NOC Fallout New Vegas NOC [GAME OVER - Wastelanders Win]

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Hosted by More Cowbell and Gale Wing Srock, approved by Da Letter El

Welcome to the game thread of Fallout New Vegas NOC!

The year is 2281, and the location is Nevada’s Mojave Desert. It’s been over 200 years since the Great War that annihilated most of the world as we knew it. Even though the fallout is still everywhere, the survivors of the nuclear war, who lived through the event in underground vaults, have since started rebuilding a nation above ground. Of course, this leads to the necessary conflict, as everyone fights over what remains of the pre-war glory of the old world.

The Wastelanders living in the wasteland largely keep to themselves, resulting in a mostly stable situation, except for the occasional Raiders or Fiends terrorizing the lands.

Holed up in New Vegas, the post-war reincarnation of Las Vegas, resides the enigmatic Mr. House and his army of Securitrons, who rules the Strip with the help of the Families that run the casinos; the trigger-happy Boomers have fortified themselves at Nellis Air Force Base to the North; the fabled Brotherhood of Steel are rumoured to be hiding in a Hidden Valley around Black Mountain; spread across the desert are small towns like Goodsprings, Novac and Jamestown trying to keep themselves afloat. The New California Republic, who rule most of the West Coast of what remains of the United States of America, have tried to unite these factions under one flag before, to little effect.

The stability is being threatened, however, with a major threat looming in the East: across the Colorado River lies the territory of Caesar’s Legion, a slaver society modeled after the Roman Empire, ruled by the totalitarian leader Caesar. They are rapidly advancing onto Hoover Dam and Lake Mead, the main sources of electricity and clean water in the area; should they fall to the Legion, the rest of the Mojave will surely follow. To prevent this from happening, the Wastelanders will have to work together.

Amidst the conflict stands the Courier, a mysterious outsider with an unknown history, whose motives are only known the Courier himself.

1. More Cowbell and Gale Wing Srock are the hosts of this game; we reserve the right to intervene in the game in whatever way we deem necessary. This can mean subbing people out for inactivity, godkilling rule breakers, etc. Decisions are not up for discussion.

2. Play to win. Play to have fun. Any suicide pacts/game ruining/etc will cause you to be godkilled or subbed out, and possibly blacklisted from future mafia games. This is your only warning.

Corollary: Mistakes and poor play are not the same as ruining the game. We know the difference between trying to ruin the game and making mistakes. We will be lenient, but don’t test us.

3. This is a NO OUTSIDE COMMUNICATION game. Unless specifically stated, you are forbidden to communicate outside of the game thread with other players. You are also forbidden to edit or delete your posts, and you may only post in the game thread during the day.

3a. You may ask the hosts questions at any time either by bolding the question in a thread post or by private messaging us. If we can respond to the question, we will. If we cannot respond, we will neither confirm nor deny anything.

4. The game begins on Night 0, which will be 48 hours long. During this time, actions are not valid unless stated otherwise, and all players must confirm they received their role PM with the hosts. You must also confirm your role PM if you do not have an ability of sorts; if you fail to do so, you will be subbed out as soon as possible. After this confirmation period, the game will start with Day 1, which will last at least 96 hours. The duration of days will be based on the level of activity and discussion in the game; deadlines will be announced at least 24 hours before deadline.

5. During the Day phase, you may discuss the game in public in the game thread. To vote to lynch a player, post "Lynch <USER>" in the thread in bold. To change your vote, post "Unvote <USER>" in the thread in bold. You’re allowed to be creative with lynch votes, as long as it is clear that you are voting for someone.


5a. You may also vote No Lynch during the day; a No Lynch majority will result in no lynch.

6. A day phase will end when a majority of the players in the game agree to lynch a player, or when deadline is reached. In both cases, one of the hosts will post in the thread calling Deadline or Majority.

7. In the event that no majority is reached during the day phase, the user with the highest number of votes will be lynched. Should two players be tied for the highest number of votes, there will be No Lynch.

8. During the Night phase, you may not talk in the thread. If you have a night action, you may send it in using the method detailed in your role PM.

9. If there is a conflict between a role PM and the rules, the role PM takes precedence. If you are still unsure about something, PM one of the hosts for clarification.

10. Once you die, you will be given access to a dead chat. After you die, you may not discuss the game with anyone who is still alive, period. Really, don’t do this.

11. To make sure you have read the rules, you must copy-paste this rule (#11) in your role PM.


LIVING PLAYERS (in order of sign-ups) (6)

Ullar Mithril
Haunted Diamond
Celever

Jalmont
vonFiedler
ButteredToast
PokeguyNXB
LightWolf
Norden sunny004
Cancerous

Fatecrashers
moi Amianki
Serious Bananas
rssp1
Odd Ghost
Spiffy

DEAD PLAYERS (9)

Day 1: Cancerous - Wastelander Safeguard
Night 1: LightWolf - Vanilla Wastelander

Day 2: Haunted Diamond - Legion Role Cop
Day 3: Amianki - Wildcard (Neutral Courier)
Night 3: Serious Bananas - Wastelander Watcher
Day 4: sunny004 - Vanilla Wastelander
Night 4: ButteredToast - Vanilla Wastelander

Day 5: Celever - Legion Post Restrictor
Night 5: Spiffy - Wastelander Lucky Convict

Role PMs are being sent out, do not reply until either Gale Wing Srock or I confirms that all PMs are out.
 
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All role PMs are out. Every player has received a PM titled "FNV NOC Role PM'', in which you can also send your night actions (if you have any). Please confirm in that same PM that you can play, and that you read the rules.

It is now Night 0. You may not post. Night 0 ends in a little over 24 hours, at 8PM GMT+2 (CET Summer Time).
 
We're still missing confirmation from some players, therefore deadline will be extended by 12 hours. If those players still have not responded by then, we will start subbing people out.

Night 0 ends at 8AM GMT+2 (CET Summer Time).
 
We're still missing one confirmation, so I'll be going after one of the subs to fill that spot. Day 1 will start as soon as one of the subs confirmed their ability to play.

Edit: messages are out to all subs, the first one who can play will be subbed in.
 
Never mind, the last player actually confirmed just now. Subs won't be needed until later on.


Meanwhile, the sun dawns over the Mojave Wasteland. Creatures like Nightstalkers and Cazadors retreat to their caves and nests, hoping to evade the rapidly increasing warmth outside. Despite the heat, today is the day that you will start working towards your goals, whether that is restoring peace and stability to the Wasteland, or burning it all to the ground.

Since night actions were not usable last night, you will not receive a PM with results for Night 0.

It is now Day 1. Day 1 will last at least 96 hours, possibly longer depending on activity. Deadline is not set yet, but will be announced at least 24 hours beforehand.

Good luck to everyone!
 
Alright people, let's be active on this one.
Everybody start posting about everything, anything.
Lynch Celever
If he is scum, it's a win
If he is town, it's still a win
It's a win-win situation, the path we must take has never been clearer.
 
Vote Celever obviously using the guise of RVS to sneak a possible mislynch on a target that many people would trollishly vote for early on (myself).

Also OMGUS.
 
But actually why did the game just not start with Day 1? Seems dumb. Or even Night 1?
Gale and I needed to check if everyone who signed up was able to play, and a Night 0 suited that purpose just fine.

By the way, all players are encouraged to (privately) share their thoughts on the game with the hosts, whether it is about your strategy, what players you think are scum, or because you think we're doing something wrong.
 
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