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Gym [FIGHTING] Leader Kaxtar vs. zarator

Discussion in 'ASB' started by deadfox081, May 25, 2012.

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  1. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Rules
    Pokemon: 4v4 (B4P4 for Challenger, B8P4 for Leader)
    Format: Doubles
    DQ: 2 Days
    Switch: NO
    Items: ON
    Abilities: TWO
    Substitutions: TWO
    3 Recovers / 5 Chills

    Arena
    Japanese Zen Boxing Arena
    Show Hide
    -Inside so no Thunder allowed, little light from skylights
    -No weather allowed sans Sunny Day becuase indoors
    -Low ceiling prevents Fly/Sky Drop from being used
    -Rowdy spectators are making tons of noise and cause Psychic move users to lose focus and thus reduce the BP of Psychic moves by 3
    -Natural usable elements include: Polished titanium circular boxing ring, water moat (10 feet deep) around arena, floating island gardens, rustic dirt floor, decorative Japanese black rocks, antique parabolic torches (think Olympics)
    -The entire arena, although varied in components, is roughly a cramped 40-foot diameter circle and thus activates Fighting's "Increased senses in close combat." This boost is codified as a +1 Accuracy stage boost and +4 (Final) Speed stat, and applies to other types (Steels get the same boost in the boxing ring, Water in the moat, Ground on the floor, Grass in the gardens, Fire on the torches, Rock in the rock gardens).


    Leader Kaxtar
    Lucario (open)
    [​IMG]
    Lucario [Aura Beast] Male
    Nature: Naughty (Adds * to Attack, Subtracts * from Special Defense)

    Fighting : Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 90

    EC: 6/6
    MC: 0
    DC: 5/5

    Inner Focus (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

    Justified (DW): Innate This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Dark Pulse
    Foresight
    Quick Attack
    Detect
    Metal Claw
    Counter
    Force Palm
    Feint
    Bone Rush
    Metal Sound
    Endure
    Reversal
    Screech
    ExtremeSpeed
    Aura Sphere
    Dragon Pulse
    Nasty Plot
    Me First
    Heal Pulse
    Quick Guard
    Close Combat
    Copycat
    Final Gambit

    Blaze Kick
    Crunch
    Bullet Punch
    Sky Uppercut
    Mind Reader
    Mind Reader
    Hi Jump Kick
    Detect
    Agility
    Vacuum Wave
    Circle Throw

    Swords Dance
    Roar
    Swagger
    Giga Impact
    Hyper Beam
    Hone Claws
    HP Grass
    Rock Slide
    Toxic
    Protect
    Psychic
    Substitute
    Earthquake
    Flash Cannon
    Dig
    Double Team
    Focus Blast
    Focus Punch
    Water Pulse
    Sleep Talk
    Rest
    Iron Tail
    Drain Punch
    Stone Edge
    Endure

    Ice Punch
    Thunderpunch
    Magic Coat
    Helping Hand
    Low Kick
    Zen Headbutt
    Magnet Rise

    Raid Only:
    Dispel
    Revenankh (open)
    [​IMG]
    Revenankh (Female)
    Nature: Adamant (Add One Rank to Attack, Subtract One Rank from Special Attack)

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65

    MC: 0
    DC: 5/5

    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

    Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Moonlight
    Power Whip
    Revenge
    Punishment
    Hammer Arm
    Mach Punch
    Vital Throw
    Grudge

    Ice Punch
    Trick
    Pain Split
    Superpower

    Mach Punch
    Wide Guard
    Counter
    Curse
    Drain Punch
    Shadow Sneak
    Force Palm

    Taunt
    Torment
    Focus Punch
    Fling
    Safeguard
    Giga Impact
    Substitute
    Stone Edge
    Return
    Shadow Ball
    Bulk Up
    Protect
    Rock Slide
    Double Team
    Earthquake
    Infernape (open)

    [​IMG]
    Infernape (F)
    Nature: Mild (+SpA, -Def).

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 108

    EC: 9/9
    MC: 0
    DC: 5/5

    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Scratch
    Leer
    Ember
    Taunt
    Mach Punch
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment
    Close Combat
    Acrobatics
    Slack Off
    Flare Blitz
    Fire Spin
    Flamethrower
    Feint
    Punishment
    Facade
    Calm Mind

    Encore
    Assist
    Fake Out
    Fire Punch
    Focus Punch
    Heat Wave
    Double Kick
    Counter
    ThunderPunch
    Quick Guard
    Helping Hand

    Substitute
    Dig
    Stone Edge
    Grass Knot
    Overheat
    Iron Tail
    Rest
    Low Sweep
    Stealth Rock
    Protect
    Hidden Power Ice
    Earthquake
    Will-o-Wisp
    Focus Blast
    Rock Slide
    Sunny Day
    Hyper Beam
    Endure
    Double Team
    Brick Break
    Fire Blast
    Aerial Ace
    Flame Charge
    U-Turn
    Shadow Claw
    Giga Impact
    Sleep Talk
    Retaliate
    Fling
    Swagger
    Secret Power
    Solarbeam

    Blast Burn
    Vacuum Wave
    Endeavor
    RolePlay
    Uproar
    Gunk Shot
    Helping Hand
    Low Kick
    Heat Wave
    Swift
    Magic Coat
    Tomohawk (open)
    [​IMG]
    Tomohawk [Chinook](F)
    Modest: (+1 SpA, -1 Atk)

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85

    EC: 6/6
    MC: 0
    DC: 5/5


    Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Intimidate (Command): The Pokemon makes an intimidating roar or battle cry that lowers the Attack of all opponents by one (1) stage. The drop is maintained at the end of each round. Intimidate can only be used the round after an opponent sends out a new Pokemon after a KO.
    Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW) : (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Hyper Voice
    Taunt
    Morning Sun
    Whirlwind
    Aura Sphere
    Sunny Day
    Hurricane
    Heat Wave
    Air Slash
    Rain Dance
    Earth Power
    Hyper Voice
    Rest
    Sky Drop

    Yawn
    Rapid Spin
    Roost
    Stealth Rock
    Confuse Ray
    Nature Power

    Focus Blast
    Grass Knot
    Double Team
    Toxic
    Reflect
    Attract
    Hyper Beam
    Substitute
    Fly
    Hidden Power Electric
    Solarbeam
    Safeguard
    Protect
    Arghonaut (open)
    [​IMG]
    Arghonaut [Pirate Man] (Male)
    Glyph of Recover
    Nature: Adamant (+1 to Attack, -1 to Special Attack)

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 75

    EC: 6/6
    MC: 4
    DC: 5/5

    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Iron Fist (DW- Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Bubble
    Smokescreen
    Yawn
    Wrap
    Arm Thrust
    Taunt
    Mach Punch
    Aqua Jet
    Punishment
    Revenge
    Focus Punch
    Waterfall
    Chip Away
    Night Slash
    Foul Play

    Recover
    Ice Punch
    Bulk Up
    Soak
    Drain Punch
    Cross Chop
    Rock Blast
    Circle Throw

    Knock Off
    Gunk Shot
    Thunder Punch
    Low Kick

    Double Team
    Earthquake
    Endure
    Snatch
    Bulldoze
    Snarl
    Sludge Wave
    Stone Edge
    Rock Slide
    Protect
    Torment
    Knock Down
    Dive
    Substitute
    Gallade (open)
    [​IMG]
    Gallade [Demi Gravidon] (Male)
    Nature: Jolly (+15% Sped, +10% Accuracy, -1 Rank Special Attack)

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 92 (+)

    EC: 9/9
    MC: 0
    DC: 5/5

    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Justified (DW-UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Leaf Blade
    Night Slash
    Growl
    Leer
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Fury Cutter
    Slash
    Psychic
    Hypnosis
    Swords Dance
    Psycho Cut
    Feint
    Imprison
    Close Combat
    False Swipe
    Stored Power

    Disable
    Encore
    Confuse Ray
    Shadow Sneak
    Skill Swap
    Mean Look

    Aerial Ace
    Thunderbolt
    Will-o-Wisp
    Torment
    Reflect
    Giga Impact
    Brick Break
    Taunt
    Rock Slide
    Substitute
    Light Screen
    Thunder Wave
    Earthquake
    Trick Room
    Low Sweep
    X-Scissor
    Stone Edge
    Rock Tomb
    Endure
    Focus Punch
    Safeguard

    Ice Punch
    Thunderpunch
    Pain Split
    Fire Punch
    Wish
    Mimic
    Knock Off
    Trick
    Zen Headbutt
    Magic Coat

    Raid Only:
    Dispel
    Heracross (open)
    [​IMG]
    Heracross (M)
    Nature: Jolly (+15% to Speed, +11% Accuracy, -1 to Special Attack)

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (+)

    EC: N/A
    MC: 0
    DC: 5/5

    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
    Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Moxie (DW- Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Brick Break
    Counter
    Reversal
    Feint
    Take Down
    Close Combat

    Bide
    Revenge
    Flail
    Megahorn
    Focus Punch
    Pursuit

    Mimic
    Helping Hand
    Low Kick
    Knock Off

    Swords Dance
    Toxic
    Sleep Talk
    Earthquake
    Rock Slide
    Double Team
    Return
    Substitute
    Facade
    Dig
    Detect
    Bulldoze
    Rest
    Stone Edge
    Protect
    Scrafty (open)
    [​IMG]
    Scrafty (M)
    Adamant Nature (+1 to Attack, -1 to Special Attack)

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Intimidate (DW- UNLOCKED): (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. (Not yet Active)

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Leer
    Low Kick
    Sand Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Hi Jump Kick
    Crunch
    Facade
    Focus Punch
    Head Smash

    Amnesia
    Detect
    Counter
    Dragon Dance
    Fake Out
    Ice Punch
    ThunderPunch
    Fire Punch
    Drain Punch
    Zen Headbutt

    Dig
    Return
    Smack Down
    Roar
    Stone Edge
    Rock Slide
    Rest
    Low Sweep
    Poison Jab
    Dragon Tail
    Giga Impact
    Protect
    Double Team
    Taunt
    Substitute
    Torment
    Dragon Claw


    Challenger zarator
    Cyric the Gengar @ Link Cable (open)

    [​IMG]
    Gengar* (Cyric) (M)
    Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127
    Size Class: 3
    Weight Class: 3
    Accuracy boost: 19%
    Base Rank total: 19

    EC: N/A
    MC: 0
    DC: N/A

    Ability:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks (75 moves):

    Astonish
    Attract
    Bide
    Body Slam
    Brick Break
    Clear Smog
    Confuse Ray(*)
    Counter
    Curse(*)
    Dark Pulse
    Destiny Bond
    Disable
    Double Team
    Double-edge
    Dream Eater
    Dynamicpunch
    Endure
    Energy Ball(*)
    Explosion
    Fire Punch
    Focus Blast
    Focus Punch
    Frustration
    Giga Drain
    Grudge
    Haze(*)
    Hex
    Hidden Power [Fire, 7 BP]
    Hyper Beam
    Hypnosis(*)
    Ice Punch
    Icy Wind
    Knock Off
    Lick(*)
    Magic Coat
    Mean Look(*)
    Mimic
    Night Shade(*)
    Nightmare
    Ominous Wind
    Pain Split
    Payback
    Perish Song(*)
    Protect
    Psych Up
    Psychic
    Psywave
    Rain Dance
    Return
    Scary Face(*)
    Seismic Toss
    Shadow Ball(*)
    Shadow Punch
    Skill Swap
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Smog
    Snatch
    Spite(*)
    Substitute
    Sucker Punch(*)
    Sunny Day
    Taunt
    Telekinesis
    Thunder
    Thunderbolt(*)
    Thunderpunch
    Torment
    Toxic
    Trick
    Trick Room
    Venoshock
    Will-o-wisp
    Zap Cannon
    Shar the Chandelure @ Focus Sash (open)

    [​IMG]

    Chandelure (Shar) (F)
    Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
    Type: Ghost/Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP 90
    Atk Rank 1 (-)
    Def Rank 3
    SpA Rank 6
    SpD Rank 3
    Spe 92 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 5/5

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Shadow Tag (Dream World): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Attacks (48 moves):

    Acid
    Acid Armor
    Astonish
    Attract
    Calm Mind
    Captivate
    Clear Smog
    Confuse Ray
    Curse
    Double Team
    Embargo
    Ember
    Endure
    Energy Ball
    Fire Blast
    Fire Spin
    Flame Charge
    Flame Burst
    Flamethrower
    Flash
    Haze
    Heat Wave
    Hex
    Hidden Power (Fighting, 7 BP)
    Hyper Beam
    Imprison
    Incinerate
    Inferno
    Memento
    Minimize
    Night Shade
    Overheat
    Pain Split
    Protect
    Psych Up
    Psychic
    Safeguard
    Shadow Ball
    Smog
    Solarbeam
    Sunny Day
    Substitute
    Taunt
    Telekinesis
    Thief
    Toxic
    Trick Room
    Will-o-wisp
    Mask the Kitsunoh @ Life Orb (open)

    [​IMG]
    Kitsunoh* (Mask) (M)
    Nature: Jolly (Special Attack lowered by *; Speed raised by 15%, accuracy boost)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4
    Accuracy boost 19%
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 5/5

    Abilities:
    Frisk: (Can be activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Attacks (64 moves):

    Attract
    Brick Break
    Copycat
    Curse(*)
    Dig(*)
    Double Team
    Earthquake
    Embargo
    Endure
    Faint Attack(*)
    Fake Out
    Featherdance(*)
    Flail
    Foul Play
    Giga Impact
    Hex
    Hone Claws
    Ice Fang
    Ice Punch
    Imprison
    Iron Defense(*)
    Iron Head
    Iron Tail
    Knock Off
    Leer(*)
    Lick(*)
    Low Kick
    Magic Coat
    Memento
    Metal Burst
    Metal Claw
    Meteor Mash(*)
    Odor Sleuth(*)
    Pain Split
    Perish Song
    Protect
    Psych Up
    Psycho Shift(*)
    Rain Dance
    Revenge
    Roar
    Rock Slide(*)
    Safeguard
    Scratch(*)
    Shadow Claw
    Shadow Sneak(*)
    Shadowstrike
    Snatch
    Spite
    Substitute
    Sunny Day
    Superpower
    Tackle (*)
    Tail Whip
    Taunt
    Thief
    Thunder Fang
    Thunderpunch
    Torment
    Toxic
    Trick
    U-turn
    Will-O-Wisp(*)
    Yawn
    Lendys the Haxorus @ Dragon Fang (open)

    [​IMG]
    Haxorus (Lendys) (M)
    Nature: Adamant (Attack raised by *; Sp. Attack lowered by *)
    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats

    HP: 100
    Atk: Rank 7 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 97
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 2/5

    Abilities:
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve (DW LOCKED): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks (28 moves):

    Assurance
    Brick Break
    Counter
    Dig
    Draco Meteor
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dual Chop
    Earthquake
    Endure
    False Swipe
    Giga Impact
    Guillotine
    Hone Claws
    Leer
    Outrage
    Protect
    Reversal
    Roar
    Scary Face
    Scratch
    Slash
    Substitute
    Swords Dance
    Taunt
    Toxic


    Looks like the boxing arena is going to finally see some action. Raid master zarator has decided it's about time he challenged the Fighting Gym Leader Kaxtar and this should indeed be an interesting fight. Lets start outselves off by deciding who has to send out their Pokemon first. Heads places the burden on the leader while tails means its all on zarator..

    [​IMG]

    Heads it is! Kaxtar its all on you.

    Turn Order
    Leader Kaxtar sends out first two Pokemon, selecting abilities and items.
    zarator sends out first two Pokemon, selecting abilities and issuing actions.
    Leader kaxtar issues actions.
    deadfox081 referees.
  2. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Not too sure if I have any solid options, this should be a close match.

    Go Infernape, Gallade! Gallade takes a Mental Herb. Inferanpe gets a Life Orb.
  3. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    Well, old friend, I sure have no reason to go easy on you right?^^

    I'll send out Chandelure (Flash Fire/Flame Body) and Haxorus (Mold Breaker/Unnerve)

    Chandelure:
    Shadow Ball (Gallade) - Fire Blast (Gallade) - Hex (Gallade)
    If Gallade attempts to use an evasive or a protective move successfully, redirect your attacks onto Infernape (and if this is the case for A2, change your action to Psychic (Infernape))

    Haxorus: Dragon Claw (Gallade) - Dual Chop (Gallade) - Draco Meteor (Gallade)
    If Gallade attempts to use an evasive or a protective move successfully, redirect your attacks onto Infernape unless Infernape uses Counter, in which case replace your corresponding action with Dragon Pulse (Infernape).

    EDIT: yeah sorry about the ability. It's not like Haxorus will prolly survive long enough for it to be of any concern though.
  4. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    If this works, it'll be so damn neat. Also Deadfox/Zarator, Haxorus's Unnerve is DW locked, so Zarator should be forced to use Rivalry, though no pokemon out ATM are affected by it.

    Gallade: Knock Off Haxorus~Paint Split Chandelure~Brick Break+Ice Punch Combo Haxorus
    Infernape: Focus Punch Haxorus~Close Combat Haxorus~Focus Punch Haxorus
  5. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Leader Kaxtar
    AA--
    400-420/400-420: 100%
    [​IMG] | [​IMG]
    Infernape (F) | Demi Gravidon (F)
    @ [​IMG] Life Orb | @ [​IMG] Mental Herb (3)
    HP: 100 | HP: 100
    EN: 100 | EN: 100
    Spe: 108 (112) | Spe: 92 (96) [+10% ACC]
    4 / 2 / 5 / 3 | 5 / 3 / 2 / 4
    SC 3 / WC 4 | SC 3 / WC 4
    Blaze, Iron Fist | Steadfast, Justified
    +1 Acc | +1 Acc

    VS.

    zarator
    AA--
    380/380: 100%
    [​IMG] | [​IMG]
    Shar (F) | Lendys (M)
    @ [​IMG] Focus Sash | @ [​IMG] Dragon Fang
    HP: 90 | HP: 100
    EN: 100 | EN: 100
    Spe: 92 [+10% ACC] | Spe: 97
    1 / 3 / 6 / 3 | 7 / 3 / 1 / 3
    SC 2 / WC 3 | SC 3 / WC 5
    Flash Fire, Flame Body | Mold Breaker, Rivalry

    These boys don't mess around once the Pokemon hit the Zen Boxing Arena so why don't we get right down to following the action. Infernape the Infernape begins by channelling some major focus while Lendys the Haxorus goes with an immediate show of power in the form of a Dragon Claw on the opposing Gallade. Demi Gravidon didn't appreciate the hit and makes sure future such attacks will be weaker by removing Lendys' Dragon Fang with a Knock Off! Shar the Chandelure also has sights on the part Psychic and hits him with a Shadow Ball for some very nice damage of its own. Infernape closes us out by showing just what some Focus can do with a huge Punch right to Lendys' ample jaw.

    In true style of our arena Infernape follows that up right away with a serious of blows in Close Combat. The move does end up leaving herself a tad exposed though. Lendys fires back with a Dual Chop, still focussed on Gallade while Demi Gravidon is a bit sick of being pounded upon and decides to instead use all this single mindedness to his advantage. He promptly Splits his Pain with Shar and ensures they both show scars of the beating to date. The ghostly one isn't deterred and Blasts back at Gallade with a stare of Fire. In fact the fire was so very hot that it left Demi with a very unwelcome burn.

    Both of the leader's Pokemon sit in wait for the final action while they are forced to watch Haxorus unleash a mighty Draco Meteor on the heavily battered Gallade. He really did miss his Fang on that one though. Fortunately luck does seem to be on Shar's side as the no doubt unaccounted for burn allows her Hex attack to hit at full power. That very same burn is causing trouble for Gravidon on the attacking front too, as it limits the damage from his Icy Brick Break. However it does still mean that an Iron Fist boosted Focus Punch from Infernape can bring the dragon down, even if it was just because of that Life Orb. Of course Gallade is now a sitting duck but thats surely just a technicality..


    Leader Kaxtar
    AA--
    304-324/400-420: 76-77%
    [​IMG] | [​IMG]
    Infernape (F) | Demi Gravidon (F)
    @ [​IMG] Life Orb | @ [​IMG] Mental Herb (3)
    HP: 94 | HP: 10
    EN: 75 | EN: 57
    Spe: 108 (112) | Spe: 92 (96) [+10% ACC]
    4 / 2 / 5 / 3 | 5 / 3 / 2 / 4
    SC 3 / WC 4 | SC 3 / WC 4
    Blaze, Iron Fist | Steadfast, Justified
    +1 Acc, -1 Def, -1 SpD | +1 Acc
    N/A | Burned, Cooldown (1a)

    VS.

    zarator
    XA--
    257/380: 68%
    [​IMG] | [​IMG]
    Shar (F) | Lendys (M)
    @ [​IMG] Focus Sash | @ [​IMG] Dragon Fang
    HP: 67 | HP: 0
    EN: 82 | EN: 81
    Spe: 92 [+10% ACC] | Spe: 97
    1 / 3 / 6 / 3 | 7 / 3 / 1 / 3
    SC 2 / WC 3 | SC 3 / WC 5
    Flash Fire, Flame Body | Mold Breaker, Rivalry
    N/A | -2 SpA

    Calculations (open)
    Action 1
    Infernape: Infernape is tightening its focus!
    Lendys: Dragon Claw (Demi Gravidon) > CRIT [<=63] 942/1000: NO > (8 + 3 + (5-3)*1.5 + (7-5)*1) + 4 = 20 [20 DMG] [5 EN]
    Demi Gravidon: Knock Off (Lendys) > CRIT [<=63] 276/1000: NO > (4 + (5-3)*1.5) = 7 > Lendys' Dragon Fang was knocked off! [7 DMG] [3 EN]
    Shar: Shadow Ball (Demi Gravidon) > CRIT [<=63] 739/1000: NO | SPD DROP [<=200] 380/1000: NO > (8 + 3 + (5-4)*1.5 + (6-5)*1.5)*1.5 = 20.25 [20.25 DMG] [5 EN]
    Infernape: Focus Punch (Lendys) > CRIT [<=63] 188/1000: NO > (15 + 3 + 3 + 2 + (4-3)*1.5) = 24.5 [24.5 DMG] [2 RECOIL] [9 EN]

    Action 2
    Infernape: Close Combat (Lendys) > CRIT [<=63] 206/1000: NO > (12 + 3 + 3 + (4-3)*1.5) = 19.5 > Infernape's Defence and Special Defence fell! [19.5 DMG] [2 RECOIL] [7 EN]
    Lendys: Dual Chop (Demi Gravidon) > HIT [<=900] 894/1000: YES | CRIT [<=63] 876/1000: NO | CRIT [<=63] 411/1000: NO > (4*2 + 3 + (5-3)*1.5 + (7-5)*1) = 16 [16 DMG] [5 EN]
    Demi Gravidon: Pain Split (Shar) > Demi Gravidon and Shar shared their pain! > Both Pokemon go to 67 HP [22 EN]
    Shar: Fire Blast (Demi Gravidon) > HIT [<=950] 535/1000: YES | CRIT [<=63] 65/1000: NO | BURN [<=100] 46/1000: YES > (12 + 3 + (5-4)*1.5 + (6-5)*1.5) = 17.5 > Demi Gravidon was burned! [17.5 DMG] [7 EN]

    Demi Gravidon was hurt by the burn! [2 DMG]

    Action 3
    Infernape: Infernape is tightening its focus!
    Lendys: Draco Meteor (Demi Gravidon) > HIT [<=900] 83/1000: YES | CRIT [<=63] 595/1000: NO > (14 + 3 + (1-4)*1.5) = 12.5 > Lendys' Special Attack harshly fell! [12.5 DMG] [9 EN]
    Shar: Hex (Demi Gravidon) > CRIT [<=63] 252/1000: NO > (10 + 3 + (5-4)*1.5 + (6-5)*1.5)*1.5 = 23.25 [23.25 DMG] [6 EN]
    Demi Gravidon: Icy Brick Break (Lendys) > CRIT [<=63] 429/1000: NO | FREEZE [<=100] 861/1000: NO > (16 - 3 + (5-3)*1.5)*1.5 = 24 [24 DMG] [18 EN]
    Infernape: Focus Punch (Lendys) > CRIT [<=63] 565/1000: NO > (15 + 3 + 3 + 2 + (4-3)*1.5) = 24.5 [24.5 DMG] [2 RECOIL] [9 EN]

    Demi Gravidon was hurt by the burn! [2 DMG]


    Turn Order
    zarator sends in new Pokemon.
    Leader kaxtar issues actions.
    zarator issues actions.
    deadfox081 referees.​
  6. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    An interesting development.

    Sending out Gengar. Your move, Kaxtar^^
  7. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Hey, just wanted to let you know that I won't be able to get actions in until tomorrow evening. I might break DQ by a few hours, sorry about that.
  8. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Gallade: Cool Down~Rock Slide~Night Slash Chandelure
    Infernape: Stone Edge Chandelure~Fire Blast Gengar~Stone Edge Chandelure

    IF Hypnosis/Taunt by Gengar AND Gengar is not Taunted, THEN Magic Coat that action and push others back.
  9. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    Chandelure: Shadow Ball (Gallade) - Pain Split (Infernape) - Hex (Infernape)
    Gengar: Haze - Thunder Wave (Infernape) - Sludge Bomb (Infernape)

    Looks like that Haze boost for Ghost-types is more useful than I thought^^
  10. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Leader Kaxtar
    AA--
    304-324/400-420: 76-77%
    [​IMG] | [​IMG]
    Infernape (F) | Demi Gravidon (F)
    @ [​IMG] Life Orb | @ [​IMG] Mental Herb (3)
    HP: 94 | HP: 10
    EN: 75 | EN: 57
    Spe: 108 (112) | Spe: 92 (96) [+10% ACC]
    4 / 2 / 5 / 3 | 5 / 3 / 2 / 4
    SC 3 / WC 4 | SC 3 / WC 4
    Blaze, Iron Fist | Steadfast, Justified
    -1 Acc | -1 Acc, -1 SpD
    N/A | Burned

    VS.

    zarator
    XAA-
    257/380: 68%
    [​IMG] | [​IMG]
    Shar (F) | Cyric (M)
    @ [​IMG] Focus Sash | @ [​IMG] Link Cable
    HP: 67 | HP: 90
    EN: 82 | EN: 100
    Spe: 92 [+10% ACC] | Spe: 127 [+19% ACC]
    1 / 3 / 6 / 3 | 2 / 2 / 6 / 4
    SC 2 / WC 3 | SC 3 / WC 3
    Flash Fire, Flame Body | Levitate

    Fresh on the field and defintiely not messing about Cyric the Gengar starts by releasing a thick Haze all over the arena. The leader's fighting types are definitely put off by the haze but it appears the challenger's Ghost types are wholy unaffected. That was a clever move. Of course Infernape isn't exactly effected immediately and still lands a particularly hard Stone Edge on Shar. The Chandelure isn't too taken aback by the move though and swiftly moves to KO the cooling down Gallade with a Shadow Ball.

    Cyric then turns its focus onto Infernape also and cripples the ape with paralysis. Shar quickly follows up by returning Kaxtar's trick and Splitting some Pain of her own with the Infernape to more or less undo the damage of its last attack. Nevertheless the fire type is able to fight through both the haze and the paralysis to successfully launch a star of flame at the Gengar for some respectable damage.

    Cyric finally decides it is high time to attack and does just that with a Sludge Bomb at Infernape, while at the exact same time Shar channels the pain of her status with a Hex attack. Apparently this ape is totally haxxproof though as she is once again able to hit Shar with a Stone Edge despite strong paralysis and nearly a 50% chance to miss. Well done little ape.


    Leader Kaxtar
    XA--
    231-251/400-420: 58-60%
    [​IMG] | [​IMG]
    Infernape (F) | Demi Gravidon (F)
    @ [​IMG] Life Orb | @ [​IMG] Mental Herb (3)
    HP: 31 | HP: -10
    EN: 54 | EN: 57
    Spe: 108 (31) | Spe: 92 (96) [+10% ACC]
    4 / 2 / 5 / 3 | 5 / 3 / 2 / 4
    SC 3 / WC 4 | SC 3 / WC 4
    Blaze, Iron Fist | Steadfast, Justified
    -1 Acc | -1 Acc, -1 SpD
    Paralyzed (20%) | Burned

    VS.

    zarator
    XAA-
    219/380: 58%
    [​IMG] | [​IMG]
    Shar (F) | Cyric (M)
    @ [​IMG] Focus Sash | @ [​IMG] Link Cable
    HP: 49 | HP: 70
    EN: 49 | EN: 81
    Spe: 92 [+10% ACC] | Spe: 127 [+19% ACC]
    1 / 3 / 6 / 3 | 2 / 2 / 6 / 4
    SC 2 / WC 3 | SC 3 / WC 3
    Flash Fire, Flame Body | Levitate

    Calculations (open)
    Action 1
    Note: I'm applying the effects of Haze in the order they are written, so the fighting types will be at -1 Acc
    Cyric: Haze > Everyone's stat stages were reset! > Infernape and Demi Gravidon's accuracy fell! [6 EN]
    Infernape: Stone Edge (Shar) > HIT [<=600] 424/1000: YES | CRIT [<=125] 59/1000: YES > (10 - 2 + 3 + 3 + (4-3)*1.5)*1.5 = 23.25 [23.25 DMG] [2 RECOIL] [7 EN]
    Demi Gravidon: Demi Gravidon needs to cooldown!
    Shar: Shadow Ball (Demi Gravidon) > CRIT [<=63] 323/1000: NO | SPD DROP [<=200] 181/1000: YES > (8 + 3 + (5-4)*1.5 + (6-5)*1.5)*1.5 = 20.25 > Demi Gravidon's Special Defence fell! [20.25 DMG] [5 EN]
    Demi Gravidon was knocked out!

    Action 2
    Cyric: Thunder Wave (Infernape) > Infernape was paralyzed (25%)! [7 EN]
    Shar: Pain Split (Infernape) > Infernape and Shar shared their pain! > Both Pokemon go to 68 HP [22 EN]
    Infernape: PARA [<=250] 844/1000: NO > Fire Blast (Cyric) > HIT [<=638] 164/1000: NO | CRIT [<=63] 729/1000: NO | BURN [<=100] 681/1000: NO > (12 + 3 + 3 + (5-4)*1.5) = 19.5 [19.5 DMG] [2 RECOIL] [7 EN]

    Action 3
    Cyric: Sludge Bomb (Infernape) > CRIT [<=63] 799/1000: NO | POISON [<=300] 458/1000: NO > (9 + 3 + (5-3)*1.5 + (6-5)*1) = 16 [16 DMG] [6 EN]
    Shar: Hex (Infernape) > CRIT [<=63] 159/1000: NO > (10 + 3 + (5-3)*1.5 + (6-5)*1) = 17 [17 DMG] [6 EN]
    Infernape: PARA [<=250] 991/1000: NO > Stone Edge (Shar) > HIT [<=638] 531/1000: NO | CRIT [<=125] 321/1000: NO > (10 - 2 + 3 + (4-3)*1.5) = 18.75 [18.75 DMG] [2 RECOIL] [7 EN]


    Turn Order
    Leader Kaxtar sends in new Pokemon.
    zarator issues actions.
    Leader Kaxtar issues actions.
    deadfox081 referees.​
  11. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Scrafty with Life Orb.
  12. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    I think you need to specify abilities as well
  13. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Oops. Moxie and Shed Skin.
  14. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    Chandelure: Pain Split (Scrafty) - Shadow Ball (Infernape) - Psychic (Infernape)
    If Scrafty uses Protect on A1, change your respective action to Shadow Ball (Infernape) and push your actions back.
    If Infernape uses a Rock-type attack onto Chandelure as part of a combination on A1, change your respective action to Protect and push your actions back
    If Infernape is KOed, change all remaining actions to Fire Blast (Scrafty)

    Gengar: Hex (Infernape) - Sludge Bomb (Infernape) - Hex (Infernape)
    If Scrafty uses a Dark-type attack onto Gengar, replace your action with Counter and push your actions back.
    If Scrafty uses Taunt onto Gengar, replace your current action with Magic Coat and push your actions back
    If Infernape is KOed, change all remaining actions to Focus Blast (Scrafty)
  15. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Big rounds boys, I think we can even come out on top if Paralysis doesn't screw us over too much.

    Scrafty: Crunch Chandelure~Rock Slide~Crunch Chandelure

    IF Infernape is Fully Paralyzed A1, THEN change actions to Payback~Crunch~Payback (All Chandelure)
    IF Infernape is Fully Paralyzed A3 but NOT A1, THEN change A3 to Payback+Payback Combo Chandelure.

    Infernape: Dig~Stay Underground~Attack Chandelure

    IF Fully Paralyzed A1, THEN change actions to Shadow Claw+Mach Punch Combo Genger~Cool Down (Try Combo again on Gengar). (I think the combo should still get the Iron Fist boost, I see the attack as a punch with shadowy claws protruding from the end, similar to this weapon being punched into something: http://i597.photobucket.com/albums/tt54/sandeep_koftgariartist/scissor20Katar1.jpg)

    Also, a heads up. This battle will probably have to go on hold for a while. I'm going away for six weeks starting June 13, and will not have access to Smogon. While I'm gone, Deadfox can claim half of the UC for his reffing up to this point. Zarator, I'm assuming that you don't need the counters, but if you want to, claim for the Pokemon that already out and 2 TC/CC. Sorry about this, I really wanted to finish this battle before I leave, but it looks like it will have to wait.
  16. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Leader Kaxtar
    XAA-
    231-241/400-410: 58-59%
    [​IMG] | [​IMG]
    Infernape (F) | Scrafty (M)
    @ [​IMG] Life Orb | @ [​IMG] Life Orb
    HP: 31 | HP: 100
    EN: 54 | EN: 100
    Spe: 108 (31) | Spe: 58 (62)
    4 / 2 / 5 / 3 | 4 / 4 / 1 / 4
    SC 3 / WC 4 | SC 2 / WC 3
    Blaze, Iron Fist | Shed Skin, Moxie
    -1 Acc | +1 Acc
    Paralyzed (20%) | N/A

    VS.

    zarator
    XAA-
    219/380: 58%
    [​IMG] | [​IMG]
    Shar (F) | Cyric (M)
    @ [​IMG] Focus Sash | @ [​IMG] Link Cable
    HP: 49 | HP: 70
    EN: 49 | EN: 81
    Spe: 92 [+10% ACC] | Spe: 127 [+19% ACC]
    1 / 3 / 6 / 3 | 2 / 2 / 6 / 4
    SC 2 / WC 3 | SC 3 / WC 3
    Flash Fire, Flame Body | Levitate

    Cyric is swift in turning his attention to the near crippled Infernape and a Hex attack does almost enough to see the ape out of this match. Fortunately for her Shar has sights set on extending her time in this match even more with another Pain Split, this time using the fresh on the field Scrafty to sap a whole bunch of life force. Scrafty doesn't appreciate the tactic and responds immediately by Crunching down on the Chandelure and hitting so hard that it decreases her defence against future hits. Infernape ends the exchange by Digging underground and hiding like a cowards, albeit a very clever one.

    Cyric and Shar are none the wiser to Infernape's avoidance tactic and their balls of Sludge and Shadow respectively miss wildly. Scrafty punishes the pair by raining rocks down on the both of them but unfortunately for the leader Infernape's paralysis acts up finally and the fire monkey is forced to surface from its underground safe place to get some circulation back through its limbs. That wasn't the plan and Cyric takes full advantage by knocking Infernape out with another Hex attack! This allows Shar to turn her attentions to the now very lonely Scraft with a Fire Blast but at least the Dark type is able to out damage the Ghost with another hard Crunch. Looks like the challenger just took the advantage as the leader now has to reveal his last team member a little earlier than he might have hoped.


    Leader Kaxtar
    XXA-
    152-162/400-410: 38-40%
    [​IMG] | [​IMG]
    Infernape (F) | Scrafty (M)
    @ [​IMG] Life Orb | @ [​IMG] Life Orb
    HP: -3 | HP: 52
    EN: 48 | EN: 84
    Spe: 108 (31) | Spe: 58 (62)
    4 / 2 / 5 / 3 | 4 / 4 / 1 / 4
    SC 3 / WC 4 | SC 2 / WC 3
    Blaze, Iron Fist | Shed Skin, Moxie
    N/A | +1 Acc
    Paralyzed (10%) | N/A

    VS.

    zarator
    XAA-
    172/380: 45%
    [​IMG] | [​IMG]
    Shar (F) | Cyric (M)
    @ [​IMG] Focus Sash | @ [​IMG] Link Cable
    HP: 14 | HP: 58
    EN: 14 | EN: 63
    Spe: 92 [+10% ACC] | Spe: 127 [+19% ACC]
    1 / 3 / 6 / 3 | 2 / 2 / 6 / 4
    SC 2 / WC 3 | SC 3 / WC 3
    Flash Fire, Flame Body | Levitate
    -1 Def | N/A

    Calculations (open)
    Okay so dealing with paralysis while underground is a little tricky. Should Infernape get underground successfully I will still be checking paralysis and if it succumbs then it will be forced to surface in order to recover and then will continue its actions as ordered. It just doesn't seem fair to be able to circumvent the negative effects of a status like that.

    Action 1
    Cyric: Hex (Infernape) > CRIT [<=63] 773/1000: NO > (10 + 3 + (5-3)*1.5 + (6-5)*1) = 17 [17 DMG] [6 EN]
    Shar: Pain Split (Scrafty) > Scrafty and Shar shared their pain! > Both Pokemon go to 75 HP! [23 EN]
    Scrafty: Crunch (Shar) > CRIT [<=63] 78/1000: NO | DEF DROP [<=200] 84/1000: YES > (8 + 3 + 3 - 2 + (4-3)*1.5)*1.5 = 20.25 > Shar's Defence fell! > [20.25 DMG] [2 RECOIL] [5 EN]
    Infernape: PARA [<=200] 224/1000: NO > Infernape dug underground and stayed there! [6 EN]

    Action 2
    Cyric: Sludge Bomb (Infernape) > The attack missed! [6 EN]
    Shar: Shadow Ball (Infernape) > The attack missed! [5 EN]
    Scrafty: Rock Slide [6 EN] [2 RECOIL]
    @Shar: HIT [<=900] 200/1000: YES | CRIT [<=63] 206/1000: NO > (8*0.75 + 3 - 2 + (4-3)*1.5)*1.5 + 1.75 = 14.5 [14.5 DMG]
    @Cyric: HIT [<=900] 836/1000: YES | CRIT [<=63] 734/1000: NO > (8*0.75 + 3 + (4-2)*1.5) = 12 [12 DMG]
    Infernape: PARA [<=200] 35/10000: YES > Infernape was fully paralyzed! > Infernape was forced to surface to recover! > Infernape's paralysis stage fell!

    Action 3
    Cyric: Hex (Infernape) > CRIT [<=63] 398/1000: NO > (10 + 3 + (5-3)*1.5 + (6-5)*1) = 17 [17 DMG] [6 EN]
    Infernape was knocked out!
    Shar: Fire Blast (Scrafty) > HIT [<=950] 289/1000: YES | CRIT [<=63] 550/1000: NO | BURN [<=100] 656/1000: NO > (12 + 3 + (5-4)*1.5 + (6-5)*1) = 17.5 [17.5 DMG] [7 EN]
    Scrafty: Crunch (Shar) > CRIT [<=63] 309/1000: NO | DEF DROP [<=200] 259/1000: NO > (8 + 3 + 3 + (4-3)*1.5)*1.5 + 1.75 = 25 [25 DMG] [2 RECOIL] [5 EN]


    Also if we are all swift about it I think we can get this done by the 13th.

    Turn Order
    Leader Kaxtar sends in new Pokemon, selects abilities, item and issues actions.
    zarator issues actions.
    deadfox081 referees.​
  17. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Fuk, the ONE action where I couldn't afford to get paralyzed...

    Rev, let's go. Use Shed Skin and Infiltrator. Take an Expert Belt, please.

    Rev: Shadow Sneak Chandelure~Shadow Punch Gengar~Shadow Sneak Gengar

    IF Chandelure uses Protect A1, THEN change that action to Protect and push all others down.
    IF Gengar Counters on any action, THEN change that action to Substitute 15 on the first instance and Shadow Ball Gengar on all others.

    Scrafty: Payback Gengar~Crunch Gengar~Payback Gengar

    IF Gengar Counters or Protects on any action, THEN change that action to Substitute 15 on the first instance and Dragon Dance on all others.
  18. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    Chandelure: Protect - Chill - Fire Blast (Scrafty)
    Gengar: Focus Blast (Scrafty) - Counter - Hyper Beam (Scrafty)
  19. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Leader Kaxtar
    XXAA
    152/400: 38%
    [​IMG] | [​IMG]
    Revenankh (F) | Scrafty (M)
    @ [​IMG] Expert Belt | @ [​IMG] Life Orb
    HP: 100 | HP: 52
    EN: 100 | EN: 84
    Spe: 65 (69) | Spe: 58 (62)
    5 / 3 / 2 / 4 | 4 / 4 / 1 / 4
    SC 3 / WC 3 | SC 2 / WC 3
    Shed Skin, Infiltrator | Shed Skin, Moxie
    +1 Acc | +1 Acc

    VS.

    zarator
    XAA-
    172/380: 45%
    [​IMG] | [​IMG]
    Shar (F) | Cyric (M)
    @ [​IMG] Focus Sash | @ [​IMG] Link Cable
    HP: 14 | HP: 58
    EN: 14 | EN: 63
    Spe: 92 [+10% ACC] | Spe: 127 [+19% ACC]
    1 / 3 / 6 / 3 | 2 / 2 / 6 / 4
    SC 2 / WC 3 | SC 3 / WC 3
    Flash Fire, Flame Body | Levitate
    -1 Def | N/A

    Having been forced to reveal his hand a little earlier than expected the Fighting Gym Leader sends out yet another boringly un-nicknamed mon as his final team member, this time a Revenankh. Shar knows that the mummy is gunning for her and Protects against whatever might be coming her way. This also acts to trigger Revenankh's own substitution and she also Protects and both end up doing it for nothing at all! Unaware of this waste of time on the other side of the field the Gengar and Scrafty trade powerful attacks of their own with a Focus Blast and Payback finding their marks respectively both to some pretty mamoth damage.

    It looks like substitutions are going to cost the Leader dearly in this round because simply by looking like he might Counter anything coming his way Cyric has altered the entire complection of this action! Both Revenankh and Scrafty are too wary of the counter to attack anyone and instead both set up replicas of themselves while Shar is allowed to Chill out and keep on living in this match up! zarator quickly makes Kaxtar pay for this as Cyric knocks Scrafty's doll flat out of the arena with a Hyper Beam and Shar follows up to KO the lizard thingo with a Fire Blast! Revenankh is at least able to finally land a blow and his Shadow Punch does bring Gengar so very close to the brink but it looks unlikely to be enough for the mummy mon to take on 3 other ghosts, no matter how weakened these two may be.


    Leader Kaxtar
    XXXA
    85/400: 21%
    [​IMG] | [​IMG]
    Revenankh (F) | Scrafty (M)
    @ [​IMG] Expert Belt | @ [​IMG] Life Orb
    HP: 85 | HP: -4
    EN: 78 | EN: 66
    Spe: 65 (69) | Spe: 58 (62)
    5 / 3 / 2 / 4 | 4 / 4 / 1 / 4
    SC 3 / WC 3 | SC 2 / WC 3
    Shed Skin, Infiltrator | Shed Skin, Moxie
    +1 Acc | +1 Acc
    Substitute (15 HP) | N/A

    VS.

    zarator
    XAA-
    120/380: 32%
    [​IMG] | [​IMG]
    Shar (F) | Cyric (M)
    @ [​IMG] Focus Sash | @ [​IMG] Link Cable
    HP: 14 | HP: 6
    EN: 12 | EN: 38
    Spe: 92 [+10% ACC] | Spe: 127 [+19% ACC]
    1 / 3 / 6 / 3 | 2 / 2 / 6 / 4
    SC 2 / WC 3 | SC 3 / WC 3
    Flash Fire, Flame Body | Levitate
    N/A | Sluggish (1a)

    Calculations (open)
    Action 1
    Shar: Protect [7 EN]
    Revenankh: Protect [7 EN]
    Cyric: Focus Blast (Scrafty) > HIT [<=890] 591/1000: YES | CRIT [<=63] 621/1000: YES | SPD DROP [<=100] 755/1000: NO > (12 + (5-4)*1.5 + (6-5)*1)*1.5 = 21.75 [21.75 DMG] [8 EN]
    Scrafty: Payback (Cyric) > CRIT [<=63] 149/1000: NO > (10 + 3 + 3 + (4-2)*1.5)*1.5 = 28.5 [28.5 DMG] [2 RECOIL] [6 EN]

    Action 2
    Shar: Chill > Shar chilled out! [+12 EN]
    Revenankh: Substitute > Revenankh made a 15 HP substitute! [-15 HP] [12 EN]
    Scrafty: Substitute > Scrafty made a 15 HP substitute! [-15 HP] [12 EN]
    Cyric: Counter > There was nothing to counter! [6 EN]

    Action 3
    Cyric: Hyper Beam (Scrafty) > CRIT [<=63] 279/1000: NO > (15 + (5-4)*1.5 + (6-5)*1) = 17.5 > The substitute broke! > Cyric became sluggish! [11 EN]
    Shar: Fire Blast (Scrafty) > HIT [<=950] 448/1000: YES | CRIT [<=63] 438/1000: NO | BURN [<=100] 672/1000: NO > (12 + 3 + (5-4)*1.5 + (6-5)*1) = 17.5 [17.5 DMG] [7 EN]
    Scrafty was knocked out!
    Revenankh: Shadow Punch (Cyric) > CRIT [<=63] 257/1000: NO > (6 + 3 + 2 + (5-2)*1.5)*1.5 = 23.25 [23.25 DMG] [3 EN]


    Turn Order
    zarator issues actions.
    Leader Kaxtar issues actions.
    deadfox081 referees.​
  20. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    Gengar: Ominous Wind (Revenankh) - Endure - Shadow Ball (Revenankh)
    Chandelure: Shadow Ball (Revenankh) - Fire Blast (Revenankh) - Shadow Ball (Revenankh)
  21. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    zarator, your substitution is illegal. Gengar cannot use Protect while sluggish
  22. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    Yeah my bad. Fixed them.
  23. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Well, this probably isn't going to end well. Really wished I had specified my substitution a bit more, nice job spotting it and abusing it Zarator.

    Shadow Sneak Gengar~Shadow Sneak Chandelure~Chill
  24. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Leader Kaxtar
    XXXA
    85/400: 21%
    [​IMG]
    Revenankh (F)
    @ [​IMG] Expert Belt
    HP: 85
    EN: 78
    Spe: 65 (69)
    5 / 3 / 2 / 4
    SC 3 / WC 3
    Shed Skin, Infiltrator
    +1 Acc
    Substitute (15 HP)

    VS.

    zarator
    XAA-
    120/380: 32%
    [​IMG] | [​IMG]
    Shar (F) | Cyric (M)
    @ [​IMG] Focus Sash | @ [​IMG] Link Cable
    HP: 14 | HP: 6
    EN: 12 | EN: 38
    Spe: 92 [+10% ACC] | Spe: 127 [+19% ACC]
    1 / 3 / 6 / 3 | 2 / 2 / 6 / 4
    SC 2 / WC 3 | SC 3 / WC 3
    Flash Fire, Flame Body | Levitate
    N/A | Sluggish (1a)

    In a very swift round indeed Revenankh makes use of a couple of Shadow Sneaks to rid himself of both the opposing Ghosts. Not before Shar manages to destroy his Substitute with a Shadowy Ball though. Looks like its not up to the mummy to stand alone against a fully fit Mask. This one is coming down to the wire it seems.

    Leader Kaxtar
    XXXA
    85/400: 21%
    [​IMG]
    Revenankh (F)
    @ [​IMG] Expert Belt
    HP: 85
    EN: 68
    Spe: 65 (69)
    5 / 3 / 2 / 4
    SC 3 / WC 3
    Shed Skin, Infiltrator
    +1 Acc

    VS.

    zarator
    XXX-
    100/380: 26%
    [​IMG] | [​IMG]
    Shar (F) | Cyric (M)
    @ [​IMG] Focus Sash | @ [​IMG] Link Cable
    HP: -4 | HP: -14
    EN: 7 | EN: 38
    Spe: 92 [+10% ACC] | Spe: 127 [+19% ACC]
    1 / 3 / 6 / 3 | 2 / 2 / 6 / 4
    SC 2 / WC 3 | SC 3 / WC 3
    Flash Fire, Flame Body | Levitate
    N/A | N/A

    Calculations (open)
    Action 1
    Revenankh: Shadow Sneak (Cyric) > CRIT [<=63] 161/1000: NO > (4 + 3 + 2 + (5-2)*1.5)*1.5 = 20.25 [20.25 DMG] [3 EN]
    Cyric was knocked out!
    Shar: Shadow Ball (Revenankh) > CRIT [<=63] 896/1000: NO > (8 + 3 + (5-4)*1.5 + (6-5)*1)*1.5 = 20.25 > The substitute broke! [5 EN]

    Action 2
    Revenankh: Shadow Sneak (Shar) > CRIT [<=63] 452/1000: NO > (4 + 3 + 2 + (5-3)*1.5)*1.5 = 18 [18 DMG] [7 EN]
    Shar was knocked out!


    Turn Order
    zarator selects abilities for Mask the Kitsunoh.
    Leader Kaxtar issues actions.
    zarator issues actions.
    deadfox081 referees.​
  25. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    I select Limber and Cursed Body as my abilities. Your move, Kaxtar!
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