Completed Fight at the Energy Core! Dummy v The Royal Guard!

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  1. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
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    And the arena for today is... the Energy Core!
    The Energy Core (open)

    Arena: The Energy Core
    Field Type: All Types
    Complexity: Moderate
    Format: All Formats

    Restrictions: All attacks are allowed.

    Description:
    Located deep in the basement of an unnamed research facility, a medium-sized cube-shaped room perfect for battling has been set aside for... special experimentation. A strange spherical device has been placed in the exact center of the room, known to the researches and scientists of the facility as "the Energy Core," or more colloquially, "the Core." It is said to absorb energy and expel it once its capacity has been reached, although so far it has proven to be not only temperamental and volatile but also quite dangerous to be around; both the energy it has absorbed and the energy it has expelled have been potentially fatal. As battlers, you have decided that there's nowhere better to fight than in a room with a Core that absorbs energy from every living being; the researchers hope that you'll get out alive.

    In this arena, all attacking moves receive a penalty of -1 BP, as the Core absorbs some of the energy used from the attack; multi-target attacks are more prone to this absorption, and as such suffer -2 total BAP, which is then divided to account for the multi-target penalty. For each attacking move used, the Core absorbs energy equal to the energy cost of the attacking move; multi-target attacks cause the Core to absorb 150% of the energy cost of the attack, rounded normally, instead of the normal 100%. Non-attacking moves do not receive a penalty, although energy equal to 50% of the energy cost of the move, rounded normally, is still absorbed by the Core. Global effects that are not weather effects, such as Wonder Room, Light Screen, and Safeguard give the Core 1 EN at the end of each action, while global weather effects give the Core 3 EN at the end of each action.

    At the end of each round, the Core will do something with the energy it has stored, the probabilities of which are based upon how much energy the Core has already stored. In the table below, the probabilities are given, along with an energy cost for each; once the event has occurred, that amount of energy is to be deducted from the Core. If the Core would use an event that it does not have the energy for, roll again for the event selected, within the tree that has been selected. Once the event has been chosen, if the Core has enough energy to select the Empowered version of the event, roll the RNG again; there will be a 70% chance that the Core uses the Empowered version, and a 30% that the Core will use the Standard version. If the Core has enough to select the Hyper version, if applicable, then the chances are 10%, 30%, and 60% for Normal, Empowered, and Hyper. The Core has 5 Atk, 5 SpA, cannot miss with its attacks, has a permanent +1 critical rate, and cannot be destroyed by any means.

    • [05%] [00 EN] Anticlimax - Nothing happens.
    • [05%] [00 EN] Supercharge - The Core gains 50% of its current energy.
    • [15%] [10 EN] Elemental Ray - Targets 1 random Pokemon.
      • [10 EN] Ray of Fire - 8 BAP Special Fire, 30% BRN
        • [25 EN] Empowered - 15 BAP Special Fire, 100% BRN
      • [10 EN] Ray of Frost - 8 BAP Special Ice, 30% FRZ
        • [25 EN] Empowered - 15 BAP Special Ice, 100% FRZ [2a]
      • [10 EN] Ray of Electricity - 8 BAP Special Electric, 30% PRZ [20]
        • [25 EN] Empowered - 15 BAP Special Electric, 100% PRZ [25]
      • [10 EN] Ray of Poison - 8 BAP Special Poison, 30% BPSN
        • [25 EN] Empowered - 15 BAP Special Poison, 100% BPSN [Initial 2 DPA]
      • [10 EN] Ray of Might - 10 BAP Physical ???
        • [25 EN] Empowered - 20 BAP Physical ???, 100% Critical
    • [10%] [15 EN] Dimension Warp - A room effect becomes active. These effects cannot be reversed by normal moves. They do not reverse the effect of an already present room; they merely prolong it.
      • [15 EN] Trick Room - Unalterable Trick Room for 3 rounds.
        • [35 EN] Empowered - Unalterable Trick Room.
      • [15 EN] Wonder Room - Unalterable Wonder Room for 3 rounds.
        • [35 EN] Empowered - Unalterable Wonder Room.
      • [15 EN] Magic Room - Unalterable Magic Room for 3 rounds.
        • [35 EN] Empowered - Unalterable Magic Room.
      • [15 EN] Gravity - Unalterable Gravity for 3 rounds.
        • [35 EN] Empowered - Unalterable Gravity.
    • [10%] [15 EN] Weather Warp - A weather becomes active. Weather cannot be altered until another weather effect is chosen.
      • [15 EN] Drizzle - Unalterable rain for 3 rounds.
        • [35 EN] Empowered - Unalterable rain.
      • [15 EN] Drought - Unalterable sun for 3 rounds.
        • [35 EN] Empowered - Unalterable sun.
      • [15 EN] Sand Stream - Unalterable sandstorm for 3 rounds.
        • [35 EN] Empowered - Unalterable sandstorm.
      • [15 EN] Snow Warning - Unalterable hail for 3 rounds.
        • [35 EN] Empowered - Unalterable hail.
      • [25 EN] Gale - Simultaneous and unalterable rain, sun, sandstorm, and hail for 2 rounds.
        • [35 EN] Empowered - Unalterable gale.
    • [15%] [20 EN] Elemental Storm - Targets three random active Pokemon, BAP adjusted for spread.
      • [20 EN] Night Shroud - 8 BAP Special Dark, 30% Acc Dec (2r)
        • [50 EN] Empowered - 15 BAP Special Dark, 75% Acc Dec (2r)
      • [20 EN] Flash Flood - 8 BAP Special Water, 50% Douse (1r)
        • [50 EN] Empowered - 15 BAP Special Water, 100% Douse (1r)
      • [20 EN] Thorn Swipe - 8 BAP Physical Grass, 30% Flinch (1a)
        • [50 EN] Empowered - 15 BAP Physical Grass, 75% Flinch (1a)
      • [20 EN] Force Field - 10 BAP Special ???, targets take and deal 50% more DMG for one round.
        • [50 EN] Empowered - 20 BAP Special ???, targets take and deal 100% more DMG for two rounds.
    • [10%] [25 EN] Molecular Warp - Weaknesses and resistances are swapped for the next two rounds. Immunities become 4x weaknesses.
      • [25 EN] Standard Molecular Warp
        • [60 EN] Empowered - Unalterable Molecular Warp.
    • [10%] [30 EN] Entropy - Pokemon are afflicted with statuses.
      • [30 EN] Chaos - Three random Pokemon are afflicted with CNF (2a)
        • [60 EN] Empowered - All Pokemon are afflicted with CNF (4a)
      • [30 EN] Cripple - Three random Pokemon are afflicted with BRN and BPSN.
        • [65 EN] Empowered - All Pokemon are afflicted with BRN and BPSN.
        • [120 EN] Hyper - All Pokemon are afflicted with Scorch (BRN with 3 DPA) and BPSN [3 DPA]
      • [30 EN] Calm - Three random Pokemon are afflicted with FRZ and PRZ [15]
        • [65 EN] Empowered - Three random Pokemon are afflicted with FRZ and all Pokemon are afflicted with PRZ [20]
        • [120 EN] Hyper - All Pokemon are afflicted with FRZ and PRZ [25]
    • [10%] [40 EN] Elemental Explosion - Targets all active Pokemon, BAP adjusted for spread.
      • [40 EN] Mind Assault - 10 BAP Special Psychic, 30% -4 SpD (1r).
        • [100 EN] Empowered - 17 BAP Special Psychic, 60% -5 SpD (1r).
        • [160 EN] Hyper - 25 BAP Special Psychic, 100% -6 SpD (1r).
      • [40 EN] Quake - 10 BAP Physical Rock, 30% -4 Def (1r).
        • [100 EN] Empowered - 17 BAP Physical Rock, 60% -5 Def (1r).
        • [160 EN] Hyper - 25 BAP Physical Rock, 100% -6 Def (1r).
      • [40 EN] Air Shear - 12 BAP Special Flying
        • [100 EN] Empowered - 20 BAP Special Flying
        • [160 EN] Hyper - 30 BAP Special Flying
    • [10%] [50 EN] Energy Pulse - Something EN- or HP-related happens.
      • [50 EN] Each Pokemon receives 50 EN; once the Pokemon's EN hits 100, the rest is applied as DMG.
        • [100 EN] Empowered - Same as above, except with 100 EN.
      • [75 EN] Each Pokemon's HP is halved.
      • [75 EN] Each Pokemon's EN is halved.
      • [175 EN] Each Pokemon's HP and EN are halved.
    Summary: Crazy effects.

    With that out of the way, the teams...

    DUMMY007:
    Merrin Meredith the Cacnea @ Lucky Egg (open)

    [​IMG]
    Cacnea [Merrin Meredith] (M)
    Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
    Typing: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and, instead of taking damage from them, recovers 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.

    Stats:
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1(-)
    Spe: 35
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks (14):
    Poison Sting
    Leer
    Absorb
    Growth
    Leech Seed
    Sand-Attack
    Pin Missile
    Ingrain

    Disable
    Seed Bomb
    Teeter Dance

    Brick Break
    Energy Ball
    Payback
    Zelda Heap the Lileep @ Amulet Coin (open)

    [​IMG]
    Lileep [Zelda Heap] (F)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g., 85 becomes 95) on an opponent’s attacks)
    Typing: Rock/Grass
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 20 (23/1.15)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EC: 4/6
    MC: 0
    DC: 4/5

    Attacks (15):
    Astonish
    Constrict
    Acid
    Ingrain
    Confuse Ray
    Gastro Acid
    AncientPower

    Endure
    Recover
    Stealth Rock

    Sludge Bomb
    Energy Ball
    Rock Slide
    Toxic
    Sandstorm

    THE ROYAL GUARD:
    Zephyr the Duclohm (open)

    [​IMG]
    <Duclohm> [Zephyr] (Male)
    Nature: Lonely
    Type:
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Shield Dust:(Innate)This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Static:(Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Overcoat:(Innate)(DW LOCKED)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 100
    Atk: Rank 3(+)
    Def: Rank 2(-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15


    EC: 5/9
    MC: 4
    DC: 2/5

    Attacks:(14)
    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom

    Dragon Dance
    Dragon Breath
    Mud-Slap

    Thunder
    Toxic
    Protect
    Kethzyal the Staryu (open)


    [​IMG]
    Kethzyal(Staryu) (Male)
    Nature: Modest (+ to S.Attack, - to Attack)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Illuminate:(Activate) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

    Natural Cure:(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Analytic:(Innate)(DW) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC:1/6
    MC:2
    DC:1/5

    Moves:(13)

    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift
    Hydro Pump
    Power Gem
    Light Screen

    Protect
    Ice Beam
    Thunder

    TURN ORDER
    Dummy attaches items. (Already Done)
    The Royal Guard attaches items and orders.
    Dummy issues actions.

    Let's go!
  2. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,465
    No items

    All right my friends, lets show this dummy how it's done!

    Zephyr-Toxic Zelda-Dragon Breath Merrin-Toxic Merrin


    Kethzyal- Ice Beam Merrin-Light Screen-Ice Beam Merrin
    IF Leech Seed is used us Rapid Spin next action
  3. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,686
    "Let's see how much you enjoy getting statused!"

    Summary:
    Merrin: Disable [Toxic] Zephyr -> Seed Bomb Kethzyal -> Brick Break Kethzyal
    Zelda: Sandstorm -> Toxic Zephyr -> Energy Ball Kethzyal
  4. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    6,582
    Dummy007: AA
    [​IMG][​IMG]
    Merrin (M) | Zelda (F)
    [​IMG] Exp Share | [​IMG] Amulet Coin
    HP: 90 | HP: 90
    EN: 100 | EN: 100
    Spe: 35 (—) | Spe: 20 (-10)
    4 / 2 / 3 / 1 / 1 / 4 | 2 / 3 / 4 / 3 / 2 / 2
    Sand Veil | Suction Cups

    The Royal Guard: AA
    [​IMG][​IMG]
    Zeyphr (M) | Kethzyal (—)
    No Item | No Item
    HP: 100 | HP: 90
    EN: 100 | EN: 100
    Spe: 60 (—) | Spe: 85 (—)
    3 / 2 / 3 / 2 / 2 / 3 | 1 / 2 / 4 / 2 / 2 / 3
    Shield Dust, Static | Illuminate, Natural Cure

    Energy Core

    [​IMG]

    Energy Stored: 0 EN

    BEGIN ROUND ONE

    Nothing much to say here. Lots of sludge gets flung around the place, resulting in the fatal poisoning of two Pokemon. Both teams seem to have found one target to focus their fire on, but both of those victims still seem to be holding on quite readily; a constant sandstorm has been started up as well, creating extra buffeting as well as another source for the Core to absorb energy...

    ...and the Core stores much more energy than anyone would've imagined, eventually firing a powerful bolt of sludge at Zelda, even piercing its sturdy exterior! That seems quite painful...

    END ROUND ONE


    Calculations (open)

    Kethzyal's Illuminate yaaay

    ==

    Kethzyal used Ice Beam on Merrin!
    RNG Roll (To-Crit) (<=625 Yes) 8483 (No)
    RNG Roll (To-FRZ) (<=1000 Yes) 3575 (No)
    (9 + 4.5) * 1.5 = 20.25 DMG
    -7 EN
    The Energy Core gained 7 EN!

    Zephyr used Toxic on Zelda!

    Zelda was badly poisoned!
    -7 EN
    The Energy Core gained 4 EN!

    Merrin used Disable on Zephyr!

    RNG Roll (To-Hit) (<=7500 Yes) 2882 (Yes)
    Zephyr's Toxic was Disabled!
    -7 EN
    The Energy Core gained 4 EN!

    Zelda used Sandstorm!
    whee
    -9 EN
    The Energy Core gained 9 EN!

    The sandstorm rages.
    -2 HP (K, Z)
    The Energy Core gained 3 EN!

    Zelda was hurt by poison!

    -1 HP

    ==

    Kethzyal used Light Screen!
    -8 EN
    The Energy Core gained 4 EN!

    Zephyr used Dragonbreath on Merrin!
    RNG Roll (To-Hit) (<=8000 Yes) 2856 (Yes)
    RNG Roll (To-Crit) (<=625 Yes) 6120 (No)
    RNG Roll (To-PRZ) (<=3000 Yes) 6972 (No)
    (5 + 3 + 3) * 1 = 11 DMG
    -3 EN
    The Energy Core gained 3 EN!

    Merrin used Seed Bomb on Kethzyal!
    RNG Roll (To-Hit) (<=7500 Yes) 6730 (Yes)
    RNG Roll (To-Crit) (<=625 Yes) 8871 (No)
    (7 + 3 + 3) * 1.5 = 19.5 DMG
    -5 EN
    The Energy Core gained 5 EN!

    Zelda used Toxic on Zephyr!
    RNG Roll (To-Hit) (<=6750 Yes) 4093 (Yes)
    oh no
    -7 EN
    The Energy Core gained 4 EN!

    The sandstorm rages.
    -2 HP (K, Z)
    The Energy Core gained 3 EN!

    Zephyr was hurt by poison!
    -1 HP

    Zelda was hurt by poison!
    -1 HP

    The Energy Core gained 1 EN from Light Screen!

    ==

    Kethzyal used Ice Beam on Merrin!
    RNG Roll (To-Hit) (<=8000 Yes) 7122 (Yes)
    RNG Roll (To-Crit) (<=625 Yes) 7741 (No)
    RNG Roll (To-FRZ) (<=1000 Yes) 8967 (No)
    (9 + 4.5) * 1.5 = 20.25 DMG
    -7 EN
    The Energy Core gained 7 EN!

    Zephyr used Toxic on Merrin!

    But it failed!
    -0 EN

    Merrin used Brick Break on Kethzyal!
    RNG Roll (To-Hit) (<=7500 Yes) 6325 (Yes)
    RNG Roll (To-Crit) (<=625 Yes) 8529 (No)
    (7 + 3) * 1 = 10 DMG
    The screens shattered!
    -6 EN
    The Energy Core gained 6 EN!

    Zelda used Energy Ball on Kethzyal!
    RNG Roll (To-Hit) (<=7500 Yes) 4866 (Yes)
    RNG Roll (To-Crit) (<=625 Yes) 533 (Yes)
    A critical hit!
    RNG Roll (SpD Dec) (<=1000 Yes) 8645 (No)
    (7 + 3 + 3 + 3) * 1.5 = 24 DMG
    -5 EN
    The Energy Core gained 5 EN!

    The sandstorm rages.
    -2 HP (K, Z)
    The Energy Core gained 3 EN!

    Zephyr was hurt by poison!

    -1 HP

    Zelda was hurt by poison!
    -1 HP

    ==

    Energy Core: 64 EN

    RNG Roll (Event) 16/100 (Elemental Ray)
    RNG Roll (Subevent) 64/100 (Ray of Poison)
    RNG Roll (Empowered) (<=70 Yes) 70 (Yes)
    RNG Roll (Target) (K | Zep | M | Zel) 84 (Zel)

    The Energy Core shot an Empowered Ray of Poison at Zelda!
    RNG Roll (To-Crit) (<=1250 Yes) 737 (Yes)
    A critical hit!
    (15 + 3 + 3 - 2) * 1 = 19 DMG
    Zelda is already poisoned!
    -25 EN

    ==

    Kethzyal: -60 [59.5] HP, -22 EN
    Zephyr: -8 HP, -10 EN
    Merrin: -52 [51.5] HP, -18 EN
    Zelda: -22 HP, -23 EN
    Energy Core: +29 EN

    Dummy007: AA
    [​IMG][​IMG]
    Merrin (M) | Zelda (F)
    [​IMG] Exp Share | [​IMG] Amulet Coin
    HP: 38 | HP: 68
    EN: 82 | EN: 77
    Spe: 35 (—) | Spe: 20 (-10)
    4 / 2 / 3 / 1 / 1 / 4 | 2 / 3 / 4 / 3 / 2 / 2
    Sand Veil | Suction Cups
    -1 Acc (3a) | -1 Acc (3a), BPSN (2 NR)

    The Royal Guard: AA
    [​IMG][​IMG]
    Zeyphr (M) | Kethzyal (—)
    No Item | No Item
    HP: 92 | HP: 30
    EN: 90 | EN: 78
    Spe: 60 (—) | Spe: 85 (—)
    3 / 2 / 3 / 2 / 2 / 3 | 1 / 2 / 4 / 2 / 2 / 3
    Shield Dust, Static | Illuminate, Natural Cure
    BPSN (2 NR) | N/A

    Arena: Sandstorm (3r)

    Energy Core

    [​IMG]

    Energy Stored: 29 EN

    TURN ORDER
    Dummy007 issues actions.
  5. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,686
    (Just as a note, Merrin shouldn't be taking Sandstorm damage, due to Sand Veil.)

    "Solid opening. Let's finish off Kethzyal before redirecting our focus to Zephyr. Go team!"

    Summary:
    Merrin: Seed Bomb Kethzyal -> Energy Ball Kethzyal -> Payback Zephyr; if Kethzyal is Protected on an action on which you are attacking it, change that action to Pin Missile Zephyr and push actions back
    Zelda: AncientPower Zephyr -> Sludge Bomb Zephyr -> AncientPower Zephyr; if Kethzyal has not fainted by your third action, change that action to Energy Ball Kethzyal
  6. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,465
    Kethzyal-Ice Beam+Ice Beam combo(Merrin)-cool down-Recover

    Zephyr-Protect and shift it over to Kethzyal-Dragon Breath-Dragon Breath(Both on Zelda, because Merrin died!)
  7. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    6,582
    Dummy007: AA
    [​IMG][​IMG]
    Merrin (M) | Zelda (F)
    [​IMG] Exp Share | [​IMG] Amulet Coin
    HP: 38 | HP: 68
    EN: 82 | EN: 77
    Spe: 35 (—) | Spe: 20 (-10)
    4 / 2 / 3 / 1 / 1 / 4 | 2 / 3 / 4 / 3 / 2 / 2
    Sand Veil | Suction Cups
    -1 Acc (3a) | -1 Acc (3a), BPSN (2 NR)

    The Royal Guard: AA
    [​IMG][​IMG]
    Zeyphr (M) | Kethzyal (—)
    No Item | No Item
    HP: 92 | HP: 30
    EN: 90 | EN: 78
    Spe: 60 (—) | Spe: 85 (—)
    3 / 2 / 3 / 2 / 2 / 3 | 1 / 2 / 4 / 2 / 2 / 3
    Shield Dust, Static | Illuminate, Natural Cure
    BPSN (2 NR) | N/A

    Arena: Sandstorm (3r)

    Energy Core

    [​IMG]

    Energy Stored: 29 EN

    BEGIN ROUND TWO

    Same as always, attacks go flinging about. The main highlight this round is Kethzyal's Mega Ice Beam, which deals absolutely massive damage to Merrin! Unfortunately, the Core saps just enough energy so that Merrin hangs on by a thread, but it's an outstanding attack nevertheless. Fatal poison as well as residual sandstorm damage is starting to take its toll on all the combatants bar Merrin; Zelda especially doesn't like all this status, as she even gets fully paralyzed once.

    Just when things begin to calm down, the Energy Core begins to churn again! After a few brief seconds, it unleashes a ring of brilliant white energy that pulses outwards from the center and into every nook and cranny of the room, deliberately damaging everything, but not quite destroying. Zephyr and Zelda, originally quite healthy, are smashed the strongest by the pulse, while Merrin takes almost nothing from it—there's nothing to be taken there. The Core's energy seems to have been massively depleted, though, so hopefully we won't be seeing a repeat of this.

    END ROUND TWO

    Calculations (open)

    Zephyr used Protect on Kethzyal!
    -7 EN
    The Energy Core gained 4 EN!

    Merrin used Pin Missile on Zephyr!
    RNG Roll (To-Hit) (<=6375 Yes) 2089 (Yes)
    RNG Roll (Hits) (2|2|3|3|4|5) 9249 (5)
    RNG Roll (To-Crit) (<=625 Yes) 407, 3039, 9156, 5585, 511 (Yes | No | No | No | Yes)
    (9 + 2 + 3) * 1 = 14 DMG
    -4 EN
    The Energy Core gained 4 EN!

    Zelda used AncientPower on Zephyr!
    RNG Roll (To-Hit) (<=7500 Yes) 8503 (No)
    The attack missed!
    -3 EN
    The Energy Core gained 3 EN!

    Kethzyal used Mega Ice Beam on Merrin!
    RNG Roll (To-Hit) (<=7500 Yes) 2090 (Yes)
    RNG Roll (To-Crit) (<=625 Yes) 1738 (No)
    RNG Roll (To-FRZ) (<=2000 Yes) 9361 (No)
    (21.5 + 3) * 1.5 = 36.75 DMG
    -46 EN
    The Energy Core gained 46 EN!

    The sandstorm rages.
    -2 HP (K, Z)
    The Energy Core gained 3 EN!

    Zephyr was hurt by poison!

    -2 HP

    Zelda was hurt by poison!
    -2 HP

    ==

    Kethzyal must recharge!

    Zephyr used DragonBreath on Zelda!

    RNG Roll (To-Crit) (<=625 Yes) 1782 (No)
    RNG Roll (To-PRZ) (<=3000 Yes) 912 (Yes)
    (5 + 3 + 1.5 - 2) * 1 = 7.5 DMG
    Zelda became paralyzed!
    -3 EN
    The Energy Core gained 3 EN!

    Merrin used Energy Ball on Kethzyal!
    RNG Roll (To-Hit) (<=7500 Yes) 7249 (Yes)
    RNG Roll (To-Crit) (<=625 Yes) 8979 (No)
    RNG Roll (SpD Dec) (<=1000 Yes) 2926 (No)
    (7 + 3 + 1.5) * 1.5 = 17.25 DMG
    -5 EN
    The Energy Core gained 5 EN!

    RNG Roll (Full PRZ) (<=2000 Yes) 1667 (Yes)
    Zelda is paralyzed! It can't move!

    The sandstorm rages.
    -2 HP (K, Z)
    The Energy Core gained 3 EN!

    Zephyr was hurt by poison!

    -2 HP

    Zelda was hurt by poison!
    -2 HP

    ==

    Kethzyal used Recover!
    +20 HP
    -11 EN
    The Energy Core gained 6 EN!

    Zephyr used DragonBreath on Zelda!
    RNG Roll (To-Crit) (<=625 Yes) 9584 (No)
    RNG Roll (To-PRZ) (<=3000 Yes) 9940 (No)
    (5 + 3 + 1.5 - 2) * 1 = 7.5 DMG
    -7 EN
    The Energy Core gained 3 EN!

    Merrin used Payback on Kethzyal!
    RNG Roll (To-Hit) (<=7500 Yes) 2415 (Yes)
    RNG Roll (To-Crit) (<=625 Yes) 5524 (No)
    (9 + 3) * 1 = 12 DMG
    -7 EN
    The Energy Core gained 7 EN!

    RNG Roll (Full PRZ) (<=1500 Yes) 4805 (No)
    Zelda used AncientPower on Zephyr!
    RNG Roll (To-Hit) (<=7500 Yes) 279 (Yes)
    RNG Roll (To-Crit) (<=625 Yes) 9086 (No)
    RNG Roll (Stat Inc) (<=1000 Yes) 9335 (No)
    (5 + 3 + 3) * 1 = 11 DMG
    -3 EN
    The Energy Core gained 3 EN!

    The sandstorm rages.
    -2 HP (K, Z)
    The Energy Core gained 3 EN!

    Zephyr was hurt by poison!

    -2 HP

    Zelda was hurt by poison!
    -2 HP

    ==

    Energy Core: 122 EN

    RNG Roll (Event) 94/100 (Energy Pulse)
    RNG Roll (Subevent) 51/100 (HP Pulse)

    -0.625 HP (Merrin)
    -23.5 HP (Zelda)
    -34.5 HP (Zephyr)
    -7.5 HP (Kethzyal)
    -75 EN

    ==

    Merrin: -37 [37.735] HP, -16 EN
    Zelda: -45 [44.5] HP, -6 EN
    Zephyr: -58 [57.5] HP, -17 EN
    Kethzyal: -23 [22.75] HP, -57 EN

    Dummy007: AA
    [​IMG][​IMG]
    Merrin (M) | Zelda (F)
    [​IMG] Exp Share | [​IMG] Amulet Coin
    HP: 1 | HP: 23
    EN: 66 | EN: 71
    Spe: 35 (—) | Spe: 20 (-10)
    4 / 2 / 3 / 1 / 1 / 4 | 2 / 3 / 4 / 3 / 2 / 2
    Sand Veil | Suction Cups
    N/A | BPSN (3 NR), PRZ (10)

    The Royal Guard: AA
    [​IMG][​IMG]
    Zeyphr (M) | Kethzyal (—)
    No Item | No Item
    HP: 34 | HP: 7
    EN: 73 | EN: 21
    Spe: 60 (—) | Spe: 85 (—)
    3 / 2 / 3 / 2 / 2 / 3 | 1 / 2 / 4 / 2 / 2 / 3
    Shield Dust, Static | Illuminate, Natural Cure
    BPSN (3 NR) | N/A

    Arena: Sandstorm (2r)

    Energy Core

    [​IMG]

    Energy Stored: 47 EN

    TURN ORDER
    The Royal Guard issues actions.
    Dummy007 issues actions.
  8. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,465
    Kethzyal-Swift-Ice Beam(Zelda)-Ice Beam(Zelda)

    Zephyr-Dragon Rage (Zelda) three times
  9. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,686
    "Only one thing to do now...YOLO!"

    Summary:
    Merrin: Die -> Die -> Die
    Zelda: LANDSLIDE {Rock Slide + Rock Slide combo} -> Cool Down -> Sludge Bomb Zephyr
  10. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    6,582
    Dummy007: AA
    [​IMG][​IMG]
    Merrin (M) | Zelda (F)
    [​IMG] Exp Share | [​IMG] Amulet Coin
    HP: 1 | HP: 23
    EN: 66 | EN: 71
    Spe: 35 (—) | Spe: 20 (-10)
    4 / 2 / 3 / 1 / 1 / 4 | 2 / 3 / 4 / 3 / 2 / 2
    Sand Veil | Suction Cups
    N/A | BPSN (3 NR), PRZ (10)

    The Royal Guard: AA
    [​IMG][​IMG]
    Zeyphr (M) | Kethzyal (—)
    No Item | No Item
    HP: 34 | HP: 7
    EN: 73 | EN: 21
    Spe: 60 (—) | Spe: 85 (—)
    3 / 2 / 3 / 2 / 2 / 3 | 1 / 2 / 4 / 2 / 2 / 3
    Shield Dust, Static | Illuminate, Natural Cure
    BPSN (3 NR) | N/A

    Arena: Sandstorm (2r)

    Energy Core

    [​IMG]

    Energy Stored: 47 EN

    BEGIN ROUND THREE

    Kethzyal begins, shooting a brilliant flurry of star-shaped energy bolts at Merrin and Zelda, managing to knock the poor Cacnea out before it can retaliate. Zephyr shoots a stream of odd red-blue flames at Zelda, which seems to ignore her defenses, while she unleashes a massive but slow shower of rocks down upon The Royal Guard's team; unfortunately for her, however, Kethzyal dodges the attack with ease. With the toxins taking their toll, all it takes is one more ray of freezing ice from the Staryu to knock Zelda out, earning The Royal Guard the 2-0 victory!

    END ROUND THREE

    Calculations (open)

    Kethzyal used Swift!
    RNG Roll (To-Crit M, Z) (<=625 Yes) 4200, 555 (No | Yes)
    A critical hit!
    (3 + 4.5) * 1 = 7.5 DMG (M)
    (3 + 1.5 + 3 - 2) * 2/3 = 3.66 DMG (Z)
    -4 EN
    The Energy Core gained 4 EN!

    Merrin fainted!

    Zephyr used Dragon Rage on Zelda!

    10 DMG
    -5 EN
    The Energy Core gained 5 EN!

    RNG Roll (Full PRZ) (<=1000 Yes) 8404 (No)
    Zelda used Mega Rock Slide!
    RNG Roll (To-Hit Z, K) (<=8100 Yes) 1550, 8797 (Yes | No)
    RNG Roll (To-Crit Z) (<=625 Yes) 8745 (No)
    (12.5 + 3) * 1 = 15.5 DMG (Z)
    Kethzyal avoided the attack!
    -27 EN
    The Energy Core gained 27 EN!

    The sandstorm rages.
    -2 HP (K, Z)
    The Energy Core gained 3 EN!

    Zephyr was hurt by poison!

    -3 HP

    Zelda was hurt by poison!
    -3 HP

    ==

    Kethzyal used Ice Beam on Zelda!
    RNG Roll (To-Crit) (<=625 Yes) 3401 (No)
    RNG Roll (To-FRZ) (<=1000 Yes) 1858 (No)
    (9 + 1.5 - 2) * 1.5 = 12.75 DMG
    -7 EN
    The Energy Core gained 7 EN!

    Zelda fainted!

    Dummy007: XX
    [​IMG][​IMG]
    Merrin (M) | Zelda (F)
    [​IMG] Exp Share | [​IMG] Amulet Coin
    HP: KO | HP: KO
    EN: 66 | EN: 54
    Spe: 35 (—) | Spe: 20 (-10)
    4 / 2 / 3 / 1 / 1 / 4 | 2 / 3 / 4 / 3 / 2 / 2
    Sand Veil | Suction Cups
    N/A | BPSN (4 NR), PRZ (5)

    The Royal Guard: AA
    [​IMG][​IMG]
    Zeyphr (M) | Kethzyal (—)
    No Item | No Item
    HP: 13 | HP: 5
    EN: 73 | EN: 21
    Spe: 60 (—) | Spe: 85 (—)
    3 / 2 / 3 / 2 / 2 / 3 | 1 / 2 / 4 / 2 / 2 / 3
    Shield Dust, Static | Illuminate, Natural Cure
    BPSN (4 NR) | N/A

    Arena: Sandstorm (1r)

    Energy Core

    [​IMG]

    Energy Stored: 93 EN

    Rewards

    Dummy007
    3 CC
    Merrin
    1 EC, 3 MC, 1 DC
    Zelda
    1 EC, 2 MC, 1 DC

    The Royal Guard

    2 CC
    Kethzyal
    1 EC, 2 MC, 1 DC, 2 KO
    Zephyr
    1 EC, 2 MC, 1 DC

    Engineer
    5 RC
  11. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,686
    UGGGHHHHHH

    Whatever, gg, couldn't be helped. Thanks for taking us to this...interesting...arena, Engineer!
  12. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,465
    GG Dummy! WOOT MY FIRST FLAWLESS!(none of my mons went down)!

    Actually really surprised, though my complete lack of type effectiveness would kill me.
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