Approved by MM2
Hello frens, welcome to the first Ubers player of the week, the purpose of this is to help new players to be more acquainted some of the most knowledgeable Ubers players and learn more of a top player's overall habits. All with teaching purposes.
Featured Player: Sweep
Most Known For: Goofing off on the ladder with HIS favorite pokemon, such as Omastar and Cherrim. He can't stand laddering seriously but he has made a name for himself on Pokemon Showdown by consistently winning with whatever the hell he wanted to.
Signature Pokemon: Stallbreaker Mewtwo(Y), he likes both regular Stalltwo with Leftovers and the Unnerve ability and Mega Mewtwo Y. The latter is solid despite the defense drop thanks to the strong special defense and stronger Psystrike.
Of all tiers, why did you choose to establish yourself in Ubers?
Well, I started playing on the ladder during the summer of 2012 and played RU at first. I was alright by ladder standards but I got bored after a while, so I wanted to see if there was a tier I'd enjoy more. I noticed that my favorite Pokemon Omastar was actually viable in Ubers, so I built a team around it and immediately started winning on the lower ladder. The team was Kyogre/Ferrothorn/Arceus Ghost/Omastar/Bisharp/Dialga or something to that effect. I didn't really establish myself competitively until last SPL though, where I finished 5-3.
What major contributions to the progression of the Ubers Tier have you made?
This generation, I came up a couple of sets. I used Swords Dance Arceus-Ground with Ice Beam on a Sticky Web team to destroy Gliscor and Landorus-T. and a max Special Attack Aromatherapy Xerneas with Hidden Power Fire to lure Scizor. The goal of the latter set was to help facilitate and ExtremeKiller Arceus sweep. The former set is standard on Arceus Ground web teams now, though the 2nd set still hasn't caught on! Last gen, the only set I popularized was Choice Specs Omastar, which vaulted the fossil from C+ rank to A- due to its ability to lure and destroy stuff like Ferrothorn, Waterceus, Grassceus, and even physically defensive Kyogre. Apart from sets, I haven't contributed that much outside of analyses and QC work.
What are some of your favorite things of the Ubers metagame?
I do like the fact that pretty much all playstyles are viable, and that creative sets (like Magic Coat support Arceus) can reward its user. That's pretty much it.
What is one thing about the current rules (banlist, metagame structure) that you would want to change?
I dislike Shadow Tag because I feel the ability to switch is one of the key elements of the game, and Tag naturally stops that element. Also, Because of how ridiculously threatening Pokemon like Xerneas, ExtremeKiller Arceus, Calm Mind Arceus Ghost, etc are, many teams can get smashed by them if your opponent traps your best check to them.
What are some Ubers players you think are good examples for newer users to look up to?
Shrang and Trickroom are excellent examples because they use a ton of innovative sets (Magic Coat EKiller for example) and build fun teams, yet still win. Naturally, competitive players who have tournaments for years (such as Edgar/Blim/Donkey) are good examples too, since those players know how to teambuild.
What strategies do you think are the most consistent in the Ubers metagame?
Balance really doesn't have many bad match-ups (apart from Gothitelle), especially if you pack a couple of Taunt users to aggravate stall. I recently peaked the ladder with a balance-ish team with Stunfisk because of how many switchins the team had to common threats in the metagame while still containing mostly threatening pokemon. Other playstyles, such as stall and sticky web, are very usable but are less consistent in my opinion.
Can you provide a sample team with a brief explanation on how to use for new players?
Dialga @ Leftovers
Ability: Pressure
EVs: 248 HP / 248 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Roar
- Stealth Rock
Yveltal @ Dread Plate
Ability: Dark Aura
EVs: 240 HP / 252 Def / 16 Spe
Impish Nature
- Foul Play
- Sucker Punch
- Taunt
- Roost
Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 248 HP / 152 Def / 92 SpD / 16 Spe
Calm Nature
- Moonblast
- Aromatherapy
- Rest
- Sleep Talk
Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 248 HP / 164 SpD / 96 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Recover
- Will-O-Wisp
- Defog
Mewtwo @ Mewtwonite Y
Ability: Unnerve
EVs: 248 HP / 84 SpD / 176 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Recover
- Taunt
- Will-O-Wisp
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 224 HP / 172 Atk / 80 SpD / 32 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Ability: Pressure
EVs: 248 HP / 248 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Roar
- Stealth Rock
Yveltal @ Dread Plate
Ability: Dark Aura
EVs: 240 HP / 252 Def / 16 Spe
Impish Nature
- Foul Play
- Sucker Punch
- Taunt
- Roost
Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 248 HP / 152 Def / 92 SpD / 16 Spe
Calm Nature
- Moonblast
- Aromatherapy
- Rest
- Sleep Talk
Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 248 HP / 164 SpD / 96 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Recover
- Will-O-Wisp
- Defog
Mewtwo @ Mewtwonite Y
Ability: Unnerve
EVs: 248 HP / 84 SpD / 176 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Recover
- Taunt
- Will-O-Wisp
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 224 HP / 172 Atk / 80 SpD / 32 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
This is the serious version of the Stunfisk team I RMT'd. Avoid letting Arceus-Water get trapped by Mega Gengar if your opponent's SR setter is still alive. Try to pressure Gengar offensively at every opportunity to prevent it from mega evolving for free. If Gengar Destiny Bonds Waterceus and Stealth Rock goes up at some point, the team becomes helpless to Geomancy/mixed Xerneas.
That's everything for this week's player of the week, thanks to Sweep for being the first of many!
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