1v1 Singles
1 Day DQ
2 Recoveries/5 Chills
Switch= ConkelDERP!!!
No items
1 Ability
Arena: Mayan Temple - If an attack misses then it will have a 10% chance to hit one of the three element monkeys and a 1% chance to hit a Kitsunoh. Ref's Choice for Moves. Seismic activity not permitted. enough water for water attacks.
WELCOME FIGHT FANS!!! Welcome to beautiful Latin America, where we stand in front of this massive Mayan temple, home to a mysterious great power. Lord Jesseus and pimpgangster, the two most famous treasure hunters in the world, stand before us on the top of the great temple, ready to fight for the right to claim the great treasure. Who will triumph in this great struggle?
Lord Jesseus's team...
Luxio [Epsilon] (Male)
Nature: Adamant (+Atk, -SpA)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
EC: 4/9
MC: 8
DC: 4/5
Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Guts: (DW) (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Attacks:
Tackle
Leer
Charge
Bite
Spark
Roar
Swagger
Crunch
Double Kick
Ice Fang
Quick Attack
Toxic
Thunder Wave
Wild Charge[/QUOTE]
pimpgangster's team...
Pilcowatt(*) [Pilfer] (Female)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats: 21 / 29 / 13 / 28 / 14 / 95
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
EC: 2/6
MC: 0
DC: 1/5
Attacks:
Bubble (*)
Charge (*)
Tackle (*)
Thundershock (*)
Detect (*)
Muddy Water (*)
Shock Wave (*)
Signal Beam (*)
Ice Beam (*)
Thunderbolt (*)
Scald (*)
Hidden Power Fire 7
This is how the battle will work...
1. pimpgangster chooses ability and gives orders
2. Lord Jesseus chooses ability and gives orders
3. I ref
4. Lord Jesseus gives orders
5. pimpgangster gives orders
6. I ref
Repeat (Except choosing abilities) until someone wins.
pimpgangster, formal ref stuff is done, send your orders and choose an ability to get this battle started!
1 Day DQ
2 Recoveries/5 Chills
Switch= ConkelDERP!!!
No items
1 Ability
Arena: Mayan Temple - If an attack misses then it will have a 10% chance to hit one of the three element monkeys and a 1% chance to hit a Kitsunoh. Ref's Choice for Moves. Seismic activity not permitted. enough water for water attacks.
WELCOME FIGHT FANS!!! Welcome to beautiful Latin America, where we stand in front of this massive Mayan temple, home to a mysterious great power. Lord Jesseus and pimpgangster, the two most famous treasure hunters in the world, stand before us on the top of the great temple, ready to fight for the right to claim the great treasure. Who will triumph in this great struggle?
Lord Jesseus's team...
Luxio [Epsilon] (Male)
Nature: Adamant (+Atk, -SpA)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
EC: 4/9
MC: 8
DC: 4/5
Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Guts: (DW) (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Attacks:
Tackle
Leer
Charge
Bite
Spark
Roar
Swagger
Crunch
Double Kick
Ice Fang
Quick Attack
Toxic
Thunder Wave
Wild Charge[/QUOTE]
pimpgangster's team...
Pilcowatt(*) [Pilfer] (Female)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats: 21 / 29 / 13 / 28 / 14 / 95
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
EC: 2/6
MC: 0
DC: 1/5
Attacks:
Bubble (*)
Charge (*)
Tackle (*)
Thundershock (*)
Detect (*)
Muddy Water (*)
Shock Wave (*)
Signal Beam (*)
Ice Beam (*)
Thunderbolt (*)
Scald (*)
Hidden Power Fire 7
This is how the battle will work...
1. pimpgangster chooses ability and gives orders
2. Lord Jesseus chooses ability and gives orders
3. I ref
4. Lord Jesseus gives orders
5. pimpgangster gives orders
6. I ref
Repeat (Except choosing abilities) until someone wins.
pimpgangster, formal ref stuff is done, send your orders and choose an ability to get this battle started!