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Completed fire blast vs glacier knight

Discussion in 'ASB' started by TEA_DEMON, Jun 15, 2011.

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  1. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    here we are at the lab in which mewtwo was created, and some strange things are going on.

    what sort of strange things?

    i dunno, we'll have to find out. let's take a look at the rules.
    so it's 1v1 doubles... this is looking interesting.

    indeed it is, now let's see some teams.
    fire blast's team (open)
    [​IMG]

    Scratchet [Chinook](F)

    Timid: (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

    Type: Normal/Fighting

    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:

    HP: 90
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 46 (+)

    EC: 2/6
    MC: 0
    DC: 1/5

    Abilities:

    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Attacks:

    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Hyper Voice
    Taunt

    Yawn
    Roost
    Confuse Ray

    Focus Blast
    Grass Knot
    Return

    [​IMG]
    Larvesta [Flare] (M)

    Nature:
    Modest

    Type:
    Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 60

    EC: 1/6
    MC: 1
    DC: 1/5

    Abilities:

    Flame Body (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Swarm: (Innate) [DW] When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).

    Attacks:
    Ember
    String Shot
    Leech Life
    Take Down

    Morning Sun
    Zen Headbutt
    Magnet Rise

    Fire Blast
    Wild Charge
    Sunny Day

    glacier knight's team (open)
    [​IMG]
    Pilcowatt [Reginald] (male)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Info on Reginald: While enjoying the relaxation of night fishing, Glacier Knight was surprised when the water started to glow! As he stepped back hundreds of glowing creatures burst from the water, then dove back in. Gaping in awe as the glowing things trailed downstream, Glacier realized it was a school of Pilcowatts migrated who knows where! satisfied at seeing the rare sight Glacier decided to pack up and go back to his camping grounds, but then he spied a faint glow near his fishing pole. with a tug and pull out popped the tiniest Pilcowatt of them all! Glacier took in the abandoned pokemon as his own, happily raising it.

    Reginald is the baby of the group, despite Ninja and Hazel being relatively new. Glacier always cares for him and makes sure he gets water at least twice a day (to swim in of course!).
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.


    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.


    Stats:
    HP: 80
    Atk: Rank 1(-)
    Def: Rank 1
    SpA: Rank 3(+)
    SpD: Rank 1
    Spe: 95


    EC:3/6
    MC: 2
    DC:1/5

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect

    Counter
    Mirror Coat
    Metronome (:D)

    Thunderbolt
    Ice Beam
    Scald

    ok now let's get this battle underway.

    yes, let's.

    first off, fire blast sends out his pokemon, then glacier knight gives orders to his pokemon (plural), then fire blast gives orders. then i ref.

    this sounds pretty hectic man.

    indeed it does.
  2. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,337
    just checking on this, but isn't the order procedure blast sends out pokemon first, i send out mine and call actions, then he calls actions? it just seemed funny so i looked at other matches and that's the procedure they go by
  3. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,067
    I choose you, Larvetsa!!!

    [​IMG]
  4. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
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    2,337
    let's go Reginald! (aw man theres no epic pictures of Pilcowatt on the internet to upstage that)

    ok, so nows theres two of you, let's do this Reginald(s)! Let's gang up on one of them and pray it's the real one! and oh since they both have Trace they will both copy Flame body (it is all abilities so now they have magic guard and flame body)


    Reginald #1 Scald~ Thunder Bolt~ Scald all at Larvesta #2
    Reginald #2 Scald~Metronome~ Scald all at Larvesta #2

    btw these are metronome's ten moves (Stone Edge, Torment, Rain Dance, Drill Peck, Spore, Toxic, Confuse Ray, Barrier, Earth Power, Thunder Wave)
  5. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,067
    Flare #1: Wild Charge~Zen Headbutt~Fire Blast (All at #2)
    Flare#2: Sunny Day~Zen Headbutt~Wild Charge (All on #2)

    If Metronome chooses Rain Dance, use Sunny Day again on Action 3.
  6. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    quick disclaimer: i can't be assed doing speed tie checks twice every action so #1 will always go before #2.

    pre-round (open)
    [​IMG](1)
    larvesta (flare) M
    nature: modest
    hp: 90
    energy: 100%
    status: none
    boosts: none

    [​IMG](2)
    larvesta (flare) M
    nature: modest
    hp: 90
    energy: 100%
    status: none
    boosts: none

    [​IMG](1)
    pilcowatt (reginald) M
    nature: modest
    hp: 80
    energy: 100%
    status: none
    boosts: none

    [​IMG](2)
    pilcowatt (reginald) M
    nature: modest
    hp: 80
    energy: 100%
    status: none
    boosts: none


    the battle is now beginning in the lab of the mighty mewtwo! we have our clones all set-

    including mine!

    -and ready to go. reginald and his clone both have a good plan: scalding flare #2! they both deal pretty good damage, and reginald #1 even managed to strike a critical spot! flare #1 doesn't like this happening to his teammate, and charges wildly at reginald #2, dealing good damage but hurting himself at the same time. the flare under assault, #2, just chills out a bit with a nice dance, making it a nice and sunny day.

    reginald #1 charges up and lets loose a thunderbolt on flare #2, while reginald #2 waggles its finger-like thing like a metronome, then suddenly shoots forward and somehow drill pecks flare #2! goodness how does that even. then both flares nod at each other and simultaneously zen headbutt reginald #2, dealing good damage.

    both reginalds fall back on the original plan of scalding, and even though the sun is hot and lessens their damage, it's enough to knock out flare #2. flare #1 seeks revenge and generates a massive flame, then fires a blast of it at reginald #2, which hurts thanks to the hot sun despite the resistance, and even scores a critical hit!

    well that was an interesting round wasn't it my clone.

    yes indeed, but a bit of hax either way. let's see what happens in the next round!

    post-round (open)
    [​IMG](1)
    larvesta (flare) M
    nature: modest
    hp: 85
    energy: 80%
    status: none
    boosts: none

    [​IMG](2)
    larvesta (flare) M
    nature: modest
    hp: KO
    energy: KO
    status: none
    boosts: none

    [​IMG](1)
    pilcowatt (reginald) M
    nature: modest
    hp: 80
    energy: 84%
    status: none
    boosts: none

    [​IMG](2)
    pilcowatt (reginald) M
    nature: modest
    hp: 21
    energy: 74%
    status: none
    boosts: none

    calcs (open)
    g1 -> f2 scald: 47/1000 (crit); ((8+3+3+(3-2)*1.5)*1.5) = 23.25 damage rounded to 23, -5 energy
    g2 -> f2 scald: 826/1000 (no crit); ((8+3+(3-2)*1.5)*1.5) = 18.75 damage rounded to 19, -5 energy
    f1 -> g2 wild charge: 832/1000 (no crit); ((9+(2-1)*1.5)*1) = 10.5 damage rounded to 11, 5.25 recoil rounded to 5, -7 energy
    f2 sunny day: -10 energy

    g1 -> f2 thunderbolt: 916/1000 (no para); 738/1000 (no crit); ((10+3+(3-2)*1.5)*1) = 14.5 damage rounded to 15, -6 energy
    g2 metronome 336/1000 (drill peck) -> f2: 427/1000 (no crit); 569/1000 (no flame body); ((8+(1-2)*1.5)*1.5) = 9.75 damage rounded to 10, -(10+6) = 16 energy
    f1 -> g2 zen headbutt: 941/1000 (hit); 967/1000 (no crit); ((8+(2-1)*1.5)*1) = 9.5 damage rounded to 10, -6 energy
    f2 -> g2 zen headbutt: 152/1000 (hit); 773/1000 (no crit); 10 damage, -6 energy

    g1 -> f2 scald: 651/1000 (no crit); ((8+3+(3-2)*1.5-3)*1.5) = 14.25 damage rounded to 14, -5 energy
    g2 -> f2 scald: 345/1000 (no crit); 14 damage, -5 energy
    f1 -> g2 fire blast: 373/1000 (hit); 441/1000 (no burn); 28/1000 (crit); ((12+3+3+(3-1)*1.5+3)*0.67) = 16.08 damage rounded to 16, -7 energy


    fire blast, you are up.
  7. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,067
    Zen Headbutt~Wild Charge~Fire Blast

    All on #2 until it dies, then #1.
  8. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,337
    Ok Reginald(s), let's do this! I can't let you die Reginald!

    Reginald #1- Scald~Scald~Scald
    Reginald #2- Detect~Scald~Detect
    (all the scalds are aimed at larvesta 1, just saying haha)
  9. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    pre-round (open)
    [​IMG](1)
    larvesta (flare) M
    nature: modest
    hp: 85
    energy: 80%
    status: none
    boosts: none

    [​IMG](1)
    pilcowatt (reginald) M
    nature: modest
    hp: 80
    energy: 84%
    status: none
    boosts: none

    [​IMG](2)
    pilcowatt (reginald) M
    nature: modest
    hp: 21
    energy: 74%
    status: none
    boosts: none


    back into the action we go. reginald #2 immediately detects danger, so he protects himself. reginald #1, however, goes with the tried-and-true scald, and the remaining flare tries to zen headbutt reginald #2 but can't break the critter's protection.

    both reginalds have a hive mind and fire off simultaneous scalds at flare, doing very good damage, but flare retaliates at reginald #2 with a wild charge, but he hurts himself in doing so. reginald #2 is looking very worn out though, so he's doing the job.

    reginald #2 detects danger again, and protects himself again. reginald #1 is still on that train of thought involving scalding flare, but the energy it's requiring to do so is becoming massive and he's getting tired. flare summons a giant fireball and blasts it at reginald #2, but can't break that protection once more.

    post-round (open)
    [​IMG](1)
    larvesta (flare) M
    nature: modest
    hp: 24
    energy: 60%
    status: none
    boosts: none

    [​IMG](1)
    pilcowatt (reginald) M
    nature: modest
    hp: 80
    energy: 45%
    status: none
    boosts: none

    [​IMG](2)
    pilcowatt (reginald) M
    nature: modest
    hp: 10
    energy: 47%
    status: none
    boosts: none

    calcs (open)
    r2 detect: -(7+(10/3)) = -10 energy
    r1 -> f scald: 96/1000 (no crit); 14 damage, -9 energy
    f -> r2 zen headbutt: 541/1000 (hit); 441/1000 (no crit); 10 damage, -6 energy
    71/74; 80/75; 21/64

    r1 -> f scald: 719/1000 (no crit); 14 damage, -13 energy
    r2 -> f scald: 401/1000 (no crit); 14 damage, -5 energy
    f -> r2 wild charge: 991/1000 (no crit); 11 damage, 5 recoil, -7 energy
    38/67; 80/62; 10/59

    r2 detect: -(7+(14/3)) = -11.7 energy rounded to 12
    r1 -> f scald: 998/1000 (no crit); 14 damage, -17 energy
    f -> r2 fire blast: 304/1000 (hit); 292/1000 (no burn); 266/1000 (no crit); ((12+3+(3-1)*1.5+3)*0.67) = 14.07 damage rounded to 14, -7 energy
    24/60; 80/45; 10/47


    glacier knight you are up.
  10. Glacier Knight

    Glacier Knight

    Joined:
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    Messages:
    2,337
    Great Reginald(s)! you are doing so excellent!

    #1-Scald~Thunder Bolt~ Scald
    #2-Detect whatever he does~Scald~Scald

    good game Fire Blast :)
  11. Fire Blast

    Fire Blast

    Joined:
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    Messages:
    2,067
    okay Flare #2, using the power of the sun, we can win this (I hope)!!

    Morning Sun ~ Wild Charge (#2) ~ Morning Sun
  12. TEA_DEMON

    TEA_DEMON

    Joined:
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    Messages:
    2,467
    pre-round (open)
    [​IMG](1)
    larvesta (flare) M
    nature: modest
    hp: 24
    energy: 60%
    status: none
    boosts: none

    [​IMG](1)
    pilcowatt (reginald) M
    nature: modest
    hp: 80
    energy: 45%
    status: none
    boosts: none

    [​IMG](2)
    pilcowatt (reginald) M
    nature: modest
    hp: 10
    energy: 47%
    status: none
    boosts: none


    here we are in what looks to be game over for fire blast. but, strangely, instead of going for the ko, reginald #2 detects danger, and protects himself. how very strange. reginald #1 keeps going with the scalding though, and manages to strike a critical part of flare, leaving him with a sliver of health. flare keeps his composure though and uses the morning sun to heal himself a good amount of hp.

    reginald #1 finally figures out that he can't keep up with the huge energy loss from scalding, so instead lets loose a crackling thunderbolt at flare, which manages to paralyse him. reginald #2 also gets on the offensive, scalding flare, bringing him back down to a low amount of hp. flare tries to ready an attack but the paralysis overcomes him.

    from there, the remainder of the match is a formality, with reginald #1 simply scalding for the last big of damage.

    post-round (open)
    [​IMG](1)
    larvesta (flare) M
    nature: modest
    hp: KO
    energy: KO
    status: none
    boosts: none

    [​IMG](1)
    pilcowatt (reginald) M
    nature: modest
    hp: 80
    energy: 14%
    status: none
    boosts: none

    [​IMG](2)
    pilcowatt (reginald) M
    nature: modest
    hp: 10
    energy: 35%
    status: none
    boosts: none

    calcs (open)
    r2 detect: -7 energy
    r1 -> f scald: 8/1000 (crit); ((8+3+3+(3-2)*1.5-3)*1.5) = 18.75 damage rounded to 19, -21 energy
    f morning sun: +35 hp, -(6+9) = -15 energy
    40/45; 80/24; 10/40

    r1 -> f thunderbolt: 37/1000 (para); 134/1000 (no crit); (10+3+(3-2)*1.5) = 14.5 damage rounded to 15, -6 energy
    r2 -> f scald: 449/1000 (no crit); 14 damage, -5 energy
    f -> r2 wild charge: 797/1000 (no crit); 90/1000 (para)
    11/45 (p:10); 80/19; 10/35

    r1 -> f scald: 14 damage, -5 energy


    congratulations glacier knight on your victory.

    prizes:

    • fire blast and glacier knight get 2 tc each.
    • i get 4 ref tokens.
    • flare and reginald get 2 ec, 4 mc and 2 dc (if i understood the rules correctly).
    • reginald gets 2 koc.


    good game gentlemen!
  13. Glacier Knight

    Glacier Knight

    Joined:
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    Messages:
    2,337
    Thanks tea :) and oh blast guess what? the real one was number one :D
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