Greetings and salutations,
This is my first thread on Smogon forums, let alone an RMT. I'm a long time lurker, started battling in 4th Gen, then took a long break and now I'm back for 5th!
Now first of all I must credit the seasoned Sun veteran Benlisted for some of the brilliant sets he uses in his team Solar Flare and for his help on advising me when creating this team. Go check out his team if you haven't already, it's beastly. Cheers Ben! Another thank you goes out to alphatron and his excellent insight into Sun teams, check his team Cosmic Bodies of Gas out.
This team has been through a few iterations which I'll detail throughout as they aren't as important as the current state of the team. Without further ado, here it is...
This is my first thread on Smogon forums, let alone an RMT. I'm a long time lurker, started battling in 4th Gen, then took a long break and now I'm back for 5th!
Now first of all I must credit the seasoned Sun veteran Benlisted for some of the brilliant sets he uses in his team Solar Flare and for his help on advising me when creating this team. Go check out his team if you haven't already, it's beastly. Cheers Ben! Another thank you goes out to alphatron and his excellent insight into Sun teams, check his team Cosmic Bodies of Gas out.
This team has been through a few iterations which I'll detail throughout as they aren't as important as the current state of the team. Without further ado, here it is...
The Team:
Fire:
Brimstone (Ninetales) (F) @ Chesto Berry
Trait: Drought
EVs: 232 HP / 24 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Hidden Power [Fighting] / WoW
- Toxic
- Rest
ChestoRest Tales is an excellent set adding a large amount of survivability to the potentially frail fox. Sawsbuck has Aromatherapy allowing me to awaken Tales after Chesto is gone which is a huge boon.
Set-wise I've been alternating between HP Fighting and WoW. I'm leaning toward HP Fighting as it let's me deal with Tran better who can cause my team some trouble otherwise, it also allows me to hit TTar (though WoW'ing TTar is generally more effective.) Toxic takes care of other weather users Hippo, Toed and other threats. SpA EVs are there to break Sub Tran's subs (only necessary with HP Fighting obviously.)
Scorch (Charizard) (M) @ Choice Specs
Trait: Solar Power
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Focus Blast
- Air Slash
- Hidden Power [Ice]
Solar Power SpecsZard hits like a truck full of fiery, molten bricks. It never ceases to amaze me how much damage this thing can attain, 2HKO'ing Blissey never gets old. If something takes a Fire Blast in the Sun then it's toast. Roasted, charred, burnt-beyond-recognition toast. Focus Blast is there for Tran, TTar and other potential threats. STAB Air Slash does great damage on Fighting types such as Conkeldurr with Zard's moustrous SpA. Dragon Pulse would be perfect to round it off but Solar Power Zard cannot learn this move as it's an egg move and he's male only so instead I am using HP Ice.
Zard usually comes in mid to late game, obviously it's ideal for Tales to be around and other weather users to be down at this point. At any rate he needs some time in the sun to be of any use so it's important to support Zard with entry hazards and especially removal of entry hazards (this is provided later in the analysis.)
Chlorophyll:
Helios (Venusaur) (M) @ Life Orb
Trait: Chlorophyll
EVs: 24 HP / 252 SAtk / 232 Spd
Modest Nature (+SAtk, -Atk)
- Energy Ball
- Sludge Bomb
- Hidden Power [Fire]
- Growth
When I heard that Saur received Chlorophyll through DW and saw the changes to Growth, I almost jumped through the roof with joy. Then I cried a little when I found out it was male only and thus not able to learn Power Whip or Giga Drain. At any rate, Saur has been one of my favourite Pokemon since I got my Pokemon Blue all those years ago and the potential to see him shine (see what I did there?) in OU is awesome.
Was running a mixed set with EQ on this bad boy until recently (thanks again Benlisted) and boy oh boy is this special set fun. If it could use Giga Drain then it would be incredibly broken (and if it could learn Power Whip then a physical Saur set would be mental!) Sludge Bomb allows Saur to hit Dragon types really nicely, EQ was good for some things like Chandy and Tran but the recent advent of BalloonTran and the fact I have other things to deal with that renders this point relatively moot. HP Fire gaining a boost from Sun is fantastic as it gives Saur great coverage. Spd EVs beat ScarfChomp and some of the scary base 100 scarfers.
Buckshot (Sawsbuck) (M) @ Life Orb
Trait: Chlorophyll
EVs: 72 HP / 252 Atk / 184 Spd
Adamant Nature (+Atk, -SAtk)
- Horn Leech
- Double-Edge
- Jump Kick
- Aromatherapy / Swords Dance
Buck is great. Buck is so, so great. My favourite Pokemon from this new Gen. This set gives him great coverage and great power as well as recovery through Horn Leech. Aromatherapy removing paralysis and burn off my heavy hitters, sleep off Tales, etc. is fantastic. The fact that a force like Buck can provide support in this manner is awesome. DE is very good for dealing with aggressive dragons. These two attacks coupled with Jump Kick provide Buck with great coverage. Were it not for Aromatherapy's potential necessity I would replace it with Swords Dance but oh well. What are your opinions on this? Note that I have Xatu to bounce back status ailments if I predict adequately but I quite like the added comfort of having Aromatherapy...
This amount of Spd EVs + Chloro is more than enough to outspeed a lot of scarfers, as long as I watch out for Volcarona setting up.
Support:
Quetzalcoatl (Xatu) (M) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 208 Def / 48 SDef
Impish Nature (+Def, -SAtk)
- U-turn
- Wish
- Reflect
- Light Screen
Magic Bounce is a fantastic ability and allows me to use the opponent's hazards and status moves against him. My team benefits hugely from dual screens too. Now the reason I'm going with Xatu over Espeon is that Espeon cannot learn Wish when using Magic Bounce (male only), also Xatu's immunity to Ground moves is appreciated on a Sun team, allowing him to set up screens when I predict correctly.
Xatu is here purely as a support Pokemon. Dual screens protect my team and it benefits hugely from Wish (especially Zard and Saur.) U-Turn is used to switch in a Pokemon once screens are up, especially useful for bringing in Tales to get the sun out. EVs give him more Def than SDef for TTar's Pursuit, still not sure how much of each I need, input please? Right now I'm sitting on 250 Def and 188 SDef. I understand Jirachi could perform this role to a certain extent but I like MB and Jirachi's weaknesses are emphasized in the sun (e.g. against another sun team.)
Panzer (Donphan) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 188 Atk / 68 Def
Adamant Nature (+Atk, -SAtk)
- Rapid Spin
- Earthquake
- Stone Edge
- Stealth Rock
I have Xatu for MB but I still feel uncomfortable having to predict all the time to protect myself from hazards (Tales and especially Zard *hate* hazards) so a spinner seemed like a good option. This is perhaps the most contended slot on my team. I went through many, many spinners and I have settled on Donphan, here are my reasons. Starmie was a very good option but made me even more TTar weak and having Xatu on the team as well reinforced that weakness. I also used Claydol before then for SR + Spin but the TTar weakness as well as lack of offense made me think that this wasn't a good idea. Donphan has great offense and this makes him my guy. Donphan also appreciates sun as it allows him to take physical Water attacks more comfortably.
Donphan provides me with very powerful EdgeQuake coverage and SR. Zard, Saur and Buck appreciate SR as we all know it can make all the difference. I'm still unsure about my EV spread, feedback please?
There is also a thought of replacing Donphan with a Hitmontop using Intimidate, Rapid Spin, Foresight, Close Combat and Mach/Sucker Punch. With this spinner I would have to rely on my prediction skills and Xatu to obtain an SR. However, he would make a good lead with priority and be an incredible counter to TTar as well as being able to pull off guaranteed spins with Foresight (something Zard would appreciate hugely.) Thoughts?
So that's my team! Criticize away but please try to stay civil in your rates, as I said I'm new to 5th Gen and would appreciate some straight forward yet polite advice. I'm not versed enough in the metagame to build an adequate threat list so I'll compile one from the criticism I receive here as well as make adjustments.Fire:
Brimstone (Ninetales) (F) @ Chesto Berry
Trait: Drought
EVs: 232 HP / 24 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Hidden Power [Fighting] / WoW
- Toxic
- Rest
ChestoRest Tales is an excellent set adding a large amount of survivability to the potentially frail fox. Sawsbuck has Aromatherapy allowing me to awaken Tales after Chesto is gone which is a huge boon.
Set-wise I've been alternating between HP Fighting and WoW. I'm leaning toward HP Fighting as it let's me deal with Tran better who can cause my team some trouble otherwise, it also allows me to hit TTar (though WoW'ing TTar is generally more effective.) Toxic takes care of other weather users Hippo, Toed and other threats. SpA EVs are there to break Sub Tran's subs (only necessary with HP Fighting obviously.)
Scorch (Charizard) (M) @ Choice Specs
Trait: Solar Power
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Focus Blast
- Air Slash
- Hidden Power [Ice]
Solar Power SpecsZard hits like a truck full of fiery, molten bricks. It never ceases to amaze me how much damage this thing can attain, 2HKO'ing Blissey never gets old. If something takes a Fire Blast in the Sun then it's toast. Roasted, charred, burnt-beyond-recognition toast. Focus Blast is there for Tran, TTar and other potential threats. STAB Air Slash does great damage on Fighting types such as Conkeldurr with Zard's moustrous SpA. Dragon Pulse would be perfect to round it off but Solar Power Zard cannot learn this move as it's an egg move and he's male only so instead I am using HP Ice.
Zard usually comes in mid to late game, obviously it's ideal for Tales to be around and other weather users to be down at this point. At any rate he needs some time in the sun to be of any use so it's important to support Zard with entry hazards and especially removal of entry hazards (this is provided later in the analysis.)
Chlorophyll:
Helios (Venusaur) (M) @ Life Orb
Trait: Chlorophyll
EVs: 24 HP / 252 SAtk / 232 Spd
Modest Nature (+SAtk, -Atk)
- Energy Ball
- Sludge Bomb
- Hidden Power [Fire]
- Growth
When I heard that Saur received Chlorophyll through DW and saw the changes to Growth, I almost jumped through the roof with joy. Then I cried a little when I found out it was male only and thus not able to learn Power Whip or Giga Drain. At any rate, Saur has been one of my favourite Pokemon since I got my Pokemon Blue all those years ago and the potential to see him shine (see what I did there?) in OU is awesome.
Was running a mixed set with EQ on this bad boy until recently (thanks again Benlisted) and boy oh boy is this special set fun. If it could use Giga Drain then it would be incredibly broken (and if it could learn Power Whip then a physical Saur set would be mental!) Sludge Bomb allows Saur to hit Dragon types really nicely, EQ was good for some things like Chandy and Tran but the recent advent of BalloonTran and the fact I have other things to deal with that renders this point relatively moot. HP Fire gaining a boost from Sun is fantastic as it gives Saur great coverage. Spd EVs beat ScarfChomp and some of the scary base 100 scarfers.
Buckshot (Sawsbuck) (M) @ Life Orb
Trait: Chlorophyll
EVs: 72 HP / 252 Atk / 184 Spd
Adamant Nature (+Atk, -SAtk)
- Horn Leech
- Double-Edge
- Jump Kick
- Aromatherapy / Swords Dance
Buck is great. Buck is so, so great. My favourite Pokemon from this new Gen. This set gives him great coverage and great power as well as recovery through Horn Leech. Aromatherapy removing paralysis and burn off my heavy hitters, sleep off Tales, etc. is fantastic. The fact that a force like Buck can provide support in this manner is awesome. DE is very good for dealing with aggressive dragons. These two attacks coupled with Jump Kick provide Buck with great coverage. Were it not for Aromatherapy's potential necessity I would replace it with Swords Dance but oh well. What are your opinions on this? Note that I have Xatu to bounce back status ailments if I predict adequately but I quite like the added comfort of having Aromatherapy...
This amount of Spd EVs + Chloro is more than enough to outspeed a lot of scarfers, as long as I watch out for Volcarona setting up.
Support:
Quetzalcoatl (Xatu) (M) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 208 Def / 48 SDef
Impish Nature (+Def, -SAtk)
- U-turn
- Wish
- Reflect
- Light Screen
Magic Bounce is a fantastic ability and allows me to use the opponent's hazards and status moves against him. My team benefits hugely from dual screens too. Now the reason I'm going with Xatu over Espeon is that Espeon cannot learn Wish when using Magic Bounce (male only), also Xatu's immunity to Ground moves is appreciated on a Sun team, allowing him to set up screens when I predict correctly.
Xatu is here purely as a support Pokemon. Dual screens protect my team and it benefits hugely from Wish (especially Zard and Saur.) U-Turn is used to switch in a Pokemon once screens are up, especially useful for bringing in Tales to get the sun out. EVs give him more Def than SDef for TTar's Pursuit, still not sure how much of each I need, input please? Right now I'm sitting on 250 Def and 188 SDef. I understand Jirachi could perform this role to a certain extent but I like MB and Jirachi's weaknesses are emphasized in the sun (e.g. against another sun team.)
Panzer (Donphan) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 188 Atk / 68 Def
Adamant Nature (+Atk, -SAtk)
- Rapid Spin
- Earthquake
- Stone Edge
- Stealth Rock
I have Xatu for MB but I still feel uncomfortable having to predict all the time to protect myself from hazards (Tales and especially Zard *hate* hazards) so a spinner seemed like a good option. This is perhaps the most contended slot on my team. I went through many, many spinners and I have settled on Donphan, here are my reasons. Starmie was a very good option but made me even more TTar weak and having Xatu on the team as well reinforced that weakness. I also used Claydol before then for SR + Spin but the TTar weakness as well as lack of offense made me think that this wasn't a good idea. Donphan has great offense and this makes him my guy. Donphan also appreciates sun as it allows him to take physical Water attacks more comfortably.
Donphan provides me with very powerful EdgeQuake coverage and SR. Zard, Saur and Buck appreciate SR as we all know it can make all the difference. I'm still unsure about my EV spread, feedback please?
There is also a thought of replacing Donphan with a Hitmontop using Intimidate, Rapid Spin, Foresight, Close Combat and Mach/Sucker Punch. With this spinner I would have to rely on my prediction skills and Xatu to obtain an SR. However, he would make a good lead with priority and be an incredible counter to TTar as well as being able to pull off guaranteed spins with Foresight (something Zard would appreciate hugely.) Thoughts?