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Completed Fire Blast and SimonSays go at it! (3v3 singles) Subref: C$FP

Discussion in 'ASB' started by Elevator Music, Jul 28, 2011.

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  1. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
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    Arena: A Battling Center in which scientists observe battles and record what they see. The Arena is a simple rectangular space with an open roof so the pokemon get some fresh air. Moves that will damage the delicate machinery used by the scientists are banned for the center. These include Rock-type moves, and Water-type moves. Moves that gain power from electricity (Electric-type moves) will be powered up, and have +1 Base Power. At any point in the match, there is a chance that one of the scientists will yell "Eureka" after making an amzaing discovery. This will encourage both pokemon currently battling, causing them to do 3 more damage then they would normally would have done on the next attack they use. The effect can only happen once a round, and will only affect one attacking move used by the pokemon. There is a 1/16 chance that "Eureka" will be yelled on any given action.

    Fire Blast's Pokemon:
    Noctowl (open)
    [​IMG]
    Noctowl* (Hedwig) (F)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Normal/Flying

    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye:
    Type: Innate
    This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.

    Insomnia:
    Type: Innate
    This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Tinted Lens (DW):
    Type: Innate
    When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats:
    HP: 110
    Atk-: 1
    Def: 2
    SpA+: 4
    SpD: 4
    Spe: 70

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Tackle*
    Growl*
    Foresight*
    Hypnosis*
    Peck*
    Uproar*
    Reflect*
    Confusion*
    Take Down*
    Roost
    Air Slash
    Extrasensory
    Dream Eater

    Agility*
    Whirlwind*
    Mirror Move*
    Heat Wave

    Work Up*
    Double Team*
    Pluck*
    Substitute
    Toxic
    Hyper Beam
    Rotom-S (open)
    [​IMG]
    Rotom-S (Samsung)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Flying/Electric

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk-: 2
    Def: 4
    SpA+: 5
    SpD: 4
    Spe: 86

    MC: 0

    Attacks:

    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Discharge
    Substitute
    Hex
    Charge

    Will-O-Wisp
    Reflect
    Protect
    Thunderbolt
    Charge Beam
    Shadow Ball
    Snatch
    Volt Switch

    Pain Split
    Milotic (open)
    [​IMG]
    Milotic (Violet) (F)

    Nature: Bold
    +1 Def, -1 SpA

    Type: Water

    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Marvel Scale:
    Type: Innate
    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Cute Charm (DW):
    Type: Innate
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Stats:
    HP: 100
    Atk-: 1
    Def+: 4
    SpA: 4
    SpD: 5
    Spe: 81

    EC: 6/6
    MC: 0
    DC: 1/5

    Attacks:
    Splash
    Tackle
    Water Gun
    Wrap
    Water Sport
    Refresh
    Water Pulse
    Twister
    Recover
    Captivate

    Scald
    Protect
    Rain Dance
    Surf
    Ice Beam

    Confuse Ray
    Hypnosis
    Mirror Coat


    SimonSays's Pokemon:
    Growlithe (open)
    [​IMG]
    Growlithe (*) Prometheus (M)
    Nature: Naughty [Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense]
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilites:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 60


    EC: 3/6
    MC: 2
    DC: 2/5


    Attacks:
    Bite(*)
    Roar(*)
    Ember(*)
    Leer(*)
    Odour Sleuth(*)
    Flame Wheel(*)
    Reversal(*)
    Take Down(*)
    Crunch
    Flamethrower

    Close Combat(*)
    Flare Blitz(*)
    Morning Sun(*)

    Dig(*)
    Flame Charge(*)
    Wild Charge(*)
    Deerling (open)
    [​IMG]
    Deerling [Prince] (M)
    Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
    Type: Normal/ Grass
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Sap Sipper: (Innate)This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Serene Grace (DW): (Innate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 75

    EC: 4/6
    MC: 0
    DC: 1/5


    Attacks:
    Tackle
    Camouflage
    Growl
    Sand Attack
    Double Kick
    Leech Seed
    Faint Attack
    Take Down
    Jump Kick
    Nature Power
    SolarBeam

    Sythesis
    Agility
    Odour Sleuth

    Protect
    Return
    Wild Charge

    Eevee (open)

    [​IMG]
    Eevee [Fawkes] (F)
    Nature: Bashful (No effect)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55

    EC: 1/6
    MC: 1
    DC: 1/5

    Attacks:
    Tackle
    Tail Whip
    Helping Hand
    Growl
    Sand Attack
    Quick Attack
    Last Resort

    Tickle
    Wish
    Yawn

    Sunny Day
    Shadow Ball
    Return



    Well, uh, this should be quick.

    Order of actions:
    ~ Fire Blast sends out a Pokemon and specifies an ability (also posts item if using one)
    ~ SimonSays sends out a Pokemon, specifies an ability (also posts item if using one), and orders actions
    ~ Fire Blast orders actions
    ~ I ref the round
  2. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,067
    I'm not DarkSlay!

    Go Rotom! You need an Aspear Berry too! Your only ability is Levitate, so let's do this!
  3. Elevator Music

    Elevator Music
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    ...or are you? Fixed haha, sorry, I was multitasking -.-
  4. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    247
    Prometheus! Let's show these gents exactly how powerful a Little Cupper can be!

    Ability: Intimidate. The lesser of 2 Useless.
    Item... Oran Berry. It's the best you got.

    Right, what're we gonna do now?
    Prometheus, don't be scared of Gentleman Adversary's strength! Stare them down with some mean Leering action, then follow up with Flame Charge, then finish with all all-powerful Flare Blitz! If he get's cocky and leaves his appliance, use Crunch!

    Leer ~ Flame Charge ~ Flare Blitz
    Sub Crunch if he leaves his Appliance.
  5. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,067
    [​IMG]
    "Rotom, we can handle this runt! Let's slow him down and set up before going all out!"

    Reflect ~ Thunder Wave ~ Charge
  6. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
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    Pre-Round (open)
    [​IMG]
    Rotom-S (Samsung)
    HP: 90
    Energy: 100
    Speed: 86
    Ability: Levitate
    Item: Aspear Berry (2 uses)
    Status: None
    Other: None

    [​IMG]
    Growlithe (Prometheus) M
    HP: 90
    Energy: 100
    Speed: 60
    Ability: Intimidate
    Item: Oran Berry
    Status: None
    Other: None


    The match starts off with Fire Blast sending out Samsung the Rotom in its Spin Forme, while SimonSays sends out Prometheus the Growlithe. Prometheus, despite its small stature, starts Intimidating Samsung by glaring and barking at it, lowering its Attack. Samsung sets up a Reflect to protect itself, frightened by the little dog. Prometheus continues to Leer at the possessed fan, lowering its Defense. Samsung then shoots a Thunder Wave across the arena and paralyzes Prometheus, fully paralyzing him and preventing him from using a Flame Charge. Samsung then starts to Charge up electricity to prepare its inevitable attack, raising its Special Defense in the process, while Prometheus slams into Samsung with a Flare Blitz.

    Post-Round (open)
    [​IMG]
    Rotom-S (Samsung)
    HP: 78
    Energy: 69
    Speed: 86
    Ability: Levitate
    Item: Aspear Berry (2 uses)
    Status: None
    Other: -1 Atk, -1 Def, +1 SpD, Reflect (3 actions), Charged (6 actions)

    [​IMG]
    Growlithe (Prometheus) M
    HP: 86
    Energy: 89
    Speed: 60
    Ability: Intimidate
    Item: Oran Berry
    Status: PAR (15%)
    Other: None

    Calculations (open)
    Action 1:
    RNG Roll (To-Eureka) [<=63 Eureka]: 273/1000 (No)
    Samsung used Reflect!
    Other Change: Reflect (6 actions)
    -8 energy
    Prometheus used Leer!
    Stat Change: -1 Def (Samsung)
    -4 energy

    Action 2:
    RNG Roll (To-Eureka) [<=63 Eureka]: 626/1000 (No)
    Samsung used Thunder Wave!
    Status Change: PAR (25%)
    -7+1 energy
    Prometheus used Flame Charge!
    RNG Roll (To-PAR) [<=250 PAR]: 167/1000 (PAR)
    Prometheus was fully paralyzed!

    Action 3:
    RNG Roll (To-Eureka) [<=63 Eureka]: 410/1000 (No)
    Samsung used Charge!
    Stat Change: +1 SpD (Samsung)
    Other Change: Charged (6 actions)
    -8+1 energy
    Prometheus used Flare Blitz!
    RNG Roll (To-PAR) [<=200 PAR]: 990/1000 (No)
    RNG Roll (To-Crit) [<=63 Crit]: 479/1000 (No)
    (12+3-5) + 1.75 = 11.75 ~ 12 damage
    Prometheus lost 4 HP due to recoil!
    RNG Roll (To-BRN) [<=100 BRN]: 107/1000 (No)
    -8+1 energy


    EDIT: Thanks for the Charge catch I did totally miss that....

    Order of actions:
    ~ Fire Blast posts actions or decides to switch
    ~ SimonSays posts actions
    ~ I ref the round
  7. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,067
    [​IMG]
    "Charge lasts for 6 actions. Samsung, start the offensive and disarm his item!"

    Thunderbolt ~ Trick ~ Thunderbolt
  8. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    247
    Alright, let's stall out our foe a little bit. He's so keen to hit hard and repetitively, but we can play it smart.

    Morning Sun ~ Flare Blitz ~ Leer
    If Paralyzed, use the action you should have.
  9. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
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    Pre-Round (open)
    [​IMG]
    Rotom-S (Samsung)
    HP: 78
    Energy: 69
    Speed: 86
    Ability: Levitate
    Item: Aspear Berry (2 uses)
    Status: None
    Other: -1 Atk, -1 Def, +1 SpD, Reflect (3 actions), Charged (6 actions)

    [​IMG]
    Growlithe (Prometheus) M
    HP: 86
    Energy: 89
    Speed: 60
    Ability: Intimidate
    Item: Oran Berry
    Status: PAR (15%)
    Other: None


    ~All the moves like Jagger, I've got the moves like Jagger, I've got the mo-oo-oo-oo-oo-oo-oo-oo-oves like Jagger
    (flavor will either be up in ~30 minutes or ~7 hours)

    Post-Round (open)
    [​IMG]
    Rotom-S (Samsung)
    HP: 66
    Energy: 50
    Speed: 86
    Ability: Levitate
    Item: Oran Berry
    Status: None
    Other: -1 Atk, -2 Def, +1 SpD, Charged (3 actions)

    [​IMG]
    Growlithe (Prometheus) M
    HP: 61
    Energy: 63
    Speed: 60
    Ability: Intimidate
    Item: Aspear Berry (2 uses)
    Status: PAR (10%)
    Other: None

    Calculations (open)
    Action 1:
    RNG Roll (To-Eureka) [<=63 Eureka]: 576/1000 (No)
    Samsung used Thunderbolt!
    RNG Roll (To-Crit) [<=63 Crit]: 185/1000 (No)
    (10+3+3+6+1) = 23 damage
    -7+1 energy
    Prometheus used Morning Sun!
    RNG Roll (To-PAR) [<=150 PAR]: 713/1000 (No)
    +25 HP
    -15 energy

    Action 2:
    RNG Roll (To-Eureka) [<=63 Eureka]: 807/1000 (No)
    Samsung used Trick!
    Success
    -7 energy
    Prometheus used Flare Blitz!
    RNG Roll (To-PAR) [<=150 PAR]: 911/1000 (No)
    RNG Roll (To-Crit) [<=63 Crit]: 174/1000 (No)
    (12+3-5) + 1.75 = 11.75 ~ 12 damage
    Prometheus lost 4 HP due to recoil!
    RNG Roll (To-BRN) [<=100 BRN]: 555/1000 (No)
    -8+1 energy

    Action 3:
    RNG Roll (To-Eureka) [<=63 Eureka]: 250/1000 (No)
    Samsung used Thunderbolt!
    RNG (To-Crit) [<=63 Crit]: 895/1000 (No)
    (10+3+3+6+1) = 23 damage
    -7+1 energy
    Prometheus used Leer!
    Stat Change: -1 Def (Samsung)
    -4 energy
  10. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    247
    It's alright, we got this. Although an Evolite would be nice right now...

    Start with another Flare Blitz, to keep the fire burning. Then, Morning Sun! (If he tries to Snatch it, then just chill) Finish up with either a chill if you haven't already, or a Crunch.

    Flare Blitz ~ Morning Sun ~ Chill
    Sub Chill, then Crunch if he tries to Snatch Morning Sun.

    EDIT: Yes I can! Prometheus is Pro! He can solo Giants! Floating ghosties and haunted Fans are no match for us!
  11. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,067
    [​IMG]
    "Continue to attack, he can't stop us forever!

    Thunderbolt ~ Chill ~ Thunderbolt
  12. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
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    Messages:
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    I'm sorry, I'm on vacation and I thought I would be able to do this still, and I probably can, but it would be slowly and that's not very fair to you two, so you should probably find a subref :(
  13. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    OK, I am subreffing this for you guys. I am just going to put this up for now, because I gotta do something right now. Also, since I just joined this match, if the two of you could keep track of the chill/recoveries until these two faint, that would be good.

    [​IMG]
    Rotom-S (Samsung)
    HP: 66
    Energy: 50
    Speed: 86
    Ability: Levitate
    Item: Oran Berry
    Status: None
    Other: -1 Atk, -2 Def, +1 SpD, Charged (3 actions)
    [​IMG]
    Growlithe (Prometheus) M
    HP: 61
    Energy: 63
    Speed: 60
    Ability: Intimidate
    Item: Aspear Berry (2 uses)
    Status: PAR (10%)
    Other: None

    Samsung starts with a powerful Thunderbolt, but Prometheus fights right back with a Flare Blitz. They both take a break, Samsung chilling for some energy, while Prometheus basks in the Morning Sun to gain some health. Then, Samsung catches Prometheus off guard with a Thunderbolt! Prometheus clearly doesn't care, he just chills out.

    [​IMG]
    Rotom-S (Samsung)
    HP: 47
    Energy: 50
    Speed: 86
    Ability: Levitate
    Item: Oran Berry
    Status: None
    Other: -1 Atk, -1 Def
    [​IMG]
    Growlithe (Prometheus) M
    HP: 37
    Energy: 53
    Speed: 60
    Ability: Intimidate
    Item: Aspear Berry (2 uses)
    Status: PAR (5%)
    Other: None

    Calculations (open)
    Action 1:
    Samsung: Thunderbolt: 10 + 3 + 3 + (5-1)*1.5 = 22 Damage, 6 Energy
    Prometheus: Flare Blitz: 12 + 3 + (4-4)*1.5 + (2-0)*1.75 = 18.5, rounds to 19 Damage, 7 Energy, 5 recoil

    Action 2:
    Samsung: chill: +12 Energy
    Prometheus: Morning Sun: 15 Energy, +25 HP

    Action 3:
    Samsung: Thunderbolt: 10 + 3 + 3 + (5-1)*1.5 = 22 Damage, 6 Energy
    Prometheus: chill: +12 Energy


    Fire Blast's actions
    SimonSays's actions
    I ref

    EDIT: Oops, I noticed that when I was doing the calcs, but then I forgot to add it in :P
  14. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,067
    Growlithe should be at 37 HP because both of my Thunderbolts should have done 3 extra damage because of Charge.
    [​IMG]
    "Finish him!"

    Air Slash ~ Thunderbolt ~ Air Slash
  15. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    247
    I've used both of my Recoveries. Sadly...

    Growlithe, finish him off! Although you can't get the KO, you can set up for those who follow behind!

    Flare Blitz ~ Flame Charge ~ Flame Wheel
  16. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    [​IMG]
    Rotom-S (Samsung)
    HP: 47
    Energy: 50
    Speed: 86
    Ability: Levitate
    Item: Oran Berry
    Status: None
    Other: -1 Atk, -1 Def
    [​IMG]
    Growlithe (Prometheus) M
    HP: 37
    Energy: 53
    Speed: 60
    Ability: Intimidate
    Item: Aspear Berry (2 uses)
    Status: PAR (5%)
    Other: None

    Samsung starts by Slashing the Air, sending a powerful wind at Prometheus! Prometheus desperately Flare Blitzes at Samsung, but it seems the recoil is deadly, as Samsung shoots a Thunderbolt at Prometheus, knocking it to the ground.

    [​IMG]
    Rotom-S (Samsung)
    HP: 30
    Energy: 39
    Speed: 86
    Ability: Levitate
    Item: Oran Berry
    Status: None
    Other: -1 Atk
    [​IMG]
    Growlithe (Prometheus) M
    HP: -4
    Energy: 46
    Speed: 60
    Ability: Intimidate
    Item: Aspear Berry (2 uses)
    Status: none
    Other: None

    Calculations (open)
    Action 1:
    Samsung: 8 + 3 + (5-1)*1.5 = 17 Damage, 5 Energy
    Prometheus: Flare Blitz: 12 + 3 + (4-4)*1.5 + (1-0)*1.75 = 16.75, rounds to 17 Damage, 7 Energy, 5 recoil

    Action 2:
    Samsung: Thunderbolt: 10 + 3 + (5-1)*1.5 = 19 Damage, 6 Energy


    SimonSays sends out a Pokemon and gives actions
    Fire Blast's actions
    I ref
  17. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    247
    Alright, it's okay Prometheus. You did your best. Perhaps our foe was just too much...

    Alright, let's go, Fawkes! Show them just how Adaptable you are!

    First, you need to try and get an advantage by putting your foe to sleep! Then, you need to soften up our foe with some Tickling! Then, try to finish him off with a Return!
    Ohh, and if you see any Will-O-Wisp, use a ShadowBall to try and negate it and deal some Burn damage on thy foe!

    Yawn ~ Tickle ~ Return
    Sub Shadow Ball if foe uses Will-O-Wisp, to negate it and maybe knock some of those flames back.
  18. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,067
    Don't forget my Oran Berry next round!
    [​IMG]
    "He's made a critical mistake! Take advantage of it!"

    Substitute (20) ~ Chill ~ Pain Split

    IF Pain Split will cause you to run out of energy THEN Chill once more
  19. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    Damn it, I just lost the whole reffing. I am very sorry, but I don't want to ref it again. I can quickly show the results, and you guys can ask questions if something seems wrong. But basically, Substitute used up enough HP to activate the Oran Berry, the Substitute blocked Tickle and Yawn, and Pain Split was a success (and is broken).

    [​IMG]
    Rotom-S (Samsung)
    HP: 55
    Energy: 4
    Speed: 86
    Ability: Levitate
    Item: Oran Berry (used)
    Status: None
    Other: -1 Atk, 10 HP Substitute
    [​IMG]
    Eevee (Fawkes) F
    HP: 55
    Energy: 83
    Speed: 55
    Ability: Adaptability
    Item: none
    Status: none
    Other: None
  20. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,067
    [​IMG]
    "Violet needs to get in! Great job Samsung"

    Chill ~ Volt Switch (Milotic) ~ Reflect
  21. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    247
    But I don't want to fight a new foe! I'm having enough trouble as it is!


    Sunny Day ~ Wish ~ Sand Attack
  22. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    [​IMG]
    Rotom-S (Samsung)
    HP: 55
    Energy: 4
    Speed: 86
    Ability: Levitate
    Item: Oran Berry (used)
    Status: None
    Other: -1 Atk, 10 HP Substitute
    [​IMG]
    Eevee (Fawkes) F
    HP: 55
    Energy: 83
    Speed: 55
    Ability: Adaptability
    Item: none
    Status: none
    Other: None

    Samsung starts with chilling so it can actually do anything anymore, while Fawkes creates a Sunny Day. Samsung charges himself, charging at Fawkes, hitting Fawkes and then Switches Volts, turning around toward Fire Blast. Fawkes makes a Wish that the next Pokemon won't be too effective (we will have to see how that goes). Samsung puts up a Reflective wall for the use of its team, returning to the Pokeball, losing all status. Right as the substitute is fading, Fawkes attempts to Attack Samsung with Sand, but the fading substitute blocks it.

    [​IMG]
    Rotom-S (Samsung)
    HP: 55
    Energy: 5
    Speed: 86
    Ability: Levitate
    Item: Oran Berry (used)
    Status: None
    Other: Reflect (5 actions)
    [​IMG]
    Eevee (Fawkes) F
    HP: 55
    Energy: 52
    Speed: 55
    Ability: Adaptability
    Item: none
    Status: none
    Other: None

    Sunny (3 rounds)

    Calculations (open)
    Action 1:
    Samsung: chill: +12 Energy
    Fawkes: Sunny Day: 10 Energy

    Action 2:
    Samsung: Volt Switch: 7 + 3 + (5-3)*1.5 = 13 Damage, 4 Energy
    Fawkes: Wish: 17 Energy

    Action 3:
    Samsung: Reflect: 7 Energy
    Fawkes: Sand-Attack: 4 Energy


    Milotic is out.
    Fire Blast's actions

    SimonSays's actions
    I ref

    Right, I forgot about that.
  23. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    247
    No, I don't.

    Although I'm impressed at how fast you got the reffing up. =]
  24. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,067
    [​IMG]
    "Okay Milotic, let's make things interesting! I want you to move in close to Eevee, and Wrap her in your body. Then, use Splash to jump into the the sky, and shoot a Water Gun out to push Eevee down to the ground, for a ton of damage."

    Wrap ~ Splash + Water Gun ~ Rest

    IF
    my actions wouldn't work THEN use Confuse Ray ~ Ice Beam ~ Ice Beam
  25. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    247
    Ohh lordy. That's 2 different attacks sets I have to look out for. But, let's try not to let that get us down!

    Growl ~ Quick Attack ~ Yawn
    If the first set (For Milotic) won't work, then ShadowBall (Neutralise Confuse Ray) ~ Growl ~ Quick Attack
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