Ladies and gentelmen welcome to TELEPORTATION! In the Blue Corner, we have Fanal! In the Red Corner, we have TIO Here are there mons TIO, Fanal, Hali the Snorunt (Move your mouse to reveal the content) Hali the Snorunt (open) Hali the Snorunt (close) Snorunt(*) Hali(F) Nature: Timid Type: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 58 (+ 12 accuracy) Size Class:Class 1 Weight Class: Class 2 Base Rank Total: 12 EC: 0/6 MC: 0 DC: 0/5 Abilities: Inner Focus:[/B] (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Ice Body: (Innate)This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Moody:(DW Locked) (Innate)This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops. Attacks: Powder Snow(*) Leer(*) Double Team(*) Bite(*) Icy Wind(*) Headbutt(*) Protect(*) Block(*) Disable(*) Spikes(*) Shadow Ball(*) Hidden Power(Fighting 7)(*) Ice Beam(*) Moves Total:13 Starov the Wooper (Move your mouse to reveal the content) Starov the Wooper (open) Starov the Wooper (close) Wooper(*) Starov(M) Nature: Sassy Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 SpD: Rank 2(+) Spe: 13 (15/1.15; -10 evasion) (-) Size Class: 1 Weight Class: 1 Base Rank Total: 9 EC: 0/6 MC: 0 DC: 0/5 Abilities: Damp: (Innate)This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Water Absorb: (Innate)This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Unaware:(DW Locked) (Innate)When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Attacks: Water Gun(*) Tail Whip(*) Mud Sport(*) Mud Shot(*) Slam(*) Mud Bomb(*) Amnesia(*) Curse(*) Recover(*) Safeguard(*) Toxic(*) Earthquake(*) Scald(*) Moves Total:13 Pence the Venipede (Move your mouse to reveal the content) Pence the Venipede (open) Pence the Venipede (close) Venipede(*) Pence(M) Nature: Adamant Type: Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 90 Atk: Rank 3(+) Def: Rank 2 SpA: Rank 1(-) SpD: Rank 2 Spe: 57 Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 0/9 MC: 0 DC: 0/5 Abilities: Poison Point: (Can be Disabled)This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Swarm: (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Quick Feet:(DW Locked) (Innate)This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop. Attacks: Defense Curl(*) Rollout(*) Poison Sting(*) Screech(*) Pursuit(*) Protect(*) Poison Tail(*) Bug Bite(*) Pin Missile(*) Rock Climb(*) Take Down(*) Double Team(*) Facade(*) Poison Jab(*) Moves Total:14 Fanal, send out mons TIO, Likewise and order Fanal Order AND...... The first Arena is..... ARCEUS' PLATE PLATFORM (Move your mouse to reveal the content) ARCEUS' PLATE PLATFORM (open) ARCEUS' PLATE PLATFORM (close) Arena: Arceus' Plate Platform Field Type: Diverse Complexity: Moderate Format: All Restrictions: No Restrictions Description: Deep in the the Sinnoh Underground, the excavators have discovered a stranger arena: Within it lie 17 Plates, each glowing with a faint tinge. As time progressed and studies increased, people began to see the wonders these plates held: they could grant the user a momentary boost in power, or access to powers they did not previously possess. The Plates were promptly moved to a place where they could be more readily used for battling. - There are 17 Different Plates, each representing the 17 Types of Pokemon (For these purposes, I'm introducing the Simple [Normal] Plate). - When a plate is stepped on, the user is granted a choice: Either Boost the BP of moves of that corresponding type by 3 for for 3 actions, or use any move of that type. - Stepping on a Plate costs 3 En. If using the BP Boost, it takes an action. If using an Attack, it does not. - Once a Plate is used for either purpose, it is unusable for the duration of the match. In addition, the great power required by the plates makes it impossible to use more than 1 plate per round, to the detriment of the User. - The platform itself supports all forms of battling: there is plenty of room, a deep pool in the centre of the field, and the ground is soft enough to dig through, yet hard enough that Seismic moves have their full strength.