Just a few things I think would make the ladder more competitive.
1. Set rank max rank difference for matching that cannot be changed, likely this could only work in tiers that are highly populated. Might only work with OU.
2. Minimum rating must be achieved with a team before the name the team is tied to can start ranking up with said team and continue at their current rank.
Together these two can assure that rank sniping with counter teams is not possible, and also ensuring that the team being used is a competitively oriented one.
3. A system that bases rating change for a win/loss on the likelihood that one player would beat the other, so there isn't massive rating changes in matches that take place in the largest ranking deviation possible between the two players in a match. Win % (similar what was used for VGC placements) should also be factored in.
/end pseudo rant
1. Set rank max rank difference for matching that cannot be changed, likely this could only work in tiers that are highly populated. Might only work with OU.
2. Minimum rating must be achieved with a team before the name the team is tied to can start ranking up with said team and continue at their current rank.
Together these two can assure that rank sniping with counter teams is not possible, and also ensuring that the team being used is a competitively oriented one.
3. A system that bases rating change for a win/loss on the likelihood that one player would beat the other, so there isn't massive rating changes in matches that take place in the largest ranking deviation possible between the two players in a match. Win % (similar what was used for VGC placements) should also be factored in.
/end pseudo rant