Hey guys I'm sure almost nobody here has heard of me but perhaps you have played me as my name online is Fiddy. This is my third team to make it into the top 10 but still my least favorite team out of the three. My first team had inconsistent and I didn't bother to make a RMT because I knew it would be banned soon. The second team peaked at #2 but had a kingdra and I was about to submit a RMT but then SS was banned. Now I made this team on Monday and I am coming to you all because I feel something is missing, but I can't find it.
This team did peak at #8 but with two straight loses it dropped down to #15. So without further adu, meet FiddyStall.
Team At A Glance
In-Depth
Scizor @ Choice Band
Nature: Adamant
Ability: Technician
EVs: 244 HP, 252 Attack, 8 Speed
- U-turn
- Bullet Punch
-Superpower
-Pursuit
Nature: Adamant
Ability: Technician
EVs: 244 HP, 252 Attack, 8 Speed
- U-turn
- Bullet Punch
-Superpower
-Pursuit
Overview:
Scizor is my favorite pokemon of all time but this doesn’t mean that I won’t replace it if need be. I have noticed a lot of people have swayed away from a CB Scizor and gone more bulky. However I noticed that I don’t keep Scizor in that long to set up so I kept its famous Choice Band set. Its main job is to add extra damage with U-turn (or KO it like a TTar), revenge kill with Bullet Punch, kill Ferrothorn with Superpower or KO ghosts with pursuit if locked onto a non-fire move. At this job it has done tremendously. Perhaps the only thing I don’t like about it is the fire weakness that it shares with Skarmory which allows a chandelure to easily KO two of my pokemon. With a few layer of spikes and stealth rock it can KO a whole team with bullet punch near the end of the game.
Gliscor @ Toxic Orb
Nature: Impish
Ability: Poison Heal
EVs: 252 HP, 252 Def, 4 SpD
- Fling
- Earthquake
-Acrobat
-Protect
Nature: Impish
Ability: Poison Heal
EVs: 252 HP, 252 Def, 4 SpD
- Fling
- Earthquake
-Acrobat
-Protect
Overview:
From my experiences this generation I have found fighting types are such a power house that if not prepared for it will wreck an entire team. Gliscor renders every fighting type useless that I can think of and the only one that actually stands somewhat of a chance seems to be breloom. With fighting types gone, skarmbliss can do their jobs with much more ease. It can also cover sandstorm teams and in particular excadrill. If it doesn’t have a special ice or water type attack it can almost be completely walled by this thing. Ever since I first tried it I have fallen in love. The only complaint I have is that it can only toxic one pokemon, but it’s not such a huge problem as two other pokemon on my team learn toxic and the added power in acrobat is extremely useful. It is also a great status absorber which this team needs.
Blissey @ Leftovers
Nature: Bold
Ability: Natural Cure
EVs: 252 HP, 252 Def, 4 SpD
-Toxic
-Stealth Rock
-Protect
-Wish
Nature: Bold
Ability: Natural Cure
EVs: 252 HP, 252 Def, 4 SpD
-Toxic
-Stealth Rock
-Protect
-Wish
Overview:
What strikes one as odd when they first see this blissey is the lack of a damage move. I have found that the damage move is not needed on this team as much as stealth rock. This does make it very taunt weak but flamethrower or ice beam doesn’t do all that much anyways so I usually switch out. Other than this, it is a standard wishbliss and one of the most important pokemon because rendering all special attacks useless, absorbing status with natural cure, toxicating and passing wishes is very very handy. This goes with gliscor very well because of the amazing fighting coverage. Almost any other physical attack is covered by the rest of the team. I have noticed that passing wishes is vital to the condition of my team. Sometimes I wish I could have aromatherapy, but that would get rid of Gliscors poison and if it doesn't have toxic orb anymore, it becomes much less useful.
Skarmory @ Shed Shell
Nature: Impish
Ability: Sturdy
EVs: 252 HP, 252 Def, 4 SpD
- Whirlwind
- Spikes
- Brave Bird
- Roost
Nature: Impish
Ability: Sturdy
EVs: 252 HP, 252 Def, 4 SpD
- Whirlwind
- Spikes
- Brave Bird
- Roost
Overview:
The usual skarmory set that rounds off the SkarmBliss combo. This things main job is to lay spikes and take physical hits and act as a secondary phazer (quag is first). If need be I switch it in and whirlwind a pokemon away. However, I do feel that Skarmory is the weakest link in the chain and is only good for setting up spikes. But it does have a knack for crushing all physical dragons so I can’t complain too much. Shuffling pokemon around with whirlwind and entry hazards up is fun. It does have great synergy with blissey, and with gliscor taking down fighting and other common threats, and quag taking set up sweepers, skarmbliss has a much easier time on this team.
Chandelure @ Choice Scarf
Nature: Modest
Ability: Shadow Tag
EVs: 252 SpA, 252 Speed, 4 HP
- Overheat
- Energy Ball
- Hidden Power [Ice]
- Shadow Ball
Nature: Modest
Ability: Shadow Tag
EVs: 252 SpA, 252 Speed, 4 HP
- Overheat
- Energy Ball
- Hidden Power [Ice]
- Shadow Ball
Overview:
Wow this thing is a bad ass. This thing has the ability to switch into so much and completely ruin the opponents team. I chose a Modest nature because in all past experiences I have seen way to many appearances of a timid chandy using overheat and less than 5% HP would be left so I decided on modest for some extra power. If someone can convince me to run timid again I will do it but I have noticed that it is slower than things that it seems it should be faster than. With blissey passing wishes to this guy he can be extremely hard to take down, too. I do not like pursuiters so that is why I generally save him until after I take, for example, tyranitar down which isn’t that hard if scizor is still around. He can finish off so many pokemon after I lay SR and/or spikes which is why he fits in perfectly with this team as well as pretty much every other stall or balance team.
Quagsire @ Leftovers
Nature: Calm
Ability: Unaware
EVs: 216 HP, 108 Def, 184 SpD
- Toxic
- Stockpile
- Recover
- Scald
Nature: Calm
Ability: Unaware
EVs: 216 HP, 108 Def, 184 SpD
- Toxic
- Stockpile
- Recover
- Scald
Overview:
It doesn’t look like much but it’s safe to say that quagsire is the MVP. The only thing it fears seems to be toxic, grass and choiced pokemon which are all covered by other teammates. It completely destroys all set up sweepers that don’t know a grass move. I think that this pokemon is the most underrated in the fifth generation. But I don’t mind because this unawareness of quagsire has won me a few matches (even though it would have taken those poke down anyways, so I still would have probably won. It’s just funny to watch). Like people who think that they can get to +6 while I get to +3 with stockpile, then they end up doing 50 damage and toxic (or burn) is destroying them. It seems to be a victim of critical hits so often, but even still it holds on as my MVP. I would like to thank Siggu for this set. When at +3 with stockpile his defenses reach 582 with 385 HP.
Final Thoughts
Overall I would say this is the third best team that I have build, but unlike the rest, none of these pokemon look like they will be banned anytime soon (except for maybe chandelure) so I want this to be the best team I’ve built. I welcome all criticism. I am willing to change every pokemon if need be. As of now techniloom is the biggest threat if gliscor is down or if his toxic orb hasn't activated yet so it can't absorb the spore. Either that or I pivot from blissey to absorb the spore then switch to chandelure to be immune to a probable mach punch and strike back with overheat. Entry hazards aren’t a huge problem, but still noteworthy. Thunderus is not a favorite to fight either. If scizor is down, Reuniclus is extremely hard to KO. Other than those three things, the team works pretty well.