
Ability: Serene Grace
EVs: 192 HP / 140 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Fire Blast
- Roost
- Thunder Wave
Ability: Magic Guard
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Focus Blast
- Moonblast
- Soft-Boiled
- Calm Mind
Ez Keyz (Klefki) (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 140 Def / 100 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Foul Play
- Thunder Wave
Tourmaline (Diancie-Mega) @ Diancite
Ability: Magic Bounce
EVs: 36 Atk / 220 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Stealth Rock
- Protect
Pikablu (Azumarill) (M) @ Sitrus Berry
Ability: Huge Power
EVs: 36 HP / 252 Atk / 220 Spe
Adamant Nature
- Aqua Jet
- Belly Drum
- Play Rough
- Superpower
Aelita (Gardevoir) (F) @ Choice Scarf
Ability: Trace
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Trick
- Healing Wish
Angel Face (Togekiss) (F) @ Babiri Berry
Ability: Serene Grace
EVs: 192 HP / 140 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Fire Blast
- Roost
- Thunder Wave
Replays
Vs Steel
http://replay.pokemonshowdown.com/monotype-456080082
Vs Water
http://replay.pokemonshowdown.com/monotype-456094878
Vs Psychic
http://replay.pokemonshowdown.com/monotype-456093173
Vs Fairy
http://replay.pokemonshowdown.com/monotype-456421090
Vs Fire
http://replay.pokemonshowdown.com/monotype-456042673
Vs Fighting
http://replay.pokemonshowdown.com/monotype-456409306
Vs Steel
http://replay.pokemonshowdown.com/monotype-456080082
Vs Water
http://replay.pokemonshowdown.com/monotype-456094878
Vs Psychic
http://replay.pokemonshowdown.com/monotype-456093173
Vs Fairy
http://replay.pokemonshowdown.com/monotype-456421090
Vs Fire
http://replay.pokemonshowdown.com/monotype-456042673
Vs Fighting
http://replay.pokemonshowdown.com/monotype-456409306
Special Thanks
The FIR mentor community
Pokemon Fire Island Ruins
JasonWilliam for adjusting the team and giving advice
The FIR mentor community
Pokemon Fire Island Ruins
JasonWilliam for adjusting the team and giving advice
Threats
Or
Both basic and mega evolution for Scizor can be hard for Fairy to handle. It has strong priority in Bullet Punch that you cannot avoid and reliable switches are scarce. If Togekiss gets weakened or Klefki cannot get screens in time, it can win the game with Swords Dance. Plays have to be on point and precise.
With Sand Rush on ground monotype this thing can be deadly. It can OHKO my whole team besides Azumarill. It cannot be thunder waved for speed control which means I am forced to play conservatively and safely. Choice Scarf Trace Gardevoir can let me outspeed it both in and out of sand respectfully allowing Healing Wish to do its thing or I can simply fire off minor damage with Moon Blast / Psyshock coverage respectfully when it is on low health. While getting off a Azu sweep or simply going for aqua jet damage allows me to finish off Excadrill with ease.
This pokemon can give you big trouble. The combination of Sludge Wave + Earth Power destroys my defensive core. As Landorus, cannot be thunder waved for speed control. I am forced to damage it with Diancie to the point where Azumarill can revenge kill or have screens handy or lastly save Calm Mind Clefable as my wincon.
Bulky poison/grass types such as Venusaur hit everything on my team for super effective damage, besides Klefki, that cannot beat Venusaur.
If Togekiss dies or I dont have Screens / Clefable / Azu set up, chances are I have lost the game at that point. Playing and preparing for the worst possible situation allows me to overcome Venusaur.
Magnezone is very deadly for fairy in general. It can hit all of the team for super effective damage besides Klefki, which does nothing against Magnezone. Having Screens handy when Magnezone is choice locked into Flash Cannon is usually game over for the Steel or Electric mono user as it allows Azumarill a free belly set up and win the game at that point especially with Stealth Rock active.
Both basic and mega evolution for Scizor can be hard for Fairy to handle. It has strong priority in Bullet Punch that you cannot avoid and reliable switches are scarce. If Togekiss gets weakened or Klefki cannot get screens in time, it can win the game with Swords Dance. Plays have to be on point and precise.
With Sand Rush on ground monotype this thing can be deadly. It can OHKO my whole team besides Azumarill. It cannot be thunder waved for speed control which means I am forced to play conservatively and safely. Choice Scarf Trace Gardevoir can let me outspeed it both in and out of sand respectfully allowing Healing Wish to do its thing or I can simply fire off minor damage with Moon Blast / Psyshock coverage respectfully when it is on low health. While getting off a Azu sweep or simply going for aqua jet damage allows me to finish off Excadrill with ease.
This pokemon can give you big trouble. The combination of Sludge Wave + Earth Power destroys my defensive core. As Landorus, cannot be thunder waved for speed control. I am forced to damage it with Diancie to the point where Azumarill can revenge kill or have screens handy or lastly save Calm Mind Clefable as my wincon.
Bulky poison/grass types such as Venusaur hit everything on my team for super effective damage, besides Klefki, that cannot beat Venusaur.
If Togekiss dies or I dont have Screens / Clefable / Azu set up, chances are I have lost the game at that point. Playing and preparing for the worst possible situation allows me to overcome Venusaur.
Magnezone is very deadly for fairy in general. It can hit all of the team for super effective damage besides Klefki, which does nothing against Magnezone. Having Screens handy when Magnezone is choice locked into Flash Cannon is usually game over for the Steel or Electric mono user as it allows Azumarill a free belly set up and win the game at that point especially with Stealth Rock active.