Completed Fiery Hot Battling! Rajaion Tagami butts heads with Rediamond!

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#1
The Challenge
First battle on ASB

3v3 (Preferably NFE)
doubles
2 day DQ (feel free to increase it)
3 recovery moves, infinite chills
Arena: Extinct volcano
The Volcano is extinct, so no need to worry about lava and eruptions. There is no water source unless rain is summoned, then the crater fills with water.
Too many NFE's to train. Rajaion Tagami, you're on.
All abilities, Switch=OK, no items.

Quick reffing all-year-round. Box Reffing Agencies.

Selling out aside, the teams!

Rajaion Tagami's Samurai

Venonat(*) Mera (F)
Nature: Bold (+1 Def, -1 Atk)

Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks: 15
Tackle (*)
Disable (*)
Foresight (*)
Supersonic (*)
Confusion (*)
PoisonPowder (*)
Leech Life (*)
Stun Spore (*)
Psybeam (*)

Toxic Spikes (*)
Baton Pass (*)
Giga Drain (*)

Venoshock (*)
Struggle Bug (*)
Substitute (*)


Natu (*) Hoimi (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Psychic/Flying
Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks: 14
Peck (*)
Leer (*)
Night Shade (*)
Teleport (*)
Lucky Chant (*)
Miracle Eye (*)
Me First (*)
Confuse Ray (*)

FeatherDance (*)
Roost(*)
Refresh(*)

Psyshock(*)
Light Screen (*)
Reflect(*)


Aron (*) Iora (M)
Nature: Careful (+1 SpD, -1 SpA)

Type: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Rock Head: (Innate)This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate)
The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
Size Class: 1
Weight Class: 4 (60 kg)
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/5

Attacks: 14
Tackle (*)
Harden(*)
Mud-Slap (*)
Headbutt (*)
Metal Claw(*)
Iron Defense(*)
Roar(*)
Take Down(*)

Head Smash (*)
Stealth Rock(*)
Iron Head (*)

Bulldoze(*)
Shadow Claw(*)
Rock Polish (*)


Rediamond's Soldiers

Geodude [Quartz] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Rock/Ground: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil (DW) (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 17 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Rock Blast
Smack Down

Hammer Arm
Autotomize
Rock Slide

Flamethrower
Earthquake
Hidden Power Grass 7
Substitute

Total moves: 16

Scraggy(*)
SWAG (M)
Nature: Adamant (+1 Rank to Attack, -1 Rank from Special Attack)

Type: Fighting / Dark​
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities: Shed Skin, Moxie
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.​
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW LOCKED): (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. (Not yet Active)

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)​
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/6
MC: 2​
DC: 1/5

Attacks (14)
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback


Fire Punch
Ice Punch
Thunderpunch

Dragon Claw​
Rock Slide
Double Team


Scylar (F) [Scadi]
Type: Ice/Bug
Nature: Mild (+SpAtt, -Def)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

EC: 2/6
MC: 0
DC: 2/5

HP: 90
Atk: Rank 3
Def-: Rank 1
SpA+: Rank 4
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Moves: 16
Leer
Leech Life
Focus Energy
Bug Bite
Ice Shard
Slash
Icy Wind
Icicle Spear

Earth Power
Spikes
Counter

Blizzard
X-Scissor
Rock Slide
Acrobatics
Taunt


Introductions are made, so; BATTLE!

Rajaion Tagami chooses Pokemon
Rediamond chooses Pokemon and orders
Rajaion Tagami orders
I ref

Good luck, and have fun.
 
#3
This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.

Sorry, I forgot to update my Mountaineer description on Scylar. That might be of importance in the upcoming round.

Alright, let's do this:
Scylar and Scraggy.

Scylar: Blizzard~Earth Power Aron~Blizzard.
If Venonat uses Poisonpowder and is not taunted, Taunt it and push actions back.
Scraggy:
Earthquake~Low Kick Aron~Brick Break Aron.
 
#4
Well this doesn't look promising for Iora

Venonat: Poison Powder (Scraggy) ~ Struggle Bug ~ Struggle Bug
Aron: Iron Head (Scylar) ~ Bulldoze ~ Iron Head (Scraggy)
 
#5
The Contenders

(These tentacles aren't for show, y'know)
--
Mera
#Compoundeyes / Tinted Lens
1 / 3 / 2 / 2
45 Speed
Size 2 / Weight 3

HP: 90
EN: 100
Buffs: -
Debuffs: -


(It's clobberin' time!)
--
Iora
#Sturdy / Rock Head
3 / 4 / 1 / 3
30 Speed
Size 1 / Weight 4

HP: 90
EN: 100
Buffs: -
Debuffs: -


(Fo' shure)
--
SWAG
#Moxie / Shed Skin
4 / 3 / 1 / 3
48 Speed
Size 1 / Weight 2

HP: 90
EN: 100
Buffs: -
Debuffs: -


(The bed bug's ready to bite)
--
Scadi
#Compoundeyes / Mountaineer
3 / 1 / 4 / 2
91 Speed
Size 1 / Weight 2

HP: 90
EN: 100
Buffs: -
Debuffs: -


---

It's a good day to be reffin'

Scylar: Blizzard - Earth Power (Aron) -Blizzard
>If Venonat uses PoisonPowder, then Taunt (Venonat) and push actions back.

Scraggy: Earthquake - Low Kick (Aron) - Brick Break (Aron)
--
Venonat: PoisonPowder (Scraggy) - Struggle Bug - Struggle Bug

Aron: Iron Head (Scylar) - Bulldoze - Iron Head (Scraggy)
Scylar - Scraggy - Venonat - Aron

A1
Scylar used Taunt!
Venonat was taunted!
-10 En

Scraggy used Earthquake!
>625 No Crits
Venonat: 7.5 + 1.5 = 9 Damage
Aron: 7.5 * 2.25 = 16.875 Damage (17 Total Aron)
-7 En

Venonat used PoisonPowder!
But it failed!

Aron used Iron Head!
3334 No Crit
Scylar: (8 + 3 + 3) * 1.5 = 21 Damage
-5 En

--
A2
Scylar used Blizzard!
<9100 All Hit
>625 No Crits
607 Venonat Freeze
2/2 Deep Freeze
7036 Aron No Freeze
Venonat: 9 + 3 + 3 = 15 Damage
Venonat was frozen solid!
Aron: (9 + 3 + 1.5) * 0.67 = 9 Damage
-7 En

Scraggy used Low Kick!
9726 No Crit
Aron: (8 + 3) * 2.25 = 24.75 Damage (Total 34 Aron)
-5 En

Venonat is frozen solid!

Aron used Bulldoze!
>625 No Crits
Venonat: 4.5 * 0.44 = 2 Damage (Total 17 Venonat)
Venonat's Speed fell!
Scylar: (4.5 + 3) * 0.67 = 5 Damage
Scylar's Speed fell!
Scraggy: 4.5 Damage (Total 5 Scraggy)
Scraggy's Speed fell!
-5 En

--
A3
Scylar used Earth Power!
3637 No Crit
5925 No Drop
Aron: (9 + 1.5) * 2.25 = 23.626 Damage (Total 24 Aron)
-7 En

Aron used Iron Head!
1294 No Crit
2157 Flinch
Scraggy: 8 + 3 = 11 Damage
Scraggy flinched!
-5 En

Venonat is frozen solid!


---
Post Round 1

(Brrr!)
--
Mera
#Compoundeyes / Tinted Lens
1 / 3 / 2 / 2
45 Speed
Size 2 / Weight 3
HP: 64
EN: 100
Buffs: -
Debuffs: Speed -1

(By butt cracked!)
--
Iora
#Sturdy / Rock Head
3 / 4 / 1 / 3
30 Speed
Size 1 / Weight 4
HP: 15
EN: 85
Buffs: -
Debuffs: -

(Da's righ' imma beat yo' shit up yo!)
--
SWAG
#Moxie / Shed Skin
4 / 3 / 1 / 3
48 Speed
Size 1 / Weight 2

HP: 74
EN: 88
Buffs: -
Debuffs: Speed -1


(ARFARFARFARF!)
--
Scadi
#Compoundeyes / Mountaineer
3 / 1 / 4 / 2
91 Speed
Size 1 / Weight 2

HP: 56
EN: 76
Buffs: -
Debuffs: Speed -1


Arena Conditions
-

---
Haxxy round there.

Tagami you're up.
 
#6
Iora survived? Nice! Mera though... that freeze was unexpected.

Aron: Head Smash (Scylar) ~ Head Smash (Scylar) ~ Stealth Rock
Venonat: Leech Life (Scraggy) ~ Struggle Bug ~ Leech Life (Scraggy)

I don't think any substitutions could help much, not being very original either...
 
#7
Well, the good news is that Aron survived.

Also, Earthquake should have hit Scylar, right?

Scylar: Acrobatics~Rock Slide~Acrobatics Venonat
Scraggy: Low Kick Aron~Rock Slide Venonat~Fire Punch Venonat
IF Aron is still alive on your second action, low kick again.
 
#9

Next round!

Aron: Head Smash (Scylar) - Head Smash (Scylar) - Stealth Rock

Venonat: Leech Life (Scraggy) - Struggle Bug - Leech Life (Scraggy)
--
Scylar: Acrobatics - Rock Slide - Acrobatics (Venonat)

Scraggy: Low Kick Aron - Rock Slide- Fire Punch (Venonat)
Scylar - Venonat - Aron - Scraggy

Scylar used Acrobatics!
No target specified
1/2 Target Venonat
8835 No Crit
Venonat: 11 * 1.5 = 16.5 Damage
-7 En

Scraggy used Low Kick!
4181 No Crit
Aron: (7 + 3) * 2.25 = 22.25 Damage (Total 22 Aron)
-5 En

Aron fainted!

Venonat used Leech Life!
4907 No Crit
Scraggy: 6 + 3 - 3 = 6 Damage
Venonat: +3 HP (Total 14 Venonat)
-8 En

--
A2
Scylar used Rock Slide!
5817 No Crit
9207 No Flinch
Venonat: 8 * 1.5 = 12 Damage
-6 En

Scraggy used Rock Slide!
3074 Hit
6182 No Crit
5477 No Flinch
Venonat: (8 + 1.5) * 1.5 = 14.25 Damage (Total 26 Venonat)
-6 En

Venonat used Struggle Bug!
No Crits
Scylar: (3 + 3) * 0.67 = 4 Damage
Scraggy: 3 + 3 - 1.5 = 4.5 Damage (Total 5 Scraggy)
Scraggy Special Attack fell!
-2 En

Scylar fainted!

--
A3
Scylar used Acrobatics!
No target specified
1/2 Target Venonat
2129 No Crit
Venonat: 11 * 1.5 = 16.5 Damage
-7 En

Scraggy used Fire Punch!
2799 No Crit
7211 No Burn
Venonat: (8 + 1.5) * 1.5 = 14.25 Damage
-6 En

Venonat used Leech Life!
2167 No Crit
Scraggy: 6 + 3 - 3 = 6 Damage
Venonat: +3 HP (Total 28 Venonat)
-8 En


---
Post Round 2

(He pulled me into his grave...)
--
Mera
-KNOCKED OUT-

(At least I clobbered...)
--
Iora
-KNOCKED OUT-

(Dis shit in da hood!)
--
SWAG
#Moxie / Shed Skin
4 / 3 / 1 / 3
48 Speed
Size 1 / Weight 2

HP: 57
EN: 71
Buffs: -
Debuffs: -

(Back from the dead!)
--
Scadi
#Compoundeyes / Mountaineer
3 / 1 / 4 / 2
91 Speed
Size 1 / Weight 2

HP: 52
EN: 76
Buffs: -
Debuffs: Speed -1


Arena Conditions
-

---
Pokemon are automatically subbed in, so Red you're up.
 
#10
Don't be a dick box. By a~b~c Venonat I meant all at Venonat. We even had a clarification to the reffing tower not to do that.

And how the hell does Aron outspeed Scraggy even at -1 speed? -1 is *2/3, so Scraggy should still have about 47-ish speed.
 
#11
Don't be a whiner, it still hit Venonat. Link me to that clarification why don't you? And don't call me a dick, it's not very pleasant of you.

I mutiplied Scraggy's Speed by 0.5x instead of 0.67x. My mistake, changing.

Edit: Fixed. You can order because I'll just sub in his Natu for him.
 
#12
3. Don't ref illegal actions. If a player makes an action they're not allowed to make during a round, such as ordering a move they don't have or using a non-attacking move during Taunt, don't ref the round. Instead, let the player know that they need to make legal actions. Note that the posting of illegal actions doesn't reset DQ time- players still have to give legal orders within the timeframe in order to avoid disqualification. This also doesn't apply to substitutions- Illegal substitutions should be ignored, not reordered.
Alright, it's not quite the same thing. However, due to an iRC fight recently over ordering orders exactly as given without taking the basic intellectual effort to figure out the obvious or ask, this was created in an attempt to make ASB more user friendly and less of a "make a poor wording mistake and die" game. I think this falls into the same vein.

Alright, let's go:

Scylar: Taunt~Blizzard~Icicle Spear (all at Natu, if you really need that clarified)
Scraggy: Ice Punch~Thunderpunch~Rock Slide (all at Natu)

EDIT: Actually, come to think of it my sig comes from the main thread of that fight.
E2: Fixed crazy orders. Thought I had Geodude out for some reason.
 
#14
Joining the fight
HP: 90
(I can do this!)
--
Hoimi
#Synchronise / Early Bird
1 / 2 / 4 / 2
70 Speed
Size 1 / Weight 1


---

Howdy

Scylar: Taunt | Blizzard | Icicle Spear

Scraggy: Ice Punch | Thunderpunch | Rock Slide
--
Natu: Peck (Scylar) | Night Shade (Scylar) | Me First (Scraggy)
Syclar - Natu - Scraggy

A1
Syclar used Taunt!
Natu was taunted!
-10 En

Natu used Peck!
6036 No Crit
Syclar: (4 + 3) * 1.5 = 10.5 Damage (Total 11 Syclar)
-1 En

Scraggy used Ice Punch!
7558 No Crit
5905 No Freeze
Natu: (8 + 3) * 1.5 = 16.5 Damage (Total 17 Natu)
-6 En

--
A2
Syclar used Blizzard!
8632 Hit
1452 No Crit
2261 No Freeze
Natu: (12 + 3 + 3) * 1.5 = 27 Damage
-7 En

Natu used Night Shade!
Scraggy: 10 Damage
-5 En

Scraggy used Thunderpunch!
1613 No Crit
7728 No Para
Natu: (8 + 3) * 1.5 = 16.5 Damage (Total 44 Natu)
-6 En

--
A3
Natu used Me First!
Natu used Rock Slide!
All Hit
No Crit
No Flinch
Syclar: 9 * 1.5 = 13.5 Damage (Total 14 Syclar)
Scraggy: (9 - 3) * 0.67 = 4 Damage
-8 En

Syclar used Icicle Spear!
5 Hits
No Crits
Natu: (15 + 3 + 1.5) * 1.5 = 29.25 Damage
-5 En

Natu fainted!


---
The Conclusion

(We got dis down braa!)
--
SWAG
-VICTORIOUS-

(K-O!)
--
Scadi
-VICTORIOUS-

---
Hoorah, rewards time! Good thing this finish under the new counters ruling :3

You each get 2 CC

I get 7 UC (additional one, feelsogood)

Your Pokemon each get 2 MC, 1 EC and 1 DC, while Scraggy gets 2 KOC and Syclar gets 1 KOC.
 
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