Yeah uh rules. 1v1 LC Singles ASB Arena 1 Hour DQ All Abilities 2 Rec / 5 Chills Training Items 2 Substitutions Uhm Pokemon. Typon's Team Charles the Slowpoke (Move your mouse to reveal the content) Charles the Slowpoke (open) Charles the Slowpoke (close) Slowpoke [Charles] (M) Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion) Type: Water / Psychic Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Regenerator (DW) [LOCKED]: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 2 Spe: 13 (-) (15/1.15) -10% Evasion Size Class: 2 Weight Class: 3 Base Rank Total: 14 EC: 0/6 MC: 0 DC: 0/5 Attacks: (14) Curse Yawn Tackle Growl Water Gun Confusion Disable Headbutt Mud Sport Sleep Talk Safeguard Scald Flamethrower Ice Beam Odin the Riolu (Move your mouse to reveal the content) Odin the Riolu (open) Odin the Riolu (close) Riolu [Odin] (M) Nature: Naive (+15% Spd, +11% Accuracy, -1 SpD) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Prankster (DW) [LOCKED]: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 69 (60*1.15) +11% Accuracy Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 3/6 MC: 0 DC: 2/5 Attacks: (19) Physical Blaze Kick Circle Throw Counter Crunch Dig Drain Punch Feint Force Palm Hi Jump Kick Quick Attack Reversal Special Final Gambit Status Copycat Double Team Endure Foresight Nasty Plot Screech Substitute Espy's Team Feebas (Spotless) (Move your mouse to reveal the content) Feebas (Spotless) (open) Feebas (Spotless) (close) Feebas* [Spotless] (Female) Nature: Modest (+1 Special Attack, -1 Attack) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Swift Swim: Type: Innate The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain. Adaptability (DW-Locked): Type: Innate The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). HP: 80 Atk: 0 (-) Def: 1 SpA: 2 (+) SpD: 2 Spe: 80 Size Class: 1 Weight Class: 1 EC: 3/6 MC: 0 DC: 2/5 Attacks: Splash* Tackle* Flail* Hypnosis* Mirror Coat* Haze* Scald* Ice Beam* Rain Dance* Toxic Dive Protect Brine Tyrogue (Untouchable) (Move your mouse to reveal the content) Tyrogue (Untouchable) (open) Tyrogue (Untouchable) (close) Tyrogue [Untouchable] (Male) Nature: Adamant (+1 Attack, -1 Special Attack) Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Guts: Type: Innate This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Steadfast: Type: Innate If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Vital Spirit (DW-Locked): Type: Innate This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. HP: 90 Atk: 3 (+) Def: 2 SpA: 1 (-) SpD: 2 Spe: 35 Size Class: 1 Weight Class: 2 EC: 1/6 MC: 0 DC: 1/5 Attacks: Tackle Helping Hand Fake Out Foresight Endure Hi Jump Kick Rapid Spin Rock Slide Earthquake Protect Facade Deino (Hercules) (Move your mouse to reveal the content) Deino (Hercules) (open) Deino (Hercules) (close) Deino [Hercules] (M) Nature: Hasty (+15% Speed, +7% Accuracy, -1 Defense) Type: Dragon/Dark Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 44 (+) Size Class: 1 Weight Class: 2 EC: 0/9 MC: 0 DC: N/A Abilities: Hustle: Type: Can be Enabled This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Attacks: Tackle Dragon Rage Focus Energy Bite Headbutt DragonBreath Roar Crunch Dragon Rush Ice Fang Fire Fang Earth Power Taunt Torment Protect Thunder Wave Turn order now then go! Typon sends out and equips item. Espy sends out, equips item, and orders. Typon orders. I ref. Typon orders. Espy orders. I ref. Repeat.