[FIGHTING] Leader Birkal vs. Challenger Zt

69th Annual Vytal Festival

Rules:
Format:
5 vs. 5 Series (B8P5)
DQ Time: 72 Hours
Chills: ∞
Recoveries: ∞
Substitutions: 2
Switch: N/A
Items: On
Abilities: All
MEvos: 5
Arena: Nowhere in Particular​

Arena: Nowhere in Particular

The hot stench of the metropolis suffocates all newcomers. The streets bustle with activity: businessmen scurry, children yell, and the homeless beg. The hustle-and-bustle city is tireless; it is clockwork. Everyone lives within their own microcosm, content to keep their head down and live another day.

Rather, most are content. There are those who know how to escape. They yearn for something greater, something primal. They gather at a pub down by Main Street and 10th called The Antidote. No, they're not there for the tempting booze or the allure of getting laid. They come to fight. A man with a missing eye and ripping biceps guards the back doorway which presumably leads to the basement. He spits on the ground and address you firmly.

"Oi, where you off to?" he grumbles.

"Nowhere in Particular," you reply candidly.

The man gives a knowing nod and steps out of the way. It worked!

Down and down the concrete stairs go. They lead you into a cavernous underground room. The basement: Nowhere in Particular. Its floor is cold pavement and its brick walls are unforgiving. Metal folding chairs, wobbly card tables, and other materials litter the room. But none of that matters; what catches your eye is the middle of the room. Underneath the flickering fluorescent lights is a battle. A formidable Fighting-type Pokemon slams an unsuspecting foe into the floor with a deafening thud. Its trainer sticks a fist pump of pride into the cool air, as the basement reverberates back to silence.

"Nice fight," calls a blond-haired figure with green pants, sitting backwards in a chair. "But I believe our training is over... We have a visitor."

They both turn towards you. A lithe young woman with short pink hair grunts and stamps her foot into the ground. "LET'S DO THIS."

The blond makes a motion to stop her. "Easy there, Maylene." He approaches you and offers a firm handshake. "Hi there, I'm Birkal!" he says, brimming with enthusiasm. "Welcome to Nowhere in Particular. Or more formally, welcome to Fight Gym. Let me give you a quick rundown on the rules here."


"Number One: The entire gym fight is played as a series of one versus one matches. It is a best of series, meaning that whoever wins the majority of the rounds wins the match. Once a Pokemon has fought its round, it remains benched for the rest of the series. The arena is cleared anew after every match; hazards and field effects disappear."

"Number Two: Coin flip determines which battler will choose who sends out the first Pokemon of the match (right of way). From there, the loser of each round chooses who sends out first in the following matches."

"Number Three: Both Challenger and Gym Leader may only bring one of each typing, including Mega Evolutions and formes. For example, Avalugg would take up the Challenger's Ice-type slot. Similarly, Noivern would take up the Challenger's Flying-type and Dragon-type slots for the series. Fighting-type is exempt from this rule for the Gym Leader alone. However, the Gym Leader cannot bring two of the same typed Pokemon outside of Fighting-types (e.g. Gallade and Medicham cannot both be brought)."

"Number Four: The Gym Leader may bring Lopunny on her roster; it is forced to Mega Evolve upon send-out."

"Number Five: Ties are allowed in individual match-ups. If both Pokemon are KO'd, the score becomes X - X - 1. In the event of a tie series, then the challengers will face off in a final elimination round. They each PM one Pokemon to the referee that they have already brought to the match. Choice of send-out will be decided as a coin flip."

"Number Six: Referee payout is modified in this gym. In order to cycle through match-ups quickly, pay is determined by the number of match-ups refereed. Payout is earned based on the number of matches refereed in singles, plus a bonus of Pokemon sent out divided in half. In other words, reffing one grants 3 UC + (2 x 0.5) Bonus, two grants 8 UC, three grants 13 UC, four grants 19 UC, five grants 26 UC, and completing the entire series with a tiebreaker grants 34 UC. Referees that pass DQ once (even when on Leave of Absence) are susceptible to being replaced."


"Think you can handle all that?" Birkal asks with a smile. "Let me know if you have any questions."

"UGH, SHUT UP," Maylene shouts angrily. A small crowd emerges from the shadows, their interest is piqued. "ENOUGH CHAT. LET'S GET THIS FIGHT STARTED."


Summarized:
1) Best of Series (1 vs. 1).
2) Battler with right of way (granted by coin flip or a loss) will determine who sends out first.
3) Can only bring one of any single type to the fight (Mega Evolutions and formes included).


stfu im not yet fully sprited
"Hello all, I am Weiss Schnee, heiress to the Schnee Dust Company, huntress, and overall sexy female girl. I welcome you to the 69th Annual Vytal Festival Tournament. I'm lazy so if you got no idea what it is go find out here. This year will be different, because only two dudes will do each other. Blah, blah, yes very un-Weiss like but whatever. Anyway, we have our current Champion, the Gym Leader Birkal! Striving to take the badge and the burden, our challenger, ZhengTann! Yeah... just google them or something imo."
- - -
Teams
Gym Leader Birkal
Bakom | Scrafty (M)
Bakom is an exotic style of Peruvian street fighting that values hidden weapons and deception. It utilizes tactics from jujutsu, and aims to attack with power in order to disrupt an opponent's equilibrium. Confrontations typically end in death. Scrafty learned his name by scoring a ORKO in its first battle versus IssacCross. ▶
[Nature]
Adamant (+Atk | -SpA)
[Type]
Fighting | Dark
[Abilities]
Shed Skin
Moxie
Intimidate (✓)
[Stats]
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
S&W: 2 | 3
Total: 18
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 1
[Learned Moves]
[69 | 81]
Amnesia
Attract
Brick Break
Bulk Up
Chip Away
Counter
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Drain Punch
Dual Chop
Facade
Fake Out
Feint Attack
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Headbutt
Head Smash
High Jump Kick
Hyper Beam
Ice Punch
Iron Defense
Iron Head
Iron Tail
Knock Off
Leer
Low Kick
Low Sweep
Outrage
Payback
Poison Jab
Power-Up Punch
Protect
Quick Guard
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Tomb
Sand-Attack
Scary Face
Sleep Talk
Smack Down
Snatch
Snore
Spite
Stone Edge
Substitute
Super Fang
Swagger
Taunt
Thief
Thunder Punch
Torment
Toxic
Work Up
Zen Headbutt
Infernape (M)
[Nature]
Serious
[Type]
Fire | Fighting
[Abilities]
Blaze
Iron Fist (✓)
[Stats]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 108
S&W: 3 | 4
Total: 21
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Learned Moves]
[84 | 102]
Acrobatics
Aerial Ace
Assist
Blast Burn
Blaze Kick
Brick Break
Bulldoze
Calm Mind
Close Combat
Counter
Covet
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flame Wheel
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Heat Wave
Helping Hand
Hidden Power [Psychic]
Hyper Beam
Incinerate
Iron Tail
Leer
Low Kick
Low Sweep
Mach Punch
Mud-Slap
Nasty Plot
Overheat
Poison Jab
Power-Up Punch
Protect
Punishment
Quick Guard
Rest
Return
Roar
Rock Slide
Rock Tomb
Role Play
Scratch
Shadow Claw
Slack Off
Sleep Talk
Snore
Solar Beam
Stealth Rock
Stone Edge
Submission
Substitute
Sunny Day
Swift
Taunt
ThunderPunch
Torment
Toxic
U-turn
Uproar
Vacuum Wave
Will-O-Wisp
Savate | Gallade (M)
Literally "old shoe" in French, savate is a form of fighting that is adapted to circumvent the death penalty of fighting with a closed fist. It is defined by its clever techniques and versatile offense. Savate learned his name by outwitting numerous foes in Maylene's first battle as Gym Leader. ▶
[Nature]
Naive (+15% Spe | +10% Accuracy | +19% Accuracy [Mega] | -1 SpD)
[Type]
Psychic | Fighting
[Abilities]
Steadfast
Justified
Inner Focus [Mega]
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+)
S&W: 3 | 4
Total: 21
[Mega Stats]
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 127 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Bonus]
[+8 CC]
[Learned Moves]
[133 | 133]
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare
Night Slash
Pain Split
Poison Jab
Power-Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Aikido | Lucario (M)
Practice primarily in Japan, Aikido is the combination of martial arts with philosophical beliefs. The form creates shifts in momentum to stop incoming assaults. Those who have perfected this art are said to have a harmonious spirit. Lucario learned its name by taking out Gerard's Mega Gardevoir and severely hampering his Aurumoth in the Best of Best Tournament: Round 1. ▶
[Nature]
Jolly (-SpA | +Spe | +12% Accuracy | +19% Accuracy [Mega])
[Type]
Fighting | Steel
[Abilities]
Steadfast
Inner Focus
Justified (✓)
Adaptability [Mega]
[Stats]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 104 (+)
S&W: 3 | 4
Total: 20
[Mega Stats]
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 4 (-)
SpD: Rank 3
Spe: 129 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Bonus]
[+6 CC]
[Learned Moves]
[102 | 102]
Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Grass]
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Screech
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Vale Tudo | Hawlucha (M)
[Nature]
Adamant (+Atk | -SpA)
[Type]
Fighting | Flying
[Abilities]
Limber
Unburden
Mold Breaker (✓)
[Stats]
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 118
S&W: 2 | 3
Total: 20
[Tokens]
AC: 5 | 5
MC: 1
[Learned Moves]
[71 | 79]
Acrobatics
Aerial Ace
Agility
Ally Switch
Attract
Baton Pass
Bounce
Brick Break
Detect
Dig
Double Team
Drain Punch
Dual Chop
Encore
Endeavor
Entrainment
Facade
False Swipe
Feather Dance
Fire Punch
Fling
Fly
Flying Press
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Helping Hand
High Jump Kick
Hone Claws
Iron Head
Karate Chop
Last Resort
Low Kick
Low Sweep
Me First
Mud Sport
Payback
Poison Jab
Power-Up Punch
Protect
Quick Guard
Rain Dance
Rest
Return
Rock Slide
Rock Tomb
Roost
Sky Attack
Sky Drop
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Tackle
Tailwind
Taunt
Thunder Punch
Torment
Toxic
U-turn
Wing Attack
X-Scissor
Zen Headbutt
Tomoi | Heracross (F)
[Nature]
Jolly (+Spe | -SpA | +11% Accuracy | +9% Accuracy (Mega))
[Type]
Bug | Fighting
[Abilities]
Swarm
Guts
Moxie (✓)
Skill Link [Mega]
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
S&W: 3 | 4
Total: 19
[Mega Stats]
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: N/A
AC: 5 | 5
MC: 0
[Bonus]
[+5 CC]
[Learned Moves]
[83 | 83]
Aerial Ace
Arm Thrust
Attract
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Bullet Seed
Captivate
Chip Away
Close Combat
Confide
Counter
Curse
Cut
Detect
Dig
Double-Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Flail
Fling
Focus Blast
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Harden
Headbutt
Helping Hand
Hidden Power [Steel]
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift
Night Slash
Pin Missile
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Toxic
Vacuum Wave
Venoshock
Work Up
Breloom (M)
[Nature]
Careful (+SpD | -SpA)
[Type]
Grass | Fighting
[Abilities]
Effect Spore
Poison Heal
Technician (✓)
[Stats]
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 70
S&W: 3 | 3
Total: 17
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]
[60 | 84]
Absorb
Body Slam
Brick Break
Bullet Seed
Charm
Counter
Double Team
Drain Punch
Dynamic Punch
Endure
Facade
Fake Tears
Feint
Focus Punch
Force Palm
Frustration
Fury Cutter
Giga Drain
Giga Impact
Growth
Headbutt
Helping Hand
Hidden Power [Ice]
Hyper Beam
Iron Tail
Leech Seed
Low Sweep
Mach Punch
Mega Drain
Mimic
Mind Reader
Poison Powder
Power-Up Punch
Protect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Seed Bomb
Seismic Toss
Sky Uppercut
Sleep Talk
Snatch
Snore
Spore
Stone Edge
Stun Spore
Substitute
Sunny Day
Superpower
Synthesis
Tackle
Thunder Punch
Toxic
Vacuum Wave
Wake-Up Slap
Worry Seed
Keldeo ()
[Nature]
Quiet (+SpA | -Spe | -10% Eva)
[Type]
Water | Fighting
[Abilities]
Justified
[Stats]
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 93 (-)
S&W: 3 | 3
Total: 18
[Tokens]
EC: N/A
AC: N/A
MC: 0
[Bonus]
[+3 CC]
[Learned Moves]
[58 | 58]
Aerial Ace
Aqua Jet
Aqua Tail
Bounce
Bubble Beam
Calm Mind
Close Combat
Confide
Covet
Cut
Double Kick
Double Team
Endeavor
Facade
False Swipe
Focus Blast
Frustration
Giga Impact
Hail
Helping Hand
Hidden Power [Fire]
Hydro Pump
Hyper Beam
Icy Wind
Last Resort
Leer
Poison Jab
Protect
Psych Up
Quick Guard
Rain Dance
Reflect
Rest
Retaliate
Return
Roar
Rock Smash
Round
Sacred Sword
Safeguard
Scald
Secret Power
Secret Sword
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Superpower
Surf
Swagger
Swords Dance
Take Down
Taunt
Toxic
Water Pulse
Work Up
X-Scissor

//VS//
Challenger ZhengTann

Haxorus(*) Natsu (M)

Just like his namesake, Natsu is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.

Beaten down at every turn never shakes Natsu's confidence - to him, a loss is just another step towards being stronger. Having new members to the team suddenly wrought certain changes to his fighting spirit. Willing to forsake his own safety for that of his friends, Natsu's newfound family is his main source of strength to improve himself and keep going.

Learning to fight with a clear mind, even in the midst of battle rage, is not easy - but Natsu is now one of the few that did it. Through rigorous training, he bridged the gap between instinct and thought, acting on cues his opponent didn't even realise to counter and parry at precisely the same time they make their move. Broadening his mind's eye also allows Natsu to make use of the environment more efficiently, as well as track his opponents battle habits - something only Gajeel can match, which became a newfound reason they keep coming to blows.


Nature: Jolly (+15% Speed, -1 SpA, +14% Acc)

Type:
Dragon Type: Dragon STAB; Thrash or Outrage will not be disrupted by oncoming damage.

Abilities:
Ability 1: Mold Breaker
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability 2: Rivalry
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Ability 3: Unnerve (DW unlocked)
Type: Passive
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (+14% Acc)
Size Class: 3
Weight Class: 5

EC: 9/9
MC: 0
AC: 5/5

Attacks (71/71):
Aerial Ace
Aqua Tail
Assurance (*)
Attract
Brick Break
Bulldoze
Confide
Counter
Cut
Dig (*)
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage (*)
Dragon Tail
Dual Chop (*)
Earthquake
Endeavour
Endure
Facade
False Swipe (*)
Fling
Focus Blast
Focus Energy
Frustration
Giga Impact
Grass Knot
Guillotine
Harden
Hidden Power Fire
Hone Claws
Hyper Beam
Incinerate
Iron Tail (*)
Leer (*)
Low Kick
Night Slash (*)
Outrage
Payback
Poison Jab
Protect
Rain Dance
Razor Wind
Rest
Return
Reversal (*)
Roar
Rock Slide
Rock Smash (*)
Rock Tomb
Round
Scary Face (*)
Scratch (*)
Secret Power
Shadow Claw
Shock Wave
Slash (*)
Sleep Talk
Snore
Strength
Substitute
Superpower
Surf
Sunny Day
Swagger
Swords Dance
Taunt
Toxic
X-Scissor (*)
Gardevoir - Lucy (F)

Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.

Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.


Lucy likes to spend most of her time penning her thoughts into words, giving herself clarity on her own emotions. Confident in her appeal and skills, she sometimes still has her doubtful moments, but learning to calm her inner storms is something Zheng taught her to do diligently, and she always falls back to that in any situation.

The discovery of Gardevoirite trade intrigued Zheng, and when Lucy came in contact with it, she seemed to be in a far tranquil state of mind. Such was here power with the Mega Stone that the whole monastery and even nearby areas are shrouded in an aura of peace and compassion. Taking care not to affect the lives of others, Zheng had since been cautious in allowing Lucy to come in full contact with the Stone, unless the battle demands for the release of her powers.


Nature: Bold (+1 Def, -1 Atk)

Type:
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.

Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )

Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.



Ability 4: Pixilate (Mega-Evo only)
Type: Toggle
By default, Mega-Gardevoir's Normal-type moves are Fairy-type moves, and have an additional 2 BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by 2.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3

Stats (Mega-Evo):
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Ally Switch
Attract
Body Slam
Calm Mind
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Disable
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Flash
Focus Blast
Frustration
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mimic
Misty Terrain
Moonblast
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Camerupt - Elfman (M)

"Hey mon," is probably Elfman's QOTD, all day, everyday. His easy-going attitude is reflective of his species' nature - slowly pacing on with the simple pleasures of daily life. Or so it seems. Elfman is as stubborn as they come - in fact, he got into a tussle with Natsu just because they wanted to cross the same (outer) side of the ledge. It took Gray's help to wrestle him down (a fact all but Gray is unhappy about) but Zheng's capture brought him into the family. Being slow to anger doesn't mean Elfman is slow on the uptake, but it does mean that he's slow to cooldown after he gets really riled up.

Having a family to be with changes Elfman - he is becoming more and more a stolid guardian than a laid-back jock. Steadfast to the point of tactless, he will not give way if he feels that his family is threatened. He is especially protective of Mirajane, and will often go out of his way to help her in any way perceived possible.

Being able to mega-evolve is something Elfman cherish. For one thing, he actually can take life at a slower pace because of that. For another, he punched harder, meaning he can force his opponents to dance for him, per se, but eventually they'll have to duke it out like "real mons" if they want to win.

Nature: Quiet (+1 SpAtk, -15% Speed, -10% evasion)

Type:
Fire type: Fire STAB; immune to burn status.

Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Ability 1: Magma Armour
Type: Passive
Elfman has a strong, heated armor that makes it incapable of being frozen. His armor also reduces the Base Attack Power of all incoming attacks by one (1).

Ability 2: Solid Rock
Type: Passive
Elfman’s solid body and durable constitution causes the Base Attack Power of incoming super-effective attacks to be reduced by two (2).

Ability 3: Anger Point (DW Unlocked)
Type: Passive
When struck with a critical hit, Elfman becomes enraged and its Attack rises to maximum (Stage 6). However, his Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the Pokemon's natural Attack stage. Critical hits from self-targeting moves do not activate Anger Point.


Ability 4: Sheer Force (Mega-Evo)
At default, Elfman energizes all his attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). That way, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40/1.15)
Size Class: 4
Weight Class: 6
CRT: 19

Stats (Mega-Evo):
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (20/1.15)
Size Class: 4
Weight Class: 7
BRT: 23

EC: 6/6 Evolution at 6
MC: 0
AC: 5/5

Attacks:
Amnesia
Ancient Power
Body Slam
Bulldoze
Defense Curl
Dig
Double Team
Double-Edge
Earth Power
Earthquake
Ember
Endure
Eruption
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Heat Wave
Hidden Power Grass
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Overheat
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Tomb
Rollout
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn
Honchkrow – Gajeel (M)

Gajeel is rather different, compared to the rest of the lot - probably his dark instincts gave him a bit of a "lone wolf" attitude. Efficient in his ways, smart in his pose, Gajeel would have a hard time fitting in - except that the girls are incredibly forgiving, and while the guys wouldn't hesitate bringing on a throwdown (save for Elfman, who repaid his indifference with barely a shrug), they never keep past grudges. Its what drove Gajeel to approach Zheng after many days of stalking them - eating, living, fighting with the affectionate way only siblings might have had. He is no slouch either - holding his own even against Erza is no small feat in the family.

Having treasure-hunted a Dusk Stone, Gajeel spent some days learning how to learn the arts native to his species, guarded by Pantherlily in the progress. The transformation itself is painful, but having endured it, something seems... both more and less in him now. When Zheng found out about his sudden bursts of suppressed emotions, it can only be attributed to Gajeel's efforts. Seeing it as only the results of his evolution, Zheng did nothing else but allow him to discover this new path, mostly on his own. What Zheng didn't know though, was that the lads have secretly form an agreement - to take turns watch over Gajeel whenever he had one of his bursts.

Nature: Mild (+1 SpA, -1 Def)

Type:
Dark type: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Ability 1: Insomnia
Type: Passive
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.

Ability 2: Super Luck
Type: Passive
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Ability 3: Moxie (DW Unlocked)
Type: Passive
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3

EC: 6/6 Next Evolution at 6
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Air Cutter
Assurance
Astonish
Brave Bird
Calm Mind
Captivate
Confuse Ray
Dark Pulse
Defog
Double Team
Drill Peck
Endure
Facade
Feint Attack
Fly
Foul Play
Frustration
Haze
Heat Wave
Hyper Beam
Icy Wind
Incinerate
Mean Look
Mimic
Mirror Move
Mud-Slap
Nasty Plot
Night Shade
Night Slash
Ominous Wind
Payback
Peck
Perish Song
Pluck
Protect
Psychic
Psycho Shift
Pursuit
Quash
Quick Attack
Retaliate
Roost
Secret Power
Shadow Ball
Sky Attack
Sleep Talk
Snarl
Snatch
Spite
Steel Wing
Substitute
Sucker Punch
Superpower
Swagger
Swift
Tailwind
Taunt
Thief
Thunder Wave
Torment
Toxic
Twister
Whirlwind
Wing Attack
Laxus - Eelektross (M)

Misunderstood since he had memory about his gender and sexuality, Laxus often feels angry at the world. At capture, he felt that only Zheng was non-judgemental to him, and more important, his anger. Yet, he still often lashes out at the people he loved because he's angry with himself for being weak. And he tries to be stronger by projecting his will upon others. Erza and Mirajane are the two who'd stand up to his reckless tantrums, not allowing him to hurt himself or those around him.

Nature: Quiet (+ SpA, -15% Speed, -10% Evasion)

Type:
Electric type: Electric STAB; immune to paralysis status.

Abilities:
Ability 1: Levitate
Type: Passive
Laxus naturally floats above the earth when released, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (50/1.15) (-)

Size Class: 4
Weight Class: 4
BRT: 19

EC: 9/9
MC: 0

Attacks:
Acid
Acid Spray
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Charge Beam
Coil
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Pulse
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash Cannon
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power Ice
Hyper Beam
Ion Deluge
Iron Tail
Knock Off
Light Screen
Magnet Rise
Power-up Punch
Protect
Rest
Rock Slide
Rock Tomb
Signal Beam
Sleep Talk
Spark
Strength
Super Fang
Superpower
Tackle
Thrash
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
U-turn
Volt Switch
Wild Charge
Zap Cannon


"Okay, so our challenger has his five, our leader has his eight. Let's see how this turns out. That Gardevoir looks like it'll be sexy imo. Totally not name bias. Nope. Nuh uh. Anyway, let's flip the Penny! A smile calls for Birkal's inner sadism, a frown calls for Zt's inner rage."

"Leader Birkal will choose who shall send out first!"

- - -
Order:
Birkal determines who shall send out first
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

"YOU THINK THAT'S STRONG ENOUGH?"

Tomoi @ Heracronite

[Mega Evolve] Knock Off | Pin Missile | Pin Missile

If Counter, use Toxic on the first instance, and Venoshock on all others. Push back actions each time.
If Haxorus uses a damaging Flying-type combination attack, use Detect that action. Push back actions.​
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus

"Come on!"
Taunt > Counter > Aerial Ace + Guillotine {Secret Art of Dragon Slaying, Crimson Lotus: Exploding Flame Blade!!}
IF Tomei-Heracross has more than 72 HP on A3, THEN replace A3 with Dig instead.
 
ROUND ONE

"Before the first round begins, let's see what's happening: The aerial arena has finally taken flight and our contestants are transported by air bus."


"The Arena is made of four parts: The main stadium, the lobby and the two part engine which produces a strong magnetic current, allowing it to levitate in the air safely."


"The main arena is a simple, hexagonal stadium with spectators seated comfortably at the benches. The arena is big and plain, preventing any unfair advantages and disadvantages concerning the arena between players. A scoreboard is presented on every corner to allow everyone to see how the battlers are doing. Let's go on with our battlers."

"Our Challenger starts off the match with a Haxorus with our Gym Leader retaliating with a Heracross. Pretty even if you ask me. Anyway, let us now begin the first round of the Fighting Gym - Vytal Festival Style!"
- - -​
Challenger ZhengTann
@

HP: 100/100
EN: 100/100
Type:
Dragon
Abilities: Mold Breaker/Rivalry/Unnerve
Stats: 6/3/1/3/112/3/5
Status: Healthy
Buffs: +14% Accuracy, +2 BAP [Rivalry with Heracross]

\\VS//
Gym Leader Birkal
@

HP: 100/100
EN: 100/100
Type:
Bug/Fighting
Abilities: Swarm/Guts/Moxie
Stats: 5/3/1/3/98/3/4
Status: Healthy
Buffs: +11% Accuracy
- - -
Pre-Round
Heracross
mega evolved!
New Stats: 8/4/1/4/87/3/4
New Ability: Skill Link

Action 1
Turn Order:
Haxorus -> Heracross

Haxorus used Taunt! (-10 EN)
Heracross was taunted! [6A]

Heracross used Knock Off! (-7 EN)
Crit [<=625]: 9451 NO
DMG
: (10 + 11 - 4.5) = 16.5
Haxorus's Life Orb was knocked off!

Action 2
Turn Order:
Heracross -> Haxorus

Heracross used Pin Missile! (-6 EN)
It hit 5 times!
Crit [5][<=625]: 9896 NO, 6348 NO, 4308 NO, 2722 NO, 8365 NO
DMG
: (15 + 3 + 11 - 4.5) = 24.5

Haxorus used Counter! (-18.25)
DMG: (24.5 * 1.5) = 36.75

Action 3
Turn Order:
Heracross -> Haxorus

Heracross used Struggle! (-5 EN)
Crit [<=625]: 9316 NO
DMG
: (5 + 11 - 4.5) = 11.5
Heracross took 4.6 DMG!

Haxorus used Crimson Lotus: Exploding Flame Blade! (-30 EN)
Crit [<=625]: 4399 NO
DMG
: ((31 + 2 + 9 - 6) * 2.25) = 81
Heracross fainted!
- - -
Haxorus: -53 HP, -58 EN
Heracross: - 122 HP, -18 EN
- - -

"The first round of the first match has finally started! Haxorus starts off with a Taunt, which Heracross returns back with Knock Off, throwing away Haxorus's Life Orb with decent damage to boot. The second turn gets more heated with Heracross firing five rounds of needles, "hacking" at Haxorus for decent damage. But Haxorus responds with an even bigger Counter! Just as Heracross was about to fire another volley, it senses a deadly attack and attempts to block it, but Haxorus's previous Taunt is now taking effect and Heracross becomes too enraged, causing it to Struggle! Heracross sees the opening and finishes off with an extremely powerful blade attack! This successfully knocks out the beetle and gives Zt the win on this match."
- - -
Post Round Status
Scoreboard:
Zt - 1 // Birkal - 0
Challenger ZhengTann
@ None
HP: 47/100
EN: 42/100
Type:
Dragon
Abilities: Mold Breaker/Rivalry/Unnerve
Stats: 6/3/1/3/112/3/5
Status: Healthy
Buffs: +14% Accuracy, +2 BAP [Rivalry with Heracross]

\\VS//

Gym Leader Birkal

@

HP: KO/100
EN: 82/100
Type:
Bug/Fighting
Abilities: Swarm/Guts/Moxie
Stats: 5/3/1/3/98/3/4
Status: Fainted
Buffs: +11% Accuracy

- - -
Order:
Birkal
chooses who sends out first​
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

"TIME FOR AN OLD FRIEND."

Infernape @ Rare Candy

Fire Blast | Fire Punch | Heat Wave

If Knock Off, use Fake Out on the first instance, Protect on the second, and Substitute (15HP) on the third. Push back actions each time.
If Bounce, use Counter that action. Push back actions.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Best case, I'm playing the long game. Worst case, I've begun the even longer game.

"I'm gonna punch your molars out, along with that candy you're chewing!"
Knock Off > Aqua Tail > Knock Off
 
Last edited:
I'll add the cotton candy later, in a bit of a rush.
Battle Two: Round One
Scoreboard:
Zt - 1 // Birkal - 0
Challenger ZhengTann
@

HP: 100/100
EN: 100/100
Type:
Electric
Abilities: Levitate
Stats: 4/3/5/3/43/4/4
Status: Healthy
Buffs: +2 BAP [SE moves]
Debuffs: -10% Evasion

\\VS//

Gym Leader Birkal

@

HP: 100/100
EN: 100/100
Type:
Fire/Fighting
Abilities: Blaze/Iron Fist
Stats: 5/3/5/3/108/3/4
Status: Healthy
Buffs: +1 BAP [Fire/Fighting]
- - -
Action 1
Turn Order:
Infernape -> Eelektross

Infernape used Fake Out! (-4 EN)
Crit [<=625]: 6245 NO
DMG
: (4 + 7.5 - 4.5) = 7

Eelektross flinched!

Action 2
Turn Order:
Infernape -> Eelektross

Infernape used Fire Blast! (-7 EN)
Hit [<=9500]: 3684 YES // Crit [<=625]: 6002 NO // Effect [<=1000]: 2353 NO
DMG
: (11 + 3 + 1 + 7.5 - 4.5) = 18

Eelektross used Aqua Tail! (-7 EN)
Hit [<=9000]: 3635 NO // Crit [<=625]: 1318 NO
DMG
: ((9 + 2 + 6 - 4.5) * 1.5) = 18.75

Action 3
Turn Order:
Infernape -> Eelektross

Infernape used Protect! (-7 EN)
Infernape protected itself!

Eelektross used Knock Off! (-7 EN)
DMG: ((10 + 6 - 4.5) * 0.67) = 7.705 / 2.5 = -3.082 EN
- - -
Eelektross: -27 HP, -14 EN
Infernape: -19 HP, -21 EN
- - -
Battle Two: Round One
Scoreboard:
Zt - 1 // Birkal - 0
Challenger ZhengTann
@

HP: 75/100
EN: 86/100
Type:
Electric
Abilities: Levitate
Stats: 4/3/5/3/43/4/4
Status: Healthy
Buffs: +2 BAP [SE moves]
Debuffs: -10% Evasion

\\VS//

Gym Leader Birkal

@

HP: 81/100
EN: 79/100
Type:
Fire/Fighting
Abilities: Blaze/Iron Fist
Stats: 5/3/5/3/108/3/4
Status: Healthy
Buffs: +1 BAP [Fire/Fighting]
- - -
Order:
ZhengTann
orders
Birkal orders
Lucy refs​
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Uh, you forgot +3 STAB on Infernape's Fire Blast, Lucy. It should deal 18 damage instead of 15, leaving Eelektross at 75 HP post-round. Now time for me to hope Birks doesn't find a way to win the damage race too much. Magnet's on my shopping list right after Weakness Policy.

"Tch, useless belts..."
Thunderbolt > Thunder > Thunderbolt
IF Infernape would use a Damaging Fire-type combo, THEN replace that action with Protect instead, pushing remaining queue back.
IF Infernape would use a Damaging Fighting-type combo, THEN replace that action with Protect instead, pushing remaining queue back.
 
Battle Two: Round Two
Scoreboard:
Zt - 1 // Birkal - 0
Challenger ZhengTann
@

HP: 75/100
EN: 86/100
Type:
Electric
Abilities: Levitate
Stats: 4/3/5/3/43/4/4
Status: Healthy
Buffs: +2 BAP [SE moves]
Debuffs: -10% Evasion

\\VS//

Gym Leader Birkal

@

HP: 81/100
EN: 79/100
Type:
Fire/Fighting
Abilities: Blaze/Iron Fist
Stats: 5/3/5/3/108/3/4
Status: Healthy
Buffs: +1 BAP [Fire/Fighting]
- - -
Action 1
Turn Order:
Infernape -> Eelektross

Infernape starts off with a quick Fire Punch! (-5 EN)
Crit [<=625]: 7989 NO
DMG
: (8 + 3 + 2 + 1 + 7.5 - 4.5) = 17

Eelektross retaliates with a jolt of Thunderbolt! (-6 EN)
Crit [<=625]: 7050 NO // Paralysis [<=1000]: 9226 NO
DMG
: (9 + 3 + 7.5 - 4.5) = 15

Action 2
Turn Order:
Infernape -> Eelektross

Infernape follows up its fiery onslaught with a Close Combat! (-7 EN)
Crit [<=625]: 8586 NO
DMG
: (12 + 3 + 1 + 7.5 - 4.5) = 19
Infernape's Def and SpD were lowered!

Eelektross falls back and summons a Thunder! (-7 EN)
Hit [<=7000]: 1500 YES // Crit [<=625]: 2018 NO // Paralysis [<=3000]: 6503 NO
DMG
: ((11 + 3 + 7.5 - 4.5) + ((0 - -1) * 2)) = 19

Action 3
Turn Order:
Infernape -> Eelektross

Infernape stops for a second and Encored Eelektross! (-10 EN)
Eelektross was encored! [2A]

Eelektross is forced to summon a Thunder once more! (-7 EN)
Ht [<=7000]: 1198 NO // Crit [<=625]: 8889 NO // Paralysis [<=3000]: 7555 NO
DMG
: ((11 + 3 + 7.5 - 4.5) + ((0 - -1) * 2)) = 19
- - -
Infernape: -53 HP, -22 EN
Eelektross: -36 HP, -20 EN
- - -
[FLUFF SPACE]
- - -
Battle Two: Round Two
Scoreboard:
Zt - 1 // Birkal - 0
Challenger ZhengTann
@

HP: 39/100
EN: 66/100
Type:
Electric
Abilities: Levitate
Stats: 4/3/5/3/43/4/4
Status: Healthy
Buffs: +2 BAP [SE moves]
Debuffs: -10% Evasion

\\VS//

Gym Leader Birkal

@

HP: 28/100
EN: 57/100
Type:
Fire/Fighting
Abilities: Blaze/Iron Fist
Stats: 5/3/5/3/108/3/4
Status: Healthy
Buffs: +1 BAP [Fire/Fighting], Blaze
- - -
Order:
Birkal
orders
ZhengTann orders
Lucy refs​
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

"GUNS BLAZING!"

Blast Burn + Blast Burn | Cooldown (Blast Burn + Blast Burn) | Blast Burn + Blast Burn
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Eeyup, I have about a 23% chance of winning this, so let the dice roll as they may.

"Pfft, take over tactics- dangit, this one actually worked-!"
Thunder > Thunderbolt > Thunder Wave
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Scoreboard
ZhengTann: 1
| Birkal: 0
Haxorus vs Heracross​

Challenger ZhengTann

Eelektross @ Expert Belt
HP: 39
EN: 66
Type: Electric
Abilities: Levitate
Stats: 4 / 3 / 5 / 3 / 43 || 4 / 4 / 19
Status: -10% Evasion, Encored [Thunder] 1a

Leader Birkal

Infernape @ Rare Candy
HP: 28
EN: 57
Type: Fire / Fighting
Abilities: Blaze / Iron Fist
Stats: 5 / 2 / 5 / 3 / 108 || 3 / 4 / 21
Status: -1 SpD
Action 1
Eelektross used Thunder!

Hit (7000): 6539 YES
Crit (625): 8759 NO
Paralyze (3000): 6254 NO
(11 + 3 + 7.5 - 4.5) + 2 = 19
[19 DMG] [7 EN]

Infernape used Blast Burn + Blast Burn!

Hit (9100): 7888 YES
Crit (625): 1671 NO
(33.75 + 3 + 1 + 2 + 7.5 - 4.5) = 42.75
Eelektross fainted!
[42.75 DMG] [41 EN]

Scoreboard
ZhengTann: 1 | Birkal: 1
Haxorus vs Heracross
Eelektross vs Infernape

Challenger ZhengTann

Eelektross @ Expert Belt
HP: KO
EN: 59
Type: Electric
Abilities: Levitate
Stats: 4 / 3 / 5 / 3 / 43 || 4 / 4 / 19
Status: -10% Evasion

Leader Birkal

Infernape @ Rare Candy
HP: 9
EN: 16
Type: Fire / Fighting
Abilities: Blaze / Iron Fist
Stats: 5 / 2 / 5 / 3 / 108 || 3 / 4 / 21
Status: Cooldown 1a, Sluggish 2a

ZhengTann has right of way!
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
I nearly tunnel-visioned into Mega-Gardevoir until I checked the movepools.

"Time to take it up a notch, mon!!"
[Mega-Evolve] Eruption > Earth Power > Flamethrower
IF Savate-Gallade is under the effects of Light Screen, THEN replace the remaining queue with Earthquake > Bulldoze > Earthquake instead.
IF Savate-Gallade would use Encore AND Elfman-Camerupt is NOT under the effects of Taunt, THEN replace the first and third instance with Dodge instead, pushing remaining queue back.
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Scoreboard
ZhengTann: 1 | Birkal: 1
Haxorus vs Heracross
Eelektross vs Infernape
Camerupt vs Gallade​

Challenger ZhengTann

Camerupt @ Cameruptite
HP:
100
EN: 100
Type: Fire / Ground
Abilities: Magma Armor / Anger Point / Solid Rock
Stats: 4 / 3 / 5 / 3 / 34
Status: -10% Evasion

Leader Birkal

Gallade @ Galladite
HP:
100
EN: 100
Type: Psychic / Fighting
Abilities: Steadfast / Justified
Stats: 5 / 3 / 3 / 3 / 92
Status: +10% Accuracy
Gallade mega evolved!
Camerupt mega evolved!

Action 1
Mega Gallade used Protect!

Mega Gallade erected a barrier around itself!
[7 EN]

Mega Camerupt used Eruption!

[(15 + 3 + 10 - 4.5) × 1] = 23.5 => 0
Mega Gallade protected itself! ([23.5 ÷ 2.5] = 9.4) [9.4 EN]
[7 EN]

Action 2
Mega Gallade used Low Kick!

Crit (625): 8532 NO
[(13 + 3 - 1 + 10 - 6) × 1] = 19
[19 DMG] [6.5 EN]

Mega Camerupt used Earth Power!

Crit (625): 8724 NO
[(9 + 3 + 2 + 10 - 4.5) × 1] = 19.5
[19.5 DMG] [6 EN]

Action 3
Mega Gallade used Teleport (Evasive)!

Mega Gallade is set to dodge all the attacks!
[6 EN]

Mega Camerupt used Flamethrower!

Mega Gallade evaded the attack!
[6 EN]

Scoreboard
ZhengTann: 1 | Birkal: 1
Haxorus vs Heracross
Eelektross vs Infernape
Camerupt vs Gallade​

Challenger ZhengTann

Mega Camerupt @ Cameruptite
HP:
81
EN: 81
Type: Fire / Ground
Abilities: Magma Armor / Anger Point / Solid Rock / Sheer Force
Stats: 5 / 4 / 7 / 4 / 17
Status: -10% Evasion

Leader Birkal

Mega Gallade @ Galladite
HP:
80
EN: 71
Type: Psychic / Fighting
Abilities: Steadfast / Justified / Inner Focus
Stats: 7 / 3 / 3 / 3 / 127
Status: +19% Accuracy

Birkal orders
ZhengTann orders
I ref
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

"NOW WE STRIKE."

Low Kick | Zen Headbutt | Low Kick

If protective / evasive move, use Feint that action. Push back actions.
If damaging Fire-type combination on A2 or A3, and not in cooldown, use Protect that action.​
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus

"Time I show the results of the super-training I went through!"
Earth Power > Flamethrower > Giga Impact + Giga Impact {Beast Soul: Belcusas!!}
IF Elfman-Camerupt would be flinched A2, THEN replace A3 with Will-o-Wisp instead.
IF Savate-Gallade would have more than 41 HP at A3, THEN replace A3 with Will-o-Wisp instead.
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Scoreboard
ZhengTann: 1 | Birkal: 1
Haxorus vs Heracross
Eelektross vs Infernape
Camerupt vs Gallade​

Challenger ZhengTann

Mega Camerupt @ Cameruptite
HP:
81
EN: 81
Type: Fire / Ground
Abilities: Magma Armor / Anger Point / Solid Rock / Sheer Force
Stats: 5 / 4 / 7 / 4 / 17
Status: -10% Evasion

Leader Birkal

Mega Gallade @ Galladite
HP:
80
EN: 71
Type: Psychic / Fighting
Abilities: Steadfast / Justified / Inner Focus
Stats: 7 / 3 / 3 / 3 / 127
Status: +19% Accuracy

Birkal struggles to break through just how fat Mega Camerupt is, even with his signature Mega Gallade. Zt capitalizes on this by taking an 81% risk to secure the KO and get the lead 2-1 as we enter Match 4!
A1
Mega Gallade: Low Kick

Crit (625): 3747 [N]
[(13 + 3 - 1 + 10 - 6) × 1] = 19
[19 DMG] [6.5 EN]

Mega Camerupt: Earth Power

Crit (625): 570 [Y]
[(9 + 3 + 3 + 2 + 10 - 4.5) × 1] = 22.5
[22.5 DMG] [6 EN]

A2
Mega Gallade: Zen Headbutt

Crit (625): 2024 [N]
Flinch (2000): 6372 [N]
[(8 + 3 - 1 + 10 - 6) × 1] = 14
[14 DMG] [5 EN]

Mega Camerupt: Flamethrower

Crit (625): 2667 [N]
[(9 + 3 + 2 + 10 - 4.5) × 1] = 19.5
[19.5 DMG] [6 EN]

A3
Mega Gallade: Low Kick

Crit (625): 650 [N]
[(13 + 3 - 1 + 10 - 6) × 1] = 19
[19 DMG] [6.5 EN]

Mega Camerupt: Beast Soul: Belcusas

BEC: [(11.8 + 15.8)] = 27.6 < 69
Hit (8100): 4152 [Y]
Crit (625): 2192 [N]
[(38.25 + 7.5 - 4.5) × 1] = 41.25
Mega Gallade fainted!
[41.25 DMG, KO] [48.3 EN]

Scoreboard
ZhengTann: 2 | Birkal: 1
Haxorus vs Heracross
Eelektross vs Infernape
Camerupt
vs Gallade​

Challenger ZhengTann

Mega Camerupt @ Cameruptite
HP:
29
EN: 21
Type: Fire / Ground
Abilities: Magma Armor / Anger Point / Solid Rock / Sheer Force
Stats: 5 / 4 / 7 / 4 / 17
Status: -10% Evasion

Leader Birkal

Mega Gallade @ Galladite
HP:
KO
EN: 53
Type: Psychic / Fighting
Abilities: Steadfast / Justified / Inner Focus
Stats: 7 / 3 / 3 / 3 / 127
Status: +19% Accuracy

Birkal has right of way!
 

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