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Completed Final[ly] Smogonian Standoff: 2+2v2+2 Doubs, Alch+iiMKU v DF+Random (Ref DA8828)

Discussion in 'ASB' started by Darkamber8828, May 6, 2011.

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  1. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,979
    That's It's_A_Random by the way.

    Arena: Tournament Stadium
    <Engineer> Rectangular arena about twenty by thirty feet long
    <Engineer> Hard-packed dirt
    <smashlloyd20> but diggable
    <Engineer> surrounded by a moat of water five feet wide

    AAAAAAAAAAND teams!

    Alchemator (open)
    [​IMG]
    Exeggcute [Winston] (M)
    Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

    Type:
    [Grass]: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 90
    Atk: **
    Def: ***
    SpA: **** (+)
    SpD: **
    Spe: 34 (40*0.85)

    EC: 5/6
    MC: 0
    DC: 0/5

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Harvest (DW): (Innate) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

    Attacks:
    Barrage
    Uproar
    Hypnosis
    Reflect
    Leech Seed
    Confusion
    Bullet Seed
    Stun Spore
    PoisonPowder
    Sleep Powder
    Skill Swap
    Leaf Storm
    Power Swap
    Psychic
    Energy Ball
    Trick Room

    [​IMG]
    Elgyem [Alchemator] (M)
    Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 90
    Atk: **
    Def: **
    SpA: **** (+)
    SpD: **
    Spe: 25 (30*0.85v)

    EC: 3/6
    MC: 0
    DC: 0/5

    Abilities:
    Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Analytic (DW): (Can be Enabled)
    If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Attacks:
    Confusion
    Growl
    Heal Block
    Miracle Eye
    Psybeam
    Headbutt
    Hidden Power [Fighting] [7]
    Imprison
    Disable
    Nasty Plot
    Teleport
    Psyshock
    Shadow Ball
    Thunderbolt
    Recover

    [​IMG]
    Beldum [Christopher] (N/A)
    Nature: Brave (Adds * to Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

    Type:
    [Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
    [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 90
    Atk: *** (+)
    Def: ***
    SpA: **
    SpD: **
    Spe: 26 (30/1.15v)

    EC: 3/9
    MC: 0
    DC: 0/5

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback.

    Attacks:
    Take Down
    Headbutt
    Iron Defense
    Iron Head
    Zen Headbutt


    iiMKUltra (open)

    [​IMG]
    Litwick [Hecate] (F)
    Nature: Modest (+SpA, -Atk)
    Type: Ghost/Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Stats:
    Litwick
    HP: 90
    Atk: *(-)
    Def: **
    SpA: ****(+)
    SpD: **
    Spe: 20

    EC: 2/9
    MC: 0
    DC: 1/5

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Moves:
    Ember(*)
    Astonish(*)
    Minimise(*)
    Smog(*)
    Fire Spin(*)
    Confuse Ray(*)
    Night Shade(*)
    Will-O-Wisp(*)
    Flame Burst(*)
    Imprison(*)

    Heat Wave(*)
    Haze(*)
    Acid Armor(*)

    Will-O-Wisp(*)
    Energy Ball(*)
    Toxic(*)

    Hex

    [​IMG]
    Chimchar [Chimera] (M)
    Nature: Mild (+SpA, -Def)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Atk: ***
    Def: *(-)
    SpA: ****(+)
    SpD: **
    Spe: 61

    EC: 1/9
    MC: 1
    DC: 1/5

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch).

    Moves:
    Scratch(*)
    Leer(*)
    Ember(*)
    Taunt(*)
    Fury Swipes(*)
    Flame Wheel(*)
    Nasty Plot(*)
    Torment(*)

    Counter(*)
    ThunderPunch(*)
    Encore(*)

    Will-O-Wisp(*)
    Shadow Claw(*)
    Fire Blast(*)


    [​IMG]
    Unown M [Incubus] (U)
    Nature: Modest (+Spa, -Atk)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk: **(-)
    Def: **
    SpA: ****(+)
    SpD: **
    Spe: 48

    Moves:
    Hidden Power Bug: 50% Drain Effect (Leech Life)
    Hidden Power Dark: Taunt Effect (Taunt)
    Hidden Power Dragon: Roar Effect (Dragon Tail)
    Hidden Power Electric: 30% Paralyze (Discharge)
    Hidden Power Fighting: Calculates Damage Using Defense (Mystery Sword)
    Hidden Power Fire: 30% Burn (Lava Plume)
    Hidden Power Flying: High Critical Hit Ratio (Aeroblast/Air Cutter)
    Hidden Power Ghost: 10% Special Defense Lower (Shadow Ball)
    Hidden Power Grass: 10% Sleep (Spore/Sleep Powder/Grasswhistle)
    Hidden Power Ground: 10% Accuracy Lower (Mud Bomb/Mud Slap)
    Hidden Power Ice: 10% Freeze (Ice Beam)
    Hidden Power Poison: 30% Toxic (Poison Fang)
    Hidden Power Psychic: 10% Confusion (Psybeam/Confusion)
    Hidden Power Rock: 10% Flinch (Rock Slide)
    Hidden Power Steel: 10% Special Attack Lower (Flash Cannon)
    Hidden Power Water: 10% Speed Lower (Bubblebeam/Bubble)


    _____________________________________________________________________________________________________________

    Its_A_Random (open)
    [​IMG]
    Golett Robolem (-)
    Nature: Adamant

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

    Stats:
    HP: 100
    Atk: **** (+)
    Def: **
    SpA: * (-)
    SpD: **
    Spe: 35

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

    Attacks:
    Pound
    Astonish
    Defence Curl
    Mud-Slap
    Rollout
    Shadow Punch
    Iron Defence
    Mega Punch
    Magnitude
    Earthquake
    Hammer Arm
    Focus Punch
    Rock Slide
    Substitute
    Double Team
    [​IMG]
    Shellos Sleast (M)
    Nature: Modest

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Stats:

    HP: 100
    Atk: * (-)
    Def: **
    SpA: *** (+)
    SpD: ***
    Spe: 34

    EC: 4/6
    MC: 2
    DC: 3/5

    Abilities:
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

    Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Mud-Slap
    Mud Sport
    Harden
    Water Pulse
    Mud Bomb
    Hidden Power (Fire 7)
    Rain Dance
    Recover
    Yawn
    Stockpile
    Sludge
    Surf
    Ice Beam
    Toxic


    Dogfish44 (open)
    [​IMG]
    Ponyta [Sparklez](F)
    Nature: Adamant

    Type: Fire
    Summary: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Stats:

    HP: 90
    Atk: **** (+)
    Def: **
    Sp.Atk: ** (-)
    Sp.Def: ***
    Speed: 90

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Run Away: This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Flame Body (DW): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Attacks:
    Quick Attack
    Growl
    Tackle
    Tail Whip
    Ember
    Flame Wheel
    Stomp
    Flame Charge
    Fire Spin

    Hypnosis
    Double Kick
    Morning Sun

    Sunny Day
    Wild Charge
    Will-O-Wisp

    [​IMG]
    Gulpin [Homer J Simpson] (Male)
    Nature: Quiet (+ Sp.Atk ; - Speed)

    Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Abilities:
    Liquid Ooze: Type: Innate ; This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Sticky Hold: Type: Innate ; This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Gluttony (Inactive DW Ability): Type: Innate ; This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Gulpin
    HP: 100
    Atk: **
    Def: **
    SpA: *** (Increased by Nature)
    SpD: **
    Spe: 34 (40 * 0.85) (Decreased by Nature)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Pound
    Yawn
    Poison Gas
    Sludge
    Amnesia
    Encore

    Dream Eater
    Pain Split
    Destiny Bond

    Giga Drain
    Ice Beam
    Sludge Wave

    [​IMG]
    Shinx [Shinxe] (F)
    Nature: Adamant (+Atk - Sp.Atk)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

    Stats:
    Shinx
    HP: 90
    Atk: **** (+)
    Def: **
    SpA: * (-)
    SpD: **
    Spe: 45

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Rivalry:
    Intimidate:
    DW LOCKED: Guts

    Attacks:
    Tackle
    Leer
    Charge
    Bite
    Spark
    Bite
    Roar
    Swagger

    Fire Fang
    Ice Fang
    Double Kick

    Snarl
    Thunder Wave
    Toxic


    Alchemator=1
    Random=2
    IiMKUltra=3
    Dogfish44=4

    First round: 1234321 (alchemator sends out pokemon, random does, iiMKUltra does, Dogfish44 does and attacks, iiMKUltra attacks, random, alchemator)
    Second round: 1432 (alchemator attacks, then Dogfish44, then iiMKUltra, then random)
    Third round: 2143 (random, alchemator, Dogfish44, iiMKUltra)
    4th round: 3214 (iiMKUltra, random, alchemator, Dogfish44)
    5th round: (Dogfish44, iiMKUltra, random, alchemator)


    So, LET'S GET THIS STARTED

    EDIT: oh yeah, all abilities no items switch=ko
  2. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    Go go loophole exploitation!

    I send out Winston!
    [​IMG]

    But what's this? Winston is evolving!

    Winston the Exeggutor (open)
    [​IMG]
    Exeggutor [Winston] (M)
    Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

    Type:
    [Grass]: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 47 (40*0.85)

    EC: 6/6
    MC: 0
    DC: 0/5

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Harvest (DW): (Innate) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

    Attacks:
    Barrage
    Uproar
    Hypnosis
    Reflect
    Leech Seed
    Confusion
    Bullet Seed
    Stun Spore
    PoisonPowder
    Sleep Powder
    Skill Swap
    Leaf Storm
    Power Swap
    Psychic
    Energy Ball
    Trick Room
    Seed Bomb
    Stomp
    Psyshock


    Aww yeah!
  3. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,315
    Two can play at that game. Go, Sleast! EVOLVETH!!!
    Sleast (open)
    [​IMG]
    Gastrodon Sleast (M)
    Nature: Quiet (NC)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (-)

    EC: 6/6
    MC: 0
    DC: 4/5

    Abilities:
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

    Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Mud-Slap
    Mud Sport
    Harden
    Water Pulse
    Mud Bomb
    Hidden Power (Fire 7)
    Rain Dance
    Recover
    Yawn
    Stockpile
    Sludge
    Surf
    Ice Beam
    Toxic
    Earth Power

    Oh, wait...Anyways, good to know that one of my Pokemon can hit all the opposition for SE Damage with STAB...
  4. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator Alumnus

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    Go Unown, info is ^
  5. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,012
    Unown? Who knew?

    Shinxe, take the stage!

    Bite Unown, Fire Fang Winston, Bite Unown.
  6. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator Alumnus

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    HP Dark Gastro-Ground Shinx-Ground Shinx
  7. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,315
    Okay, looks like Winston's doing to decimate us, but anyways...

    Ice Beam Winston
    > HP Fire Winston > Ice Beam Winston

    Not enough time for creativity, keeping it simple...
  8. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    Nope, not much time at all.

    Energy Ball ~ Energy Ball ~ Leaf Storm

    All on Sleast duh.
  9. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,979
    Flora said evolution takes an action, so it does.

    [​IMG]
    Winston (Exeggcute) (M)
    HP: 90
    Energy: 100%
    Boosts/Drops: N/A
    Others: N/A
    Actions: Energy Ball (Sleast) ~ Energy Ball (Sleast) ~ Leaf Storm (Sleast)

    [​IMG]
    Incubus (Unown) (U)
    HP: 90
    Energy: 100%
    Boosts/Drops: N/A
    Others: N/A
    Actions: Hidden Power Dark (Sleast) ~ Hidden Power Ground (Shinxe) ~ Hidden Power Ground (Shinxe)

    [​IMG]
    Shinxe (Shinx) (F)
    HP: 90
    Energy: 100%
    Boosts/Drops: N/A
    Others: N/A
    Actions: Bite (Incubus) ~ Fire Fang (Winston) ~ Bite (Incubus)

    [​IMG]
    Sleast (Shellos) (M)
    HP: 100
    Energy: 100%
    Boosts/Drops: N/A
    Others: N/A
    Actions: Ice Beam (Winston) ~ Hidden Power Fire (Winston) ~ Ice Beam (Winston)

    Round 1: Trying To Catch Me Fiiiiiiightin’ Dirty

    And the trainers send out their pokemon! Incubus blinks creepily, Shinxe is cute, and Winston and Sleast are being uncool.

    Glowy light emanates blindingly from their bodies, as they evolve from stoned eggs and a blue slug into a giant stoned walking coconut tree and a bigger, earthier blue slug, respectively. Incubus fires off the first attack, revealing one of its many Hidden Powers, this time a Dark one, and blasting rings of the stuff at Sleast. Winston tests out his new, improved power-blasty skills with an Energy Ball at Sleast, who lets out a pained wail, but Ice Beams back anyway. Shinxe lays down some hurt of her own with a Bite at Incubus.

    Incubus follows up with a Hidden Power Ground on Shinxe, sending one poor adorable critter flying through the air. Winston fires off an Energy Ball at Sleast, who doesn’t seem to like it much either, shrieking in squishy pain and flailing around. Shinxe recovers and turns her malicious jaws to Winston in a Fire Fang, chomping down with teeth imbued with the strength of a thousand Charmander-steaks, as Sleast shakes off the damage and aims a Hidden Power Fire at his aggressor vengefully.

    Incubus once again lets fly with another Hidden Power Ground at Shinxe, knocking her off a particularly delicious sentient coconut, to her annoyance. Winston is substantially wounded from the succession of powerful attacks, but nonetheless releases a Leaf Storm at Sleast, KOing Shinxe gets up and Bites Incubus right in the eye, landing a critical hit! Getting bitten in the eye really does hurt, y’know.

    [​IMG]
    Winston (Exeggutor) (M)
    HP: 57
    Energy: 56%
    Boosts/Drops: -2 Special Attack
    Others: N/A

    [​IMG]
    Incubus (Unown) (U)
    HP: 58
    Energy: 84%
    Boosts/Drops: N/A
    Others: N/A

    [​IMG]
    Shinxe (Shinx) (F)
    HP: 44
    Energy: 84%
    Boosts/Drops: N/A
    Others: N/A

    [​IMG]
    Sleast (Gastrodon) (M)
    HP: 0
    Energy: 0%
    Boosts/Drops: N/A
    Others: lol

    Random sends out his [​IMG]

    Alchemator attacks, then Dogfish44, then iiMKUltra, then Random
  10. Darkamber8828

    Darkamber8828

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    Uh.

    for what it's worth I think it's a lot fairer too

    The east-west thingie is fixed. Forgot Shellos could do that.
  11. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
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    We discussed this on IRC and Deck said that it could be evolved without an action.

    That was crucial.
  12. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
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    Oh, let me make it clear since DA seems a bit confused. If it's just starting the match, you can expend 20% energy and evolve without an action. However, if the match is about midway through and you want to evolve your Pokemon, then it takes an action. Sorry for that confusion!
  13. Darkamber8828

    Darkamber8828

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    Right, sorry for the screwup.

    Everything should be okay now. If the prose isn't, the calculations are.








    ...probably

    EDIT: blargh sprites fix'd
  14. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator Alumnus

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    my unown is an m
  15. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
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    Sleep Powder Golett ~ Power Swap Shinx ~ Leaf Storm Golett
  16. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Thunder Wave Winston ~ Bite Incubus ~ Spark Incubus
  17. MK Ultra

    MK Ultra BOOGEYMAN
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    ice-grass-ice golett
  18. Its_A_Random

    Its_A_Random Solves issues recursively
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    I'm fucked, lol.

    Desperate times call for desperate measure Robolem. I want you to bring up a 25% Substitute, while I run into the action & take the Sleep Powder & go to sleep in your place. Then while I'm in dreamland, I want you to belt the crap out of that Incubus with a combo of Shadow Punch & Mega Punch! And lastly...Oh wait, we'll be out of actions...

    Summary of actions:
    Substitute (25%) & I bodyguard Robolem from Sleep Powder > Shadow Punch + Mega Punch (Incubus)

    If my bodyguard action fails, well...
  19. Darkamber8828

    Darkamber8828

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    So I had this almost-ready four hours ago, and then we went to a piano recital outside and had dinner outside and went shopping outside and...

    It's not my fault.

    [​IMG]
    Winston (Exeggutor) (M)
    HP: 57
    Energy: 56%
    Boosts/Drops: -2 Special Attack
    Others: N/A
    Actions: Sleep Powder (Robolem) ~ Power Swap (Shinxe) ~ Leaf Storm (Robolem)

    [​IMG]
    Incubus (Unown) (U)
    HP: 58
    Energy: 84%
    Boosts/Drops: N/A
    Others: N/A
    Actions: Hidden Power Ice (Robolem) ~ Hidden Power Grass (Robolem) ~ Hidden Power Ice (Robolem)

    [​IMG]
    Shinxe (Shinx) (F)
    HP: 44
    Energy: 84%
    Boosts/Drops: N/A
    Others: N/A
    Actions: Thunder Wave Winston ~ Bite Incubus ~ Spark Incubus

    [​IMG]
    Robolem (Golett) (M)
    HP: 100
    Energy: 100%
    Boosts/Drops: N/A
    Others: N/A
    Actions: Substitute (25) ~ [Shadow Punch+Mach Punch] (Incubus)

    [​IMG]
    Its_A_Random (Human) (U)
    HP: 2
    Energy: 100%
    Boosts/Drops: N/A
    Others: Suicidal
    Actions: Block Robolem ~ Block Robolem ~ Block Robolem

    Round 2: Schrodinger’s Sacrifice

    Scenario 1: Random’s Strategy Works

    Its_A_Random fails to block Sleep Powder and Hidden Power Ice, because he’s just too slow. It sucks to be human. Shinxe Thunder Waves Winston, Robolem sleeps.

    Its_A_Random is then mauled by a Hidden Power Grass from Incubus, which creates a watermelon-sized hole in his chest.

    Eh…no.

    Scenario 2: Random’s Strategy Doesn’t Work

    Its_A_Random trips on a dandelion and is KO’d. Incubus lets out a Hidden Power Grass, sending the Golett flying backwards straight into a Sleep Powder from Winston, sending it off to a deep sleep, as Its_A_Random cries tears of grief. Shinxe, happy not to be on the receiving end of all these attacks, launches a Thunder Wave at Winston, freezing it in place with paralysis.

    Incubus conjures more power from deep inside and fires a Hidden Power Grass at the sleeping Robolem, but Shinxe counterattacks with a ferocious Bite at him. As Robolem snoozes on, Winston just stands there, fully paralyzed.

    Incubus Hidden Power Ices Robolem again, and is sent flying by Shinxe’s Spark. Robolem wakes up and creates a ghostly Substitute (25), but his opponents’ target appears to have changed, Winston Power Swaps with Shinxe, which swaps their offensive stat changes! Sucks for Shinxe...if it ever feels like firing some Thunderbolts around.

    [​IMG]
    Winston (Exeggutor) (M)
    HP: 57
    Energy: 44%
    Boosts/Drops: N/A
    Others: Paralyze’d (20%)

    [​IMG]
    Incubus (Unown) (U)
    HP: 39
    Energy: 69%
    Boosts/Drops: N/A
    Others: N/A

    [​IMG]
    Shinxe (Shinx) (F)
    HP: 44
    Energy: 68%
    Boosts/Drops: -1 Special Attack
    Others: N/A

    [​IMG]
    Robolem (Golett) (M)
    HP: 30
    Energy: 78%
    Boosts/Drops: N/A
    Others: Substitute (25 HP)

    [​IMG]
    Its_A_Random (Human) (U)
    HP: 0
    Energy: 42%
    Boosts/Drops: N/A
    Others: sorry bout that dude

    Random, Alchemator, Dogfish44, iiMKUltra
  20. Its_A_Random

    Its_A_Random Solves issues recursively
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    You're mean Darkamber...And I've obviously failed my teammate...Sorry...

    Anyways, We've got energy to use, so I want you to create 4 clones of your self with Double Team, we need it! Then we must & we will Shadow Punch the fuck out of that stupid, dim-witted half-brained Exeggutor, because you caused too much harm to my Gastrodon!!! (That thing alone, contributed 111% damage to Sleast over three moves) Do that until Exeggutor dies.
  21. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
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    Energy Ball Golett to death, and if it does switch die then switch target because you're clever.

    Energy Ball*3

    E:
    For ref's benefit, this is an Energy Ball. Your call as to whether it burns.
  22. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Mother has stolen my laptop to do her accountency revision >__>. Hence, typing on the wii.

    I'll be better tomorrow, but until then...

    Shinxe, I want you to use Fire Fang on Winston, and as you charge I want you to burn up the Energy ball flying into golett. Then Bite Incubus. Then Fire Fang on Winston once again, and again I want you to burn up the energy ball en route.

    @ Alch - I'll ref you vs Venser tomorrow, this is the first time I've been able to get online since last night.
  23. MK Ultra

    MK Ultra BOOGEYMAN
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    ice-grass-ice golett. If Golett dies, go ground x3 on shinx.
  24. Darkamber8828

    Darkamber8828

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    While that would be really cool, I don’t think that kind of thing burns, yeah.

    [​IMG]
    Winston (Exeggutor) (M)
    HP: 57
    Energy: 44%
    Boosts/Drops: N/A
    Others: Paralyze’d (20%)
    Actions: ENERGY BAAAAAAAAALL (Robolem)

    [​IMG]
    Incubus (Unown) (U)
    HP: 39
    Energy: 69%
    Boosts/Drops: N/A
    Others: N/A
    Actions: Hidden Power Ice (Robolem) ~ Hidden Power Grass (Robolem) / Hidden Power Ground (Shinxe) ~ Hidden Power Ice (Robolem) / Hidden Power Ground (Shinxe)

    [​IMG]
    Shinxe (Shinx) (F)
    HP: 44
    Energy: 68%
    Boosts/Drops: -1 Special Attack
    Others: N/A
    Actions: Fire Fang (Winston) ~ Bite (Incubus) ~ Fire Fang (Winston)

    [​IMG]
    Robolem (Golett) (M)
    HP: 30
    Energy: 78%
    Boosts/Drops: N/A
    Others: Substitute (25 HP)
    Actions: Double Team (4) ~ SHADOW PUNCH (Winston)

    Round 3: An Army Of Automatons

    Incubus, ever original, blasts the soft clay statue with a Hidden Power Ice, decapitating it and sending chunks of the stuff every which way. Robolem Double Teams, creating 4 more identical decoys. Winston tries to fire another Energy Ball, but is fully paralyzed! Oof. Shinxe, happy not to eat an Energy Ball, Fire Fangs the temporarily stunned opponent.

    Incubus blasts the nearest Robolem with a Hidden Power Grass. Is it the real one? Nope, the clone dissipates into nothingness before Incubus’s frustrated eye. Shinxe, ever sneaky, Bites him from behind. Robolem, the real one, appears behind Winston and Shadow Punches him, but when Winston whirls, there’s nothing there…except his shadow. Vexed, he Energy Balls another clone, which disappears with a farting noise, improving his mood immensely.

    Incubus fires another Hidden Power Ice hits a clone, the drill, you’ve learned it. Shinxe Fire Fangs Winston, clamping down on him and blasting flames at him. Robolem Shadow Punches Winston, KOing it! Shinxe Fire Fangs his opponent gleefully.

    [​IMG]
    Winston (Exeggutor) (M)
    HP: 0
    Energy: 0%
    Boosts/Drops: N/A
    Others: Paralyze’d (15%)

    [​IMG]
    Incubus (Unown) (U)
    HP: 25
    Energy: 54%
    Boosts/Drops: N/A
    Others: N/A

    [​IMG]
    Shinxe (Shinx) (F)
    HP: 44
    Energy: 52%
    Boosts/Drops: N/A
    Others: N/A

    [​IMG]
    Robolem (Golett) (M)
    HP: 30
    Energy: 54%
    Boosts/Drops: N/A
    Others: Substitute (10 HP), 1 Clone

    I really did rng for all those double team.

    alch new poke, iiMKUltra, Random, Alchemator, Dogfish44

    I can't believe I made the DQ
  25. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
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    Hax 9.9

    Well, let's send out Christopher! Hey wait... not this again.

    Christopher the Metang (open)
    [​IMG]
    Metang [Christopher] (N/A)
    Nature: Brave (Adds * to Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

    Type:
    [Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
    [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 43 (50/1.15)

    EC: 3/9
    MC: 0
    DC: 0/5

    Abilities:
    Clear Body:
    (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback.

    Attacks:
    Take Down
    Headbutt
    Iron Defense
    Iron Head
    Zen Headbutt
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
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