Elevator Music
63194
New Open Challenge! (Someone I haven't battle preferably.)
Format: 3v3 Singles
DQ: 2 days
Restricted Moves: 3 Recoveries, 5 Chills
Switch: OK
Items: On
(I know I kind of limited your choice, but I really want to do a Switch: OK and Item: On battle)
Arena: A Battling Center in which scientists observe battles and record what they see. The Arena is a simple rectangular space with an open roof so the pokemon get some fresh air. Moves that will damage the delicate machinery used by the scientists are banned for the center. These include Rock-type moves, and Water-type moves. Moves that gain power from electricity (Electric-type moves) will be powered up, and have +1 Base Power. At any point in the match, there is a chance that one of the scientists will yell "Eureka" after making an amzaing discovery. This will encourage both pokemon currently battling, causing them to do 3 more damage then they would normally would have done on the next attack they use. The effect can only happen once a round, and will only affect one attacking move used by the pokemon. There is a 1/16 chance that "Eureka" will be yelled on any given action.I'll take it. You owe me a battle, remember?
1 Ability
Ref please!
Fire Blast's Pokemon:
Noctowl* (Hedwig) (F)
Nature: Modest
+1 SpA, -1 Atk
Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Keen Eye:
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Insomnia:
Type: Innate
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Tinted Lens (DW):
Type: Innate
When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Stats:
HP: 110
Atk-: 1
Def: 2
SpA+: 4
SpD: 4
Spe: 70
EC: 6/6
MC: 1
DC: 5/5
Attacks:
Tackle*
Growl*
Foresight*
Hypnosis*
Peck*
Uproar*
Reflect*
Confusion*
Take Down*
Roost
Air Slash
Extrasensory
Dream Eater
Agility*
Whirlwind*
Mirror Move*
Heat Wave
Work Up*
Double Team*
Pluck*
Substitute
Toxic
Hyper Beam
Rotom-S (Samsung)
Nature: Modest
+1 SpA, -1 Atk
Type: Flying/Electric
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk-: 2
Def: 4
SpA+: 5
SpD: 4
Spe: 86
MC: 0
Attacks:
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Discharge
Substitute
Hex
Charge
Will-O-Wisp
Reflect
Protect
Thunderbolt
Charge Beam
Shadow Ball
Snatch
Volt Switch
Pain Split
Milotic (Violet) (F)
Nature: Bold
+1 Def, -1 SpA
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Marvel Scale:
Type: Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW):
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Stats:
HP: 100
Atk-: 1
Def+: 4
SpA: 4
SpD: 5
Spe: 81
EC: 6/6
MC: 0
DC: 1/5
Attacks:
Splash
Tackle
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Scald
Protect
Rain Dance
Surf
Ice Beam
Confuse Ray
Hypnosis
Mirror Coat
SimonSays's Pokemon:
Growlithe (*) Prometheus (M)
Nature: Naughty [Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense]
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilites:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 60
EC: 3/6
MC: 2
DC: 2/5
Attacks:
Bite(*)
Roar(*)
Ember(*)
Leer(*)
Odour Sleuth(*)
Flame Wheel(*)
Reversal(*)
Take Down(*)
Crunch
Flamethrower
Close Combat(*)
Flare Blitz(*)
Morning Sun(*)
Dig(*)
Flame Charge(*)
Wild Charge(*)
Deerling [Prince] (M)
Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
Type: Normal/ Grass
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Chlorophyll: (Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper: (Innate)This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace (DW): (Innate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
EC: 4/6
MC: 0
DC: 1/5
Attacks:
Tackle
Camouflage
Growl
Sand Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Nature Power
SolarBeam
Sythesis
Agility
Odour Sleuth
Protect
Return
Wild Charge
Eevee [Fawkes] (F)
Nature: Bashful (No effect)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 55
EC: 1/6
MC: 1
DC: 1/5
Attacks:
Tackle
Tail Whip
Helping Hand
Growl
Sand Attack
Quick Attack
Last Resort
Tickle
Wish
Yawn
Sunny Day
Shadow Ball
Return
Well, uh, this should be quick.
Order of actions:
~ Fire Blast sends out a Pokemon and specifies an ability (also posts item if using one)
~ SimonSays sends out a Pokemon, specifies an ability (also posts item if using one), and orders actions
~ Fire Blast orders actions
~ I ref the round