Completed Fast and Flavorless - typon77 vs. EspyOwner

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#1
Yeah uh rules.

1v1 LC Singles
ASB Arena
1 Hour DQ
All Abilities
2 Rec / 5 Chills
Training Items
2 Substitutions


Uhm Pokemon.

Typon's Team

Slowpoke [Charles] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

Type: Water / Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW) [LOCKED]: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-) (15/1.15)
-10% Evasion

Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks: (14)

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Mud Sport
Sleep Talk
Safeguard

Scald
Flamethrower
Ice Beam


Riolu [Odin] (M)
Nature: Naive (+15% Spd, +11% Accuracy, -1 SpD)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW) [LOCKED]: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (60*1.15)
+11% Accuracy

Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/6
MC: 0
DC: 2/5

Attacks: (19)

Physical
Blaze Kick
Circle Throw
Counter
Crunch
Dig
Drain Punch
Feint
Force Palm
Hi Jump Kick
Quick Attack
Reversal

Special
Final Gambit

Status
Copycat
Double Team
Endure
Foresight
Nasty Plot
Screech
Substitute


Espy's Team

Feebas* [Spotless] (Female)
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Swift Swim:
Type: Innate
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Adaptability (DW-Locked):
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

HP: 80
Atk: 0 (-)
Def: 1
SpA: 2 (+)
SpD: 2
Spe: 80

Size Class: 1
Weight Class: 1

EC: 3/6
MC: 0
DC: 2/5

Attacks:

Splash*
Tackle*
Flail*

Hypnosis*
Mirror Coat*
Haze*

Scald*
Ice Beam*
Rain Dance*
Toxic
Dive
Protect
Brine


Tyrogue [Untouchable] (Male)
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Guts:
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Vital Spirit (DW-Locked):
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

HP: 90
Atk: 3 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 35

Size Class: 1
Weight Class: 2

EC: 1/6
MC: 0
DC: 1/5

Attacks:

Tackle
Helping Hand
Fake Out
Foresight

Endure
Hi Jump Kick
Rapid Spin

Rock Slide
Earthquake
Protect
Facade


Deino [Hercules] (M)
Nature: Hasty (+15% Speed, +7% Accuracy, -1 Defense)
Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (+)
Size Class: 1
Weight Class: 2

EC: 0/9
MC: 0
DC: N/A

Abilities:

Hustle:

Type: Can be Enabled

This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dragon Rush

Ice Fang
Fire Fang
Earth Power

Taunt
Torment
Protect
Thunder Wave


Turn order now then go!

Typon sends out and equips item.
Espy sends out, equips item, and orders.
Typon orders.
I ref.
Typon orders.
Espy orders.
I ref.
Repeat.
 
#5

Riolu (Odin)
@ EXP Share
HP: 90
Energy: 100
Speed: 69
Other: +11% Accuracy (Flat, Permanent)



Feebas (Spotless)
HP: 80
Energy: 100
Speed: 80
Other:

---------------------------------------------------

Round 1 - Stuff

Yeah no.

Action 1
Feebas used Toxic. [HIT - <9001/10000: YES; 4641/10000: YES] (7 Energy)

Riolu used Substitute. (12 Energy)

Riolu was hurt by Poison. (1 Damage)


Action 2
Feebas used Scald. [CRITICAL - <626/10000: YES; 5870/10000: NO] [EFFECT - <3001/10000: YES; 3105/10000: NO] {8 + 3 + 3 - 3} (11 Damage) {6 - 1} (5 Energy)

Riolu used Force Palm. [CRITICAL - <626/10000: YES; 9402/10000: NO] [EFFECT - <3001/10000: YES; 4036/10000: NO] {6 + 3 + 4.5 - 1.5} (12 Damage) {5 - 1} (4 Energy)

Riolu was hurt by Poison. (1 Damage)


Action 3
Feebas used Scald. [CRITICAL - <626/10000: YES; 5746/10000: NO] [EFFECT - <3001/10000: YES; 8956/10000: NO] {8 + 3 + 3 - 3} (11 Damage) {6 - 1 + 4} (9 Energy)

Riolu used Hi Jump Kick. [HIT - <9001/10000: YES; 1201/10000: YES] [CRITICAL - <626/10000: YES; 8831/10000: NO] {13 + 3 + 4.5 - 1.5} (19 Damage) {8 - 1} (7 Energy)

Riolu was hurt by Poison. (1 Damage)


End Round 1

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Riolu (Odin)
@ EXP Share
HP: 76
Energy: 77
Speed: 69
Other: +11% Accuracy (Flat, Permanent)



Feebas (Spotless)
HP: 49
Energy: 79
Speed: 80
Other:
 
#8

Riolu (Odin)
@ EXP Share
HP: 76
Energy: 77
Speed: 69
Other: +11% Accuracy (Flat, Permanent)



Feebas (Spotless)
HP: 49
Energy: 79
Speed: 80
Other:

---------------------------------------------------

Round 2 - Uhm

Ha!

Action 1
Feebas used Scald. [CRITICAL - <626/10000: YES; 841/10000: NO] [EFFECT - <3001/10000: YES; 3359/10000: NO] {8 + 3 + 3 - 3} (11 Damage) {6 - 1 + 8} (13 Energy)

Riolu used Force Palm. [CRITICAL - <626/10000: YES; 1391/10000: NO] [EFFECT - <3001/10000: YES; 9038/10000: NO] {6 + 3 + 4.5 - 1.5} (12 Damage) {5 - 1} (4 Energy)

Riolu was hurt by Poison. (2 Damage)


Action 2
Feebas dove.

Riolu used Hi Jump Kick. (10 Recoil) {12 - 1} (11 Energy)

Feebas used Dive. [CRITICAL - <626/10000: YES; 1517/10000: NO] {8 + 3 - 1 - 3} (7 Damage) {10 - 1} (9 Energy)

Riolu was hurt by Poison. (2 Damage)

Action 3
Feebas used Scald. [CRITICAL - <626/10000: YES; 5742/10000: NO] [EFFECT - <3001/10000: YES; 7601/10000: NO] {8 + 3 + 3 - 3} (11 Damage) {6 - 1} (5 Energy)

Riolu used Drain Punch. [CRITICAL - <626/10000: YES; 6982/10000: NO] {8 +3 + 4.5 - 1.5} (14 Damage) {14 / 2} (7 Heal) {12 - 1} (11 Energy)

Riolu was hurt by Poison. (2 Damage)


End Round 1

---------------------------------------------------



Riolu (Odin)
@ EXP Share
HP: 34
Energy: 55
Speed: 69
Other: +11% Accuracy (Flat, Permanent)



Feebas (Spotless)
HP: 23
Energy: 52
Speed: 80
Other:
 
#10
Drain Punch+Reversal -> Cooldown -> Quick Attack

The Reversal will be 10 BP, so the Combo is 18 BP. Factor in STAB and Stat Difference, and it does 24 Damage.
 
#11

Riolu (Odin)
@ EXP Share
HP: 34
Energy: 55
Speed: 69
Other: +11% Accuracy (Flat, Permanent)



Feebas (Spotless)
HP: 23
Energy: 52
Speed: 80
Other:

---------------------------------------------------

Round 3 - Whoo

Done!

Action 1
Feebas used Brine. [CRITICAL - <626/10000: YES; 7634/10000: NO] {13 + 3 + 3 - 3} (16 Damage) {8 - 1} (7 Energy)

Riolu used Reversal Punch. [CRITICAL - <626/10000: YES; 9666/10000: NO] {23 + 3 + 4.5 - 1.5} (29 Damage) {29 / 2} (15 Heal) {(12 + 10) * 1.5} (33 Energy)


End Round 3

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Riolu (Odin)
@ EXP Share
HP: 33
Energy: 22
Speed: 69
Other: +11% Accuracy (Flat, Permanent)



Feebas (Spotless)
HP: -6
Energy: X
Speed: 80
Other:


Rewards
I get 3 UC.
Typon gets 2 CC.
Espy gets 2 CC.
Riolu gets 1 EC, 3 MC (EXP Share), 1 DC, and 1 KOC.
Feebas gets 1 EC, 2 MC, and 1 DC.
 
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