Ferroseed

[OVERVIEW]
Thanks to its typing that grants it a whopping total of nine resistances and one immunity, as well as its ability to use Eviolite, Ferroseed is an effective defensive Pokemon that is able to check threatening offensive RU Pokemon such as Tyrantrum and Aerodactyl. In addition to being able to use Spikes, which is much less common than Stealth Rock, Ferroseed has access to a good deal of supporting moves such as Leech Seed and Thunder Wave. Sadly, Ferroseed is weak to two common offensive types in Fire and Fighting and must rely on Leech Seed or Wish support to regain health, as it lacks any other method of consistent recovery. Ferroseed is also greatly crippled if it loses its Eviolite via Knock Off or Trick. Lastly, due to its defensive nature and poor offensive presence, Ferroseed can be easily taken advantage of with Taunt or Substitute.


[SET]
name: Defensive Support
move 1: Spikes / Stealth Rock
move 2: Leech Seed
move 3: Protect / Thunder Wave
move 4: Gyro Ball / Seed Bomb
item: Eviolite
ability: Iron Barbs
nature: Relaxed / Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========
Spikes damages grounded Pokemon as they switch in. Stealth Rock is an option if no other teammates have it. Leech Seed gradually drains the foe's health, providing Ferroseed with a method of recovery. Protect helps Ferroseed gain more recovery from Leech Seed and allows it to scout for coverage moves such as Hidden Power Fire and attacks from Choice-locked Pokemon. Thunder Wave can be used to cripple fast attackers such as Aerodactyl. Gyro Ball hits decently hard thanks to Ferroseed's low Speed and can pressure faster attackers such as Meloetta and Choice Scarf Tyrantrum. Seed Bomb can be used if a more consistent method of direct damage is desired in addition to hitting Water-types such as Samurott more effectively. Knock Off is also a good option to cripple Pokemon like Amoonguss and Sigilyph by removing their items. It should be noted that paralyzed foes take less damage from Gyro Ball, so running Thunder Wave and Gyro Ball together is rather counterproductive.

Set Details
========
A Relaxed nature with maximum HP and Defense EVs, and 0 Speed IVs maximize Ferroseed's bulk and allow it to take reduced damage from entry hazards while also increasing Gyro Ball's power. If Seed Bomb or Knock Off is chosen over Gyro Ball, an Impish nature with maximum Speed IVs is more effective. Iron Barbs wears down the foe every time it uses a contact move, which works well in conjunction with Leech Seed. Eviolite greatly increases Ferroseed's bulk, making it much harder to KO.

Usage Tips
========
Ferroseed's typing is its greatest asset, allowing it to force out common attackers that can't damage it thoroughly such as Tyrantrum and Aerodactyl, which gives it an opportunity to set up entry hazards or cripple its foes with Thunder Wave. Leech Seed is also useful for putting a timer on most setup sweepers, as it forces them out most of the time, giving Ferroseed even more opportunities to set up entry hazards. Protect can be used to provide an extra turn of Leech Seed recovery and scout for possible coverage moves and Choice-locked Pokemon such as Exploud; it shouldn't be relied on, however, as the foe can set up on the turn Ferroseed uses Protect. Avoid Knock Off at all costs, as losing its Eviolite greatly neuters Ferroseed's defensive capabilities. Iron Barbs punishes the foe for trying to remove the entry hazards that Ferroseed has set up with Rapid Spin. As a bonus, if the foe faints from Iron Barbs recoil after using Rapid Spin, all entry hazards will remain on the field.

Team Options
========
Bulky Water-types are great overall partners for Ferroseed due to their resistance to Fire-type moves. Alomomola provides Wish support for Ferroseed, while Ferroseed provides a useful resistance to Grass-type attacks in return. Slowking and Jellicent can switch into both Fire- and Fighting-type moves, although neither of them can switch into Knock Off. Diancie can also switch into Fire-type moves for Ferroseed as well as providing Stealth Rock and cleric support. Ghost-types such as Jellicent and Rotom are helpful for spinblocking and switching into Fighting-type attacks. Wish support from Alomomola and Aromatisse, the latter of which can also provide cleric support, is quite appreciated, as Leech Seed is a rather unreliable method of recovery. Fighting-type checks such as Slowking and Granbull are also appreciated to alleviate the pressure that Fighting-types put on Ferroseed. Mega Camerupt can switch into Knock Off and Fire-type attacks to an extent for Ferroseed, while in return, Ferroseed switches into Water-type attacks.


[STRATEGY COMMENTS]
Other Options
=============
Due to Ferroseed's rather limited movepool and defensive nature, it doesn't have much else to work with. Toxic can be used to hit Pokemon like Flygon that would otherwise freely remove entry hazards, but Ferroseed's other moves are too important to pass up.

Checks and Counters
===================
**Fire-types**: Fire-types such as Houndoom, Mega Camerupt, and Emboar can easily switch into Ferroseed's attacks and threaten it with their powerful Fire-type moves, although none of them appreciate switching into Thunder Wave, save for Mega Camerupt, or Leech Seed, and Emboar is quickly worn down by Iron Barbs and Flare Blitz recoil.

**Fighting-types**: Fighting-types such as Hitmonlee, Virizion, and Medicham threaten Ferroseed with their powerful Fighting-type moves. It should be noted, however, that none of these Pokemon except Lum Berry Virizion can switch into Thunder Wave or Leech Seed.

**Taunt Users**: Taunt prevents Ferroseed from using its supporting moves, rendering it nigh useless. Taunt users are scarce in RU, however.

**Flygon**: Flygon can reliably remove all entry hazards Ferroseed sets up with Defog, is immune to Thunder Wave, and can threaten it with Fire Blast.

**Knock Off Users**: Ferroseed hates losing its Eviolite at the hands of Knock Off users such as Absol and Scrafty, as this drastically reduces its bulk.

**Magneton**: Magneton can easily switch into Ferroseed, as it resists all of its attacks, is immune to Thunder Wave, and can trap it with Magnet Pull; it can then OHKO Ferroseed with Hidden Power Fire.

**Electric-types with Fire-type Coverage**: Eelektross and Manectric take little damage from Gyro Ball, are immune to Thunder Wave, with Manectric even receiving a Special Attack boost upon switching into it, and can OHKO Ferroseed with Flamethrower or, in Manectric's case, Overheat.

**Tangrowth**: Tangrowth takes little damage from Ferroseed's attacks, is immune to Leech Seed, and mitigates entry hazard damage with Regenerator; it can then force out Ferroseed with Focus Blast or Hidden Power Fire or cripple it with Knock Off.
 
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ayte

you can probably throw fletch in the list of mons that capitalize on it, maybe offensive growth as well. 248 hp for reduced hazard damage. if you're looking for specific examples of knock off targets, you've got sigi / offensive growth, amoonguss (it can either beat non-hp fire variants in the long-term w/it or remove them to benefit something like an sd rott), etc. gyro should be noted for being ferro's best means of pressuring melo, both more offensive variants and subcm, as well as smacking aero outright and hitting stuff like offensive gonner for decent dmg. seed bomb is almost never gonna actually be breaking a momo down, so i'd just stick to mentioning rott there haha. probably don't need to mention barbs specifically given there is no alternative ability. i've used this with camerupt a few times and would say its probably one of the better partners for it when it can be afforded (can play into knocks depending on how you spread your evs, dicks rotom which this hates to play, can soft-check fires and hc ant, etc.).

then just expand on what toxic would be doing (catching the gon is really nice, just not something it can afford readily), drop a thing on protect about scouting stuff like exploud and such that'd love to force a mindgame, and you're golden

2/3
 
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atomicllamas

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[OVERVIEW]
Thanks to its typing which that grants it a whopping total of 9 nine resistances and one immunity, (AC) as well as the its ability to use Eviolite, Ferroseed is an effective defensive Pokemon which that is able to check threatening offensive RU Pokemon such as Sharpedo, Tyrantrum, and Aerodactyl. Aside from being able to use Spikes, which is much less more uncommon than Stealth Rock, Ferroseed has a good deal of supporting moves such as Leech Seed and Thunder Wave. Sadly, Ferroseed is weak to two common offensive types in Fire and Fighting. Ferroseed must rely on Leech Seed or Wish support to regain health, as it lacks any other method of consistent recovery. Ferroseed is also greatly crippled if it loses its Eviolite by via Knock Off or Trick. Due to its defensive nature and poor offensive presence, Ferroseed can be easily taken advantage of with Taunt or Substitute.


[SET]
name: Defensive Support
move 1: Spikes / Stealth Rock
move 2: Leech Seed
move 3: Protect / Thunder Wave
move 4: Gyro Ball / Seed Bomb
item: Eviolite
ability: Iron Barbs
nature: Relaxed / Impish
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Moves
========
Spikes damages grounded Pokemon upon switching in. Stealth Rock can be is an option if no other teammates have it. Leech Seed gradually drains the opponent's foe's health, providing Ferroseed with a method of recovery. Protect helps Ferroseed gain more recovery from Leech Seed, aside from allowing Ferroseed and allows it to scout for coverage moves such as Hidden Power Fire and attacks from Choice-locked Pokemon. Thunder Wave can be used to cripple fast attackers such as Aerodactyl and Sharpedo. Gyro Ball hits decently hard thanks to Ferroseed's low speed Speed and can pressure faster attackers such as Meloetta and Aerodactyl (pick something else). Seed Bomb can be used if a more consistent method of direct damage is desired in addition to aside from hitting Water-types such as Samurott more effectively. Knock Off is also a good option to cripple Pokemon such as like Amoonguss and Sigilyph by removing their items. It should be noted that paralyzed foes take less damage from Gyro Ball, so running Thunder Wave and Gyro Ball together is rather counterproductive.

Set Details
========
A Relaxed nature with 248 HP EVs, maximum Defense EVs, and 0 Speed IVs capitalizes on Ferroseed's bulk and allows it to take reduced damage from entry hazards while also increasing Gyro Ball's power. If Seed Bomb or Knock Off are chosen over Gyro Ball, an Impish nature with maximum Speed IVs is more effective. Eviolite greatly increases Ferroseed's bulk, making it much harder to KO. (What does Iron Barbs do?)

Usage Tips
========
Ferroseed's typing is its greatest asset, allowing it to force out common attackers which that can't damage it thoroughly such as Sharpedo and Aerodactyl, which gives it an opportunity to set up entry hazards or cripple its foes with Thunder Wave. Leech Seed is also useful for setting putting a timer against on most setup sweepers, (AC) as it forces them out most of the times, giving Ferroseed even more opportunities to set up entry hazards. Aside from regaining more health from Leech Seed, Protect can be used to provide an extra turn of Leech Seed recovery and scout for possible coverage moves and Choice-locked Pokemon such as Exploud; it shouldn't be abused relied on, however, as your opponent the foe can set up on the turn Ferroseed uses Protect. Avoid Knock Off at all costs, as losing its Eviolite greatly neuters Ferroseed's defensive capabilities. Iron Barbs punishes the opponent foe for trying to remove the entry hazards that Ferroseed has set up with Rapid Spin. As a bonus, if the opponent foe faints from Iron Barbs recoil after using Rapid Spin, all entry hazards will remain on the field.

Team Options
========
Bulky Water-types are overall great overall partners for Ferroseed due to their resistance to Fire-type moves. Alomomola provides Wish support for Ferroseed, while in return Ferroseed provides a useful resistance to Grass-type attacks in return. Slowking and Jellicent can switch into both Fire- and Fighting-type moves, although neither of them can switch into Knock Off. Diancie is a good partner as it can also switch into Fire-type moves for Ferroseed aside from providing as well as providing Stealth Rock and cleric support. Ghost-types such as Jellicent and Rotom are helpful for spinblocking and switching into Fighting-type attacks. Wish support from Alomomola and Aromatisse, the latter of being able to which can also provide cleric support, is quite appreciated, (AC) as Leech Seed is a rather unreliable method of recovery. Fighting-type checks such as Slowking and Granbull are also appreciated to alleviate the pressure that Fighting-types put on Ferroseed. Mega Camerupt can switch into Knock Off and Fire-type attacks to an extent for Ferroseed, (AC) while in return, (AC) Ferroseed switches into Water-type attacks for Mega Camerupt.


[STRATEGY COMMENTS]
Other Options
=============
Due to Ferroseed's rather scarce limited movepool and defensive nature, it doesn't have much else to work with. Toxic can be used to hit Pokemon such as like Flygon which that would otherwise freely remove entry hazards, but its Ferroseed's other moves are too important to pass out on up.

Checks and Counters
===================
**Fire-types**: Fire-types such as Houndoom, Mega Camerupt, and Emboar can easily switch into Ferroseed's attacks and threaten it with their powerful Fire-type moves, (AC) although none of them appreciate switching into Thunder Wave, unlike save for Mega Camerupt, or Leech Seed, and Emboar is greatly quickly worn down by Iron Barbs and Flare Blitz recoil.

**Fighting-types**: Fighting-types such as Hitmonlee, Virizion, and Medicham threaten Ferroseed with their powerful Fighting-type moves. It should be noted, however, that none of these Pokemon bar except Lum Berry Virizion can switch into Thunder Wave or Leech Seed.

**Taunt Users**: Taunt prevents Ferroseed from using its supporting moves, (AC) rendering it nigh useless. Taunt users are scarce in RU, however.

**Flygon**: Flygon can reliably removes all entry hazards Ferroseed sets up with Defog, is immune to Thunder Wave, and can threaten it with Fire Blast.

**Knock Off Users**: Ferroseed hates losing its Eviolite at the hands of Knock Off users such as (name a few), as it this drastically reduces its bulk.

**Magneton**: Magneton can easily switches into Ferroseed, (AC) as it resits all of its attacks and is immune to Thunder Wave, (AC) and traps it by virtue of with Magnet Pull; it can then OHKO Ferroseed with Hidden Power Fire.

**Electric-types with Fire-type Coverage coverage**: Eelektross and Manectric take little damage from Gyro Ball, are immune to Thunder Wave, (RC)—with Manectric even receiving a Special Attack boost upon switching into it, and can OHKO Ferroseed with Flamethrower or, in Manectric's case, Overheat.

**Tangrowth**: Tangrowth comfortably switches into Ferroseed as it takes little damage from Ferroseed's attacks, is immune to Leech Seed, and mitigates entry hazard damage with Regenerator; it can then force out Ferroseed with Focus Blast or Hidden Power Fire or cripple it with Knock Off.
GP 1/2
 
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GP 2/2
[OVERVIEW]
Thanks to its typing that grants it a whopping total of nine resistances and one immunity, as well as its ability to use Eviolite, Ferroseed is an effective defensive Pokemon that is able to check threatening offensive RU Pokemon such as Tyrantrum (RC) and Aerodactyl. Aside from In addition to being able to use Spikes, which is much less common than Stealth Rock, Ferroseed has access to a good deal of supporting moves such as Leech Seed and Thunder Wave. Sadly, Ferroseed is weak to two common offensive types in Fire and Fighting. Ferroseed and must rely on Leech Seed or Wish support to regain health, as it lacks any other method of consistent recovery. Ferroseed is also greatly crippled if it loses its Eviolite via Knock Off or Trick. Lastly, due to its defensive nature and poor offensive presence, Ferroseed can be easily taken advantage of with Taunt or Substitute.


[SET]
name: Defensive Support
move 1: Spikes / Stealth Rock
move 2: Leech Seed
move 3: Protect / Thunder Wave
move 4: Gyro Ball / Seed Bomb
item: Eviolite
ability: Iron Barbs
nature: Relaxed / Impish
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Moves
========
Spikes damages grounded Pokemon upon switching as they switch (dangler) in. Stealth Rock is an option if no other teammates have it. Leech Seed gradually drains the foe's health, providing Ferroseed with a method of recovery. Protect helps Ferroseed gain more recovery from Leech Seed and allows it to scout for coverage moves such as Hidden Power Fire and attacks from Choice-locked Pokemon. Thunder Wave can be used to cripple fast attackers such as Aerodactyl. Gyro Ball hits decently hard thanks to Ferroseed's low Speed and can pressure faster attackers such as Meloetta and Choice Scarf Tyrantrum. Seed Bomb can be used if a more consistent method of direct damage is desired in addition to hitting Water-types such as Samurott more effectively. Knock Off is also a good option to cripple Pokemon like Amoonguss and Sigilyph by removing their items. It should be noted that paralyzed foes take less damage from Gyro Ball, so running Thunder Wave and Gyro Ball together is rather counterproductive.

Set Details
========
A Relaxed nature with 248 HP EVs, (why not just 252? Max HP is 292, which isn't divisible by 8 or 16) maximum Defense EVs, and 0 Speed IVs capitalizes on maximize Ferroseed's bulk and allows allow it to take reduced damage from entry hazards while also increasing Gyro Ball's power. If Seed Bomb or Knock Off are is chosen over Gyro Ball, an Impish nature with maximum Speed IVs is more effective. Iron Barbs wears down the foe every time it uses a contact move, which works well in conjunction with Leech Seed. Eviolite greatly increases Ferroseed's bulk, making it much harder to KO.

Usage Tips
========
Ferroseed's typing is its greatest asset, allowing it to force out common attackers that can't damage it thoroughly such as Tyrantrum and Aerodactyl, which gives it an opportunity to set up entry hazards or cripple its foes with Thunder Wave. Leech Seed is also useful for putting a timer on most setup sweepers, as it forces them out most of the time, giving Ferroseed even more opportunities to set up entry hazards. Protect can be used to provide an extra turn of Leech Seed recovery and scout for possible coverage moves and Choice-locked Pokemon such as Exploud; it shouldn't be relied on, however, as the foe can set up on the turn Ferroseed uses Protect. Avoid Knock Off at all costs, as losing its Eviolite greatly neuters Ferroseed's defensive capabilities. Iron Barbs punishes the foe for trying to remove the entry hazards that Ferroseed has set up with Rapid Spin. As a bonus, if the foe faints from Iron Barbs recoil after using Rapid Spin, all entry hazards will remain on the field.

Team Options
========
Bulky Water-types are great overall partners for Ferroseed due to their resistance to Fire-type moves. Alomomola provides Wish support for Ferroseed, while Ferroseed provides a useful resistance to Grass-type attacks in return. Slowking and Jellicent can switch into both Fire- and Fighting-type moves, although neither of them can switch into Knock Off. Diancie can also switch into Fire-type moves for Ferroseed as well as providing Stealth Rock and cleric support. Ghost-types such as Jellicent and Rotom are helpful for spinblocking and switching into Fighting-type attacks. Wish support from Alomomola and Aromatisse, the latter of which can also provide cleric support, is quite appreciated, as Leech Seed is a rather unreliable method of recovery. Fighting-type checks such as Slowking and Granbull are also appreciated to alleviate the pressure that Fighting-types put on Ferroseed. Mega Camerupt can switch into Knock Off and Fire-type attacks to an extent for Ferroseed, while in return, Ferroseed switches into Water-type attacks for Mega Camerupt.


[STRATEGY COMMENTS]
Other Options
=============
Due to Ferroseed's rather limited movepool and defensive nature, it doesn't have much else to work with. Toxic can be used to hit Pokemon like Flygon that would otherwise freely remove entry hazards, but Ferroseed's other moves are too important to pass up.

Checks and Counters
===================
**Fire-types**: Fire-types such as Houndoom, Mega Camerupt, and Emboar can easily switch into Ferroseed's attacks and threaten it with their powerful Fire-type moves, although none of them appreciate switching into Thunder Wave, save for Mega Camerupt, or Leech Seed, and Emboar is quickly worn down by Iron Barbs and Flare Blitz recoil.

**Fighting-types**: Fighting-types such as Hitmonlee, Virizion, and Medicham threaten Ferroseed with their powerful Fighting-type moves. It should be noted, however, that none of these Pokemon except Lum Berry Virizion can switch into Thunder Wave or Leech Seed.

**Taunt Users**: Taunt prevents Ferroseed from using its supporting moves, rendering it nigh useless. Taunt users are scarce in RU, however.

**Flygon**: Flygon can reliably remove all entry hazards Ferroseed sets up with Defog, is immune to Thunder Wave, and can threaten it with Fire Blast.

**Knock Off Users**: Ferroseed hates losing its Eviolite at the hands of Knock Off users such as Absol and Scrafty, as this drastically reduces its bulk.

**Magneton**: Magneton can easily switch into Ferroseed, as it resits resists all of its attacks, (AC) and is immune to Thunder Wave, and can trap it with Magnet Pull; it can then OHKO Ferroseed with Hidden Power Fire.

**Electric-types with Fire-type Coverage**: Eelektross and Manectric take little damage from Gyro Ball, are immune to Thunder Wave, (dash to comma) with Manectric even receiving a Special Attack boost upon switching into it, and can OHKO Ferroseed with Flamethrower or, in Manectric's case, Overheat.

**Tangrowth**: Tangrowth takes little damage from Ferroseed's attacks, is immune to Leech Seed, and mitigates entry hazard damage with Regenerator; it can then force out Ferroseed with Focus Blast or Hidden Power Fire or cripple it with Knock Off.
 
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